If this card is Special Summoned from the Graveyard: You can banish as many face-up Spell/Trap Cards your opponent controls as possible, and if you do, this card gains 200 ATK and DEF for each card banished. Once per turn, during the Standby Phase, if this card is in the Graveyard because it was sent there last turn: You can target 1 Level 7 or 8 Dragon-Type monster in your Graveyard, except "Arkbrave Dragon"; Special Summon it.
Can special summon a level 7/8 Dragon-type monster from the grave other than itself.
The second effect activates on the next standby phase after it's sent to the graveyard. This can make the effect usable many times in a duel if you can keep special summoning Arkbrave Dragon from the grave.
First effect requires it to be special summoned from the graveyard.
Second effect means that you need to bring a level 7/8 Dragon-type monster(s), which can increase the odds of dead hands.
Use Dragon's Rebirth to special summon Arkbrave from your hand or grave. If it ever gets destroyed, you can special summon a level 7/8 Dragon-type monster from your grave if you have any. Having multiple copies can be good since it essentially lets you recycle the dragon monsters as long as they're not banished.
Arkbrave Dragon works well with Red-Eyes since the support cards like Red-Eyes Insight and Cards of the Red Stone are already available. They help send a Red-Eyes, which is a level 7 Dragon-type monster, to the graveyard, either from your hand or your deck.
Red-Eyes Slash Dragon can be special summon by using Arkbrave Dragon's effect, as well as Red-Eyes Spirit in a Red-Eyes deck. Dark Horus lets you special summon a level 4 DARK monster whenever a spell card is activated during your opponent's main phase,.
Dragon Knight of Creation and Paladin of Felgrand are cards that are also released in the same structure box. These 2 help with special summoning level 7 or 8 Dragon-type monster from the grave, as well as getting them from the deck.
I use this card in my deck and it doesn't work.
At the 1st turn I equipped felgrand paladin with my arkbrave then it die then in the eight turn I had the second paladin equipped with white night dragon and when enemy destroy paladin equipped with this draqgon in the next turn i couldnt summon white night dragton Did I miss sth?
you missed this "Once per turn, during the Standby Phase, if this card is in the Graveyard because it was sent there last turn: You can target 1 Level 7 or 8 Dragon-Type monster in your Graveyard, except "Arkbrave Dragon"; Special Summon it."
and this mean you need white night dragon on graveyard first then arkbrave.
Yet for some reason my opponents basically always seem to without fail attack my Paladin equipped with Arkbrave despite me having a summonable Felgrand Dragon in the grave that would go up to 4200 and could win me the game if it was summoned. Mostly just Sylvan players though.
Arkbrave is a super strong card as I know it.
But for some reason, with the card pool in DL, I'm not having any good success building a deck around it.
Anyone achieve any good result with ark brave?
Maybe can share some ideas...:D
i m f2p player, i can't test the deck. but i like people building their unique deck instead of copy and paste.
if i am using arkbrave dragon as theme deck. i will try mill them from deck to graveyard.
I use a modified structure deck of dragon knight using felgrand cards to grab felgrand and arkblaze then I use their effects to grab level 8 felgrand next turn arkblaze summons another. Use gaurdian to grab arkblaze from graveyard then sacrifice gaurdian for dragon arkblaze effect activates so 2 high monsters