Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.
This will combo nicely with Geartown. Because it's a field spell, Geartown will be destroyed when you play it, meaning you can summon a free AG monster from the deck. This sets you up for an easy UAGG.
if this game have trade function... i will 1 with you.
1 copy is enough for a fusion deck, b/c fusion deck usually have 3 Polymerization in the deck already, adding up others support card such fusion recovery, fusion reverse...etc.
above mentioned 4 spells cards + 1 trap, if adding 3 field spells card = brick hands.
Anonymous
this card makes fusions viable to play. searches deck and graveyard for fusion spells, and recovers fusion fodder for more searches...to bad it's a field spell.
what's wrong with being a field spell? atleast it would be protected from twister, or wild tornado that CANNOT target spell/trap outside of backrow zone
The problem with a field spell is that for fusion there's a good field spell, fusion gate, even though it does banish your cards, I still think it's better, because you don't need to discard a card, and then you can keep fusing without restrictions