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Fusion Recycling Plant

This page notes details of Fusion Recycling Plant (Spell Card/Field) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 23/03/2020

Fusion Recycling Plant

Fusion Recycling Plant
AttributeSpell
TypeField Spell

Text

Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.

How to get / rarity

PackGeneration Next [SR]
Selection Box Vol. 01 Mini [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB

Pros

Cons

Tips

Decks

Ruling

Comments

Hot New Top
Anonymous
What u guys think of this card? The one problem I see is discard of one card.
<< Anonymous
Mark741 Reply
I think i'll keep it by fusion recovery as it does the same thing (off course only once) ad you don't have to discard. Not to mention it does not take 1 backrow.
<< Anonymous(Mark741)
Mark741 Reply
Correction: your field zone
<< Anonymous(Mark741)
Mark741 Reply
Lame you can't delete your posts.. I got this card now and its actually pretty nice, thumps up
<< Anonymous
Anonymous Reply
Great Polymerization searcher. The discard effect can be offset by recovering 1 fusion material from the grave.
Anonymous
This will combo nicely with Geartown. Because it's a field spell, Geartown will be destroyed when you play it, meaning you can summon a free AG monster from the deck. This sets you up for an easy UAGG.
<< Anonymous
Anonymous Reply
replacing a field spell does not destroy that field spell
<< Anonymous
not dio brando Reply
somebody here seems to be stuck in master rule 2
<< Anonymous
Anonymous Reply
replacing a field spell sends the old field spell to the graveyard, I think that counts as getting destroyed?
<< Anonymous
Anonymous Reply
It doesn't destroy the old field spell. The old field spell is sent to the GY but it's not destroyed.
Anonymous
this card makes fusions viable to play. searches deck and graveyard for fusion spells, and recovers fusion fodder for more searches...to bad it's a field spell.
<< Anonymous
Anonymous Reply
what's wrong with being a field spell? atleast it would be protected from twister, or wild tornado that CANNOT target spell/trap outside of backrow zone
<< Anonymous
Anonymous Reply
Whut r u talking about?
<< Anonymous
no one Reply
The problem with a field spell is that for fusion there's a good field spell, fusion gate, even though it does banish your cards, I still think it's better, because you don't need to discard a card, and then you can keep fusing without restrictions
<< Anonymous(no one)
no one Reply
I just prefer fusion gate, because I'm running a gem knight fusion deck, so it works better
Anonymous
can also be swapped for fussion sage i think or a card like that
<< Anonymous
Anonymous Reply
i mean fusion sage
Red Eyes B.
Hmm.. This'll really beef up my REBD Fusion deck.

Just keep bringing back the "immortal dragon" via Red Eyes Insight, Red Eyes Spirit, Cards of The Red Stone and Red Eyes Wyvern combos. Coupled with Branch! having this card would make for an amazing fusion deck.
<< Anonymous(Red Eyes B.)
Red Eyes B. Reply
Not to mention, if you have a Dark Paladin in your deck you'll be able to beef him up by choosing to discard your Meteor Dragon, 3 REBDs and/or your Red Eyes Wyvern when activating this fusion card.
Anonymous
Where the ffff do you find this card from?
<< Anonymous
Anonymous Reply
Its says up there, Gen Next pack
Anonymous
truly useful, give me 3
<< Anonymous
Anonymous Reply
i only have 2 copies

if this game have trade function... i will 1 with you.

1 copy is enough for a fusion deck, b/c fusion deck usually have 3 Polymerization in the deck already, adding up others support card such fusion recovery, fusion reverse...etc.

above mentioned 4 spells cards + 1 trap, if adding 3 field spells card = brick hands.
Dandek
Anyone who has problems with this card? I can send a fusion material from the grave to my hand once per duel and not once pern turn?
<< Anonymous(Dandek )
Anonymous Reply
Better read the card it says it had to be fusion summoned 'turn' turn
Anonymous
This, warrior return, de fusion and Judai skill what help omg.. Judai and Manjoume is OP.
Anonymous
Judai and the fusions...
Anonymous
Best fusion card
Anonymous
anyone try out a deck using BLS-SS with Creator and UFOroid fusion ? I wanna try this combo but sadly still trying to get one of this card

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