Content

Fur Hire: deck recipe [Nov 3]

Duel Links Fur Hire deck, Fur Hire in the meta, how to use Fur Hire cards.
update 03/11/2022

Overview

The strategy of Fur Hires is to swarm the field with monsters of their archetype. While these monsters are relatively lacking in raw stats, they make up for it with a variety of effects.

Required Card Boxes

Main Deck

Galactic Origin Clash of Wings Antinomic Theory Link Revolution Selection Box Vol.02 Super Mini

Extra Deck

Link Revolution Stage of Trickstar

Example Deck

Standard Version

Beat, Bladesman Fur HireBeat, Bladesman Fur HireBeat, Bladesman Fur HireWiz, Sage Fur HireDyna, Hero Fur HireSeal, Strategist Fur Hire
Seal, Strategist Fur HireDonpa, Marksman Fur HireDonpa, Marksman Fur HireRecon, Scout Fur HireBravo, Fighter Fur HireBravo, Fighter Fur Hire
Reinforcement of the ArmyMystical Space TyphoonMystical Space TyphoonCosmic CycloneCosmic CycloneEnemy Controller
Mayhem Fur HireCrackdownWarning Point-
Ningirsu the World Chalice WarriorPowercode TalkerCode TalkerProxy DragonBrute EnforcerSecurity Dragon
Binary SorceressIb the World Chalice Priestess----

Set Skill

[Skill] descriptionUser
Storm Access
At the beginning of the Duel, add "Decode Talker" and "Firewall Dragon" to your Extra Deck. Can be used when your Life Points is at 1000 or below, add 1 random "Code Talker" monster to your Extra Deck from Data Storm. This Skill can only be used once per Duel.
Playmaker and Ai
Playmaker and Ai

How to Use

Fur Hire Monsters

Beat, Bladesman Fur Hire
Beat, Bladesman Fur Hire
EARTH Warrior ★3
ATK 1200 / DEF 500
Clash of Wings [SR]
During your Main Phase: You can Special Summon 1 monster"Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.

Beat is the main core searcher of the deck and it allows you to search for any of the Fure Hire monsters.

Oftentimes, it's better to search for Dyna since it can provide some decent protection for your monsters. But if you get first turn, consider searching for Wiz instead. Being able to negate a spell/trap can really help disrupt your opponent's plays, but you do need another fur hire card to discard.

Otherwise, search for either Donpa or Recon if you think you are going against decks that are monster / backrow heavy.

Donpa, Marksman Fur Hire
Donpa, Marksman Fur Hire
WIND Beast ★2
ATK 500 / DEF 1000
Clash of Wings [R]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.

Its ability to destroy any face-up card on the field makes it quite versatile. Donpa can be used to destroy your opponent's monster, continuous spell/trap, field spell, or even your own monster to clear up some space.

There will be situations where Donpa is the only monster in your hand that you can special summon to activate your other fur hire monsters. Even if you don't have any face-up card to destroy, it's still better to summon Donpa on the field so you can make plays with Mayhem fur hire. Plus, it also serves as a threat to your opponent and can force them to target it instead of your other monsters.

Recon, Scout Fur Hire
Recon, Scout Fur Hire
WIND Beast ★2
ATK 1000 / DEF 500
Clash of Wings [R]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.

While he may not always be necessary, it's definitely worth putting him in the deck so you can avoid dangerous traps like Drowning Mirror Force, or force your opponents to activate their backrow early.

Seal, Strategist Fur Hire
Seal, Strategist Fur Hire
DARK Beast-Warrior ★4
ATK 1600 / DEF 1000
Clash of Wings [R]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn.

Seal provides more value if you only have a few copies of the core decks. Having only 1 copy of Seal is good enough if you have 2/3 beats to search for it, especially since Mayhem Fur Hire essentially acts as a monster recovery as well.

Seal's recovery effect can help take back your resources when you use Wiz to negate your opponent's spell/trap.

Dyna, Hero Fur Hire
Dyna, Hero Fur Hire
EARTH Beast-Warrior ★6
ATK 2500 / DEF 1400
Clash of Wings [R]
If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" for attacks, except this one.

Dyna’s effect used to be fairly marginal, something that, if you were not careful, could have just ended up enabling your opponent’s second Treacherous Trap Hole, but being able to remove cards from your opponent’s Graveyard right now is extremely valuable. You can Special Summon Dyna via Seal, Beat, Donpa or Recon, or via Mayhem Fur Hire and banish up to 3 cards from your opponent’s Graveyard.

Its effect that prevents your opponent from attacking your other Fur Hire monsters can be a pretty decent first turn monster to summon as well.

Since Dyna isn't limited in any way, being able to summon 2 on the field essentially means that your opponent can't attack ANY of your monsters at all. This can end up resulting in an auto win for you if your opponent doesn't have any form of monster removal effect. If your opponent uses their resources to do that, you can kind of recycle it again by using Seal or Mayhem Fur Hire.

Wiz, Sage Fur Hire
Wiz, Sage Fur Hire
WATER Spellcaster ★7
ATK 1600 / DEF 2800
Clash of Wings [R]
If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.

Wiz gives you the ability to interact with your opponent during their turn, allowing you to negate cards like Neos Fusion, Darklord Contact, and Shien's Dojo by simply discarding 1 Fur Hire card.

Wiz is a decent first turn monster to special summon. It has a beefy defense, and the negate effect helps disrupt your opponent's potential plays. Wiz can also let you attack more safely into your opponent that has backrows since you can negate once per turn.

Bravo, Fighter Fur Hire
Bravo, Fighter Fur Hire
FIRE Reptile ★4
ATK 1900 / DEF
Infernity Destruction [N]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn.

Bravo's effect gives all your Fur Hire monsters a decent ATK boost. But even with this boost, only Dyna and Bravo can be considered good beaters. So instead of for beatdown, this effect is usually better used for pushing damage.

Mayhem Fur Hire

Mayhem Fur Hire
Mayhem Fur Hire
Quick Spell
Clash of Wings [R]
Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.

This card is a great defensive tool. It can special summon one Fur Hire monster from your graveyard in defense position. This can stop you from taking damage or force your opponent to change attack targets. It will also trigger your Fur Hire monster's effects when you special summon a monster off of it. This enables you to use Donpa and Recon's destruction effects on your opponent's turn.

Techs

Crackdown
Crackdown
Continuous Trap
Selection Box Vol.02 Super Mini [UR]
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.
Warning Point
Warning Point
Normal Trap
Link Revolution [UR]
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.

Code Talkers

Code Talker Link Monsters have different effects:

  • Code / Decode Talker (Skill): 500 ATK Stats Gaining.

  • Decode Talker (Skill): 500 ATK Stats Gaining with Effect Negation that targets the cards you control.

  • Powercode Talker: Nullify 1 monster your opponent controls until the end of that turn and Double its Original ATK during that damage calculation only by tributing 1 monster this card points to during damage calculation when it battles an opponent's monster.
Decode Talker
Decode Talker
DARK Cyberse
ATK 2300 / DEF 3
Storm Access (Skill) [UR]
Link Revolution [UR]
2+ Effect Monsters
Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
Code Talker
Code Talker
DARK Cyberse
ATK 1300 / DEF 3
Vrains World Celebration Campaign [UR]
2 Effect Monsters
Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.
Powercode Talker
Powercode Talker
FIRE Cyberse
ATK 2300 / DEF 3
Playmaker and Ai at Lvl 23 [UR]
3 monsters
Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.

World Chalice Link Monsters

Ningirsu the World Chalice Warrior
Ningirsu the World Chalice Warrior
EARTH Warrior
ATK 2500 / DEF 3
Link Revolution [UR]
2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

A Link 3 World Chalice Monster (probably Boss Monster sometimes) allows you to draw cards equal to how many World Chalice monsters Ningirsu is pointing to (In this case is 1 if you control Ib) when he is summoned which is good to regain your resources after a combo that costs a lot of your hand. Besides that, Ningirsu has another awesome effect, non-targeting non-destruction removal which is good to counter against Monster that cannot be targeted or destroyed.

Ib the World Chalice Priestess
Ib the World Chalice Priestess
WATER Spellcaster
ATK 1800 / DEF 2
Link Revolution [R]
2 monsters with different Types and Attributes
This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

A Link 2 World Chalice Monster with Battle, Card Effect Destruct and Target effect Protection while this card is linked with other Link Monsters. You can also send Ib the World Chalice Priestess to the Grave to protect your other Monsters that this card point to from Destruction too.

Other Extra Decks

Proxy Dragon
Proxy Dragon
LIGHT Cyberse
ATK 1400 / DEF 2
Playmaker & AI [UR]
2 monsters
If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead.

Monster Protection from Battle and Card Effect Destruction by destroying 1 of your monsters' Proxy Dragon points instead. You can pair this card with Binary Sorcerer to activate Binary Sorcerer's co-linked effect.

Brute Enforcer
Brute Enforcer
DARK Cyberse
ATK 1600 / DEF 2
Link Revolution [SR]
2 Effect Monsters
You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.

Brute Enforcer is a potential removals with Good Arrow Point. Although its Removal Effect can be negated by your opponent with discard 1 same original type as the targeted cards, you can still makes your opponent's resources reduces due to this effect.

Security Dragon
Security Dragon
LIGHT Cyberse
ATK 1100 / DEF 2
Selection Box Vol.02 Super Mini [SR]
2 monsters
Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.

A Link 2 Monster with Compulsory Evacuation Device's effect while Security Dragon is co-linked which is great combo disruptive tech to your opponent.

Binary Sorceress
Binary Sorceress
EARTH Cyberse
ATK 1600 / DEF 2
Stage of Trickstar [SR]
2 monsters, except Tokens
This card gains these effects based on the number of monsters co-linked to this card.
● 1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP.
● 2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster.

Pretty Good Effect when Binary Sorceress is co-linked with other Link Monsters (such as Proxy Dragon, Ib, Ningirsu, Powercode Talker):

  • The first effect will help you to recover your LP.
  • The second effect is a Quick-Effect (which means you can activate it during either player's turn) which can allow you to power up 1 monster's Stat you control by debuffing the other 1 monster you control. Sometimes, it will help you to Boost your monster's ATK stat to get rid of the Boss Monster your opponent control.

Other Skills Suggestion

[Skill] descriptionUser
See you Later!
Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
Mokuba Kaiba (DSOD)
Mokuba Kaiba (DSOD)

Having only 3 Monster Zones has always been a great limitation for this deck, but now, thanks to this Skill, you can return a “Fur Hire” monster to your hand and open up space for another Special Summon. You can also use See You Later! to return a monster to your hand to discard in order to activate Wiz’s effect, or to set up a play for your next turn.

Other Cards Option

Destiny HERO Plasma

Destiny HERO - Plasma
Destiny HERO - Plasma
DARK Warrior ★8
ATK 1900 / DEF 600
Aster Phoenix Lvl 45 [UR]
Duelist Challenges [UR]
Aster Phoenix Starter Deck [UR]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).

Plasma can be teched into almost any deck with the ability to fully swarm the Monster Zone. His effect is generic yet powerful, combined with his absorption effect provides your deck with a powerful boss monster. The passive mass monster effect negation is extremely good especially in the current meta, able to shut down Desperado Barrel Dragon and prevent Ritual Beasts from disassembling to dodge effects.

Arcana Force EX - The Dark Ruler

Arcana Force EX - The Dark Ruler
Arcana Force EX - The Dark Ruler
DARK Fairy ★10
ATK 4000 / DEF 4000
Arena of Sanctuary [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn.
● Tails: If this card is destroyed, destroy all cards on the field.

Plasma can be stopped before it activates the effect and has low base ATK. This one starts with high ATK right away, making cards like Floodgate Trap Hole or Book of Moon less of an issue.

Techs

Ballista Squad
Ballista Squad
Normal Trap
Fortress of Gears [UR]
Tribute 1 monster, then target 1 card your opponent controls; destroy it.

Fur Hire monsters mostly activate their effect when you Special Summon another Fur Hire. Mid-game you can run into the problem of your Monster Zone clogging, which prevents Fur Hires from activating their effects. Ballista Squad frees up a Monster Zone; and with the amount of swarming ability in this deck, it won't even dent your field presence.

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Single-target banishing removal. Beat and Seal should be able to keep your hand count up enough not to worry about Karma Cut's discard cost.

Wall of Disruption
Wall of Disruption
Normal Trap
Servants of Kings [SR]
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

Wall of Disruption debuffs all your opponent's attack position monsters when one of them declares an attack. This debuff is significant enough for even Fur Hires to beat them.

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Paleozoic Canadia can be used to negate some effects by flipping your opponent's monsters face-down. You can protect your monters by changing your opponent's battle position when they attack. And lastly, Paleozoic Canadia can be another body on your field when a Trap card is activated while Paleozoic Canadia is in your graveyard.

Extra Decks

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

Gives the deck an OTK potential if you survive low LP. Summon two level 4 monsters so you can Xyz into Utopia so you can rank up into this.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Mainly to rank up into Utopia Ray when you're at 1000 LP or lower.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
Selection Box Vol.03 Mini [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Won't be able to become 2200 ATK since the only original WATER is Wiz, but this is still useful to stop your opponent's plays that rely on effects that happen in the graveyard.

Comments

Hot New Top
Ygo player
Fur hire is more annoying than even sylvan. At least sylvan is just luck...
<< Anonymous(Ygo player )
Danny Reply
I have given up going for KOGs this month,.. it’s just fur hire after fur hire,.. too boring,.. and way to much of a Grind,..
Anonymous
This is the most annoying deck ever in the game. it's cool that its F2P....but honestly theres like no diversity in the game anymore. Playing this deck is way too common
<< Anonymous
B4Bear Reply
It was to start with. Is pretty easy to beat now, between Floodgate Traphole and any counter effect spell.
Anonymous
Fur Hire was released to force new player to get Chalice / Floodgate / Canadia from the old boxes. Very smart move by KOMONEY
Pateaculos
Is there anyone who has built a deck against fur hire? (Not the usual ones like Destiny Heroes, Amazoness or Spellbooks) Fur Hire are too damn good with Hey, Trunade! They avoid stuff like Canadia and Chalice, practically you only see them making all of his combos and finishing with an otk.
Anonymous
A VERY DECENT TIER 1 DECK !
<< Anonymous
ElectricEyes Reply
At first I didn't consider the idea of replacing cyclone with Trunade, but since Canadias/floodgates became popular. I'd say it's a must now :) !
<< Anonymous
Anonymous Reply
Yup, you better put that hey trunade back in your deck, because there's a huge amount of floodgates lol
<< Anonymous
Anonymous Reply
Good deck :o !
<< Anonymous
Sean Reply
I've been playing only 2 wiz and 2 mayhem, because I wanted to add Hey Trunade. No regrets so far.
Abraham
Just noticed there are more ppl playing :o
I think this deck was a really good idea because Fur Hires (or SkyFang Army) are new cards in the TCG as well.
<< Anonymous(Abraham)
Burning@mbition Reply
My thoughts, exactly.
<< Anonymous(Abraham)
Anonymous Reply
yep, good thing! n.n
<< Anonymous(Abraham)
Anonymous Reply
*Skyfang Brigade

But yeah, it's nice to see.
<< Anonymous(Abraham)
XenoGears Reply
Never thought they would add Fur Hires this soon to duel links, guess it was a good idea after all.
Anonymous
As for me, I can't take seriously the comment of one guy who never wins in this game, (lost to sylvans, amazoness, heroes, magician; lost to every single deck in this game), and then tries hard to blame Konami. Hahahahah
<< Anonymous
Just to add Reply
Why would I believe them anyway?
They never win.
Not even good people, can't believe someone who is always lying and playing victim.
<< Anonymous
ikr Reply
The guy is just terrible and expects others to agree with his foolish opinions as if they were royal decree.
<< Anonymous
Anonymous Reply
xD ! haha how could i take dat guy seriously, dude always talks about money when the game is free hahaha
<< Anonymous
Pat Reply
If you lose to them, then it's you and not me. I think they are kog worthy, but not anything special or broken.
Common sense, please
IF you HATE the game so much, It's ok, that's your opinion; I call it freedom speech, ok?. But if you keep hating EVERY SINGLE DECK THAT COMES OUT, AND EVERYTHING about Konami or about some other company (that is not yours, of course). That's called extortion, my friends, that's called dishonesty in the global market. There are laws that prohibit such behavior, and if you keep avoiding the law, what do you think it's going to happen?.

C'mon behave yourselves.
It can't be too difficult.

This hate you feel, it's occasioned because you simply hate other human beings, or maybe even because you don't consider them as "Human". Am I wrong? Be honest with yourselves.
<< Anonymous(Common sense, please)
Mandela Reply
It's the influence of Destiny HERO Dogma.
Just to add
You see, some guys just PRETEND to be players, but, do they even play any deck? It seems these folks have lost to Sylvans XD, lost to Amazoness, lost to masked heroes, again lost to silent magician and now they are losing to a deck full of furries hahaha!
What are you playing people?, a deck with 3 WoD? , no wonder why you don't win. You suck at this game.
<< Anonymous(Just to add)
Anonymous Reply
3 WOD does possess a risk to Fur Hire, actually.

If even just 1 copy is safe from Recon/Wiz, Fur Hire is in risk of getting OTK-ed back.
<< Anonymous(Just to add)
Anonymous Reply
3 WoD is unga bunga deck.
If you think 3 WoD is actually a counter to fur hires, well. You are not very good in this game. Sorry.
<< Anonymous
Anonymous Reply
I never said it's a sure counter, I even mentioned Wiz and Recon in my reply, lmao

You just pick the part that you think support your claim, and ignore the rest lol
<< Anonymous(Just to add)
Anonymous Reply
Op just have a little patience, some dudes just keep losing all the time because they don't know how to play. That's all.
-_-
-.-
I payed this deck for a while, gotta say it's very, very fun to play; I don't understand why people keep hating... I think I'll assume they are just 🔥 because they lose to it. However, I gotta say Geargias seem to be wayyy stronger, so, I dunno why some of you just keep hatin'. That's pretty lame -.-"
<< Anonymous(-_-)
Anonymous Reply
Dude fur hires are cool af !
You'll notice if you play them :P
<< Anonymous(-_-)
Anonymous Reply
Geargias + Pulse mines are reeeeeeallu strong imo
<< Anonymous(-_-)
Anonymous Reply
People is just spreading rumors. Ignore then, if you like the deck, play it :) it's fun to play.
<< Anonymous(-_-)
Anonymous Reply
No offense bro, but u might be stucked in bronze if you lose to this deck. Furries are just ok, actually D-Heroes are way stronger.
Burning@mbition
If you summon your Wiz after Donpa, you can destroy your own Wiz, then set Mayhem on field. Once your opponent summons a monster, you activate mayhem, summon Wiz and use Donpa's effect to destroy their first summon. Here's when your opponent might want to use a Chalice/Mask change. But since Wiz is again on the field, you can negate it as well.
<< Anonymous(Burning@mbition)
:) Reply
haha ! and then some dudes bash this deck and think it's too simple/dumb. Those folks are really clueless about this game.
<< Anonymous(Burning@mbition)
Anonymous Reply
Cool ^^, so, u r already in kog rank don't u?
<< Anonymous(Burning@mbition)
Richard Reply
You are a very good player mate !
<< Anonymous(Burning@mbition)
Anonymous Reply
One sure thing is this deck is not as simple as it seems, you can send recon, wiz, strategist or even Dyna to graveyard, the summon one of them in your opponent's turn to activate their effects. You'd be able to destroy a monster, negate a spell and even destroy a trap that was just set with Recon.
Kuname Socks
This deck is really imbalance, how come you can summon 3 monster in 1 turn with level 6 monster! This is like Sylvan deck, noob developer, Hearthstone is much more balance
<< Anonymous(Kuname Socks)
Anonymous Reply
Nobody force you to stay, feel free to uninstall :p
<< Anonymous(Kuname Socks)
Anonymous Reply
Yeah, there are decks that are just as imbalanced if not even more......
<< Anonymous(Kuname Socks)
Fur Hire Everywhere Reply
The problem is not just to put 3 monsters in the field, and do so with devastating effects and quick spell to revive them with the effects on the opponent's turn.
<< Anonymous
Kuname Socks Reply
Already did. This game isn't exciting anymore.

Commens and feedback

Recommend

Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.

Duel Links Wiki Updates

Duel Links News & Events

Duel Links World Championship 2023

Raid Duel - The Last Survivor of Mankind: Zone! Unlock Event

Structure Deck EX: Secret of Magicians

45th Main Box: Raider's Requiem

Yugioh! Card Game 25th Anniversary Campaign

"Power Pros" App x "Yu-Gi-Oh!" Collaboration Campaign

6th Anniversary Campaign on 12 January 2023

Upcoming events [March]

Leaked Characters

Yu-Gi-OH Vrains

Vrains Characters

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh Arc V

Arc V Characters

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh Zexal

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Other Zexal Duelists

Yu-Gi-Oh Dark Side of Dimension [DSOD]

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh 5D's

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Useful links

Forums

Decks

Decks to farm LD Lvl 40

Characters (Legendary Duelists)

Yu-Gi-Oh! (DM)

Yu-Gi-Oh! GX

Related pages

Accessories

Card Sleeves & Game Mats

Booster packs/Card Trader

Card Trader & Ranked Rewards

Card TraderRanked Rewards

Card Trader

Ranked Rewards

Card box

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
Heart of XyzShining SunriseStars of SynchroLink RevolutionStage of Trickstar
Braver VictoryArms of GiantFuture CircuitLord of BorrelRaiders Requiem

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol.01 Super MiniSelection Box Vol. 02Selection Box Vol. 02 Mini
Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05
Selection Box Vol.06

Special Packs

Special Pack
Special Pack Vol. 01Special Pack Vol. 02Special Pack Vol. 03Special Pack Vol. 04Special Pack Vol. 05

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion
Imperial JokerSecret of Magicians

Other Pages

Duel Links Basics

FAQ

Standard duelists & Legendary Duelist Lvl 30

Ranking

Comments (updated every hour)

inb4 some stupid brainless dumb FÛCK gets mad. The comment below was just a joke. Nothing ...
WHO ARE THE OWNERS AND HOW CAN I SUCK THEIR C0CKS?!!! AAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!!...
Gx unlock Atticus rhodes unlock red eye dragon stage
777-929-298 Just because you are a human, don't think you can win easily.
> Go to the latest comments

Popular Decks

Popular Cards

QA

Another Game Site