This pack mostly contains supports for Dragon, Fusion, Spell counter, Ninja, and few cards to strengthen Reptile decks. Roll this pack to obtain valuable cards such as Arcana Knight Joker or even De-Fusion to greatly enhance your desired decks.
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Cards you should get
Arcana Knight Joker [UR]
★9/LIGHT/Warrior/ ATK 3800/DEF 2500
"Queen's Knight" + "Jack's Knight" + "King's Knight"A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn, during either player's turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or monster effect: You can discard the same type of card (Spell, Trap, or Monster Card); negate the effect.
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can discard this card to the Graveyard: Add 1 "Polymerization" from your Deck to your hand.
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Material Monsters that were used for its Fusion Summon are in your Graveyard, you can Special Summon all of them.
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card's Level is increased by the number of Spell Counters on this card. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell Card in your Graveyard; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn.
Target 1 face-up Spell/Trap Card on the field; destroy it. If your opponent controls 2 or more Spell/Trap Cards and you control no Spell/Trap Cards, you can activate this card from your hand.
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