Arcana Knight Joker can only be special summoned by using King's Knight, Queen's Knight and Jack's Knight as Fusion Materials. (You cannot use fusion substitute monsters.) But after being this difficult to summon, he comes with excellent stats and a protection effect which makes him somewhat worth the effort. You can negate any effect that targets him by discarding a card of the same type.
Arcana Knight Joker can only negate effects that target him and only if you have the same type of card in your hand, so your boss monster might be in danger under some situations. To save him, you can use Interdimensional Matter Transporter to temporarily remove him from play.
King's Knight and Queen's Knight's combo puts all three Knight monsters in your field making this card usable, Helps you recover Arcana Knight Joker and draw a card if ever he is sent to the graveyard.
I has played this deck for a while becouse i love the knights, in sometimes it was a very inconsistent. But now i have the Blue Dragon Summoner with the wonder wand it's very useful, you can add 3 card to your hand, one of them at your choice (queen or jack). I can invoke arcane in one turn. But i still seaching for new cards to improve this deck.
King of the Swamp x1
Blue Dragon Summoner x 3
Queen x 3
King x 3
Jack x 2
Poli x 3
Wonder wand x 2
Interdimensional Matter Transporter x 1
Blustering Winds x 2 --> Very usefull to improve atk and def for whole turn until your next stand by
Arcane x 2
sometimes i played wiht the magic Reload, it's saved me a lot times.
Leave Enemy Con., Polymerization, put some deck searching in(Blue Dragon Summoner), you may leave the A Forces, if you have only two Econs, put two Order to Charges, Teva will only be helpful up against certain situations while you have fusion monsters who will take out anyone Teva can or can't. Take out the special summoning of LV 5 warriors and put only three Jack Knight's
Deck should probably look like something like this:
3 Blue Dragon Summoner's
3 King Knight's
3 Queen Knight's
3-2 Jack Knight's(dependent on how bricky)
2-3 Order to Charge's(if then Birthright should work with combo-ing it)
2-3 Enemy Controller's(also dependent upon how many BR's and OTC's you will have in the deck)
If no Birthright or Order to Charge;
2 The A. Forces
Just replace the 2 fusion sages with King of the Swamps, and then slap a couple slash dragons in the extra deck. By no means does it make this deck amazing though. Just slightly better
Tested out the deck. Very inconsistent. First off, you need all 3 specific fusion materials (substitute can't work) + 1 poly; thats 4 cards. Then need to protect Queen that only has 1500 ATK so that you can bring out King and Jack next turn. Even if you managed to bring out Arcana Knight, you need at least 1 spell 1 trap and 1 monster in hand to launch a safe attack against enemy. Well, by this point enemy probably has 3 monsters on field waiting for you. Kill them 1 by 1? Oh I got 3 more turns to draw more cards and figure out a way to counter attack.
Tested my own version in casual duels. Brick all the time =.="
I run this deck by replacing the Fusion Sages. I use 1 of the new Fusion Recycling Plant and 1 of the King of the Swamp since I do not have any Fusions. 2 or 3 of all URs resetting and not 1 fusion sage....O_O!!!! But this deck works well.