Arcana Knight: deck recipe

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update 23/09/2017


Fusion Summon Arcana Knight Joker with King's Knight, Queen's Knight and Jack's Knight. Then use Arcana Knight Joker as a really big beater that can negate effects that target him. Duel Standby helps you get as many cards in your starting hand as possible, because Arcana Knight Joker is essentially a -3 to summon.

Example deck

Blue Dragon SummonerBlue Dragon SummonerBlue Dragon SummonerKing's KnightKing's KnightKing's Knight
Jack's KnightJack's KnightQueen's KnightQueen's KnightQueen's KnightFusion Sage
Fusion SagePolymerizationPolymerizationPolymerizationMirror WallInterdimensional Matter Transporter
Interdimensional Matter TransporterWindstorm of Etaqua----Arcana Knight JokerArcana Knight Joker

Set skill

[Skill] descriptionUser
Duel, standby!
Gives 1 more card in each player's starting hand.


How to use

The Face Card Knights

Kings KnightQueens KnightJacks Knight

Get King's Knight, Queen's Knight and Jack's Knight anywhere in your field or hand so that you can fuse them together. If Queen's Knight is on the field you can summon King's Knight to special summon Jack's Knight from your deck. If needed The Face Knights can even serve as beaters, but without anything to boost them they are quite underwhelming.

Summoning Arcana Knight Joker

Arcana Knight JokerPolymerization

Arcana Knight Joker can only be special summoned by using King's Knight, Queen's Knight and Jack's Knight as Fusion Materials. (You cannot use fusion substitute monsters.) But after being this difficult to summon, he comes with excellent stats and a protection effect which makes him somewhat worth the effort. You can negate any effect that targets him by discarding a card of the same type.

Deck Search

Blue Dragon SummonerFusion Sage

Dodge effects

Interdimensional Matter Transporter

Arcana Knight Joker can only negate effects that target him and only if you have the same type of card in your hand, so your boss monster might be in danger under some situations. To save him, you can use Interdimensional Matter Transporter to temporarily remove him from play.

Other useful cards

King of the Swamp
King of the Swamp
Searches Polymerization in your deck.
Retrieve monsters used for your fusion summon.
The A. Forces
The A. Forces
Boosts your Knights enough to become decent beaters, boost increases with the number of Warrior or Spellcaster-type monsters on your field.
Divine Sword - Phoenix Blade
Divine Sword - Phoenix Blade
Equip to a Knight to Boost it's attack. Can be retrieved from your graveyard easily since most of your monsters are warrior type.
The Warrior Returning Alive
The Warrior Returning Alive
Retrieve a Warrior-type monster from your graveyard.
Flash Fusion
Flash Fusion
King's Knight and Queen's Knight's combo puts all three Knight monsters in your field making this card usable, use during your battle phase to gain an extra attack.
Fusion Substitute
Fusion Substitute
King's Knight and Queen's Knight's combo puts all three Knight monsters in your field making this card usable, Helps you recover Arcana Knight Joker and draw a card if ever he is sent to the graveyard.
Use to dodge effects or gain extra attacks.


Anonymous 26days ago
I run this deck by replacing the Fusion Sages. I use 1 of the new Fusion Recycling Plant and 1 of the King of the Swamp since I do not have any Fusions. 2 or 3 of all URs resetting and not 1 fusion sage....O_O!!!! But this deck works well.
<< Anonymous
Anonymous 25days ago Reply
Be careful with King of the Swamp, it doesn't count as Fusion Material for Arcana due to its effect.
<< Anonymous
K1llua 1days ago Reply
i think he used King of Swamp for pull out his fusion and thin his deck... might suggest you Skill= Fusion Time from Jaden and Alexis...
Anonymous 2days ago
This one is better than Tempest
Anonymous 26days ago
Can it be played with 1 joker instead of 2?
<< Anonymous
Anonymous 25days ago Reply
try it and see how it works
<< Anonymous
Anonymous 2days ago Reply
absolutely, even if you managed to summon AKJ you probably cant summon another one. Its really hard to summon this bad boy in this game
Anonymous 23days ago
Here's my version using Last Gamble:

Monsters: 8
- Serket x2
- Dekoichi x3
- Crystal Seer x3

Spells: 9
- Temple of Kings x3
- Celestial Transformation x3
- Storm x3

Traps: 4
- Wild Tornado x2 - 3
- Typhoon x2 - 1

Extra Deck: 1 - 5
- Arcana Knight Joker (max.2)
- BEUD/Master of Oz (not mandatory)
Anonymous 27days ago
armor breaker is useful in this deck

Commens and feedback


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