Fusion Summon Arcana Knight Joker with King's Knight, Queen's Knight and Jack's Knight. Then use Arcana Knight Joker as a really big beater that can negate effects that target him. Duel Standby helps you get as many cards in your starting hand as possible, because Arcana Knight Joker is essentially a -3 to summon.
Get King's Knight, Queen's Knight and Jack's Knight anywhere in your field or hand so that you can fuse them together. If Queen's Knight is on the field you can summon King's Knight to special summon Jack's Knight from your deck. If needed The Face Knights can even serve as beaters, but without anything to boost them they are quite underwhelming.
Arcana Knight Joker can only be special summoned by using King's Knight, Queen's Knight and Jack's Knight as Fusion Materials. (You cannot use fusion substitute monsters.) But after being this difficult to summon, he comes with excellent stats and a protection effect which makes him somewhat worth the effort. You can negate any effect that targets him by discarding a card of the same type.
King of the Swamp
|Searches Polymerization in your deck.|
|Retrieve monsters used for your fusion summon.|
The A. Forces
|Boosts your Knights enough to become decent beaters, boost increases with the number of Warrior or Spellcaster-type monsters on your field.|
Divine Sword - Phoenix Blade
|Equip to a Knight to Boost it's attack. Can be retrieved from your graveyard easily since most of your monsters are warrior type.|
The Warrior Returning Alive
|Retrieve a Warrior-type monster from your graveyard.|
|King's Knight and Queen's Knight's combo puts all three Knight monsters in your field making this card usable, use during your battle phase to gain an extra attack.|
|King's Knight and Queen's Knight's combo puts all three Knight monsters in your field making this card usable, Helps you recover Arcana Knight Joker and draw a card if ever he is sent to the graveyard.|
|Use to dodge effects or gain extra attacks.|