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Magical Something | Deck and Rulings

This page notes details of Magical Something (DARK/Spellcaster/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 21/12/2016

Magical Something

Magical Something
AttributeDARK
Monster TypeSpellcaster
Card typeEffect
Card Effect TypeContinuous Effect / Ignition Effect / Condition
Level★4
Passcode43930492
ATK1800
DEF1300

text

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card's Level is increased by the number of Spell Counters on this card. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell Card in your Graveyard; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn.

How to get / rarity

PackGeneration Next [UR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating8.0/10

Pros

  • Attack is decent.
  • It can get a Quick-Play Spell Card from your Graveyard and set it to your Spell & Trap Zone.

Cons

  • Defense is quite low which makes it susceptible to attacks when switched to defense position.
  • This card need to have 3 spell counters to be removed from it in order to use its effect.
  • You can't use its effect when your Spell & Trap Zone is full.
  • You can only use its effect once per turn.

Tips

Spellbooks

Spellbook cards are great at supporting Spellcaster monsters, and activating them also increases the number of spell counters on Magical Something. These spell counters in turn can be used to retrieve your Spellbook cards from the graveyard. Spellbooks (i.e. Spellbook of Power, Spellbook of Secrets, Spellbook of Eternity) that fetch other Spellbooks are great for increasing spell counters.

Spell Counter

  • Magical Citadel of Endymion works well with any cards that uses Spell Counters since it has multiple effects that circles around Spell Counter. First, it gains a Spell Counter when a Spell is activated. Next is the Spell Counter(s) of a destroyed card can be transferred to it. Its best effect is when you activate a card effect by removing a Spell Counter(s) from your side of the field, you can remove that many Spell Counters from this card instead. This card won't be easily destroyed too, since it can just remove a spell counter instead when it's about to get destroyed.
  • Endymion the Master Magician can be special summoned by removing counters from Magical Citadel of Endymion and retrieve a spell card from the graveyard. You can then discard spell cards to destroy cards on the field. The discarded spells can be retrieved by Magical Something.
  • Spell Power Grasp instantly gives Magical Something 2 Spell Counters since its effect can give it 1 and Magical Something gains 1 Spell Counter when a Spell Card resolves. It's also better if you have Magical Citadel of Endymion in your field when you activate it since it also gains Spell Counters from Spell Cards.

Quick-Play Spells

These cards would be the best Quick-Play Spell Cards that you could pair with Magical Something due to their versatility and deadly effects.

Set skill

[Skill] descriptionUser
Beatdown!
Boosts the ATK of face-up attack position monsters you control by 300 per level 5 or more monsters you control. You can only use the skill once per turn.

Seto Kaiba

The level of Magical Something increases depending on the Spell Counter it has. By just having 1 Spell Counter, its level will go to 5 and you can already activate Beatdown!.

[Skill] descriptionUser
Baggy Sleeves
If one of your monsters of Level 5 or higher is destroyed in battle, in your next Draw Phase a normal draw gives you 2 cards.
Keith
Keith

When Magical Something is destroyed when it has Spell Counter(s) on it. You can activate Baggy Sleeves on your next Draw Phase.

Decks

Classifications

ActionsSets from your Graveyard
Stat changesThis card gains Levels

Comments

Hot New Top
Fetih 1453
The rating is now 9/10 because most players use Mystical Spice Typhoon, Cosmic Cyclone and Book of Moon
It is also splashable
<< Anonymous(Fetih 1453)
Anonymous Reply
Yeah. And if you have 3 of those you can recycle them infinitely, right? Clearly new meta
<< Anonymous
Fetih 1453 Reply
Playing 2 is enough because Konami might limit it soon if too many players abuse it.
<< Anonymous(Fetih 1453)
Anonymous Reply
This card and those Quick-play spells have been out for some time now, yet no significant deck has made use of your suggested combo.

Not that it sounds bad in theory, but in reality you will either not have 3 spells to use in a single turn unless in a dedicated deck or not be able to keep this monster around long enough to exploit it.

This getting limited or banned, I seriously doubt.
<< Anonymous
Anonymous Reply
baited successfully
Anonymous
Well, that name sure is something
Anonymous
not the best translation
Just a Guy
"Here's a name you won't forget. I summon Magical, uh, S-Something!"
<< Anonymous(Just a Guy)
Anonymous Reply
Lmao
Anonymous
indo pig
<< Anonymous
Anonymous Reply
says the turd
Anonymous
any good idea to run this with spellbook?
Anonymous
I'm curious how the level thing will be useful utility wise in the future. Only cards that matter currently would be ritual cards, aside from a few one off spell/trap cards that don't have much use in the current meta anyway
<< Anonymous
Anonymous Reply
He's not talking about lvl monsters, he's talking about the counters on this card increase it's level.

This card's level increase effect might be handy for synchros when they come.
<< Anonymous
Anonymous Reply
tbf from what i recall armed dragon and horus were both decent tier 2 decks, but as yh they were never going to be anywhere near top tier
<< Anonymous
Anonymous Reply
I mean, they abanoned every form of level increase because it was too slow. But for now, let us savor this update before XYZ reks the meta
<< Anonymous
Anonymous Reply
There's an Xyz that takes 2 Level 6 Spellcasters as material - not the easiest thing due to how low the number of Level 6 Spellcasters in the game.

This card somewhat alleviate the problem, I guess, since it can make itself Level 6.
Anonymous
how lazy where they when they named this card?
<< Anonymous
Anonymous Reply
The Japanese name is "マジックアブソーバー" which translates to " Magic Absorber" so yeah, they are f****g lazy.
<< Anonymous
Anonymous Reply
Says a ratard..
<< Anonymous
Trump Reply
Says the 🔥 who no no how 2 spell 'ratard'!! XDD
<< Anonymous(Trump)
Anonymous Reply
says the literal embodiment of a "rat tard"
Anonymous
So they made a card to recycle enemy controller and super rush headlong? Im sold.
<< Anonymous
Anonymous Reply
But it takes 3 magic cards to recycle 1, not that good in my opinion.
<< Anonymous
Non-Anon Reply
Learn how to use Spell Counters properly and those 3 "spells" can be 0 Spells w/out trying.
Anonymous
Sorcerer of Dark Magic?
<< Anonymous
Anonymous Reply
Mm I was thinking that as well.
Anonymous
People : konami you should make a lot more cards
Konami : give me an idea
People : idk, maybe something magically
Konami : *Say No More*
<< Anonymous
Dark Decade Reply
You sir are damn right
<< Anonymous
Noobs Reply
Totally agree
<< Anonymous
Anonymous Reply
These card is literally named Magical Something since it was released a year ago, although if translated from Japanese it means "Magical Absorber". Maybe there are just too many Magical archetypes that resulted Konami to say 🔥 it to this card. Maybe later there will be a "Magical Whatever" card popping out.
<< Anonymous
Anonymous Reply
Yes english name sounds oddly strange.
fonsvitae
This cards wording state that it gets a counter whenever a spell card is used and resolves... but this is only working for ones own spells atm, not opponents; other cards (citadel endymion) w/ same wording work when spells are played field wide

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You can’t activate it because you have already lost the duel at this point V
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