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Magical Something | Deck and Rulings

This page notes details of Magical Something (DARK/Spellcaster/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 21/12/2016

Magical Something

Magical Something
AttributeDARK
Monster TypeSpellcaster
Card typeEffect
Card Effect TypeContinuous Effect / Ignition Effect / Condition
Level★4
Passcode43930492
ATK1800
DEF1300

text

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card's Level is increased by the number of Spell Counters on this card. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell Card in your Graveyard; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn.

How to get / rarity

PackGeneration Next [UR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating8.0/10

Pros

  • Attack is decent.
  • It can get a Quick-Play Spell Card from your Graveyard and set it to your Spell & Trap Zone.

Cons

  • Defense is quite low which makes it susceptible to attacks when switched to defense position.
  • This card need to have 3 spell counters to be removed from it in order to use its effect.
  • You can't use its effect when your Spell & Trap Zone is full.
  • You can only use its effect once per turn.

Tips

Spellbooks

Spellbook cards are great at supporting Spellcaster monsters, and activating them also increases the number of spell counters on Magical Something. These spell counters in turn can be used to retrieve your Spellbook cards from the graveyard. Spellbooks (i.e. Spellbook of Power, Spellbook of Secrets, Spellbook of Eternity) that fetch other Spellbooks are great for increasing spell counters.

Spell Counter

  • Magical Citadel of Endymion works well with any cards that uses Spell Counters since it has multiple effects that circles around Spell Counter. First, it gains a Spell Counter when a Spell is activated. Next is the Spell Counter(s) of a destroyed card can be transferred to it. Its best effect is when you activate a card effect by removing a Spell Counter(s) from your side of the field, you can remove that many Spell Counters from this card instead. This card won't be easily destroyed too, since it can just remove a spell counter instead when it's about to get destroyed.
  • Endymion the Master Magician can be special summoned by removing counters from Magical Citadel of Endymion and retrieve a spell card from the graveyard. You can then discard spell cards to destroy cards on the field. The discarded spells can be retrieved by Magical Something.
  • Spell Power Grasp instantly gives Magical Something 2 Spell Counters since its effect can give it 1 and Magical Something gains 1 Spell Counter when a Spell Card resolves. It's also better if you have Magical Citadel of Endymion in your field when you activate it since it also gains Spell Counters from Spell Cards.

Quick-Play Spells

These cards would be the best Quick-Play Spell Cards that you could pair with Magical Something due to their versatility and deadly effects.

Set skill

[Skill] descriptionUser
Beatdown!
Boosts the ATK of face-up attack position monsters you control by 300 per level 5 or more monsters you control. You can only use the skill once per turn.

Seto Kaiba

The level of Magical Something increases depending on the Spell Counter it has. By just having 1 Spell Counter, its level will go to 5 and you can already activate Beatdown!.

[Skill] descriptionUser
Baggy Sleeves
If one of your monsters of Level 5 or higher is destroyed in battle, in your next Draw Phase a normal draw gives you 2 cards.
Keith
Keith

When Magical Something is destroyed when it has Spell Counter(s) on it. You can activate Baggy Sleeves on your next Draw Phase.

Decks

Classifications

ActionsSets from your Graveyard
Stat changesThis card gains Levels

Comments

Hot New Top
Anonymous
Got it. My Citadel deck is complete. I figure one should be enough.
<< Anonymous
yio Reply
can you show your citadel deck please!
Guigeek
Two copies of this one... Great.
Anonymous
Oh GOD this Something + Magical Citadel deck = Infinite Econ loop
Anonymous
Who says Konami doesn't have a sense of humor
Anonymous
Yeah, it's SOMETHING alright
Anonymous
this +1 spell counter triggers beatdown, it might be interesting or at least fun to try it.
Anonyboy
Active Enemy Controller or Super Rush Headlong, activate Spell Power Grasp, activate this thing. Repeat as needed.
Dobby
What a name.
<< Anonymous(Dobby)
Anonymous Reply
Dobby
<< Anonymous(Dobby)
Justin Reply
YEP, it's name certainly is...something else.

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I think you meant The guy above is the perfect example of yugioh audience
There is no skin in Duel Links. All costuems are default.
Lol, her dialogue isn’t the beat. Your losing scene sounds dumb.
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