Most Worm monsters work best when they are set. Most have good flip effects, while some you will just need to play face down for different reasons. One weakness of playing Worms is their lack of attack power, which we will compensate with the skill The Tie that Binds and the field spell Luminous Spark.
This variant is made around Evil Dragon Ananta. It is focused on getting reptile monsters on board or in the Graveyard. You then use them as fuel to summon Ananta. You can use as little as one monster to summon but it is more ideal to get Ananta as beefed up as possible. You then use him to blow up your opponent's cards until you out advantage them.
The main playmaker of the deck. It is crucial to the strategy of this deck. It can be special summoned by banishing all reptile monsters you control and have in grave. It gains 600 Attack for each one banished. At the end of your turn you must destroy one card on the field. This includes your field so keep that in mind. If you can get Ananta up to atleast 1800 Attack and Defense it makes it much harder for your oppenent to deal with. This card allows you to keep destroying their cards making them lose advantage every turn that it activates. This also keeps piling cards into their graveyard so Shadow Game's burn damage ramps up every time.
You only need four unique Worm monsters unless you want to have more attack. You can send a monster to the graveyard by banishing a Worm monster from your graveyard. If you fuse six unique Worm monsters you can draw a card once per turn.This works as pretty good removal for monsters. At it's best it can gain you advantage and make your opponent lose advantage. If you used enough Worm monsters it can make it hard for your opponent to attack over as well.
This card is great to use if you don't have access to Ananta yet. You can summon it off of W Nebula Meteorite or just tribute one Worm monster to get him out. It can destroy 1 card your opponent controls at the cost of tribute a Worm monster. This allows you to destroy your opponent's cards and get fuel in the graveyard to summon Ananta with. This also dumps fuel for Worm Zero's graveyard effect. It also has 2700 attack meaning it can run over most monsters and make it pretty hard for your opponent to deal with by battle.
Worm Victory is in here to have another unique Worm monster. It also has a powerful effect of destroying all face-up monsters on the field except Worm monsters. It gains 500 attack for each reptile Worm monster in your graveyard. This combos well with Worm Zero since you can special summon Victory from the graveyard in face-down defense postion using Worm Zero's effect. This makes it easy to get off Victory's effect. If you have four to five Worms in grave in can be a decent beater. If not you can use it as wall since it has 2500 defense.
It can destoy one spell or trap when flipped. It helps to go ahead and destroy a backrow for when you try to bring out King or Ananta or for when you want to start attacking so your opponent has less of a chance of disrupting your plays.
Worm Hope is in here to draw a card when it is flipped. If it is destroyed you have to discard a card which can be good for dumping fuel for Ananta's summon. The draw helps you maintain advantage while getting you closer to drawing Ananta. I would run less in a Worm Zero just because you don't want all you Worms in the grave so you can fuse into it.
Worm Cartaros allows you to search a level 4 or lower Worm monster from your deck when it is flipped up. This is great for getting to cards you need and thinning out your deck. You can search out a Hope to get a draw and dump a card into the grave for fuel. You can search out Solid or Jetelikpse for a defensive option. You can search out Opera to soften up your opponent's monsters or Apocalypse to blow up one of their backrow.
Worm Jetelikpse has the ability to come back after being destroyed by battle if it was flipped that turn. This keeps it around for tribute fodder for Worm King, a big body and decent removal. It can also just be used to block two attacks if your oppenent has two or monsters on the field to stall until you draw into something you need.
Worm solid can be used a defensive tool if you have enough Worm monsters in your graveyard. It gains 100 defense for each Worm monster in grave and if your opponent attacks into it and takes damage you can destroy a spell or trap. It has 1600 defense to begin with so if you have 3 to 4 monsters in grave it can be hard for your oppenent to get over with their lower level monsters. You can stall for Ananta or Worm Zero plays.
Worm Opera can take your opponent's monsters down a notch by lowering all monsters' attack on the field by 500 except Worm monsters. This can help your Worm monsters like Ananta or King get over monsters or just deal more damage when attacking over them. This can also just make it harder for your opponent's monsters to attack over your monsters buying you more time to setup.
Enemy Controller can be used to protect your monsters or take one of your opponent's monsters to attack for game. This is to protect Ananta or tribute off a monster to take one of your opponent's monsters to attack for game. It also can help stall for a turn till you can Last Gamble.
You run three Polymerization so can you can see it more often to go into Worm Zero for fusion summoning into Worm Zero.
W Nebula Meteorite is a great help to Worms. It flips all face-down monsters on the field to face-up position. It flips your Worm monsters face-down at the end of the turn and you draw a card for each flipped down. This card also allows you to special summon a level 7 or higher Light Reptile monster from your deck. You can get out Worm King and thin your deck at the same time to help you get to Ananta or your Polymerization.
Most Worm monsters can support and are supported by other Worm monsters:
Since the current Worm monsters mostly have low to below average attack, you may not benefit much from effects like Worm Tentacles's "double attack" and Gamushara. So having attack boosts like Luminous Spark is essential to this deck. The skill The Tie that Binds can also help by giving you a temporary attack boost during your turn only.
Gamushara is used to punish your opponent for attacking your set monster. The best way to use this is when you set Worm Dimikles, then when your opponent attacks it use Gamushara. Worm Dimikles gains 300 attack and defense while your opponent receives double damage if their monster was destroyed, plus you can do more damage if Luminous Spark is face-up.
Evil Dragon Ananta
|Provides a powerful boss monster for any Reptile monster deck.|
|Tribute summon without losing card advantage. Use Beatdown instead of The Ties that Bind if you want to add multiple copies of this card to your deck.|
|Changes a Worm monster to face-down defense position so that you can keep reusing it's effect.|
|Changes a monster to face-up attack position when he is summoned. Can be used on your set worm monsters or your opponent's monsters.|
|Special summons a Worm monster from your hand.|
Damage = Reptile
|Special summons and deck search.|
|Search deck and special summon a level 4 or lower reptile monster.|
Spiritual Light Art - Hijiri
|Search deck a monster removed from play by Worm Tentacles.|
|Available card boxes|