Most Worm monsters work best when they are set. Most have good flip effects, while some you will just need to play face down for different reasons. One weakness of playing Worms is their lack of attack power, which we will compensate with the skill The Tie that Binds and the field spell Luminous Spark.
[Skill] description | User |
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Endless Trap Hell Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel. | Odion |
Worm King | LIGHT Reptile ★8 ATK 2700 / DEF 1100 |
Clash of Wings [R] | |
This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it. |
This card is great to use if you don't have access to Ananta yet. You can summon it off of W Nebula Meteorite or just tribute one Worm monster to get him out. It can destroy 1 card your opponent controls at the cost of tribute a Worm monster. This allows you to destroy your opponent's cards and get fuel in the graveyard to summon Ananta with. This also dumps fuel for Worm Zero's graveyard effect. It also has 2700 attack meaning it can run over most monsters and make it pretty hard for your opponent to deal with by battle.
Worm Xex | LIGHT Reptile ★4 ATK 1800 / DEF 1000 |
Masters of Shadow [SR] | |
When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle. |
Worm Yagan | LIGHT Reptile ★4 ATK 1000 / DEF 1800 |
Masters of Shadow [R] | |
If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to it's owner's hand. |
W Nebula Meteorite | Normal Trap |
Clash of Wings [SR] | |
Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck. |
W Nebula Meteorite is a great help to Worms. It flips all face-down monsters on the field to face-up position. It flips your Worm monsters face-down at the end of the turn and you draw a card for each flipped down. This card also allows you to special summon a level 7 or higher Light Reptile monster from your deck. You can get out Worm King and thin your deck at the same time to help you get to Ananta or your Polymerization.
Avenging Knight Parshath | LIGHT Fairy ★8 ATK 2600 / DEF 2100 |
Ranked Rewards [UR] | |
1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
Rebirth of Parshath | Counter Trap |
Lords of Shining [R] | |
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck. |
Divine Wrath | Counter Trap |
Valkyrie's Rage [UR] | |
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster. |
Ultimate Providence | Counter Trap |
Crimson Kingdom [R] | |
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card. |
Gagaga Cowboy | EARTH Warrior ★4 ATK 1500 / DEF 2400 |
Gagaga XYZ | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent. |
Number 39: Utopia | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Shining Hope [UR] | |
2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card. |
Bujintei Tsukuyomi | LIGHT Beast-Warrior ★4 ATK 1800 / DEF 2300 |
Shining Hope [SR] | |
2 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card; send your entire hand to the Graveyard (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior-Type "Bujin" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi". |
Gagaga Samurai | EARTH Warrior ★4 ATK 1900 / DEF 1600 |
Shining Hope [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation. |
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