Herald of the Abyss

This page notes details of Herald of the Abyss (Spell/Normal Spell) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 12/03/2020

Herald of the Abyss

Herald of the Abyss
TypeNormal Spell


Pay 1500 LP and declare 1 Monster Type and Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 “Herald of the Abyss” per turn.

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PackWarriors Unite [UR]
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  • Unique removal effect.
  • Prevents your opponent from using the effects of the sent monster or other cards with the same name.


  • High LP cost.
  • Can be inaccurate if your opponent controls multiple monsters of the same type and attribute.


  • The removal effect offered by Herald of the Abyss is really unique because it does not destroy and it does not target, making it hard to counter and does not commonly trigger effects.

Similar Effects

Herald of the Abyss has an improved version of Cyber Angel Dakini’s effect but with the added benefit of being able somewhat specify what monster your opponent chooses while also negating the sent monster’s effect. However Dakini does have the advantage of not needing to pay LP and being stuck on a strong monster.


Hot New Top
Anonymous 27days ago
Fk this dumb card and all the fagtards Using it.
<< Anonymous
Anonymous 11days ago Reply
It’s not that bad. You just sound and look like a little b!tch
only one type to use with this card
An “opponent picked” removal is probably the best type of removal in the game. Now how fit this in a deck?
<< Anonymous
Anonymous Reply
Fits well in a Cyber Dragon deck to activate the skill cyber style
<< Anonymous
Daking Reply
I whoop this card all the time just negate it bam just wasted 1500 points cyberdookie is trash
silent magician lv 8 is unaffected by spell effects but why does it not apply to herald of the abyss?
<< Anonymous(Orochi)
Anonymous Reply
Because it doesnt affect ss directly. It affects only the opponent, not directly their monsters.
This is the monster version of cosmic cyclone when it comes to paying life to activate skills.
Okay but use it with draw-type skills like "tuning" that require you to take damage. Both removal and deck searching lmao
dakini but target
<< Anonymous
Anonymous Reply
Lol where is the target?
<< Anonymous
Anonymous Reply
sorry i didnt read a card hehehe
RIP Yubel.
<< Anonymous
BasedRishido Reply
Nobody plays with only one copy of Yubel (who can also be bring back with Limit Reverse)
<< Anonymous(BasedRishido)
Anonymous Reply
But people usually only control 1 Yubel on the field.

No one plays Limit Reverse either.
Looks like a great counter for Yubel and also it can be useful in skill farming decks
**Sweating** Uh oh...
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Comments (updated every hour)

Um. One of the traps /doubles/ both attack AND defense of your monster for one turn.
You're both wrong - it wouldn't be able to attack.
Uhm you just repeated what anon 1 and 3 said.
It's not a quick effect, in case you mean you want to disrupt your opponent during their turn
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