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Goe Goe the Gallant Ninja | Decks and Ruling

This page notes details of Goe Goe the Gallant Ninja (WIND/Warrior/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 27/10/2016

Goe Goe the Gallant Ninja

Goe Goe the Gallant Ninja
AttributeWIND
Monster TypeWarrior
Card typeEffect
Card Effect TypeTrigger Effect
Level★4
Passcode10236520
ATK1500
DEF1000
ArchetypesNinja

text

When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect.

How to get / rarity

PackGeneration Next [R]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating-/10

Pros

Cons

Tips

Rulings

Decks

DeckSupport

Classifications

ActionsYour opponent discards

Comments

Anonymous
Konami pulled off Ocarina of Time before Ocarina of Time but no one remembers it :(
Anonymous
It,s hard to pull of that effect
<< Anonymous
Anonymous Reply
Not really. If you use the effect of Ebisu, you can return up to 3 spells/traps back to the opponents hands.
Anonymous
Goemon's Great Adventure for Nintendo 64... Anyone?
<< Anonymous
Anonymous Reply
Mystical Ninja Starring Goemon imo
Just a Guy
Go, go Gallant Ninja!

Commens and feedback

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Comments (updated every hour)

backup rider targets. you'll still be locked by lost world.
Good Card for synchro summon. But i think we don’t get it
Too slow, but it's a start.
Not everyone as rich as you are.. please suggest some deck that don't require us to throw mo...
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