U.A: deck recipe

Duel Links U.A. Deck, How to Use, U.A. Deck Skill.
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update 25/10/2018

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“U.A.”, short for “Ultra Athlete”, is an archetype of EARTH Warrior-Type monsters that share the effect of Special Summoning themselves by returning another “U.A.” monster from the field to the hand; there is only one Level 4 or lower “U.A.” monster in the entire archetype, U.A. Midfielder, so he is the only one that can be Normal Summoned naturally.

There are two types of “U.A.” monsters, the offensive ones (U.A. Mighty Slugger, U.A. Rival Rebounder, U.A. Dreadnought Dunker and U.A. Playmaker) and the defensive ones (U.A. Perfect Ace, U.A. Goalkeeper and U.A. Blockbacker), but the 14th Main Box unfortunately features only the formers.

In the TCG the strategy of the deck was to utilize the offensive “U.A.” monsters and then switch to the defensive ones during the Main Phase 2, but in Duel Links we don’t have another Main Phase after the Battle Phase.

Example Deck


Sphere KuribohSphere KuribohThe TrickyThe TrickyThe TrickyU.A. Midfielder
U.A. MidfielderU.A. MidfielderU.A. Dreadnought DunkerU.A. Rival RebounderU.A. Mighty SluggerU.A. Mighty Slugger
U.A. StadiumU.A. StadiumHey, Trunade!Hey, Trunade!Paleozoic CanadiaPaleozoic Canadia
U.A. Penalty BoxU.A. Penalty Box----

Set Skill

[Skill] description (After Aug 29)User
This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
Seto Kaiba
Seto Kaiba

How to Use

We still lack a few monsters and a lot of the Spell/Trap Cards that would make the archetype actually very good for Duel Links, but “U.A.” is already playable; it suffers from the same problems it suffered from in the TCG, but it’s able to overwhelm the opponent with high ATK monsters and powerful effects.

U.A. Midfielder the “Playmaker”

As I said, U.A. Midfielder is the only “U.A.” monster you can Normal Summon naturally, so he is a very important card; ideally you want to start with him in your hand.

Midfielder’s secondary effect also allows you to return another face-up “U.A.” monster on the field to the hand and then Special Summon a “U.A.” monster from the hand with a different name from the returned monster; this effect gets around the “once per turn” restriction each “U.A.” monster has on its primary Special Summoning effect.

Since Midfielder has less than 1500 ATK, you can add it from the Deck to your hand with Sangan’s effect; unfortunately we don’t have U.A. Perfect Ace and U.A. Goalkeeper yet, but they could be added to your hand too.

U.A. Mighty Slugger

When U.A. Mighty Slugger declares an attack your opponent cannot activate cards or effects until the end of the Damage Step, which means that Sphere Kuriboh, Amazoness Onslaught, Wall of Disruption and even Drowning Mirror Force are all useless against him;

Mighty Slugger not only prevents the activation of Spell/Trap Cards, just like Ancient Gear monsters, he also prevents the activation of card effects.

Mighty Slugger is a Level 5 monster, which means he can be Special Summoned from the hand or Graveyard with Feast of the Wild LV5, but the Spell Card is honestly not worth running without the other Level 5 monster in the archetype, U.A. Perfect Ace.

Feast of the Wild LV5 negates the effects of the monsters it Special Summons, but you would still be able to tag them out, because the effect activated in the process is the one of the monster in your hand; the most important thing is to get a “U.A.” monster on the field.

U.A. Rival Rebounder

U.A. Rival Rebounder’s secondary effect allows you to Special Summon another “U.A.” monster from your hand or Graveyard when he is Special Summoned during the opponent’s turn or Normal Summoned.

Thanks to Rival Rebounder you can get even U.A. Dreadnought Dunker, the Level 7 monster, on the field quite easily.

Rival Rebounder is limited to one copy because he is most useful when Normal summoned which could be difficult for a deck with not much easy tribute fodder. You can special summon Paleozoic Canadia from your graveyard when a Trap card is activated, or special summon The Tricky from your hand by discarding a card to use as tribute fodder for U.A. Rival Rebounder.

U.A. Dreadnought Dunker

The highest level “U.A.” monster that is worth using so far; U.A. Dreadnought Dunker is a 2500 ATK monster with piercing damage and the ability to destroy a card your opponent controls whenever he inflicts damage.

Without U.A. Powered Jersey, there is definitely a lot less you can do with this card (even though the game is probably not ready of it), but overall it’s still worth running at at least one copy since it can be searched by U.A. Stadium.

Galaxy Cyclone / Hey, Trunade!

These are your options when it comes to backrow removal:

Galaxy Cyclone is a Normal Spell, so it’s less versatile than Cosmic Cyclone, but it does offer the possibility of being used again next turn to destroy face-up Spell/Trap Cards like Amazoness Onslaught or Sea Stealth Attack.

Hey, Trunade! is a typical card is decks that try to go for quick OTKs, it’s very good at what it does, but the opponent can still chain a Continuous Trap and keep it on the field.
Cosmic Cyclone is a Quick-Play Spell and it banishes the card it targets; you can use it on your own Treacherous Trap Hole in order to be able to use a second one in the same duel, you can banish Onslaught thus preventing Endless Trap Hell from shuffling it back into the deck or adding it back to the hand or you could even target a Gem-Knight Fusion, so that your opponent won’t be able to add it back to the hand.

Backrow removal may seem redundant when you have a monster like U.A. Mighty Slugger that has a better version of the “Ancient Gear” effect, but it may prevent cards like Treacherous from being used before he’s able to declare an attack.

U.A. Stadium to Search and Boost the ATK

U.A. Stadium is the Field Spell of the archetype and it has two effects: one that activates if a “U.A.” monster is Normal Summoned and one that activates if a “U.A.” monster is Special Summoned.

  • If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand.

You can Normal Summon U.A. Midfielder or Tribute Summon for any of your higher level monsters and get a monster to tag them out for right away.

  • Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field).

Not only does the ATK boost stays even if the card is banished by a Cosmic Cyclone or destroyed by a Donpa, Marksman Fur Hire or Atlantean Heavy Infantry, it’s also permanent as long as that monster stays face-up on the field.

How do “U.A.” monsters get over Wiz? With this card right here:

U.A. Dreadnought Dunker becomes 3000 ATK with piercing damage and U.A. Mighty Slugger becomes 2800 ATK with that better Anti-Magic Arrows effect.

The Tricky

The tricky can easily be special summoned to use as tribute fodder for U.A. Rival Rebounder. Discard U.A. Dreadnought Dunker to special summon The Tricky. Then tribute the Tricky to summon U.A. Rival Rebounder. With U.A. Rival Rebounder's effect revive the U.A. Dreadnought Dunker you discard earlier.

Since The Tricky is also high-leveled monster having him alongside your U.A. monsters will give all of them a bigger boost when you activate Beatdown.

At the very least The Tricky will be a body you can put on the field in case you bricked so that your field will not be left empty.

U.A. Penalty Box is the U.A. Amazoness Onslaught

A Continuous Trap Card that banishes a monster that battle with a “U.A.” monster at the start of the Damage Step: sounds familiar?

U.A. Penalty Box unfortunately cannot Special monsters from the hand and its banishing effect lasts only until the 2nd End Phase of the opponent, but, if it ends up in the Graveyard, you can banish it to add a “U.A.” Spell/Trap Card to your hand (U.A. Stadium); thanks to the secondary part of the effect, you can still run Treacherous Trap Hole with this freely.

Treacherous Trap Hole

The deck runs only one other Trap Card that can even be banished from the Graveyard with its own effect, so Treacherous Trap Hole seems like an obvious choice here.

Treacherous offers protection from decks that focus on swarming, but it might not be enough to stop Fur Hires with Wiz, Sage Fur Hire at three copies.

Additional Notes



User[Skill] description
Yugi Muto
Yugi Muto
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.

U.A. Midfielder is the most important card in the deck, even if skipping the first Draw Phase is the cost you have to pay to start with this card. If you manage to get U.A. Stadium and Midfielder in your starting hand, you can already search a “U.A”. monster thanks to the Field Spell.


User[Skill] description (After Aug 29)
Seto Kaiba
Seto Kaiba
This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.

Despite the fact that the Skill will suffer from some changes soon, it is undeniably still very good at what it’s meant to do: getting over monsters you wouldn’t be able to and push for some OTKs; most of the times you won’t have U.A. Midfielder on the field, so all monsters should benefit from Beatdown! anyway,


Fur Hire Matchup

It’s too early to say what will happen to this deck after Donpa, Marksman Fur Hire and Dyna, Hero Fur Hire end up in the Forbidden/Limited List, but it looks like the main idea would be to add one more copy of Wiz, Sage Fur Hire to the standard version of the deck.

The deck is still threatening and the Fur Hire Sage can negate the activation of some of the main cards that make the deck function (U.A. Penalty Box and U.A. Stadium), but, if it doesn't manage to do so, U.A. Dreadnought Dunker can get over it, even if it’s in Defense Position, after the 500 ATK boost from Stadium is applied and Penalty Box can straight up banish it.

Amazoness Matchup

U.A. Mighty Slugger is an incredible card for this matchup: his effect prevents Amazoness Onslaught from banishing him when he’s the one declaring the attack while Penalty Box will give Amazoness a taste of their own medicine.

Silent Spellbook Matchup

If you are usually summoning a single monster per turn, it’s easy to say that Spellbook of Fate would be enough to mess up the deck, but you still have backrow removal and Treacherous Trap Hole to protect yourself from this deck; additionally U.A. Penalty Box can get rid of Silent Magician without summoning the Silent Magician LV8.

Masked HERO Matchup

If U.A. Penalty Box is on the field, your opponent will not be able to attack your monsters with Masked HERO Anki and search a Mask Change, but Masked HERO decks can run Cosmic Cyclone to get rid of the Continuous Trap. Treacherous Trap Hole and Sphere Kuriboh can play a big factor since they can avoid OTKs.


Hot New Top
Yung bakura
Every deck is op Dino’s kill this deck just like SSA kills subterror
No deck needs nerfing actually.
<< Anonymous
Anonymous Reply
I agree.
<< Anonymous
Anonymous Reply
I usually don't agree with the comments here but I guess you are quite right.
<< Anonymous
Anonymous Reply
Anyone who says "no deck needs nerfing" definitely never play any TCG, both in phone games like DL, or in real life.

Especially Yugioh TCG in real life, in current era. There's a solid reason why literally more than 95% of the players cheered when Firewall Dragon finally gets banned/Forbidden.
<< Anonymous
Anonymous Reply
There's really only three ways they can "handle" an overpowered deck.

1: Powercreep it into irrelevance, which makes the game increasingly less balanced.
2: Nerf it, allowing existing decks and new decks to compete with it.
3: Do nothing, and never release anything stronger, making the game stale very quickly.
This deck is either really good or really bad depending on your opening hand. If you don't start with Midfielder or something that's gonna survive turn #1, your screwed. Otherwise, Stadium + Penalty Box can work wonders with removing things you don't want to deal with. If they eventually add more spell/trap support for this archetype, it could see some more playability
it still strong?
<< Anonymous
Anonymous Reply
Brick hard and lose or don’t brick but can’t deal with ag/yubel/kokai and lose
This deck is currently laying a serious beatdown. It's really op when you banish reactor dragon with penalty box.
I reached king of games today playing this deck. It claps, thanks a lot to the DLM crew
TOTALLY META in the right hands.
<< Anonymous
Anonymous Reply
This deck claps so much butts, it never left the meta to me.
Mid fielder needs a nerf way to much search power
<< Anonymous
Anonymous Reply
Hahaha no. Koa'ki is the only deck that needs nerfing.
<< Anonymous
Anonymous Reply
Yeh, I lost to too many vagabonds from that
Solid TIER 2 if you have the good and old Sphere Kuribohs. You play it with Sealed Tombs and you have quite an awesome deck, no need for Cyber Style.

Many guys at DLM have won Tournaments with U.A., they are still a good competitive deck.
<< Anonymous
Anonymous Reply
<< Anonymous
Anonymous Reply
U.A. still claps if you have the right support for them, like Canadias or Sphere Kuribohs.
<< Anonymous
Anonymous Reply
U.A. clap so hard bro. Penalty box is the MVP, bye bye reactor dragon lol
I’ve used all the higher tier decks, and U.A gets me the most consistent wins. Yes it’s expensive to build a proper deck which explains why it’s not used as much. But it works great against the current meta, I strongly suggest cyber style because restart should never be used, no matter how much GA puts it on a pedistool. Wether if it’s a good idea to invest in it is between you and you wallet, but it will only get better when the rest of its cards are out and as synchros phase in.
<< Anonymous(Duelingmonkey )
Anonymous Reply
RIP cyber style got nerfed hard.
Best deck I have made, spent a fair amount of flow but was worth it especially when I crush the competition even when they have me at 100LP, it’s also fun to play unlike some other boring ones, btw if you use Yubel deck yo moms a hoe. Same goes for that Gaylord weevil and his bugs. Thank you for your attention, that is all.
<< Anonymous(Greg)
Anonymous Reply
Glad I’m not the only one that dispise yubel decks
Question is: will U.A. become a tier 1 deck?
<< Anonymous
Anonymous Reply
No, i've ran amazoness before fur hires, and sylvans before amazoness! And probably i will run the next tier 1 decks... But you must've spent your gems in any useless pack and now complain about meta players... you sound jealous
<< Anonymous
SnowVelvet Reply
i think probably 1.5
<< Anonymous
Anonymous Reply
UA is the opposite of weak against heavy backrow decks, it counters heavy backrow decks.... literally slugger/midfielders swap effect are built to counter targeting backrow and battle phase traps (slugger) get ur ignorant ass out of here
<< Anonymous
King Reply
Not really I crush backrow decks once I have the mighty slugger on the field, majority of the traps don’t activate. And I have 2 on the field just in case ;)

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Comments (updated every hour)

@Kak Oge Iron chain dragon is a decent option. if you want, you can use its banish effect.
ok this card is freaking op. You know it said "300 ATK and DEF as long as this card is face-...
OK the OP Meant XyZ summoning, since there is a really important ghost trick support which is a X...
Good i get one ur in my 845laps 0sr 17n 3r
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