You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.
This archetype is considered a powerful archetype, considering the versatility of the monsters and Spell/Trap cards.
You can make multiple attacks during your Battle Phase, by swapping out the U.A. monsters after they attacked, and Special Summon another U.A. monster from your Hand to continue the attacks.
You can swap your attack orientated U.A.monsters into more defensive U.A. monsters during your opponent’s turn, to guard your own Field.
These are the U.A. monsters that can be used to Special Summon each other by returning the U.A. monster with different name from the Field to your Hand. They can also be swapped during either player’s turn (including Battle Phase) for additional strategic plays.
These are the support cards that makes U.A. monsters more versatile. U.A. Stadium enables u to add another U.A. monster from your Deck to your Hand, when you Normal Summon a U.A. monster. U.A. Signing Deal allows you to Special Summon 1 U.A. monster from your Deck to the Field with its effects negated, and it cannot be used for Synchro or XYZ material summon. You will also lose LP equal to the level of the monster Special Summoned by this effect x 300.
U.A. Turnover Tactics allows you to shuffle any number of monsters (including your opponent’s monsters) back to the Deck, and you Special Summon U.A. monsters with different names, up to the number of monsters shuffled by this effect. Your opponent can also Special Summon number of monsters equal to their shuffled monsters. U.A. Powered Jersey is a powerful Equip Spell that adds 1000 ATK and DEF to the equipped U.A. monster, and if they inflict battle damage to your opponent by battling their monsters, that damage is doubled. Additionally, if the equipped U.A. monster destroys your opponent’s monster via battle, it can make a second attack during the same battle phase.
U.A. Penalty Box enables your U.A. monsters to banish your opponent’s monster they battle during the start of Damage Step, until your opponent’s 2nd End Phase. This means your weaker U.A. monsters can banish your opponent’s stronger monsters without going through damage calculation. Additionally, this card can be banished from your Graveyard to search for any U.A. Spell card from your Deck.
Actually, they are about equal, they have their own good and bad points.
The good thing about Puddingcess is that it's easier for her to get ATK boost, allowing her to overcome even 2600+ ATK/DEF stuff.
The bad thing is that she doesn't have piercing battle damage or self SS effect.
This card is the reverse, able to pierce and can SS itself, but there's lack of ATK gain within the archetype.