Content

Skill updates [Feb 27 Updated]

Duel Links skill rebalancing.
update 27/02/2023

Skill changes

Announced ahead of time, certain skills are expected to be changed on Jul 18. Further details are explained as to why the affected skills are going to be rebalanced from the in-game news.

2023 February 27

Date of Skill Rebalancing2023 Mar 23

HERO Alliance

CurrentDuring this Duel, you can Normal Summon/Set "Elemental HERO Neos" without Tributing.

In addition, the following effect can be used once per turn, when you have Summoned "Elemental HERO Neos." Send 1 card from your hand to the Graveyard and add 1 "Super Polymerization" in your Deck or 1 "Polymerization," "Miracle Contact," or "Miracle Fusion" from outside of your Deck to your hand.

Then, send 2 random "Neo-Spacian" monsters from outside of your Deck to the Graveyard and add "Elemental HERO Divine Neos" to your Extra Deck.

This Skill can only be used/applied if you begin the Duel with a Deck that follows the conditions below.

● Your Deck contains at least 10 "HERO" monsters and no "HERO" monsters other than "Elemental HERO" monsters.
● Your Extra Deck contains at least 5 Fusion Monsters and contains no Fusion Monsters other than "Elemental HERO," "Neos," or "Neo-Spacian" monsters.
UpdateDuring this Duel, you can Normal Summon/Set "Elemental HERO Neos" without Tributing.

Also, once per turn, the following effect can be used the turn you Normal have Summoned "Elemental HERO Neos." Add 1 "Super Polymerization" from your Deck or 1 "Polymerization," "Miracle Contact," or "Miracle Fusion" from outside of your Deck to your hand. Then, send 2 of 6 different random "Neo-Spacian" monsters from outside of your Deck to the Graveyard, and add an "Elemental HERO Divine Neos" to the Extra Deck from outside of your Deck.

This Skill can only acitivate if you begin the Duel with a Deck that follows the conditions below.

● Your Deck contains at least 10 "HERO" monsters and no "HERO" monsters other than "Elemental HERO" monsters.
● Your Extra Deck contains at least 5 Fusion Monsters and contains no Fusion Monsters other than "Elemental HERO," "Neos," or "Neo-Spacian" monsters.

Golem Hole

CurrentCan be used on turn 2 and onward. Send 1 Level 8 EARTH Rock-Type monster that can be Normal Summoned or Normal Set from your hand to the Graveyard, and add 1 "Fossil Fusion" or 1 card with "Fossil Fusion" in its text from your Deck to your hand.

During your opponent's next turn, you cannot Special Summon monsters from your Graveyard.

This Skill can only be used once per Duel if you begin the Duel with a Deck that follows the conditions below:

● Your Deck contains at least 7 monsters and does not contain any monsters other than Rock-Type monsters.
● Your Extra Deck contains at least 5 Fusion Monsters and does not contain any monsters other than "Fossil" Fusion Monsters.
UpdateSend 1 Level 8 EARTH Rock-Type monster that can be Normal Summoned or Set to the Graveyard from your hand, and add 1 "Fossil Fusion" or a card with "Fossil Fusion" in its text to the hand from your Deck.

This Skill can only be used once per Duel if you begin the Duel with a Deck that follows the conditions below:

● Your Deck contains at least 7 monsters, and no monsters other than Rock-Type monsters.
● Your Extra Deck contains at least 5 Fusion Monsters and no Fusion Monsters other than "Fossil" Fusion Monsters.

Xyz Galaxy

CurrentEither of the following effects can be used once per turn by sending 1 "Galaxy" monster from your hand or Deck to the Graveyard. Each effect can only be used once per Duel, and only if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 10 "Galaxy" cards and no monsters except for "Galaxy" or "Photon" monsters.

● Add 1 "Number 90: Galaxy-Eyes Photon Lord" from outside of your Deck to your Extra Deck.

● Send 1 "Galaxy" card in your hand to the Graveyard. If you Xyz Summon a "Galaxy-Eyes" Xyz Monster with 4000 or more ATK this turn, you can also Xyz Summon it by using "Galaxy-Eyes Photon Dragon" you control as the material, one time only.
UpdateSend 1 "Galaxy" monster from your hand and 1 from your Deck to the Graveyard. Then, you can use one of the following effects once per turn. Each effect can only be used once per Duel:

● Add 1 "Neo Galaxy-Eyes Photon Dragon" from outside of your Deck to your Extra Deck.

● If you Xyz Summon a "Neo Galaxy-Eyes Photon Dragon" this turn, you can also Xyz Summon it by using "Galaxy-Eyes Photon Dragon" you control as the material, one time only.

This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 10 "Galaxy" cards and no monsters other than "Photon" or "Galaxy" monsters.

2023 January 11

Date of Skill Rebalancing2023 Jan 26

It's a Toon World

CurrentBegin Duel with the Continuous Spell "Toon World" activated.
UpdateAt the beginning of your first turn, play "Toon World" from outside of your Deck face-up.

Master of Rites II

CurrentBegin Duel with the Continuous Spell "Ritual Cage" activated.
UpdateAt the beginning of your first turn, play "Ritual Cage" from outside of your Deck face-up.

Switcheroo

CurrentCan be used when your Life Points decrease by 1500. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per Duel.
UpdateCan be used when your Life Points decrease by 1000. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per Duel.

Surprise Present

CurrentSelect 1 card Set in your Spell & Trap Zone, and force it on your opponent. Only the player that activates this skill can view this card. This skill can only be used once per Duel.
UpdateCan be used on turn 3 and onward. Select 1 card Set in your Spell & Trap Zone, and force it on your opponent. Only the player that activates this skill can view this card.
This skill can only be used once per Duel.

Draw Loan

CurrentAdd 1 'Lucky Loan' from your Deck to your hand. You cannot conduct your normal Draw on your next turn.
You can only use this Skill once per turn.
UpdateSet 1 'Lucky Loan' from your Deck to your field. You cannot conduct your normal Draw on your next turn.
This Skill can only be used once per Duel.

2022 September 27

Date of Skill Rebalancing2022 Oct 19

Swing Into Action: Pendulum Summon!

CurrentAt the beginning of the Duel, add Pendulum Zones to your field.
UpdateAt the beginning of the Duel, add Pendulum Zones to your field.

The following effect can be used once per turn if you have a face-up Pendulum Monster in your Extra Deck. Select 1 monster you control in the Extra Monster Zone and move it to your Main Monster Zone in the same column.

Unstoppable Train!

CurrentYou don't have to Tribute monsters when you Normal Summon/Set a monster during this turn. The effects of monsters you Normal Summon/Set during this turn will be negated. This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that follows the conditions below. This Skill can only be used twice per Duel.

● Your Deck contains 10 or more monsters.
● All monsters in your Deck are Level 4 or 10 monsters.
● All monsters in your Deck are EARTH Machine-Type monsters with 1800 or higher ATK.
UpdateDuring this turn, you can Normal Summon/Set Level 10 EARTH Machine-Type without tributing. Monster effects of monsters you have Normal Summon/Set during this turn will be negated. This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that has at least 10 EARTH Machine-Type monsters with 1800 or higher ATK.

This Skill can only be used twice per Duel.

Spell of Roses

CurrentSend 1 "Rose Dragon" monster, "Witch of the Black Rose," or "Rose Fairy" to the Graveyard from your hand and add 1 "Rose Dragon" monster from your Deck to your hand. Then, place 1 "Rose Fairy" on either the top or bottom of the Deck from outside of your Deck. You can only Special Summon "Rose Dragon" monsters from your Extra Deck this turn.

This Skill can only be used if you begin the Duel following the conditions below:
● Your Deck contains at least 12 Tuner or "Rose Dragon" monsters, and no monsters other than Plant-Type monsters.
● You Extra Deck contains at least 1 monster, and no monsters other than Synchro Monsters.
This Skill can only be used once per Duel.
UpdateSend 1 "Rose Dragon" monster, "Witch of the Black Rose," or "Rose Fairy" from your hand to the Graveyard. Then, add 1 "Rose Dragon" monster from your Deck to your hand. Then, you can add 1 1 "Rose Fairy" from outside of your Deck to the top or bottom of the Deck. On the turn you use this Skill, you cannot Special Summon monsters from your Extra Deck, except Synchro Monsters.

This Skill can only be used if you begin the Duel with a Deck (excluding Extras Deck) that contains a total of at least 10 Tuner or "Rose Dragon" monsters.

This Skill can only be used once per Duel.

Meklord Refinement

CurrentThe effect of this Skill changes depending on the number of times it has been used. Send 1 "Meklord" monster from your hand to your Graveyard. Then, add the following card to your hand:

● First Time: 1 "Meklord" Spell/Trap Card from your Deck.
● Second Time: 1 "Meklord" card from your Deck or 1 Meklord Astro the Eradicator from outside of your Deck.

This Skill can only be used if at least half of the cards in your Deck (excluding Extra Deck) are "Meklord" cards and it contains no monsters other than "Meklord" monsters. This Skill can only be used once per turn and twice per Duel.
UpdateThe effect of this Skill will changes based on which turn you activate it. Send 1 "Meklord" monster from your hand to your Graveyard, and add the following card to your hand:

● Turn 1-2: 1 "Meklord" Spell/Trap Card from your Deck.
● Turn 3 and onward: 1 "Meklord" card in the Deck or 1 Meklord Astro the Eradicator from outside of your Deck.

This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) in which at least half of the cards are "Meklord" cards, and not containing monsters other than "Meklord" monsters. This Skill can only be used once per Duel.

2022 July 15

Date of Skill Rebalancing2022 July 29

Shooting Star Road

CurrentBegin the Duel with 1 "Junk Converter" in your Graveyard.
In addition, the following effect can be used once if you have "Stardust Dragon" on your side of the field. Play 1 "Formula Synchron" from outside of your Deck. If you play a monster with this Skill, only WIND Dragon-Type Synchro Monsters can be Special Summoned from your Extra Deck until the end of your opponent's turn.
This Skill will only activate if you begin the Duel with a Deck that has 8 or more cards that are "Junk" monsters or "Synchron" Tuner monsters and an Extra Deck with 4 or more cards that are "Junk," "Synchron," or "Stardust" monsters.
UpdateAt the beginning of the Duel, place 1 "Junk Converter" to your Graveyard.
In addition, if you control "Stardust Dragon," play "Formula Synchron" to the field from outside of your Deck. Then, you can place 3 Tuners to the top of your Deck from outside of your Deck. You can only Special Summon Dragon-Type Wind Synchro Monsters or "Warrior" Synchro Monsters until the end of your opponent's turn.
This Skill can only be used if you begin the Duel with a Deck that follows the condition below:
● Your Deck contains at least 8 "Junk" or "Synchron" monsters
● Your Extra Deck contains at least 1 "Shooting Star Dragon" and at least 4 "Junk," "Synchron," or "Stardust" monsters.

Demon's Resonace

CurrentCan be used by returning 1 "Resonator" monster in your hand to your Deck. Add 1 Level 4 or lower monster from your Deck to your hand. You cannot activate the effect of the card added by this Skill or a card with same name during this turn.

This Skill will only activate if you begin the Duel with a Deck that follows the condition below. This Skill can only be used once per turn and twice per Duel.

● Your Deck contains 8 or more " Resonator" cards and does not contain any monsters other than Dragon-Type and Fiend-Type monsters.

● Your Extra Deck contains "Red Dragon Archfiend" and "Red Nova Dragon" and does not contain any monsters other than Dark Dragon-Type or Fiend-Type Synchro Monsters.
UpdateReturn 1 "Resonator" monster from your hand to the Deck, add 1 Level 4 or lower Fiend-Type monster from your Deck to your hand, and add 1 "Red Rising Dragon" to your Extra Deck from outside of your Deck. During this turn, you cannot use the effects of cards you have added to your hand with this Skill or cards with same name.
This Skill can only be used once per turn and twice per Duel if you begin the Duel with a Deck that follows the conditions below:
● Your Deck contains at least 8 " Resonator" cards and does not contain any monsters other than Dragon-Type or Fiend-Type monsters.
● Your Extra Deck contains "Red Dragon Archfiend" and "Red Nova Dragon" and does not contain any monsters other than Synchro Monsters.

2022 June 16

Date of Skill Rebalancing2022 June 28

Command of the Doom King

CurrentAt the beginning of the Duel, add Pendulum Zones to your field.

The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it to your Extra Deck face-up.

Then, select up to 1 "D/D" Pendulum Monster from your Field and Deck respectively, and place it/them on your Pendulum Zone(s). Their effects are negated until the end of your next Standby Phase.

This Skill will only activate if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 3 "D/D/D" Pendulum Monsters.
UpdateAt the beginning of the Duel, add Pendulum Zones to your field.

The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it to your Extra Deck face-up.

Then, select up to 1 "D/D" Pendulum Monster from your Field and Deck respectively, and place it (them) to your Pendulum Zone(s). Then, negate the effect of these cards until the end of your next Standby Phase.

This Skill will only activate and be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 5 "D/D/D" Pendulum Monsters.

Battle! Ancient Gear

CurrentEach of the following effects can be used once per turn and twice per Duel.

● During this turn, you can Normal Summon/Set "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound " without tributing.

● If you control "Ancient Gear Golem", set 1 "Polymerization" from outside of your Deck. During the End Phase of this turn, return that card to the very bottom of your Deck. This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 12 Level 8 or lower "Ancient Gear" monsters and no monsters other than "Ancient Gear" monsters.
UpdateEach of the following effects can be used once per turn and twice per Duel.

● During this turn, you can Normal Summon/Set "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound " without tributing.

● If you control "Ancient Gear Golem", Set 1 "Polymerization" to your field from outside of your Deck. At the End Phase of this turn, return that card to the bottom of the Deck.

This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 12 Level 8 or lower "Ancient Gear" monsters and no monsters other than "Ancient Gear" monsters.

2022 April 27

Date of Skill Rebalancing2022 May 19

Memories of a Pharaoh - Obelisk the Tormentor

CurrentCan be used turn 5 and onward. This Skill can only be used once per Duel. Instead of conducting your normal draw, draw 1 "Obelisk the Tormentor" from the Pharaoh's Memory.

The following effect can be used only once during this turn. If you Tribute Summon "Obelisk the Tormentor", 1 monster whose original name is "Blue-Eyes White Dragon" can be treated as 3 Tributes.

In addition, if you Tribute 1 "Blue-Eyes White Dragon" to Tribute Summon "Obelisk the Tormentor," your "Obelisk the Tormentor" will be sent to your Graveyard at the end of your turn.
UpdateCan be used turn 3 and onward, before your normal draw. The card you draw this turn will be "Obelisk the Tormentor" that lives in the memories of a Pharaoh.

If you Tribute Summon "Obelisk the Tormentor" during this turn, you can use 1 monster whose original name is "Blue-Eyes White Dragon" as 3 Tributes.

In addition, if you Tribute Summon "Obelisk the Tormentor" using only 1 "Blue-Eyes White Dragon", the "Obelisk the Tormentor" you control will be sent to your Graveyard at the end of your turn.

This Skill only activate if you begin the Duel with a Deck that contains 3 "Blue-Eyes White Dragon." This Skill can only be used once per Duel.

Summoning Crest

CurrentRoll a die three times. Effects vary depending on the result. This Skill can only be activated if you begin the Duel with a Deck that contains 9 or more cards requiring a dice roll (excluding Extra Deck). This Skill can only be used once per turn and twice per Duel.

● If the total number is 12 or lower: Add 1 "Orgoth the Relentless" to your hand from your Deck. Then, return 1 card from your hand to the bottom of the Deck.
● If the total number is 9 or lower: Change the Level of "Orgoth the Relentless" in your hand to 4, until the end of the turn.
● If the total number is 6 or lower: You can conduct up to 2 Normal Summons/Sets this turn.
UpdateAdd 1 "Orgoth the Relentless" from your Deck to your hand. Then, roll a die three times. Effects vary depending on the result

● If the total number is 11 or more: Return 1 card from your hand to the bottom of your Deck.
● If the total number is 9 or lower: The Level of "Orgoth the Relentless" in your hand becomes 4 until the end of the turn.
● If the total number is 6 or lower: You can conduct 2 Normal Summons/Sets this turn.

This Skill can only be activated if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 9 cards that require a dice roll (excluding Extra Deck). This Skill can only be used once per turn and twice per Duel.

Gimmick Puppet - Replacement

CurrentSend up to 3 monsters whose total Levels equal 8 from your hand to the Graveyard. Then, add 1 Level 8 "Gimmick Puppet" monster to your hand from your Deck.
This Skill can only be used if you begin the Duel with a Deck that contains no monsters other than DARK Machine-Type monsters. This Skill can only be used once per Duel.
UpdateSend up to 3 monsters whose combined Levels equal 8 from your hand to the Graveyard. Then, add 1 Level 8 "Gimmick Puppet" monster to your hand from your Deck.
This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 1 monster and no monsters other than DARK Machine-Type monsters. This Skill can only be used once per Duel.

2022 March 8

Date of Skill Rebalancing2022 March 24

Swing Into Action: Pendulum Summon!

CurrentAt the beginning of the Duel, add a Pendulum Zone to your field. This Skill will only activate if you begin the Duel with a Deck that has 12 or more Pendulum Monsters (Extra Deck does not count).
UpdateAt the beginning of the Duel, add Pendulum Zones to your field.

Extra Balloons

CurrentCan be used once per turn. Select 1 "Wonder Balloons" on your field and place 1 Balloon Counter
UpdateCan be used once per turn. Select 1 "Wonder Balloons" on your field and place 1 Balloon Counter on it. If you begin the Duel with a Deck that contains no monsters other than "Performapal" monsters, "Magician" Pendulum monsters, or "Odd-Eyes" monsters, place 1 face up "Wonder Balloons" to your Spell & Trap Zone at the beginning of the Duel from outside of your Deck.

Command of the Doom King

CurrentAt the beginning of the Duel, add Pendulum Zones to your field.

The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it face-up to your Extra Deck. Then, select up to 1 "D/D" Pendulum Monster respectively from your Field/Deck and place it in your Pendulum Zone, but its effects are negated.

At the beginning of your next turn, return all cards in your Pendulum Zones to your Deck. This Skill will only activate if you begin the Duel with a Deck that has 6 or more "D/D/D" Pendulum Monsters including 1 or more D/D/D Doom King Armageddon. (Extra Deck is not included.)
UpdateAt the beginning of the Duel, add Pendulum Zones to your field.

The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it to your Extra Deck face-up.

Then, select up to 1 "D/D" Pendulum Monster from your Field and Deck respectively, and place it/them on your Pendulum Zone(s). Their effects are negated until the end of your next Standby Phase.

This Skill will only activate if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 3 "D/D/D" Pendulum Monsters.

2021 December 27

Date of Skill Rebalancing2021 December 27

Red-Eyes Roulette

CurrentSelect 1 monster from the list below and add it to your Deck from outside of the Deck. Then, add 1 random "Red-Eyes" card from your Deck to your hand and return 1 "Red-Eyes" card from your hand to your Deck.

This Skill will only activate if you begin the Duel with a Deck that has 10 or more "Red-Eyes" cards including at least 5 "Red-Eyes" monsters. Can be used from the 4th turn onward. This Skill can only be used once per Duel. (Extra Deck does not count.)


"Red-Eyes Archfiend of Lightning"
"Summoned Skull"
"Meteor Dragon Red-Eyes Impact "
"Meteor Dragon"
"Gearfried the Red-Eyes Iron Knight"
"Gearfried the Iron Knight"
UpdateChoose one of the following monsters and add it to your Deck from outside of your Deck. Then, add 1 random "Red-Eyes" card to your hand from the Deck and return 1 "Red-Eyes" card from your hand to the Deck.

This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that has 10 or more "Red-Eyes" cards including at least 5 "Red-Eyes" monsters. This Skill can only be used once per Duel.


"Red-Eyes Archfiend of Lightning"
"Summoned Skull"
"Meteor Dragon Red-Eyes Impact "
"Meteor Dragon"
"Gearfried the Red-Eyes Iron Knight"
"Gearfried the Iron Knight"

Master of Rites: Super Soldier

CurrentSelect 1 Ritual Monster from your hand to the Graveyard and add 1 "Super Soldier Synthesis" from your Deck to your hand.

If you send "Black Luster Soldier" to your Graveyard, you can place 1 face-down "Super Soldier Rebirth" to your field from your hand or Deck.

You can only Special Summon Ritual Monsters during this tum and you can only activate 1 monster's effect during the Main Phase until the Battle Phase.

This Skill will only activate if you begin the Duel with a Deck that has a total of at least 9 cards and at least 6 types of "Black Luster Soldier" Ritual Monsters or monsters that include "Black Luster Soldier in their card text. Can be used from your 2nd turn onward. This Skill can only be used once per Duel.
UpdateCan be used on turn 2 and onward. Send 1 Ritual Monster from your hand to the Graveyard and add 1 "Super Soldier Synthesis" from your Deck to your hand. During this turn, you can only Special Summon "Black Luster Soldier" monsters, and during this Main Phase, you can only activate one monster effect.

If you send "Black Luster Soldier" to the Graveyard, you can also place 1 face-down "Super Soldier Rebirth" from your outside of your Deck to your field.

This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that contains a total of at least 6 cards that are include "Black Luster Soldier" in their card text. These 6 cards must also include 4 different types of card. This Skill can only be used once per Duel.

Domination of Darkness

CurrentReveal 1 "Evil HERO" Fusion Monster in your Extra Deck and send all the Fusion Materials that are listed on its card to your Graveyard from the outside of your Deck. This Skill can only be used once per turn and twice per Duel. A Fusion Monster with same name cannot be selected both times with this Skill. This Skill will only activate if you begin the Duel with a Deck/Extra Deck that follows the condition below:

• 10 or more cards that are "Evil HERO" monsters, "Dark Fusion" or "Dark Calling" are included in the deck.
• No monsters other than "HERO" monsters are included in the Deck.
- No monsters other than "Evil HERO" monsters are included in the extra deck.
UpdateReveal 1 "Evil HERO" Fusion Monster in your Extra Deck. Then, place all the Fusion Materials specifically listed on that card from the outside of your Deck to your Graveyard. When using this Skill a second time in a Duel, you cannot select a Fusion Monster with the same name as for the first use.

This Skill can be used once per turn. This Skill can be used when you begin a Duel with a Deck that meets the following conditions.

• Your Deck contains 5 or more "Evil HERO" monsters and contains no monsters other than "Elemental HERO" monsters or "Evil HERO" monsters.
• Your Extra Deck contains 5 or more "Evil HERO" monsters and contains no Fusion Monsters other than "Evil HERO" monsters.

Ready to Get Defeated?

CurrentIncrease the ATK by 1000 of "Galaxy-Eyes" Xyz Monster ("Number" monsters excluded) you control that was Special Summoned this turn. This Skill can only be used once per Duel.
UpdateIncrease the ATK of 1 "Galaxy-Eyes" monster on your field that is not a "Number" monster by 1000 until the end of the turn. This Skill can only be used once per Duel.

Set! Delta Accel!

CurrentAt the beginning of the Duel, add 1 "T.G. Halberd Cannon", "T.G. Blade Blaster", "T.G. Power Gladiator, "T.G. Wonder Magician", and "T.G. Recipro Dragonfly" to your Extra Deck.

In addition, the following effect can be used once the turn you have Synchro Summoned 2 or more "T.G." Synchro monsters. Return 1 "T.G." card in your hand to your Deck and play 1 "T.G. Recipro Dragonfly" from your Extra Deck.
UpdateAt the beginning of the Duel, add 1 "T.G. Halberd Cannon", "T.G. Blade Blaster", "T.G. Power Gladiator, "T.G. Wonder Magician", and "T.G. Recipro Dragonfly" to your Extra Deck.

In addition, you can use this effect during the turn you have Synchro Summoned 2 or more “T.G.” Synchro monsters. Return 1 "T.G." monster from your hand to your Deck and play 1 "T.G. Recipro Dragonfly" from your Extra Deck.

This Skill can only be used once per turn.

Psychic Vision

The Skill text will remain the same but increase the visibility of the opponent's hand by hiding the phase display and the turn count while the effect is active.

Harpies' Hunting Ground

CurrentBegin the Duel with the Field Spell "Harpies' Hunting Ground" activated.
UpdateCan only be used at the beginning of the Main Phase of your first turn. Return 1 card fronm your hand to your Deck and place 1 "Harpies' Hunting Ground" to your Field Zone from your Deck. If you control a Field Spell, place it in the Graveyard.

Contract Procrastination

CurrentCan be used at the beginning of your turn if you have 1 or more "Dark Contract" cards on your field. Skip the Standby Phase on this turn.
UpdateCan be used at the beginning of your turn if you have 1 or more "Dark Contract" cards on your field. Skip the Standby Phase on this turn. This Skill can only be used once per Duel.

Comments

Hot New Top
WEWEts
My opinion. please listen/read...
Some cards like mirror wall.. soul exchange etc. and other annoying cards you are encountering..

i would suggest that duel links should limit this cards to one.. cause one mirror wall should be enough(just like in the anime you did not see yugi keep 3 mirror force to his deck)its like 20% of drawing mirror wall in to your deck if its a 20 card deck and 10% if 30 cards.Its pretty high percentage in mobile gaming. So if duel links wants this game to stay long they should consider limiting u.r cards to one or two. i got 3 mirror wall and its boring if i win with them always. and its not fun for other players they usually surrender and its not fun. and also to lessen the powers of meta decks.. for example(3 relingquish 3 rel ritual spell 3 thousand hands etc. man thats op.) in the future people will eventually use the same deck all over again and eventually frustrated players quit and uninstall.. So if youre an abuser or somewhat they call rich kids.. please understand that you need to share the fun of the game too.

support this campaign to make our duelist community bigger.
<< Anonymous(WEWEts)
Cry More Reply
Nobody asked you anything so gtfo
<< Anonymous(Disi)
Anonymous Reply
Mirror Wall is used at 3 in every top deck there is. Like look at Red Eyes, GK, Toons, Handless, Mako, Relinquished, and other decks like Weevil Burn, Venus, Blue Eyes, Gemini Zombies, various LG decks, etc... they all run 3 Mirror Walls! Oh wait... the only deck on that list that even runs MW is Mako... Dam... guess you don't need 3 MW to win a game... Most decks run 1 Kuriboh at most too...
<< Anonymous(WEWEts)
Anonymous Reply
Probably sucks at playing
<< Anonymous
Suck my Cock Reply
But not as much as you're going to suck my 🔥
Anonymous
Just waiting for Konami to straight-up delete Restart and Balance from the game. They've nerfed those two abilities so many times over the years that it probably won't be long until both skills are completely unusable. Even then, they'll probably find some reason to nerf them further. Not saying this due to preference for any deck. I just think it's silly how often these two generic skills keep getting nerfed.
<< Anonymous(MangakaJ96)
Yami Aster Reply
Ok, I'm sorry. I'm just angry today because I have no good skill for Aster with harpies, so I'm using "Skill Not Set". And for Destiny Draw, I only hate the boxer veil and think they should fix it so that it's about where your lp is, not how much you have LOST.
<< Anonymous
Anonymous Reply
This anon always state the truth. We are Konami's bi tches now.
<< Anonymous(Yami Aster)
MangakaJ96 Reply
Yeah, Veil is an annoying, cheap card to deal with, even at Limit 3. That's why I refuse to use it myself in any non-Battlin Boxer deck.
<< Anonymous(MangakaJ96)
Yami Aster Reply
I never use it at all. And if they don't want to give a bigger activation cost for D Draw, that's fine and I get it. But the boxer abuse technicality should not be rocket science for them to fix. Enough is enough.
Evri
So what's the difference whether the HHG is already set on the field or is on top of the deck. You can activate it turn 1 either way. The only drawback is that you start with one less card, which isn't a big deal in my opinion. They should had shuffled it into the deck, so player should spent recourses like Planet Pathfinder in order to retrieve it. Such a bs nerf, it won't make a difference at all.
<< Anonymous(Player J)
Duel Reply
The thing that make HHG better than most removal is that it can destroy face down card. Originally it the only thing in the game that did the job.
<< Anonymous(Player J)
Player J Reply
Other decks use 2-3x De-spell "Generic" removal.

Harpies would run 1x Field spell + 2x Harpie Feather Duster.

The deck slots always matched up!
Your saying that its unfair because they are not taking up deck slots.

However, the slots themselves were always broke down that way!

In fact, players are "lucky".
Harpie Feather Duster hasn't been released as a card, yet.
<< Anonymous(Player J)
Anonymous Reply
Most Harpies decks also run 2 copies of Wild Tornado, which can be used both aggressive and defensive, so their filed spell isn't their only spell and trap removal. Not to mention that HHG can destroy any spell OR Trap card, regardless face up or faced down. Only Stomping Destruction has the exact same effect and it requires a dragon on the field. Nobleman only targets face down cards.
<< Anonymous(Evri)
Anonymous Reply
tbh i have won plenty of games with my hhg being popped the first turn. it's just more of a security factor than anything.
Anonymous
What about the toon kingdom or toon world skill? make it unable to set the two cards together.
It's just unable to defeat deck like this.
<< Anonymous
ANON Reply
You are 🔥ing 🔥ed HHG takes lil to no skill to use i gotten King of games with lil effort while using that deck stop kidding yourself noob!
<< Anonymous(ANON)
Anonymous Reply
you do need skill to play hhg well and if you dont see that you're just really 🔥 because youre bad
<< Anonymous
Anonymous Reply
I reached kog with toons last season. It was easy cause people didn't really know how to counter. This deck basically it's based on your starting hand. People who complain I believe they're silver players. You can counter this deck easly especially as gravekeeper or hhg. Good players they always carry a de-spell or twister. If you don't have reflection you're not safe..
<< Anonymous
Anonymous Reply
its more so you need to actually draw into your removal cards quickly or you lose. don't think its a broken deck or anything but it is a really lame deck to both play and play against
Anonymous
Half decks dead in the game.. and they are still trying to push pendulums for sale..

go * ur slf komoney
<< Anonymous
Anonymous Reply
Exactly, they CLAIM, nobody can prove it, they show KOG screen, so what? maybe 99 games with harpie and then last game with TRAINS, so I koG with TRAIN? LOL how much is your IQ? -20 ?
<< Anonymous
Anonymous Reply
Don't take what you see on dlm that seriously, when sylvan got the new support I was so hyped went to dlm to check KoG lists and they didn't even made sense, 100% fake, some had like only 3 real starters in a 25 cards deck, others had over half the deck with high lvl monsters, in some there was no way to activate or use the skill.
Keeps happening with new decks, as if trying to sell them
<< Anonymous
Anonymous Reply
congrats you just found out why they replaced the deck tester function for one that only lets you simulate starting hand
<< Anonymous
Anonymous Reply
I agree that some of the decks are 100% fake. I have tested many of those "win streak decks" just to realise some are pure craps. Dkayed should had made some videos exposing those fake decks and kicking the liers f the kog deck lists. Personally I remember a guy posting a 25 card exodia deck fgs. I tried to play the deck and all I achieved was a countless loosing streak.
Anonymous
Just ban the use of skills in pvp and everything will be good
<< Anonymous
Anonymous Reply
Skills in PVP are trash. It just makes copycat decks that make people rely on character skill instead of player skill. Anybody that disagrees needs a crutch and can't deck build.
<< Anonymous
ye Reply
Never agreed more, there can be skills for farming, and a nice and fair card game for pvp
<< Anonymous
Anonymous Reply
i disagree and I can make my own sylvan deck
<< Anonymous
Anonymous Reply
Then play one of the many other online Yugioh games that follow the OCG/TCG exactly and have the newest cards. Stop advocating gutting this game just because you can't work around things.
conglue
Why nerf Life Cost 0? Only because of Cyber-Stein OTK? Come on, not a deck that is used too much or way too op. Cyber Style now completely pointless.
<< Anonymous(Henshin)
Anonymous Reply
You're definitely a P2W Player.
<< Anonymous
Anonymous Reply
Another P2W player with claims that its statement is irrefutable due to his credit card.
<< Anonymous
Anonymous Reply
If you are not happy with this then blame your parents for being born poor and in the wrong family.
<< Anonymous
Anonymous Reply
That’s some messed up stuff. Watch your mouth, son. Don’t talk about other people’s parents like that. I’ve seen men die for much less than that. Be careful...
Anonymous
Oh no

this means a new anime b0ner box, isn't it?
<< Anonymous
Anonymous Reply
There is no Dark Paladin Structure deck in Báng Sing Se
<< Anonymous
Anonymous Reply
Shouldn't it be a box for Rio?
<< Anonymous
Anonymous Reply
There will probably be a few Rio cards as a bait. But regular Rio doesn't have that many cards to begin with and some are already in Duel Links.
<< Anonymous
Anonymous Reply
Bet the box will actually be support for shark
Anonymous
Onomat dead
Cyberdragon dead
Thunderdragon dead (+ Methaphys)

Harpies nerfed lightly
Resonator nerfed
Gaia nerfed
Endless Trap Shiranui dead

Destiny Draw laughs
Floodgate Limit 3 is pointless without more cards on Limit 3.

New Lunalights + Blue Eyes meta?
<< Anonymous
Anonymous Reply
Thunderdragons still good even without wolf
<< Anonymous
Anonymous Reply
Good? Lma0
<< Anonymous
Anonymous Reply
TD without wolf will become a slow heavy trap deck like Shiranui.

Cydras are dead. This skill is all about pushing whales to get 3 cydras.

Floodgate limitation means you have to choose between cosmic cyclone and endless traphole in this pendulum format.
<< Anonymous
Nickfer Reply
My bad. I meant Cosmic Cyclone. That card and Floodgate will be on the Limited 3 list, making it so you can only play 3 copies of either or both cards.
epaR
They nerf my paradox brothers, I officially quit yugioh 🔥 this game
<< Anonymous(epaR)
Anonymous Reply
Haha 3sd kiddo.
<< Anonymous(epaR)
Konami Reply
Plz com bk, plzzzzz...
<< Anonymous(epaR)
Anonymous Reply
Bye brother see you later.
<< Anonymous(epaR)
Anonymous Reply
This is the biggest and the most obvious evidence that you are brainless ... Quit the game and we do not wanna see U again in this game Lol
Guigeek
With Red Eyes Spirit limitation and Balance update... Red Eyes deck are really nerfed.
<< Anonymous
Anonymous Reply
^REZD definitely doesn't get better. With Spirit at 2, it means Insight has higher chance to become a dead hand. Not to mention Wall of Disruption from the next pack will leave their monsters crippled. Moreover they have almost no way to beat Toons and having a tough match against Invader deck which will revived because CA being dead
<< Anonymous(Ulle)
Anonymous Reply
Balanced Red-eyes is never a best RE deck. Most dominant RE decks are always zombie beat-down, which is not a budget friendly deck. Balanced RE is most F2P RE deck and it is quite competitive but I guess Komoney just want to limit the power of F2P
<< Anonymous
Razaelriezen Reply
Don’t forget samurai skull gozuki combos
<< Anonymous
Anonymous Reply
No counters? I'd say mill decks counter REZD pretty hard, and burns decks aren't too bad against REZD.
Anonymous
Nerf that harpie pliiss.
Running 3 out of 5 games.
Boring decks.

Make it so that hhg can only played after decreased lp
<< Anonymous
Anonymous Reply
"If harpies destroy facedown wild tornado it can destroy hhg since it a face up card" You talk randomly without any knowledge. Wild tornado cant destroy field spell. And also wild tornado facedown destroyed>destroy faceup monster, not spell/trap. You say it without ever using it -*-
<< Anonymous
Anonymous Reply
Wild tornado can destroy any face up card on the field. That includes: any (field) spell, trap or monster.. if you are going to be a keyboard warrior, at least get your facts straight.
<< Anonymous
Otong Reply
The complete sentence is.. Wild tornado can destroy any face up card if it get destroyed while it is face down/set. I think u guys having ambiguation about its effect so i just want to help you
<< Anonymous
Anonymous Reply
destroy face up card u stupid dumbass

Commens and feedback

Recommend

Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.

Duel Links Wiki Updates

Duel Links News & Events

Duel Links World Championship 2023

Raid Duel - The Last Survivor of Mankind: Zone! Unlock Event

Structure Deck EX: Secret of Magicians

45th Main Box: Raider's Requiem

Yugioh! Card Game 25th Anniversary Campaign

"Power Pros" App x "Yu-Gi-Oh!" Collaboration Campaign

6th Anniversary Campaign on 12 January 2023

Upcoming events [March]

Leaked Characters

Yu-Gi-OH Vrains

Vrains Characters

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh Arc V

Arc V Characters

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh Zexal

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Other Zexal Duelists

Yu-Gi-Oh Dark Side of Dimension [DSOD]

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh 5D's

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Useful links

Forums

Decks

Decks to farm LD Lvl 40

Characters (Legendary Duelists)

Yu-Gi-Oh! (DM)

Yu-Gi-Oh! GX

Related pages

Accessories

Card Sleeves & Game Mats

Booster packs/Card Trader

Card Trader & Ranked Rewards

Card TraderRanked Rewards

Card Trader

Ranked Rewards

Card box

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
Heart of XyzShining SunriseStars of SynchroLink RevolutionStage of Trickstar
Braver VictoryArms of GiantFuture CircuitLord of BorrelRaiders Requiem

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol.01 Super MiniSelection Box Vol. 02Selection Box Vol. 02 Mini
Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05
Selection Box Vol.06

Special Packs

Special Pack
Special Pack Vol. 01Special Pack Vol. 02Special Pack Vol. 03Special Pack Vol. 04Special Pack Vol. 05

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion
Imperial JokerSecret of Magicians

Other Pages

Duel Links Basics

FAQ

Standard duelists & Legendary Duelist Lvl 30

Ranking

Comments (updated every hour)

Besides Yugioh, I like One Piece. Kurohige is my role model. 659-440-527
Lvl 45 deck name is A Frog's Journey
Can easily be special summoned by mother grizzly.
This card will always deck out superheavy samurai since they don't use spell or traps.
> Go to the latest comments

Popular Decks

Popular Cards

QA

Another Game Site