Content

Skill updates [Feb 2021 Updated]

Duel Links skill rebalancing.
Duel Links Breaking News
33rd Main Box: Antinomic Theory
update 26/02/2021

Skill changes

Announced ahead of time, certain skills are expected to be changed on Jul 18. Further details are explained as to why the affected skills are going to be rebalanced from the in-game news.

2021 Feb 26

Date of Skill Rebalancing2021 Mar 25

Transcendent Crystals

CurrentCan be used from turn 3 and onward by sending 1 to 3 cards from your hand to the Graveyard. Choose the same number of "Crystal Beast" monster(s) from your Deck as the number of cards you sent from your hand to Graveyard, and place it/them in your Spell/Trap Zone as. This Skill can only be used once per turn, and twice per Duel.
UpdateCan be used from turn 3 and onward by sending 1 to 3 cards from your hand to the Graveyard. Choose the same number of "Crystal Beast" monster(s) from your Deck as the number of cards you sent from your hand to Graveyard, and place it/them in your Spell/Trap Zone.
If begin the Duel with a Deck that has 7 or more "Crystal Beast" monsters, you can use this Skill regardless of the current turn.
This Skill can only be used once per turn, and twice per Duel.

Iron Call

CurrentCan be used on your next turn after 'Iron Call' is activated, instead of conducting your normal draw. Return 1 'Iron Call' from your Graveyard to your hand. This Skill can only be used once per Duel.
UpdateCan only be used the next turn after you have activated 'Iron Call'. Return 1 Machine-Type monster from your hand to your Deck. Then, return 1 'Iron Call' from your Graveyard to your hand. This Skill can only be used once per Duel.

Cubic Seeds

CurrentIn the beginning of the Duel, add 3 "Vijam the Cubic Seed" to your Deck.
This Skill can only be used if you begin the duel with a Deck/Extra Deck that contain no cards other than "Cubic" cards.
UpdateIn the beginning of the Duel, add 3 "Vijam the Cubic Seed" to your Deck.
This Skill can only be used if you begin the duel with a Deck/Extra Deck that contain no cards other than "Cubic" cards. In addition, the number of Spell/Trap Cards that are not "Cubic" cards must be 6 or lower.

Master of Destiny

CurrentWhen you toss a coin, the results will always be heads for the first 3 coin tosses.
This Skill can only activate if you begin the duel with a deck that has 7 or more cards with different names that require coin tosses.
UpdateWhen you toss a coin, the results will always be heads for the first 3 coin tosses. Your first draw will be skipped.
This Skill can only activate if you begin the duel with a deck that has 7 or more cards with different names that require coin tosses. (Extra Deck does not count.)

What Grows in the Graveyard

CurrentBegin the Duel with 1 "Dark Verger" in your Graveyard.
UpdateCan be used when your Life Points decrease by 1500. Add 1 "Dark Verger" to your Graveyard from outside of your Deck.
This Skill can only be used once per Duel.

See You Later!

CurrentSelect 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
UpdateCan be used when your Life Points decrease by 1500. Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.

Balance

CurrentYour starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
UpdateYour starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

Restart

CurrentCan be used only once after starting hands are dealt. Redraw your starting hand. Your first Draw will be skipped if you use this Skill.
This Skill will not activate if your Deck does not contain 7 or more copies each of Spell and Trap cards.
UpdateCan be used only once after starting hands are drawn. Reduce your starting hand by 1, and then redraw your hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

Spell Specialist

CurrentIf your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand.
UpdateIf your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

Trap Layer

CurrentIf your Deck contains 5 or more Trap Cards with different names, you will have improved chances of having a Trap Card in your starting hand.
UpdateIf your Deck contains 5 or more Trap Cards with different names, you will have improved chances of having a Trap Card in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

My Monster Cards

CurrentIf your Deck contains 6 or more Level 4 or below Monster Cards with different names, you will have improved chances of having a Level 4 Monster Card in your starting hand.
UpdateIf your Deck contains 6 or more Level 4 or below Monster Cards with different names, you will have improved chances of having a Level 4 Monster Card in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

Heavy Starter

CurrentIf your Deck has 3 or more Level 5 or higher monsters with different names, you will have improved chance of having a Level 5 or higher monster in your starting hand.
UpdateIf your Deck has 3 or more Level 5 or higher monsters with different names, you will have improved chance of having a Level 5 or higher monster in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

2020 Dec 26

Date of Skill Rebalancing2021 Jan 25

Time Passage

CurrentSelect 1 'Fortune Lady' monster you control; its level is increased by 3 until the end of the turn. This Skill can only be used once per turn and twice per Duel.
UpdateIncrease the Level of 1 "Fortune Lady" monster you control by 3 until the End Phase. This skill can only be used once per turn.

Emergency Call

CurrentCan be used when your Life Point is 2000 or below. Reveal 1 "Elemental HERO" monster in your hand, and add 1 "Elemental HERO" monster with the same Type and Attribute, but with different name.
UpdateCan be used turn 5 and onward or if your Life Points are at 2000 or below. Reveal 1 "Elemental HERO" monster in your hand. Then, add 1 "Elemental HERO" monster with a different name from your Deck to your hand. This Skill can only be used once per Duel.

Ready for Victory

CurrentCan be used the turn you control 2 monsters with the same Level. During this turn, the ATK of Xyz Monsters you control increases by 500.
This Skill can only be used once per Duel.
UpdateCan be used if you control 2 or more monsters with the same Level. During this turn, the ATK of Xyz Monsters you control increases by 500.
This Skill can only be used once per Duel.

Ultimate Earthbound Immortal

CurrentCan be used if you control "Earthbound Immortal Wiraqocha Rasca" on your Field. Instead of conducting your normal draw, reduce your opponent's Life Points to 1 and skip straight to your End Phase.
UpdateCan be used turn 5 and onward if you control "Earthbound Immortal Wiraqocha Rasca". During your Draw Phase, instead of conducting your normal draw, reduce your opponent's Life Points to 1 and skip straight to your End Phase.

2020 Sept 28

Date of Skill Rebalancing2020 Oct 22

Restart

CurrentCan be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
UpdateCan be used only once after starting hands are dealt. Redraw your starting hand. Your first Draw will be skipped if you use this Skill.
This Skill will not activate if your Deck does not contain 7 or more copies each of Spell and Trap cards.

Switcheroo

CurrentCan be used each time your Life Points decrease by 1000. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per turn and twice per Duel.
UpdateCan be used each time your Life Points decrease by 1500. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per Duel.

Bandit

CurrentCan be used if your Life Points are at 1500 or below. Select and take control of 1 card Set in your opponent's Spell & Trap Zone. This skill can only be used once per Duel.
UpdateCan be used if your Life Points are at 1500 or below. Return 1 card from your hand to your Deck. Then, select 1 Set Card in your opponent's Spell/Trap Zone and steal it.
This skill can only be used once per Duel.

Shadow Game

CurrentAt the end of their respective turn, each player will lose LP equal to "100" times the number of cards in their own graveyard.
UpdateAt the end of the turn, both players lose Life Points equal to the number of cards in their graveyard times 100 (max 400).
This Skill will not applied to a player with 1000 or less Life Points.

Access Denied

CurrentCan be used if your LP drops below 1000. Until the end of your opponent's next turn, neither you or your opponent can normal summon or special summon effect monsters, or activate monsters effects. This skill can be used once per duel.
UpdateCan be used from your 5th turn and onward, when your have 1000 or less Life Points. Until the end of your opponent's next turn, neither you or your opponent can Summon an Effect Monster nor activate the effect of their monsters. This skill can be used once per duel.

Ojama Overflow

CurrentCan be used after your Life Points are at 500 or below. Special Summon Ojama Tokens to all available Monster Card Zones on your opponent's side of the Field. This skill can only be used once per Duel.
UpdateCan be used from your 5th turn and onward, when your have 500 Life Points or less. Play as many as copies of "Ojama Tokens" as you can on your opponent's side of the Field in Defense Position. This skill can only be used once per Duel.

Show of Nightmares

CurrentCan be activated if you have 3 or more Spell cards with different name in your Graveyard. Randomly add 1 spell card in your graveyard to your hand. This skill can only be used once per duel.
UpdateCan be used if you have 3 or more Spell cards in your Graveyard. Add 1 Randomly Spell Card from your graveyard to your hand. Then, return 1 card from your hand to your Deck.
This skill can only be used once per duel.

Moth to the Flame

CurrentTurn counts are double-speed for any "Petit Moth" with "Cocoon of Evolution" equipped on your side of the field.
UpdateThe speed of the turn count for "Petit Moth" you control equipped with "Cocoon of Evolution" goes twice as fast. In addition, if you control "Petit Moth" equipped with "Cocoon of Evolution", add 1 following cards to your hand from outside of your Deck (in the order listed):
Larvae Moth
Great Moth
Perfectly Ultimate Great Moth

Afterlife Lockdown

CurrentUntil the end of the turn, if a "Cubic" monster you control destroys an opponent's monster in battle, shuffle the destroyed monster into its original owner's Deck instead of sending it to the Graveyard.
This Skill can only be used once per Duel.
UpdateCan be used when you control a "Cubic" monster. During this turn, opponent monsters destroyed in battle will return to their owner's Deck instead of their graveyard.
This Skill can only be used once per turn and twice per Duel.

Red-Eyes Fusion

CurrentCan be used when you have 2400 or less Life Points. Return 1 "Red-Eyes" card from your hand to your Deck and add 1 "Red-Eyes Fusion" from your Deck to your hand. If your Life Points are exactly 2400, you can return 1 "Red-Eyes B. Dragon" from your graveyard to your Deck instead.
This Skill can only be used once per Duel.
UpdateCan be used if your Life Points is 2400 or below. Return 1 "Red-Eyes" card from your hand or 1 "Red-Eyes Black Dragon" from your graveyard to your Deck, and add 1 "Red-Eyes Fusion" from your Deck to your hand.
This Skill can only be used once per Duel.

2020 Jul 11

Date of Skill Rebalancing2020 Jul 27

Draw Sense: Spell/Trap

CurrentCan be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card.
UpdateCan be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card.
This Skill will only activate if you begin the duel with a Deck that has 3 or more Spell Cards with different names.

Cyber Style

CurrentCan be used each time your Life Points are at 3000 or below. Play 1 "Proto-Cyber Dragon" on from outside of your Deck for every 1000 Life Points below 4000. "Proto-Cyber Dragon" played with this Skill cannot be Tributed or used as a material except when for Fusion Summoning. This skill can nly be used once per Duel.
UpdateCan be used each time your Life Points are at 2000 or below. Play up to 2 "Proto-Cyber Dragon" in Attack Position from outside of your Deck.
If your Life Points are at 1000 or below, you can play up to 3 "Proto-Cyber Dragon" in Attack Position from outside of your Deck.
"Proto-Cyber Dragon" that played with this Skill cannot be Tributed, and while they are face-up on the field, you cannot Special Summon except Fusion Summoning, nor attack except with Fusion Monsters.
This skill can only be used once per Duel.

Tuning

CurrentCan be used each time your LP decrease by 1500. Instead of conducting your normal draw, draw 1 "Synchron" tuner monster of your choice. Then, send the top card of your deck to the Graveyard. This skill can be used once per Duel.
UpdateCan be used each time your LP decrease by 1000.
Instead of conducting your normal draw, draw 1 "Synchron" tuner monster of your choice from your Deck. Then, send the top card of your deck to the Graveyard.
If you began the duel with Three or more "Junk" Effect Monsters in your Deck, add 1 "Speed Warrior" from outside of your Deck to your Graveyard. This skill can be used once per Duel.

Ultimate Dragons

CurrentAt the beginning of the Duel, add "Blue-Eyes Ultimate Dragon"and "Neo Blue-Eyes Ultimate Dragon" to your Extra Deck.
UpdateAt the beginning of the Duel, add "Blue-Eyes Ultimate Dragon", "Neo Blue-Eyes Ultimate Dragon", and "Blue-Eyes Twin Burst Dragon" to your Extra Deck. Can be used turn 3 and onward by revealing 2 "Blue-Eyes White Dragon" in your hand to opponent. Add 1 "Polymerization" to your hand from outside of your Deck. This Skill can only be used once per Duel.

2020 May 11

Date of Skill Rebalancing2020 May 21

Grit

CurrentIf you had 4000 or more Life Points at the start of that turn, you Life Points will not fall below 1 for one time only. This Skill will only activate once per Duel.
UpdateIf you had 4000 or more Life Points at the start of that turn, you Life Points will not fall below (work one time only). When this Skill is applied, you can only Special Summon 1 monster until the end of your next turn.
This Skill will only activate once per Duel.

Baggy Sleeves

CurrentIf one of your monsters of Level 5 or higher is destroyed in battle, in your next Draw Phase a normal draw gives you 2 cards.
UpdateIf one of your monsters of Level 7 or higher is destroyed in battle, in your next Draw Phase a normal draw gives you 2 cards. The Skill can only activate once per Duel.

No Mortal Can Resist

CurrentCan be used when your Life points are at least 1000 less than the opponent's. All monsters in the opponent's Graveyard changes to Skull Servants (Zombie / DARK / Level 1 / ATK: 300 / DEF: 200). This skill can only be used once per turn.
UpdateCan be used when your Life points are at least 2000 less than the opponent's. All monsters in the opponent's Graveyard changes to Skull Servants (Zombie / DARK / Level 1 / ATK: 300 / DEF: 200).
This skill can only be used once per turn.

Transcendent Crystals

Comments

Hot New Top
WEWEts
My opinion. please listen/read...
Some cards like mirror wall.. soul exchange etc. and other annoying cards you are encountering..

i would suggest that duel links should limit this cards to one.. cause one mirror wall should be enough(just like in the anime you did not see yugi keep 3 mirror force to his deck)its like 20% of drawing mirror wall in to your deck if its a 20 card deck and 10% if 30 cards.Its pretty high percentage in mobile gaming. So if duel links wants this game to stay long they should consider limiting u.r cards to one or two. i got 3 mirror wall and its boring if i win with them always. and its not fun for other players they usually surrender and its not fun. and also to lessen the powers of meta decks.. for example(3 relingquish 3 rel ritual spell 3 thousand hands etc. man thats op.) in the future people will eventually use the same deck all over again and eventually frustrated players quit and uninstall.. So if youre an abuser or somewhat they call rich kids.. please understand that you need to share the fun of the game too.

support this campaign to make our duelist community bigger.
<< Anonymous(WEWEts)
Cry More Reply
Nobody asked you anything so gtfo
<< Anonymous(Disi)
Anonymous Reply
Mirror Wall is used at 3 in every top deck there is. Like look at Red Eyes, GK, Toons, Handless, Mako, Relinquished, and other decks like Weevil Burn, Venus, Blue Eyes, Gemini Zombies, various LG decks, etc... they all run 3 Mirror Walls! Oh wait... the only deck on that list that even runs MW is Mako... Dam... guess you don't need 3 MW to win a game... Most decks run 1 Kuriboh at most too...
<< Anonymous(WEWEts)
Anonymous Reply
Probably sucks at playing
<< Anonymous
Suck my Cock Reply
But not as much as you're going to suck my 🔥
Evri
So what's the difference whether the HHG is already set on the field or is on top of the deck. You can activate it turn 1 either way. The only drawback is that you start with one less card, which isn't a big deal in my opinion. They should had shuffled it into the deck, so player should spent recourses like Planet Pathfinder in order to retrieve it. Such a bs nerf, it won't make a difference at all.
<< Anonymous(Player J)
Duel Reply
The thing that make HHG better than most removal is that it can destroy face down card. Originally it the only thing in the game that did the job.
<< Anonymous(Player J)
Player J Reply
Other decks use 2-3x De-spell "Generic" removal.

Harpies would run 1x Field spell + 2x Harpie Feather Duster.

The deck slots always matched up!
Your saying that its unfair because they are not taking up deck slots.

However, the slots themselves were always broke down that way!

In fact, players are "lucky".
Harpie Feather Duster hasn't been released as a card, yet.
<< Anonymous(Player J)
Anonymous Reply
Most Harpies decks also run 2 copies of Wild Tornado, which can be used both aggressive and defensive, so their filed spell isn't their only spell and trap removal. Not to mention that HHG can destroy any spell OR Trap card, regardless face up or faced down. Only Stomping Destruction has the exact same effect and it requires a dragon on the field. Nobleman only targets face down cards.
<< Anonymous(Evri)
Anonymous Reply
tbh i have won plenty of games with my hhg being popped the first turn. it's just more of a security factor than anything.
Anonymous
What about the toon kingdom or toon world skill? make it unable to set the two cards together.
It's just unable to defeat deck like this.
<< Anonymous
ANON Reply
You are 🔥ing 🔥ed HHG takes lil to no skill to use i gotten King of games with lil effort while using that deck stop kidding yourself noob!
<< Anonymous(ANON)
Anonymous Reply
you do need skill to play hhg well and if you dont see that you're just really 🔥 because youre bad
<< Anonymous
Anonymous Reply
I reached kog with toons last season. It was easy cause people didn't really know how to counter. This deck basically it's based on your starting hand. People who complain I believe they're silver players. You can counter this deck easly especially as gravekeeper or hhg. Good players they always carry a de-spell or twister. If you don't have reflection you're not safe..
<< Anonymous
Anonymous Reply
its more so you need to actually draw into your removal cards quickly or you lose. don't think its a broken deck or anything but it is a really lame deck to both play and play against
Anonymous
Just ban the use of skills in pvp and everything will be good
<< Anonymous
Anonymous Reply
Skills in PVP are trash. It just makes copycat decks that make people rely on character skill instead of player skill. Anybody that disagrees needs a crutch and can't deck build.
<< Anonymous
ye Reply
Never agreed more, there can be skills for farming, and a nice and fair card game for pvp
<< Anonymous
Anonymous Reply
i disagree and I can make my own sylvan deck
<< Anonymous
Anonymous Reply
Then play one of the many other online Yugioh games that follow the OCG/TCG exactly and have the newest cards. Stop advocating gutting this game just because you can't work around things.
conglue
Why nerf Life Cost 0? Only because of Cyber-Stein OTK? Come on, not a deck that is used too much or way too op. Cyber Style now completely pointless.
<< Anonymous(Henshin)
Anonymous Reply
You're definitely a P2W Player.
<< Anonymous
Anonymous Reply
Another P2W player with claims that its statement is irrefutable due to his credit card.
<< Anonymous
Anonymous Reply
If you are not happy with this then blame your parents for being born poor and in the wrong family.
<< Anonymous
Anonymous Reply
That’s some messed up stuff. Watch your mouth, son. Don’t talk about other people’s parents like that. I’ve seen men die for much less than that. Be careful...
Anonymous
Nerf that harpie pliiss.
Running 3 out of 5 games.
Boring decks.

Make it so that hhg can only played after decreased lp
<< Anonymous
Anonymous Reply
"If harpies destroy facedown wild tornado it can destroy hhg since it a face up card" You talk randomly without any knowledge. Wild tornado cant destroy field spell. And also wild tornado facedown destroyed>destroy faceup monster, not spell/trap. You say it without ever using it -*-
<< Anonymous
Anonymous Reply
Wild tornado can destroy any face up card on the field. That includes: any (field) spell, trap or monster.. if you are going to be a keyboard warrior, at least get your facts straight.
<< Anonymous
Otong Reply
The complete sentence is.. Wild tornado can destroy any face up card if it get destroyed while it is face down/set. I think u guys having ambiguation about its effect so i just want to help you
<< Anonymous
Anonymous Reply
destroy face up card u stupid dumbass
Guigeek
With Red Eyes Spirit limitation and Balance update... Red Eyes deck are really nerfed.
<< Anonymous
Anonymous Reply
^REZD definitely doesn't get better. With Spirit at 2, it means Insight has higher chance to become a dead hand. Not to mention Wall of Disruption from the next pack will leave their monsters crippled. Moreover they have almost no way to beat Toons and having a tough match against Invader deck which will revived because CA being dead
<< Anonymous(Ulle)
Anonymous Reply
Balanced Red-eyes is never a best RE deck. Most dominant RE decks are always zombie beat-down, which is not a budget friendly deck. Balanced RE is most F2P RE deck and it is quite competitive but I guess Komoney just want to limit the power of F2P
<< Anonymous
Razaelriezen Reply
Don’t forget samurai skull gozuki combos
<< Anonymous
Anonymous Reply
No counters? I'd say mill decks counter REZD pretty hard, and burns decks aren't too bad against REZD.
epaR
They nerf my paradox brothers, I officially quit yugioh 🔥 this game
<< Anonymous(epaR)
Anonymous Reply
Haha 3sd kiddo.
<< Anonymous(epaR)
Konami Reply
Plz com bk, plzzzzz...
<< Anonymous(epaR)
Anonymous Reply
Bye brother see you later.
<< Anonymous(epaR)
Anonymous Reply
This is the biggest and the most obvious evidence that you are brainless ... Quit the game and we do not wanna see U again in this game Lol
Anonymous
Are the skills balanced now or only on 26th?
<< Anonymous
Valencia Reply
Wait. It says here that certain skills are changed on July 18th? Maybe that is Restart?
<< Anonymous
Valencia Reply
Unless July 18th is a mistype and gamea meant to say June 18th and that other skills won't get nerfed until June 26th. Maybe that is why Restart still works for you.
<< Anonymous
Anonymous Reply
It's 26th However if you update to v2.8.0, the new skill will be implemented
<< Anonymous
Anonymous Reply
The news post is very clear. The changes happen upon updating to version 2.8.0. You will be forced to update to that version on the 26th if you haven't already.
Anonymous
I dont understand the balance nerf lol, how is it still balance then??
<< Anonymous
Anonymous Reply
New name of the skill will be gangbang
<< Anonymous
Anonymous Reply
New name of the skill will be New name of the skill will be New name of the skill will be New name of the skill will be New name of the skill will be ...
<< Anonymous
Boner Reply
Boner
<< Anonymous
Anonymous Reply
Make sense XD
Anonymous
nerfing the current meta i.e. HHG and 3SD cannot resolve the problem that the meta is dominated by one or two decks - with the nerfing of HHG and 3SD the meta will be dominated by toon world and rex since their most threatening predictors are nerfed. No balance can ever be achieved. Such nerf will just piss off anyone who invests enormously on the meta decks.
<< Anonymous
Anonymous Reply
got 3 soul exchange are p2w?? lol don't be stereotype, it is like having 3 exact copy of UR in deck consider as p2w. Gravekeeper are so cheap to play, spent gems wisely.
<< Anonymous
Anonymous Reply
Whatever man, people will likely just copy another new meta deck from the internet. Konami nerf switcheroo, 3SD become meta, people complain. Konami nerf 3SD, toons become meta, people complain again. It's a never ending cycle of complains.
<< Anonymous
Anonymous Reply
Gravekeepers require not just 3 soul exchange, there are reasons why it's expensive. It also needs multiple double summon or jester and all that staples (MW, ebola, Econ, etc). If it's just 3 soul exchange it's cheap
<< Anonymous
XNXX Reply
Don't forget Burn. destructive revelry is only a small nerf. The deck will still be competitive
Anonymous
Finally, I always wanted to get rid of this skill/cheat thing. It's better they get all nerfed so deck building will get more important. I hope in the future they add a mode where we can play the real TCG rules to people actually start building decks using brains.
<< Anonymous
Dragonform Reply
I dont think that other games existing are a reason to not change this one.
<< Anonymous
BigBoy Reply
"Or you could use one of MANY alternatives to Duel Links and not wait."

Said the Sylvans Player
<< Anonymous(BigBoy)
Anonymous Reply
Please don't compare me to that garbage. Aliens for life!
<< Anonymous(Dragonform)
Anonymous Reply
It is when people are suggesting removing one of the core things that sets this game apart.

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yep both onomat and TD are very op decks, we will wait until the next banlist (3 months). -kon...
That's what nephthys is for.
Duke is a he you moron.
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