Current | Send 1 to 3 cards from your hand to the Graveyard. Choose the same number of "Crystal Beast" monster(s) from your Deck as the number of cards you sent from your hand to Graveyard, and place it/them tin your Spell/Trap Zone as. This Skill can only be used once per turn, and twice per Duel. |
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Update | Can be used from turn 3 and onward by sending 1 to 3 cards from your hand to the Graveyard. Choose the same number of "Crystal Beast" monster(s) from your Deck as the number of cards you sent from your hand to Graveyard, and place it/them tin your Spell/Trap Zone as. This Skill can only be used once per turn, and twice per Duel. |
Current | Can be used each time your Life Points decrease by 1500. Return 1 card from your hand to your Deck and add Polymerization to your hand from outside of your Deck. Then, you can add 1 Level 4 or lower Elemental HERO Normal Monster to your hand from your Graveyard. |
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Update | Can be used each time your Life Points decrease by 1000. Return 1 card from your hand to your Deck and add Polymerization to your hand from outside of your Deck. Then, you can add 1 Level 4 or lower Elemental HERO Normal Monster to your hand from your Graveyard. |
Current | Can be used if you control a "Cyber Commander". The ATK/DEF of Warrior-Type and Machine-Type monsters you control increase by 300. |
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Update | If you have "Cyber Commander" on your field, the ATK/DEF of Warrior-Type and Machine-Type monsters you control increase by 300. In addition, instead of conducting your normal draw, you can add "Cyber Commander" to your hand from your Deck. |
Date of Skill Rebalancing | 2020 Mar 24 |
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Current | Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel. |
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Update | Can be used if your Life Points are lower than your opponent's by 1000 or more. Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel. |
Current | Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Spellcaster-Type monster. |
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Update | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random Spellcaster-Type monster. |
Current | Can be used each time your Life Points decreases by 1000. Send the card on the top of your Deck to the Graveyard, and recover 300 LP. |
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Update | Can be used each time your Life Points decreases by 1000. Send the card on the top of your Deck to the Graveyard, and recover 300 LP. This Skill can only be used once per turn and twice per Duel. |
Current | Can be used each time your Life Points decreased by 1000. In the Draw Phase, instead of doing a normal draw, draw a random Cyberdark Monster. |
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Update | Can be used each time your Life Points decreased by 1000. Return 1 card from your hand to the Deck; then, draw a random Cyberdark Monster from your Deck to your hand. |
Current | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, a Level 8 Dark Warrior-Type monster is added to your hand from your deck. |
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Update | Can be used each time your Life Points decrease by 1000. Return 1 card from your hand to the Deck; then, add 1 Level 8 Dark Warrior-Type monster from your deck. |
Current | Can be used when you control "Red Dragon Archfiend". Randomly add 1 "Scarlet Security", "Red Dragon Vase", and "Crimson Fire" to your hand. This skill can be used once per Duel. |
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Update | Can be used when you control "Red Dragon Archfiend". Return 1 card from your hand to the Deck; then, randomly add 1 "Scarlet Security", "Red Dragon Vase", and "Crimson Fire" to your hand from outside of your Deck. This skill can be used once per Duel. |
Current | Can be used each time you activate a Trap card. Decreases your opponent's Life Points by 200. |
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Update | Your opponent loses 200 Life Points every time you activate a Trap Card. |
Current | If you receive damage from your opponent's card effect when your Life Points are at 2000 or below, your opponent will receive the same amount of damage. |
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Update | If you receive damage from your opponent's card effect when your Life Points are at 2000 or below, your opponent will lose Life Points equal to the amount of damage you took. |
Date of Skill Rebalancing | 2019 Dec 3 |
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Current | Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Prismatic or Glossy Card. |
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Update | Your Duel Accessment score for using Glossy/Prismatic cards will be multiple 1.5. Can be used each time your Life Points decrease by 2000. In the Draw Phase, instead of doing a normal draw, draw a random Prismatic or Glossy Card. This Skill can only be used once per Duel. |
Current | Each player's starting hand increases by 1 card. You cannot activate Spell/Trap Cards or monster effects on your first turn. |
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Update | Each player's starting hand increases by 1 card. You cannot Normal Summon or activate card effects on your first turn. |
Current | Your starting hand becomes 1 card. During the Duel, draw 2 cards in your Draw Phase. |
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Update | Your starting hand will only contain 1 card. During the Duel, your normal draw in the Draw Phase becomes 2 cards. This Skill will only activate if you begin the duel with a deck that has no other monsters than Dark monsters. |
Current | Can be used each time your Life Points decrease by 1800. Return 1 card from your hand to your Deck and draw a random Warrior-Type monster. |
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Update | Can be used each time your Life Points decrease by 1500. Return 1 card from your hand to your Deck and draw a random Warrior-Type monster. |
Current | Can be used each time your Life Points decrease by 1800. Return 1 card from your hand to your Deck, and play "Silent Magician LV4" from your Deck. This Skill can only be used once per turn. |
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Update | Can be used each time your Life Points decrease by 1800. Return 1 card from your hand to your Deck, and play "Silent Magician LV4" or "Silent Swordsman LV3" from your Deck. This Skill can only be used once per turn. |
Current | Can be used if your Life Points are at 2000 or below. Instead of conducting your normal draw, Miracle Fusion is added to your hand from outside of your Deck. This skill can only be used once per Duel. |
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Update | Can be used when your Life Points decreased by 1000. Instead of conducting your normal draw, Miracle Fusion is added to your hand from outside of your Deck. This skill can only be used once per Duel. |
Current | This turn, "Goyo" Synchro monsters you control gain 500 ATK per monsters on your side of the field whose original owner is your opponent. This skill can be used once per turn. |
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Update | Until the end of the turn, 1 Synchro Monster you control whose original name includes "Goyo" will gain 500 ATK for each monsters you control that you are not the original owner of. This Skill can only be used once per turn. |
Date of Skill Rebalancing | 2019 Oct 28 |
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Current | This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300. |
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Update | Until the end of the turn, increase the ATK of all face-up Level 5 or higher monsters on your field by the number of of Level 5 or higher monsters on your field times 300. This Skill can only be used once per Duel. |
Current | Choose 1 of the following: • Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned. • Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned. This Skill can only be used once per turn, and twice per Duel. |
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Update | This Skill can be used when your Life Points decrease by 1000. Choose 1 of the following: • Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned. • Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned. This Skill can only be used once per turn, and twice per Duel. |
Current | When you toss a coin, the results will always be heads for the first 3 coin tosses. This Skill can only activate if you begin the duel with a deck that has 5 or more cards with different names that require coin tosses. |
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Update | When you toss a coin, the results will always be heads for the first 3 coin tosses. This Skill can only activate if you begin the duel with a deck that has 7 or more cards with different names that require coin tosses. |
Current | Can be used if your Life Points drop below 2000. In the Draw Phase, instead of conducting a normal draw, a "Cyber Angel" monster is added to your hand from outside of your Deck. This skill can only be used once per Duel. |
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Update | Can be used if your Life Points drop below 2000. In the Draw Phase, instead of conducting a normal draw, a "Cyber Angel" monster of your choice is added to your hand from outside of your Deck. |
Current | Can be used each time your Life Points decrease by 1800. From your Deck, add 1 Fusion Material whose name is specially listed on a "roid" Fusion Monster card in your Extra Deck. This Skill can only be used once per Duel. |
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Update | Can be used each time your Life Points decrease by 1500. Add 1 Fusion Material from your Deck to your hand, whose name is specially listed on a "roid" Fusion Monster card in your Extra Deck. This Skill can only be used twice per Duel. |
Current | At the beginning of the Duel, add Dragon's Mirror to your Deck and shuffle it. Then, add Five-Headed Dragon to your Extra Deck. Can be used when your Life Points decrease by 1800. Instead of conducting your normal draw, Dragon's Mirror is added to your hand from your deck. This Skill can only be used once per Duel. |
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Update | At the beginning of the Duel, add Dragon's Mirror to your Deck and shuffle it. Then, add Five-Headed Dragon to your Extra Deck. This Skill can only be used once per Duel. Can be used when your Life Points decrease by 1500. Return 1 card from your hand to your Deck, add 1 Dragon's Mirror to your hand from your deck. |
Current | Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, Polymerization spell card, from outside of your Deck, is added to your hand. |
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Update | Can be used each time your Life Points decrease by 1500. Return 1 card from your hand to your Deck and add Polymerization to your hand from outside of your Deck. Then, you can add 1 Level 4 or lower Elemental HERO Normal Monster to your hand from your Graveyard. |
Current | Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, Polymerization spell card, from outside of your Deck, is added to your hand. |
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Update | Can be used each time your Life Points decrease by 1000. Return 1 card from your hand to your Deck and add 1 Polymerization to your hand from outside of your Deck. This Skill can only be used twice per Duel. |
Current | Can be used each time your Life Points decrease by 1800. Instead of conducting your normal draw, draw a random Ritual Monster or Ritual Spell Card. |
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Update | Can be used each time your Life Points decrease by 1000. This Skill can only be used twice per Duel. Return 1 card from your hand to your Deck and choose 1 of the following: • Add 1 random Ritual Monster to your hand from your deck. • Add 1 random Ritual Spell Card to your hand from your deck. |
Date of Skill Rebalancing | 2019 Jul 26 |
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Current | Return 1 card from your hand to your Deck. Then, randomly play 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast" from outside of your Deck. You cannot Summon any monsters other than "Masked Beast Des Gardius" during the turn you activate this Skill. This Skill can only be used once per turn, and twice per Duel. |
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Update | Return 1 card from your hand to your Deck. Then, randomly play 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast" in Defense Position from outside of your Deck. After using this Skill, You cannot Normal or Special Summon any monsters other than "Masked Beast Des Gardius" until the end of your opponent's turn. This Skill can only be used once per turn, and twice per Duel. |
Current | After starting hands are dealt, 1 or 2 "Parasite Paracide" cards are added to your opponent's deck face up. |
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Update | After starting hands are dealt, 1 or 2 "Parasite Paracide" cards are added to your opponent's deck face up. This Skill can only activate if you begin the Duel with a Deck that has 4 or more Insect-Type monsters with different names. |
Current | After starting hands are dealt, 1 or 2 "Parasite Paracide" cards are added to your opponent's deck face up. |
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Update | If your Deck contains "The Spiritual Lord" and "The Sky Lord," you will start the Duel with "The Material Lord" Set on the side of your field. "The Spiritual Lord" and "The Sky Lord" will be placed at the bottom of your Deck. |
Date of Skill Rebalancing | 2019 May 28 |
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Current | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random Prismatic or Glossy Card. |
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Update | Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Prismatic or Glossy Card. |
Current | Begin the Duel with the Field Spell "Harpies' Hunting Ground" on the top of your deck. |
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Update | Begin the Duel with the Field Spell "Harpies' Hunting Ground" activated. |
Current | Can be used when your LP is 3000 or below, Place 1 Equip Spell from your hand to the bottom of your deck, and draw 1 card. This skill can be used once per Duel. |
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Update | Can be used when your LP is 3000 or below. Return up to 2 cards, including at least 1 Equip Spell Card, from your hand to the bottom of your Deck. Then, draw the same number of cards as you returned. This skill can be used once per Duel. |
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