Content

Skill updates [Feb 27 Updated]

Duel Links skill rebalancing.
update 27/02/2023

2021 September 27

Date of Skill Rebalancing2021 October 21

Malicious HERO

CurrentAt the beginning of the duel, add 2 "Evil HERO Malicious Edge" and 1 "Dark Fusion" to your Deck. In addition, add 1 "Evil HERO Malicious Fiend" to your Extra Deck.
UpdateAt the beginning of the duel, add 2 "Evil HERO Malicious Edge" and 1 "Dark Fusion" to your Deck. In addition, add 1 "Evil HERO Malicious Fiend" to your Extra Deck.

In addition, the following effects can be used once per Duel if you control "Supreme Kings Castle."

- Return 1 "Evil HERO Malicious Edge" in your hand to your Deck and add 1 Level 6 Fiend-Type monster to your hand from your Deck. If the monster is an "Evil HERO" monster, you can add it to your hand regardless of its Level.

- Return 1 or more Fiend-Type monster(s) whose total levels equal 7or more to your Deck from your hand and add 1 "Evil HERO Malicious Edge" to your hand from your Deck.

ZEXAL - Zexal Weapon

The Skill text will remain the same but the type of monsters you can select when changing the top card of your Deck to a "ZW" monster will be increase.

Galaxy Photon

CurrentReturn 1 “Galaxy” or “Photon” monster from your hand to your Deck and add 1 “Galaxy” or “Photon” Spell/Trap Card from your Deck to your hand. This Skill can only be used if you begin the Duel with a Deck/Extra Deck that contains no monsters other than LIGHT monsters. This Skill can only be used once per Duel.
UpdateReturn 1 “Galaxy” monster or “Photon” monster to your Deck from your hand and add 1 “Galaxy” Spell/Trap Card or “Photon” Spell/Trap Card to your hand.

This Skill can only be used if you begin the Duel with a Deck that contains no monsters other than LIGHT monsters and "Number" monsters. This Skill can only be used once per Duel.

Castle of Machines

CurrentReturn 1 "Meklord Emperor" from your hand to the owner's Deck and add 1 "Meklord Fortress" to your hand from the outside of your Deck. This Skill can only be used once per turn and twice per Duel.
UpdateReturn 1 "Meklord" monster from your hand to its owner's Deck and add 1 "Meklord Fortress" to your hand from the outside of your Deck. This Skill can only be used once per turn and twice per Duel.

Onomatoplay

CurrentReturn 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards from your hand to the Deck and add 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards with a different name to your hand from the Deck. This Skill can only be used once per turn and twice per Duel.
UpdateCan be used on turn 3 and onward. Return 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" monster from your hand to the Deck and add 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" monster to your hand from the Deck.

This Skill will only activate if you begin the Duel with a Deck that follows the condition below. This Skill can only be used once per Duel.

- Your Deck contains 12 or more "Zubaba", 'Gagaga", "Gogogo", or "Dododo" monsters.

Your Deck contains 2 or more "Utopia" Xyz Monsters and does not contain any Rank 5 or higher monsters except for "Number" or "ZW" monsters.

Cyber Style

CurrentCan be used each time your Life Points are at 2000 or below. Play up to 2 "Proto-Cyber Dragon" in Attack Position from outside of your Deck.
If your Life Points are at 1000 or below, you can play up to 3 "Proto-Cyber Dragon" in Attack Position from outside of your Deck.
"Proto-Cyber Dragon" that played with this Skill cannot be Tributed, and while they are face-up on the field, you cannot Special Summon except Fusion Summoning, nor attack except with Fusion Monsters.
This skill can only be used once per Duel.
UpdateCan be used each time your Life Points are at 2000 or below. For every 1000 Life Points below 4000, play 1 "Cyber Dragon" with 0 ATK from your hand or Deck to the field.

You can only Special Summon "Cyber End Dragon" until the end of your opponent's next turn.

"Cyber Dragon" played with this Skill cannot be Tributed, and while they are face-up on the field, you cannot Special Summon except for Fusion monsters, nor attack except with Fusion Monsters.

Demon's Resonance

CurrentCan be use by revealing 1 "Resonator" monster in your hand. Return 1 card from your hand to your Deck and add 1 Level 4 or lower Fiend-Type monster to your hand from your Deck. You cannot activate the effect of the added card or cards with the same name during this turn.This Skill will only activate if you begin the Duel with a Deck that has 10 or more "Resonator" cards or Fiend-Type monsters and a Extra Deck that has only Dragon-Type Synchro Monsters.This Skill can only be used once per turn and twice per Duel.
UpdateCan be used by returning 1 "Resonator" monster in your hand to your Deck. Add 1 Level 4 or lower monster from your Deck to your hand. You cannot activate the effect of the card added by this Skill or a card with same name during this turn.

This Skill will only activate if you begin the Duel with a Deck that follows the condition below. This Skill can only be used once per turn and twice per Duel.

- Your Deck contains 8 or more " Resonator" cards in your Deck and does not contain any monsters other than Dragon-Type and Fiend-Type monsters.

- Your Extra Deck contains "Red Dragon Archfiend" and "Red Nova Dragon" and does not contain any monsters other than Dark Dragon-Type or Fiend-Type Synchro Monsters.

The Dragon Knight's Path

CurrentReturn 1 card from your hand to your Deck. Place 1 Galloping Gaia face-up on your field from your Deck. After using this Skill, you can only Special Summon the following monsters until the end of your next turn. This Skill will only activate if you begin the Duel with a Deck that has at least 8 cards that are “Gaia The Fierce Knight” monsters or Level 5 Dragon-Type monsters.

This Skill can only be used once per Duel.

- Fusion Monsters that use “Gaia The Fierce Knights” monsters as its material

- “Gaia The Fierce Knights” monsters

- “Black Luster Soldier” monsters

- Level 5 Dragon-Type monsters.
UpdateCan be used by returning 1 monster in your hand to your Deck. Place 1 "Galloping Gaia" face-up on your Field Zone from your Deck. After using this Skill, you can only Special Summon the following monsters until the end of your next turn.

This Skill will only activate if you begin the Duel with a Deck that has 8 or more “Gaia The Fierce Knight” monsters or Level 5 Dragon-Type monsters.

This Skill can only be used once per Duel.

- A Fusion Monsters that use “Gaia The Fierce Knight” monsters as its material.

- “Gaia The Fierce Knight” monster

- “Black Luster Soldier” monsters

- Level 5 Dragon-Type monsters

Set! Delta Accel!

CurrentAt the beginning of the Duel, add 1 "T.G. Halberd Cannon", "T.G. Blade Blaster", "T.G. Power Gladiator", "T.G. Wonder Magician", and "T.G. Recipro Dragonfly" to your Extra Deck. Once per turn, if you have Synchro Summoned 2 or more “T.G.” Synchro monsters: Play 1 "T.G. Recipro Dragonfly" from your Extra Deck.
UpdateAt the beginning of the Duel, add 1 "T.G. Halberd Cannon", "T.G. Blade Blaster", "T.G. Power Gladiator, "T.G. Wonder Magician", and "T.G. Recipro Dragonfly" to your Extra Deck.

In addition, the following effect can be used once the turn you have Synchro Summoned 2 or more “T.G.” Synchro monsters. Return 1 "T.G." card in your hand to your Deck and play 1 T.G. "T.G. Recipro Dragonfly" from your Extra Deck.

Endless Trap Hell

CurrentCan be used when you have 3 or more Trap Cards in the Graveyard.

Randomly add 1 Trap Card to from your Graveyard to your hand. Then, return all other Trap Cards in your Graveyard to your Deck.

This Skill can only be used once per Duel.
UpdateCan be used when you have 3 trap cards in the Graveyard. Add 1 random Trap Card to your hand from your Graveyard and return 1 card to your Deck from your hand. This skill can only be used once per Duel.

Hero Flash!!

CurrentOnce every 2 of your turns, at the beginning of the turn, add 1 to your Hand 1 of the following cards (in the order listed below) from outside of your deck.

2nd turn: H - Heated Heart
4th turn: E - Emergency Call
6th turn: R - Righteous Justice
8th turn: O - Oversoul
10th turn: Hero Flash!!

The Skill will only activate if you Duel using a Deck that has 4 or more "HERO" Normal Monsters in your Deck.
UpdateOnce every 2 of your turns, at the beginning of the turn, add to your Hand 1 of the following cards (in the order listed below) from outside of your Deck:

This Skill can only be used if you begin the Duel with a Deck that has 4 or more "HERO" Normal Monsters with different name in your Deck and it contains no monsters other than "HERO" monsters. (Extra Deck does not count.)

2nd turn: H - Heated Heart
4th turn: E - Emergency Call
6th turn: R - Righteous Justice
8th turn: O - Oversoul
10th turn: Hero Flash!!

2021 June 16

Date of Skill Rebalancing2021 June 29

You’re Getting On My Nerves!

CurrentCan be used during your next turn after your monster is destroyed by battle or card effect. Increase the ATK of 1 Rank 4 or lower WATER Xyz Monster by 500 until the end of the turn. This Skill can only be used once per turn and twice per Duel.
UpdateCan be used during your next turn after your monster is destroyed by battle or card effect. Increase the ATK of 1 WATER Xyz Monster by 500 until the end of the turn. Can also be used if your opponent controls a monster with 2500 ATK or more. This Skill can only be used once per turn and twice per Duel.

Magician Girls

CurrentThe ATK of “Magician Girl’ you control is increased by 100 for each "Magician Girl" monster you control.
UpdateThe ATK of “Magician Girl’ you control is increased by 300 for each "Magician Girl" monster you control.

Extra Pain

CurrentWhen you deal battle damage to your opponent, deal an additional 50 damage. This Skill will not be activated if your opponent has 1000 or less Life Points.
UpdateWhen you deal battle damage to your opponent, deal an additional 100 damage. This Skill will not be activated if your opponent has 1000 Life Points or less.

One-Card Wonder

CurrentYour starting hand will only contain 1 card. During the Duel, your normal draw in the Draw Phase becomes 2 cards.This Skill will only activate if you begin the duel with a deck that has no other monsters than Dark monsters.
UpdateYour starting hand will only contain 1 card. Your normal draws in the Draw Phase becomes 2 cards. This Skill can only be used if you begin the Duel with a deck that contains no cards other than the following cards (excluding Extra Deck):
- "Infernity" Cards
-Cards that include "Infernity" in their card text.

2021 Apr 26

Date of Skill Rebalancing2021 May 10

Check Out My Fusion!

CurrentCan be used each time your Life Points decreases by 1500. Instead of doing a normal draw, "Vehicroid Connection Zone" is added to your hand from outside of your Deck.
UpdateCan be used each time your Life Points decreases by 1500. Return 1 card from your hand to your Deck and add "Vehicroid Connection Zone" to your hand from outside of your Deck. This Skill can only be used once per turn and twice per Duel.

Pathway to Chaos

CurrentCan be used by sending 1 "Kuriboh" monster from your hand to your Graveyard.
Change 1 of the following monsters you control to another monster. This Skill can only be used once per Duel.
- A monster whose original name contains "Gaia The Fierce Knight": Black Luster Soldier
- A monster whose original name contains "Black Luster Soldier": Black Luster Soldier - Super Soldier
UpdateChange 1 of the following monsters you control to the monster listed. If you are changing an Effect Monster, send 1 "Kuriboh" monster from your hand to your Graveyard.

This Skill can only be used once per turn and twice per Duel.
Monster that includes "Gaia The Fierce Knight" in its original card name: Black Luster Soldier
- Monster whose original name contains "Black Luster Soldier": Black Luster Soldier - Super Soldier

Level Duplication

CurrentReveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level will become equal to the level of the monster you revealed. This Skill can only be used once per Duel.
UpdateCan be used when your Life Points are at 3000 or lower, by revealing 1 monster in your hand and selecting 1 monster on your field.
The selected monster's level will become equal to the level of the monster you revealed until the end of the turn. This Skill can only be used once per Duel.

Level Augmentation

CurrentReveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level increase by the level of the monster you revealed. This Skill can only be used once per Duel.
UpdateCan be used when your Life Points are at 3000 or lower, by revealing 1 monster in your hand and selecting 1 monster on your field.
The selected monster's level will become increase by the level of the monster you revealed until the end of the turn. This Skill can only be used once per Duel.

Level Reduction

CurrentReveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level is reduced by the Level of the monster you revealed (min 1).
This skill can only be used once per Duel.
UpdateCan be used when your Life Points are at 3000 or lower, by revealing 1 monster in your hand and selecting 1 monster on your field.
The selected monster's level will become decrease by the level of the monster you revealed until the end of the turn. This Skill can only be used once per Duel.

Titan Showdown

CurrentWhichever player has double or more LP than the other takes double battle damage.
UpdateWhichever player has double or more LP than the other takes double battle damage. If you don't have a Dinosaur-Type monster on your field, your opponent will not take double damage.

Onomatoplay

CurrentReturn 2 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards with different names from your hand to the Deck and add 2 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards with different names from your hand to the Deck.
This Skill can only be used once per Duel.
UpdateReturn 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards from your hand to the Deck and add 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards with a different name from your hand to the Deck. This Skill can only be used once per turn and twice per Duel.

2021 Feb 26

Date of Skill Rebalancing2021 Mar 25

Mark of the Dragon - Head

CurrentAt the beginning of the Duel, add 2 "Junk Synchron" to your deck and 1 "Stardust Dragon" to your Extra deck.
UpdateAt the beginning of the Duel, add 2 "Junk Synchron" to your deck and 1 "Stardust Dragon", 1 "Shooting Star Dragon", and 1 "Formula Synchron" to your Extra deck.

Transcendent Crystals

CurrentCan be used from turn 3 and onward by sending 1 to 3 cards from your hand to the Graveyard. Choose the same number of "Crystal Beast" monster(s) from your Deck as the number of cards you sent from your hand to Graveyard, and place it/them in your Spell/Trap Zone as. This Skill can only be used once per turn, and twice per Duel.
UpdateCan be used from turn 3 and onward by sending 1 to 3 cards from your hand to the Graveyard. Choose the same number of "Crystal Beast" monster(s) from your Deck as the number of cards you sent from your hand to Graveyard, and place it/them in your Spell/Trap Zone.
If begin the Duel with a Deck that has 7 or more "Crystal Beast" monsters, you can use this Skill regardless of the current turn.
This Skill can only be used once per turn, and twice per Duel.

Iron Call

CurrentCan be used on your next turn after 'Iron Call' is activated, instead of conducting your normal draw. Return 1 'Iron Call' from your Graveyard to your hand. This Skill can only be used once per Duel.
UpdateCan only be used the next turn after you have activated 'Iron Call'. Return 1 Machine-Type monster from your hand to your Deck. Then, return 1 'Iron Call' from your Graveyard to your hand. This Skill can only be used once per Duel.

Cubic Seeds

CurrentIn the beginning of the Duel, add 3 "Vijam the Cubic Seed" to your Deck.
This Skill can only be used if you begin the duel with a Deck/Extra Deck that contain no cards other than "Cubic" cards.
UpdateIn the beginning of the Duel, add 3 "Vijam the Cubic Seed" to your Deck.
This Skill can only be used if you begin the duel with a Deck/Extra Deck that contain no cards other than "Cubic" cards. In addition, the number of Spell/Trap Cards that are not "Cubic" cards must be 6 or lower.

Master of Destiny

CurrentWhen you toss a coin, the results will always be heads for the first 3 coin tosses.
This Skill can only activate if you begin the duel with a deck that has 7 or more cards with different names that require coin tosses.
UpdateWhen you toss a coin, the results will always be heads for the first 3 coin tosses. Your first draw will be skipped.
This Skill can only activate if you begin the duel with a deck that has 7 or more cards with different names that require coin tosses. (Extra Deck does not count.)

What Grows in the Graveyard

CurrentBegin the Duel with 1 "Dark Verger" in your Graveyard.
UpdateCan be used when your Life Points decrease by 1500. Add 1 "Dark Verger" to your Graveyard from outside of your Deck.
This Skill can only be used once per Duel.

See You Later!

CurrentSelect 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
UpdateCan be used when your Life Points decrease by 1500. Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.

Balance

CurrentYour starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
UpdateYour starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

Restart

CurrentCan be used only once after starting hands are dealt. Redraw your starting hand. Your first Draw will be skipped if you use this Skill.
This Skill will not activate if your Deck does not contain 7 or more copies each of Spell and Trap cards.
UpdateCan be used only once after starting hands are drawn. Reduce your starting hand by 1, and then redraw your hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

Spell Specialist

CurrentIf your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand.
UpdateIf your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

Trap Layer

CurrentIf your Deck contains 5 or more Trap Cards with different names, you will have improved chances of having a Trap Card in your starting hand.
UpdateIf your Deck contains 5 or more Trap Cards with different names, you will have improved chances of having a Trap Card in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

My Monster Cards

CurrentIf your Deck contains 6 or more Level 4 or below Monster Cards with different names, you will have improved chances of having a Level 4 Monster Card in your starting hand.
UpdateIf your Deck contains 6 or more Level 4 or below Monster Cards with different names, you will have improved chances of having a Level 4 Monster Card in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

Heavy Starter

CurrentIf your Deck has 3 or more Level 5 or higher monsters with different names, you will have improved chance of having a Level 5 or higher monster in your starting hand.
UpdateIf your Deck has 3 or more Level 5 or higher monsters with different names, you will have improved chance of having a Level 5 or higher monster in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

2020 Dec 26

Date of Skill Rebalancing2021 Jan 25

Comments

Hot New Top
Anonymous
Bye bye Galaxy, Salamangreat, and Gouki. Getting more nerf is what we need right now
Anonymous
Oh no

this means a new anime b0ner box, isn't it?
<< Anonymous
Anonymous Reply
There is no Dark Paladin Structure deck in Báng Sing Se
<< Anonymous
Anonymous Reply
Shouldn't it be a box for Rio?
<< Anonymous
Anonymous Reply
There will probably be a few Rio cards as a bait. But regular Rio doesn't have that many cards to begin with and some are already in Duel Links.
<< Anonymous
Anonymous Reply
Bet the box will actually be support for shark
Anonymous
Konami keeps buffing certain skill but more than 50% of the skills are still pure trash.
<< Anonymous
Anonymous Reply
Extra Balloons can at least be used in a fun meme deck.

Draw Pass on the other hand...
<< Anonymous
senor pink Reply
a true duelist never ever using skills in duel links
<< Anonymous(senor pink)
Anonymous Reply
Let me fix that for you:

a true noob never ever using skills in duel links
<< Anonymous
Yami Yugi Reply
Best players use Destiny Draw, which is the best skill played by the best character :D
Anonymous
when scale 10 for all monster
<< Anonymous
Anonymous Reply
Yeah, a Skill that makes the higher Scale becomes Scale 10 would be great, I'd use it with my SHS deck so that I can actually Pendulum Summon SHS Benkei. (Seriously, who the heck is the idiot at Konami that think a Scale 8 for SHS is a great idea when SHS Benkei, the OG ace of the deck, is Level 8???)
Anonymous
Haven't open the game yet, but looks like "Battle! Ancient Gear" simply has a wording clarification?

The effect remains exactly the same from what I'm reading here
<< Anonymous
Anonymous Reply
Yeah, I was wondering the same. It doesn't look like a buff.
<< Anonymous
Konami Reply
Dear player,
By presenting it as if it was a buff, player$ will purchase Ancient Gear $tructure Decks. That's how it increa$es our sale$.

Thank you for playing Duel Link$!
<< Anonymous(Konami)
Anonymous Reply
you idiot impostor, nobody will buy the structure deck just because they read the skill and realized nothing changed other than wording
Anonymous
Half decks dead in the game.. and they are still trying to push pendulums for sale..

go * ur slf komoney
<< Anonymous
Anonymous Reply
Exactly, they CLAIM, nobody can prove it, they show KOG screen, so what? maybe 99 games with harpie and then last game with TRAINS, so I koG with TRAIN? LOL how much is your IQ? -20 ?
<< Anonymous
Anonymous Reply
Don't take what you see on dlm that seriously, when sylvan got the new support I was so hyped went to dlm to check KoG lists and they didn't even made sense, 100% fake, some had like only 3 real starters in a 25 cards deck, others had over half the deck with high lvl monsters, in some there was no way to activate or use the skill.
Keeps happening with new decks, as if trying to sell them
<< Anonymous
Anonymous Reply
congrats you just found out why they replaced the deck tester function for one that only lets you simulate starting hand
<< Anonymous
Anonymous Reply
I agree that some of the decks are 100% fake. I have tested many of those "win streak decks" just to realise some are pure craps. Dkayed should had made some videos exposing those fake decks and kicking the liers f the kog deck lists. Personally I remember a guy posting a 25 card exodia deck fgs. I tried to play the deck and all I achieved was a countless loosing streak.
Anonymous
Just reminder. Banlist usually happens when a bad box is about to come.
<< Anonymous
KONAMI Reply
Dear players,
The purpose of banlist is not to make a new bad box look good, but to force players to buy the new bad box, as their old decks will not be as strong as before.

~Thank you for playing Duel Link$!
<< Anonymous
Anonymous Reply
First Zexal box = Tellarknight = bad. First Arc-V box?
<< Anonymous
Anonymous Reply
Performapal
<< Anonymous
Anonymous Reply
First Arc V box is a good box that give us call of the haunted alike. And boost a bunch of old decks with boss monsters. Nothing to complain about.
Anonymous
1-Release a trash box
2-Give an op skill to any trash deck from that box
3-Sell it as meta deck
4-Nerf the skill, deck becomes garbage again
5-Repeat from step 1
<< Anonymous
Konami Reply
Don't tell our secret!

Also, you forgot the step about making money!
<< Anonymous(Konami)
I'm a dead meme Reply
Phase 1: Collect Underpants

Phase 2: ?

Phase 3: Profit
<< Anonymous
Anonymous Reply
And people keep falling for that scam
Melodious is Life ♥
Take that, harpies and D/D/D
https://www.youtube.com/watch?v=aZTJoyeK710
Anonymous
seriously onomat and cydra is just so weak gorbage deck without skill, single skill 🔥 proves that, cant them both play normally without stupid skill to get tiered again?the answer is no because it was truly gorbage deck
Anonymous
Onomat dead
Cyberdragon dead
Thunderdragon dead (+ Methaphys)

Harpies nerfed lightly
Resonator nerfed
Gaia nerfed
Endless Trap Shiranui dead

Destiny Draw laughs
Floodgate Limit 3 is pointless without more cards on Limit 3.

New Lunalights + Blue Eyes meta?
<< Anonymous
Anonymous Reply
Thunderdragons still good even without wolf
<< Anonymous
Anonymous Reply
Good? Lma0
<< Anonymous
Anonymous Reply
TD without wolf will become a slow heavy trap deck like Shiranui.

Cydras are dead. This skill is all about pushing whales to get 3 cydras.

Floodgate limitation means you have to choose between cosmic cyclone and endless traphole in this pendulum format.
<< Anonymous
Nickfer Reply
My bad. I meant Cosmic Cyclone. That card and Floodgate will be on the Limited 3 list, making it so you can only play 3 copies of either or both cards.
Anonymous
What even happened with the updated Galaxy Photon skill? If anything they made the skill more vague. You can’t have any number cards in the main deck.
<< Anonymous
Anonymous Reply
Now you can run number monsters even if they are not light attribute

In short now they can use malevolent sin
<< Anonymous
Anonymous Reply
Gotcha. Wish the wording was better still. I was afraid you could only play light number Xyz monsters in the extra deck to use the skill.

Commens and feedback

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Special Pack Vol. 01Special Pack Vol. 02Special Pack Vol. 03Special Pack Vol. 04Special Pack Vol. 05

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion
Imperial JokerSecret of Magicians

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Duel Links Basics

FAQ

Standard duelists & Legendary Duelist Lvl 30

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Comments (updated every hour)

Such pretty feet
I remember that i saw that card in a box before. But i cannot find it in the game anymore even se...
How to Hire a Genuine Expert to Change Grades ? When you intend to hire a hacker to change sch...
Yes. It’s possible against level 10 npcs V
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