Date of Skill Rebalancing | 2021 October 21 |
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Current | At the beginning of the duel, add 2 "Evil HERO Malicious Edge" and 1 "Dark Fusion" to your Deck. In addition, add 1 "Evil HERO Malicious Fiend" to your Extra Deck. |
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Update | At the beginning of the duel, add 2 "Evil HERO Malicious Edge" and 1 "Dark Fusion" to your Deck. In addition, add 1 "Evil HERO Malicious Fiend" to your Extra Deck. In addition, the following effects can be used once per Duel if you control "Supreme Kings Castle." - Return 1 "Evil HERO Malicious Edge" in your hand to your Deck and add 1 Level 6 Fiend-Type monster to your hand from your Deck. If the monster is an "Evil HERO" monster, you can add it to your hand regardless of its Level. - Return 1 or more Fiend-Type monster(s) whose total levels equal 7or more to your Deck from your hand and add 1 "Evil HERO Malicious Edge" to your hand from your Deck. |
The Skill text will remain the same but the type of monsters you can select when changing the top card of your Deck to a "ZW" monster will be increase.
Current | Return 1 “Galaxy” or “Photon” monster from your hand to your Deck and add 1 “Galaxy” or “Photon” Spell/Trap Card from your Deck to your hand. This Skill can only be used if you begin the Duel with a Deck/Extra Deck that contains no monsters other than LIGHT monsters. This Skill can only be used once per Duel. |
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Update | Return 1 “Galaxy” monster or “Photon” monster to your Deck from your hand and add 1 “Galaxy” Spell/Trap Card or “Photon” Spell/Trap Card to your hand. This Skill can only be used if you begin the Duel with a Deck that contains no monsters other than LIGHT monsters and "Number" monsters. This Skill can only be used once per Duel. |
Current | Return 1 "Meklord Emperor" from your hand to the owner's Deck and add 1 "Meklord Fortress" to your hand from the outside of your Deck. This Skill can only be used once per turn and twice per Duel. |
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Update | Return 1 "Meklord" monster from your hand to its owner's Deck and add 1 "Meklord Fortress" to your hand from the outside of your Deck. This Skill can only be used once per turn and twice per Duel. |
Current | Return 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards from your hand to the Deck and add 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards with a different name to your hand from the Deck. This Skill can only be used once per turn and twice per Duel. |
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Update | Can be used on turn 3 and onward. Return 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" monster from your hand to the Deck and add 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" monster to your hand from the Deck. This Skill will only activate if you begin the Duel with a Deck that follows the condition below. This Skill can only be used once per Duel. - Your Deck contains 12 or more "Zubaba", 'Gagaga", "Gogogo", or "Dododo" monsters. Your Deck contains 2 or more "Utopia" Xyz Monsters and does not contain any Rank 5 or higher monsters except for "Number" or "ZW" monsters. |
Current | Can be used each time your Life Points are at 2000 or below. Play up to 2 "Proto-Cyber Dragon" in Attack Position from outside of your Deck. If your Life Points are at 1000 or below, you can play up to 3 "Proto-Cyber Dragon" in Attack Position from outside of your Deck. "Proto-Cyber Dragon" that played with this Skill cannot be Tributed, and while they are face-up on the field, you cannot Special Summon except Fusion Summoning, nor attack except with Fusion Monsters. This skill can only be used once per Duel. |
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Update | Can be used each time your Life Points are at 2000 or below. For every 1000 Life Points below 4000, play 1 "Cyber Dragon" with 0 ATK from your hand or Deck to the field. You can only Special Summon "Cyber End Dragon" until the end of your opponent's next turn. "Cyber Dragon" played with this Skill cannot be Tributed, and while they are face-up on the field, you cannot Special Summon except for Fusion monsters, nor attack except with Fusion Monsters. |
Current | Can be use by revealing 1 "Resonator" monster in your hand. Return 1 card from your hand to your Deck and add 1 Level 4 or lower Fiend-Type monster to your hand from your Deck. You cannot activate the effect of the added card or cards with the same name during this turn.This Skill will only activate if you begin the Duel with a Deck that has 10 or more "Resonator" cards or Fiend-Type monsters and a Extra Deck that has only Dragon-Type Synchro Monsters.This Skill can only be used once per turn and twice per Duel. |
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Update | Can be used by returning 1 "Resonator" monster in your hand to your Deck. Add 1 Level 4 or lower monster from your Deck to your hand. You cannot activate the effect of the card added by this Skill or a card with same name during this turn. This Skill will only activate if you begin the Duel with a Deck that follows the condition below. This Skill can only be used once per turn and twice per Duel. - Your Deck contains 8 or more " Resonator" cards in your Deck and does not contain any monsters other than Dragon-Type and Fiend-Type monsters. - Your Extra Deck contains "Red Dragon Archfiend" and "Red Nova Dragon" and does not contain any monsters other than Dark Dragon-Type or Fiend-Type Synchro Monsters. |
Current | Return 1 card from your hand to your Deck. Place 1 Galloping Gaia face-up on your field from your Deck. After using this Skill, you can only Special Summon the following monsters until the end of your next turn. This Skill will only activate if you begin the Duel with a Deck that has at least 8 cards that are “Gaia The Fierce Knight” monsters or Level 5 Dragon-Type monsters. This Skill can only be used once per Duel. - Fusion Monsters that use “Gaia The Fierce Knights” monsters as its material - “Gaia The Fierce Knights” monsters - “Black Luster Soldier” monsters - Level 5 Dragon-Type monsters. |
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Update | Can be used by returning 1 monster in your hand to your Deck. Place 1 "Galloping Gaia" face-up on your Field Zone from your Deck. After using this Skill, you can only Special Summon the following monsters until the end of your next turn. This Skill will only activate if you begin the Duel with a Deck that has 8 or more “Gaia The Fierce Knight” monsters or Level 5 Dragon-Type monsters. This Skill can only be used once per Duel. - A Fusion Monsters that use “Gaia The Fierce Knight” monsters as its material. - “Gaia The Fierce Knight” monster - “Black Luster Soldier” monsters - Level 5 Dragon-Type monsters |
Current | At the beginning of the Duel, add 1 "T.G. Halberd Cannon", "T.G. Blade Blaster", "T.G. Power Gladiator", "T.G. Wonder Magician", and "T.G. Recipro Dragonfly" to your Extra Deck. Once per turn, if you have Synchro Summoned 2 or more “T.G.” Synchro monsters: Play 1 "T.G. Recipro Dragonfly" from your Extra Deck. |
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Update | At the beginning of the Duel, add 1 "T.G. Halberd Cannon", "T.G. Blade Blaster", "T.G. Power Gladiator, "T.G. Wonder Magician", and "T.G. Recipro Dragonfly" to your Extra Deck. In addition, the following effect can be used once the turn you have Synchro Summoned 2 or more “T.G.” Synchro monsters. Return 1 "T.G." card in your hand to your Deck and play 1 T.G. "T.G. Recipro Dragonfly" from your Extra Deck. |
Current | Can be used when you have 3 or more Trap Cards in the Graveyard. Randomly add 1 Trap Card to from your Graveyard to your hand. Then, return all other Trap Cards in your Graveyard to your Deck. This Skill can only be used once per Duel. |
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Update | Can be used when you have 3 trap cards in the Graveyard. Add 1 random Trap Card to your hand from your Graveyard and return 1 card to your Deck from your hand. This skill can only be used once per Duel. |
Current | Once every 2 of your turns, at the beginning of the turn, add 1 to your Hand 1 of the following cards (in the order listed below) from outside of your deck. 2nd turn: H - Heated Heart 4th turn: E - Emergency Call 6th turn: R - Righteous Justice 8th turn: O - Oversoul 10th turn: Hero Flash!! The Skill will only activate if you Duel using a Deck that has 4 or more "HERO" Normal Monsters in your Deck. |
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Update | Once every 2 of your turns, at the beginning of the turn, add to your Hand 1 of the following cards (in the order listed below) from outside of your Deck: This Skill can only be used if you begin the Duel with a Deck that has 4 or more "HERO" Normal Monsters with different name in your Deck and it contains no monsters other than "HERO" monsters. (Extra Deck does not count.) 2nd turn: H - Heated Heart 4th turn: E - Emergency Call 6th turn: R - Righteous Justice 8th turn: O - Oversoul 10th turn: Hero Flash!! |
Date of Skill Rebalancing | 2021 June 29 |
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Current | Can be used during your next turn after your monster is destroyed by battle or card effect. Increase the ATK of 1 Rank 4 or lower WATER Xyz Monster by 500 until the end of the turn. This Skill can only be used once per turn and twice per Duel. |
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Update | Can be used during your next turn after your monster is destroyed by battle or card effect. Increase the ATK of 1 WATER Xyz Monster by 500 until the end of the turn. Can also be used if your opponent controls a monster with 2500 ATK or more. This Skill can only be used once per turn and twice per Duel. |
Current | The ATK of “Magician Girl’ you control is increased by 100 for each "Magician Girl" monster you control. |
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Update | The ATK of “Magician Girl’ you control is increased by 300 for each "Magician Girl" monster you control. |
Current | When you deal battle damage to your opponent, deal an additional 50 damage. This Skill will not be activated if your opponent has 1000 or less Life Points. |
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Update | When you deal battle damage to your opponent, deal an additional 100 damage. This Skill will not be activated if your opponent has 1000 Life Points or less. |
Current | Your starting hand will only contain 1 card. During the Duel, your normal draw in the Draw Phase becomes 2 cards.This Skill will only activate if you begin the duel with a deck that has no other monsters than Dark monsters. |
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Update | Your starting hand will only contain 1 card. Your normal draws in the Draw Phase becomes 2 cards. This Skill can only be used if you begin the Duel with a deck that contains no cards other than the following cards (excluding Extra Deck): - "Infernity" Cards -Cards that include "Infernity" in their card text. |
Date of Skill Rebalancing | 2021 May 10 |
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Current | Can be used each time your Life Points decreases by 1500. Instead of doing a normal draw, "Vehicroid Connection Zone" is added to your hand from outside of your Deck. |
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Update | Can be used each time your Life Points decreases by 1500. Return 1 card from your hand to your Deck and add "Vehicroid Connection Zone" to your hand from outside of your Deck. This Skill can only be used once per turn and twice per Duel. |
Current | Can be used by sending 1 "Kuriboh" monster from your hand to your Graveyard. Change 1 of the following monsters you control to another monster. This Skill can only be used once per Duel. - A monster whose original name contains "Gaia The Fierce Knight": Black Luster Soldier - A monster whose original name contains "Black Luster Soldier": Black Luster Soldier - Super Soldier |
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Update | Change 1 of the following monsters you control to the monster listed. If you are changing an Effect Monster, send 1 "Kuriboh" monster from your hand to your Graveyard. This Skill can only be used once per turn and twice per Duel. Monster that includes "Gaia The Fierce Knight" in its original card name: Black Luster Soldier - Monster whose original name contains "Black Luster Soldier": Black Luster Soldier - Super Soldier |
Current | Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level will become equal to the level of the monster you revealed. This Skill can only be used once per Duel. |
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Update | Can be used when your Life Points are at 3000 or lower, by revealing 1 monster in your hand and selecting 1 monster on your field. The selected monster's level will become equal to the level of the monster you revealed until the end of the turn. This Skill can only be used once per Duel. |
Current | Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level increase by the level of the monster you revealed. This Skill can only be used once per Duel. |
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Update | Can be used when your Life Points are at 3000 or lower, by revealing 1 monster in your hand and selecting 1 monster on your field. The selected monster's level will become increase by the level of the monster you revealed until the end of the turn. This Skill can only be used once per Duel. |
Current | Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level is reduced by the Level of the monster you revealed (min 1). This skill can only be used once per Duel. |
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Update | Can be used when your Life Points are at 3000 or lower, by revealing 1 monster in your hand and selecting 1 monster on your field. The selected monster's level will become decrease by the level of the monster you revealed until the end of the turn. This Skill can only be used once per Duel. |
Current | Whichever player has double or more LP than the other takes double battle damage. |
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Update | Whichever player has double or more LP than the other takes double battle damage. If you don't have a Dinosaur-Type monster on your field, your opponent will not take double damage. |
Current | Return 2 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards with different names from your hand to the Deck and add 2 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards with different names from your hand to the Deck. This Skill can only be used once per Duel. |
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Update | Return 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards from your hand to the Deck and add 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards with a different name from your hand to the Deck. This Skill can only be used once per turn and twice per Duel. |
Date of Skill Rebalancing | 2021 Mar 25 |
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Current | At the beginning of the Duel, add 2 "Junk Synchron" to your deck and 1 "Stardust Dragon" to your Extra deck. |
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Update | At the beginning of the Duel, add 2 "Junk Synchron" to your deck and 1 "Stardust Dragon", 1 "Shooting Star Dragon", and 1 "Formula Synchron" to your Extra deck. |
Current | Can be used from turn 3 and onward by sending 1 to 3 cards from your hand to the Graveyard. Choose the same number of "Crystal Beast" monster(s) from your Deck as the number of cards you sent from your hand to Graveyard, and place it/them in your Spell/Trap Zone as. This Skill can only be used once per turn, and twice per Duel. |
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Update | Can be used from turn 3 and onward by sending 1 to 3 cards from your hand to the Graveyard. Choose the same number of "Crystal Beast" monster(s) from your Deck as the number of cards you sent from your hand to Graveyard, and place it/them in your Spell/Trap Zone. If begin the Duel with a Deck that has 7 or more "Crystal Beast" monsters, you can use this Skill regardless of the current turn. This Skill can only be used once per turn, and twice per Duel. |
Current | Can be used on your next turn after 'Iron Call' is activated, instead of conducting your normal draw. Return 1 'Iron Call' from your Graveyard to your hand. This Skill can only be used once per Duel. |
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Update | Can only be used the next turn after you have activated 'Iron Call'. Return 1 Machine-Type monster from your hand to your Deck. Then, return 1 'Iron Call' from your Graveyard to your hand. This Skill can only be used once per Duel. |
Current | In the beginning of the Duel, add 3 "Vijam the Cubic Seed" to your Deck. This Skill can only be used if you begin the duel with a Deck/Extra Deck that contain no cards other than "Cubic" cards. |
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Update | In the beginning of the Duel, add 3 "Vijam the Cubic Seed" to your Deck. This Skill can only be used if you begin the duel with a Deck/Extra Deck that contain no cards other than "Cubic" cards. In addition, the number of Spell/Trap Cards that are not "Cubic" cards must be 6 or lower. |
Current | When you toss a coin, the results will always be heads for the first 3 coin tosses. This Skill can only activate if you begin the duel with a deck that has 7 or more cards with different names that require coin tosses. |
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Update | When you toss a coin, the results will always be heads for the first 3 coin tosses. Your first draw will be skipped. This Skill can only activate if you begin the duel with a deck that has 7 or more cards with different names that require coin tosses. (Extra Deck does not count.) |
Current | Begin the Duel with 1 "Dark Verger" in your Graveyard. |
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Update | Can be used when your Life Points decrease by 1500. Add 1 "Dark Verger" to your Graveyard from outside of your Deck. This Skill can only be used once per Duel. |
Current | Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel. |
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Update | Can be used when your Life Points decrease by 1500. Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel. |
Current | Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. |
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Update | Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn. |
Current | Can be used only once after starting hands are dealt. Redraw your starting hand. Your first Draw will be skipped if you use this Skill. This Skill will not activate if your Deck does not contain 7 or more copies each of Spell and Trap cards. |
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Update | Can be used only once after starting hands are drawn. Reduce your starting hand by 1, and then redraw your hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn. |
Current | If your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand. |
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Update | If your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn. |
Current | If your Deck contains 5 or more Trap Cards with different names, you will have improved chances of having a Trap Card in your starting hand. |
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Update | If your Deck contains 5 or more Trap Cards with different names, you will have improved chances of having a Trap Card in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn. |
Current | If your Deck contains 6 or more Level 4 or below Monster Cards with different names, you will have improved chances of having a Level 4 Monster Card in your starting hand. |
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Update | If your Deck contains 6 or more Level 4 or below Monster Cards with different names, you will have improved chances of having a Level 4 Monster Card in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn. |
Current | If your Deck has 3 or more Level 5 or higher monsters with different names, you will have improved chance of having a Level 5 or higher monster in your starting hand. |
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Update | If your Deck has 3 or more Level 5 or higher monsters with different names, you will have improved chance of having a Level 5 or higher monster in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn. |
Date of Skill Rebalancing | 2021 Jan 25 |
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