Current | Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Psychic-Type or "Jinzo" monster. |
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Update | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Psychic-Type or "Jinzo" monster. |
Current | Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Dinosaur-Type monster. |
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Update | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Dinosaur-Type monster. |
Current | Can be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spellcaster-Type monster. |
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Update | Can be used each time your Life Points decrase by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Spellcaster-Type monster. |
Current | Can be used each time your Life Points decreased by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Cyberdark Monster. |
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Update | Can be used each time your Life Points decreased by 1000. In the Draw Phase, instead of doing a normal draw, draw a random Cyberdark Monster. |
Current | Can be used by banishing 5 "Harpie" cards from your graveyard. Add 1 Harpie's Feather Duster to your hand from outside of your Deck. This Skill can only be used once per Duel. |
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Update | Can be used if you have 4 or more "Harpie" cards from your graveyard. Add 1 Harpie's Feather Duster to your hand from outside of your Deck. This Skill can only be used once per Duel. |
Current | Can be used if your Life Points drop below 1000. In the Draw Phase, instead of doing a normal draw, Miracle Fusion spell card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel. |
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Update | Can be used if your Life Points are at 2000 or below. Instead of conducting your normal draw, Miracle Fusion is added to your hand from outside of your Deck. This skill can only be used once per Duel. |
Date of Skill Rebalancing | 2018 Oct 29 |
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Current | Can be used each time your Life Points are at 3000 or below. Play 1 "Proto-Cyber Dragon" on from outside of your Deck for every 1000 Life Points below 4000. This skill can nly be used once per Duel. |
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Update | Can be used each time your Life Points are at 3000 or below. Play 1 "Proto-Cyber Dragon" on from outside of your Deck for every 1000 Life Points below 4000. "Proto-Cyber Dragon" played with this Skill cannot be Tributed or used as a material except when for Fusion Summoning. This skill can nly be used once per Duel. |
Current | You can use the skill when your Life Points are 1000 or less. You do not have to spend Life Points to activate a card until your opponent's next turn ends. You can only use the skill once per Duel. |
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Update | Can be used if your Life Points are 1000 or less. Until the end of the opponent's next turn ends, for one time only, you do not have to spend Life Points to activate a card. This Skill can only used once per Duel. |
Date of Skill Rebalancing | 2018 Aug 29 |
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Current | This turn, the Atk of all face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300. This Skill can only be used once per turn. |
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Update | This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300. |
Current | Begin the duel with the "Dragon's Mirror" in your Deck, and "Five-Headed Dragon" in your Extra Deck. |
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Update | At the beginning of the Duel, add "Dragon's Mirror" to your Deck and shuffle it. Then, add "Five Headed Dragon" to your Extra Deck. Can be used when your Life Points decrease by 1800. Instead of conducting your normal draw, "Dragon's Mirror" is added to your hand from your deck. This Skill can only be used once per Duel. |
Current | Until the end of the opponent's next turn, neither you nor the opponent can Special Summon monsters from the Graveyard. This skill can only be used once per Duel. |
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Update | Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel. |
Current | 6 "Harpie" cards in your Graveyard are banished, and 1 Harpie's Feather Duster card is added to your hand from outside your Deck. |
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Update | Can be used by banishing 5 "Harpie" cards from your graveyard. Add 1 Harpie's Feather Duster" to your hand from outside of your Deck. This Skill can only be used once per Duel. |
Current | Can be used each time your Life Points decrease by 2000. The monsters in both player's Graveyards become Zombie-Type monsters. |
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Update | Can be used each time your Life Points decrease by 1000. All monsters on the field and monsters in both player's Graveyards become Zombie-Type monsters until the end of your opponent's turn. |
Current | Gives 1 more card in each player's starting hand. |
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Update | Each player's starting hand increases by 1 card. You cannot activate Spell/Trap Cards or monster effects on your first turn. |
Current | Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. |
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Update | Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill. |
Current | Your starting hand will reflect the card balance of your deck. |
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Update | Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. |
Current | The skill is activated randomly when your turn starts. Your Life Points does not get decreased to less than 1 until your opponent's next turn ends. |
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Update | If you had 4000 or more Life Points at the start of that turn, you Life Points will not fall below 1 for one time only. This Skill will only activate once per Duel. |
Current | Can be used each time your Life Points decrease by 1800. Summon 1 Ojama Token (Defense Position) on your opponent's side of the field. |
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Update | Can be used each time your Life Points decrease by 1800. Special Summon "Ojama Token" on your opponent's side of the field in Defense Position. This Skill can only be used once per Duel. |
Current | Can be used each time your Life Points decrease by 2000. In the Draw Phase, instead of doing a normal draw, draw the card of your choice. |
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Update | Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel. |
Current | Can be used if your Life Points decrease by 2000. In the Draw Phase, a card you draw is duplicated. |
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Update | Can be used if your Life Points decrease by 2000. During your Draw Phase, add to your hand 1 copy of the card you drew as your normal draw. |
Date of Skill Rebalancing | 2018 Jan 24 |
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Current | Can be used by paying 3000 Life Points. Until the End Phase, reduce the Level of all monsters in your hand by 3. This skill can only be used once per turn. |
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Update | This Skill will only be useable once per Duel, and only when you have 1,000 or less Life Points remaining. However, the Paradox Brothers have a trick up their sleeves! This Skill can be used on members of the Gate Guardian trio at any time regardless of Life Points. |
Current | Can be used each time your Life Points decrease by 2000. In the Draw Phase, instead of doing a normal draw, draw the card of your choice. |
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Update | When choosing a card to draw from the Deck, cards will be sorted as the same order in the Deck Editor. |
Current | Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again. |
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Update | There will be a 20 second time limit on deciding wheter to use Restart. Also, if you use Restart, your hand will be shown to your opponent before it is returned to the Deck. Your opponent can check the cards that were returned to the deck in the duel log. |
Current | If your Life Points are 3000 or more, you can see the cards Set in your opponent's field. |
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Update | This Skill will activate from the 3rd turn. The required remaining Life Points will not change. |
Current | Can be used if your Life Points drop below 500. In the Draw Phase, instead of doing a normal draw, Miracle Fusion spell card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel. |
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Update | The required remaining Life Points when using this Skill will be changed from "500 or less" to "1000 or less" |
Current | Can be used after you Life Points are 2000 or below. Play the Field Spell "Skyscraper". If there already is Field Spell on your side of the Field, Return it to your hand. This skill can only be used once per duel. |
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Update | The required remaining Life Points when using this Skill will be changed from "2000 or less" to "3000 or less" |
Current | Can be used after your Life Points are at 2000 or below. Play the Field Spell "Dark City." If there already is Field Spell on your side of the Field, return it to your hand. This skill can only be used once per Duel. |
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Update | The required remaining Life Points when using this Skill will be changed from "2000 or less" to "3000 or less" |
Current | Can be used after your Life Points are at 2000 or below. Play the Field Spell "Gaia Power."If there already is Field Spell on your side of the Field, rerturn it to your hand. This skill can only be used once per Duel. |
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Update | The required remaining Life Points when using this Skill will be changed from "2000 or less" to "3000 or less" |
Current | Can be used after your Life Points are at 2000 or below. Play the Field Spell "Umiiruka." If there already is Field Spell on your side of the Field, rerturn it to your hand. This skill can only be used once per Duel. |
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Update | The required remaining Life Points when using this Skill will be changed from "2000 or less" to "3000 or less" |
Current | Can be used after your Life Points are at 2000 or below. Play the Field Spell "Rising Air Current." If there already is Field Spell on your side of the Field, rerturn it to your hand. This skill can only be used once per Duel. |
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Update | The required remaining Life Points when using this Skill will be changed from "2000 or less" to "3000 or less" |
Current | Can be used after your Life Points are at 2000 or below. Play the Field Spell "Molten Destruction." If there already is Field Spell on your side of the Field, rerturn it to your hand. This skill can only be used once per Duel. |
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Update | The required remaining Life Points when using this Skill will be changed from "2000 or less" to "3000 or less" |
The skills below will be updated!
Date of Skill Rebalancing | 2017 Nov 6 |
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Current | Can be used if your Life Points drop below 2000. In the Draw Phase, instead of doing a normal draw, a powerful card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel. |
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Update | The skill detail text will not be change, but the cards you can add to your hand by using the skill will become stronger. |
Current | Your starting hand will reflect the card balance of your deck. |
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Update | The skill detail text will not change, but your starting hand will no longer be entirely predetermined by the number of each type of card you have in your Deck. |
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