Announced ahead of time, certain skills are expected to be changed on Jul 18. Further details are explained as to why the affected skills are going to be rebalanced from the in-game news.
Skill pages | |
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Skill database | How to get drop skills |
Date of Skill Rebalancing | 2023 Mar 23 |
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Current | During this Duel, you can Normal Summon/Set "Elemental HERO Neos" without Tributing. In addition, the following effect can be used once per turn, when you have Summoned "Elemental HERO Neos." Send 1 card from your hand to the Graveyard and add 1 "Super Polymerization" in your Deck or 1 "Polymerization," "Miracle Contact," or "Miracle Fusion" from outside of your Deck to your hand. Then, send 2 random "Neo-Spacian" monsters from outside of your Deck to the Graveyard and add "Elemental HERO Divine Neos" to your Extra Deck. This Skill can only be used/applied if you begin the Duel with a Deck that follows the conditions below. ● Your Deck contains at least 10 "HERO" monsters and no "HERO" monsters other than "Elemental HERO" monsters. ● Your Extra Deck contains at least 5 Fusion Monsters and contains no Fusion Monsters other than "Elemental HERO," "Neos," or "Neo-Spacian" monsters. |
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Update | During this Duel, you can Normal Summon/Set "Elemental HERO Neos" without Tributing. Also, once per turn, the following effect can be used the turn you Normal have Summoned "Elemental HERO Neos." Add 1 "Super Polymerization" from your Deck or 1 "Polymerization," "Miracle Contact," or "Miracle Fusion" from outside of your Deck to your hand. Then, send 2 of 6 different random "Neo-Spacian" monsters from outside of your Deck to the Graveyard, and add an "Elemental HERO Divine Neos" to the Extra Deck from outside of your Deck. This Skill can only acitivate if you begin the Duel with a Deck that follows the conditions below. ● Your Deck contains at least 10 "HERO" monsters and no "HERO" monsters other than "Elemental HERO" monsters. ● Your Extra Deck contains at least 5 Fusion Monsters and contains no Fusion Monsters other than "Elemental HERO," "Neos," or "Neo-Spacian" monsters. |
Current | Can be used on turn 2 and onward. Send 1 Level 8 EARTH Rock-Type monster that can be Normal Summoned or Normal Set from your hand to the Graveyard, and add 1 "Fossil Fusion" or 1 card with "Fossil Fusion" in its text from your Deck to your hand. During your opponent's next turn, you cannot Special Summon monsters from your Graveyard. This Skill can only be used once per Duel if you begin the Duel with a Deck that follows the conditions below: ● Your Deck contains at least 7 monsters and does not contain any monsters other than Rock-Type monsters. ● Your Extra Deck contains at least 5 Fusion Monsters and does not contain any monsters other than "Fossil" Fusion Monsters. |
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Update | Send 1 Level 8 EARTH Rock-Type monster that can be Normal Summoned or Set to the Graveyard from your hand, and add 1 "Fossil Fusion" or a card with "Fossil Fusion" in its text to the hand from your Deck. This Skill can only be used once per Duel if you begin the Duel with a Deck that follows the conditions below: ● Your Deck contains at least 7 monsters, and no monsters other than Rock-Type monsters. ● Your Extra Deck contains at least 5 Fusion Monsters and no Fusion Monsters other than "Fossil" Fusion Monsters. |
Current | Either of the following effects can be used once per turn by sending 1 "Galaxy" monster from your hand or Deck to the Graveyard. Each effect can only be used once per Duel, and only if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 10 "Galaxy" cards and no monsters except for "Galaxy" or "Photon" monsters. ● Add 1 "Number 90: Galaxy-Eyes Photon Lord" from outside of your Deck to your Extra Deck. ● Send 1 "Galaxy" card in your hand to the Graveyard. If you Xyz Summon a "Galaxy-Eyes" Xyz Monster with 4000 or more ATK this turn, you can also Xyz Summon it by using "Galaxy-Eyes Photon Dragon" you control as the material, one time only. |
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Update | Send 1 "Galaxy" monster from your hand and 1 from your Deck to the Graveyard. Then, you can use one of the following effects once per turn. Each effect can only be used once per Duel: ● Add 1 "Neo Galaxy-Eyes Photon Dragon" from outside of your Deck to your Extra Deck. ● If you Xyz Summon a "Neo Galaxy-Eyes Photon Dragon" this turn, you can also Xyz Summon it by using "Galaxy-Eyes Photon Dragon" you control as the material, one time only. This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 10 "Galaxy" cards and no monsters other than "Photon" or "Galaxy" monsters. |
Date of Skill Rebalancing | 2023 Jan 26 |
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Current | Begin Duel with the Continuous Spell "Toon World" activated. |
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Update | At the beginning of your first turn, play "Toon World" from outside of your Deck face-up. |
Current | Begin Duel with the Continuous Spell "Ritual Cage" activated. |
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Update | At the beginning of your first turn, play "Ritual Cage" from outside of your Deck face-up. |
Current | Can be used when your Life Points decrease by 1500. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per Duel. |
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Update | Can be used when your Life Points decrease by 1000. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per Duel. |
Current | Select 1 card Set in your Spell & Trap Zone, and force it on your opponent. Only the player that activates this skill can view this card. This skill can only be used once per Duel. |
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Update | Can be used on turn 3 and onward. Select 1 card Set in your Spell & Trap Zone, and force it on your opponent. Only the player that activates this skill can view this card. This skill can only be used once per Duel. |
Current | Add 1 'Lucky Loan' from your Deck to your hand. You cannot conduct your normal Draw on your next turn. You can only use this Skill once per turn. |
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Update | Set 1 'Lucky Loan' from your Deck to your field. You cannot conduct your normal Draw on your next turn. This Skill can only be used once per Duel. |
Date of Skill Rebalancing | 2022 Oct 19 |
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Current | At the beginning of the Duel, add Pendulum Zones to your field. |
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Update | At the beginning of the Duel, add Pendulum Zones to your field. The following effect can be used once per turn if you have a face-up Pendulum Monster in your Extra Deck. Select 1 monster you control in the Extra Monster Zone and move it to your Main Monster Zone in the same column. |
Current | You don't have to Tribute monsters when you Normal Summon/Set a monster during this turn. The effects of monsters you Normal Summon/Set during this turn will be negated. This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that follows the conditions below. This Skill can only be used twice per Duel. ● Your Deck contains 10 or more monsters. ● All monsters in your Deck are Level 4 or 10 monsters. ● All monsters in your Deck are EARTH Machine-Type monsters with 1800 or higher ATK. |
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Update | During this turn, you can Normal Summon/Set Level 10 EARTH Machine-Type without tributing. Monster effects of monsters you have Normal Summon/Set during this turn will be negated. This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that has at least 10 EARTH Machine-Type monsters with 1800 or higher ATK. This Skill can only be used twice per Duel. |
Current | Send 1 "Rose Dragon" monster, "Witch of the Black Rose," or "Rose Fairy" to the Graveyard from your hand and add 1 "Rose Dragon" monster from your Deck to your hand. Then, place 1 "Rose Fairy" on either the top or bottom of the Deck from outside of your Deck. You can only Special Summon "Rose Dragon" monsters from your Extra Deck this turn. This Skill can only be used if you begin the Duel following the conditions below: ● Your Deck contains at least 12 Tuner or "Rose Dragon" monsters, and no monsters other than Plant-Type monsters. ● You Extra Deck contains at least 1 monster, and no monsters other than Synchro Monsters. This Skill can only be used once per Duel. |
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Update | Send 1 "Rose Dragon" monster, "Witch of the Black Rose," or "Rose Fairy" from your hand to the Graveyard. Then, add 1 "Rose Dragon" monster from your Deck to your hand. Then, you can add 1 1 "Rose Fairy" from outside of your Deck to the top or bottom of the Deck. On the turn you use this Skill, you cannot Special Summon monsters from your Extra Deck, except Synchro Monsters. This Skill can only be used if you begin the Duel with a Deck (excluding Extras Deck) that contains a total of at least 10 Tuner or "Rose Dragon" monsters. This Skill can only be used once per Duel. |
Current | The effect of this Skill changes depending on the number of times it has been used. Send 1 "Meklord" monster from your hand to your Graveyard. Then, add the following card to your hand: ● First Time: 1 "Meklord" Spell/Trap Card from your Deck. ● Second Time: 1 "Meklord" card from your Deck or 1 Meklord Astro the Eradicator from outside of your Deck. This Skill can only be used if at least half of the cards in your Deck (excluding Extra Deck) are "Meklord" cards and it contains no monsters other than "Meklord" monsters. This Skill can only be used once per turn and twice per Duel. |
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Update | The effect of this Skill will changes based on which turn you activate it. Send 1 "Meklord" monster from your hand to your Graveyard, and add the following card to your hand: ● Turn 1-2: 1 "Meklord" Spell/Trap Card from your Deck. ● Turn 3 and onward: 1 "Meklord" card in the Deck or 1 Meklord Astro the Eradicator from outside of your Deck. This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) in which at least half of the cards are "Meklord" cards, and not containing monsters other than "Meklord" monsters. This Skill can only be used once per Duel. |
Date of Skill Rebalancing | 2022 July 29 |
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Current | Begin the Duel with 1 "Junk Converter" in your Graveyard. In addition, the following effect can be used once if you have "Stardust Dragon" on your side of the field. Play 1 "Formula Synchron" from outside of your Deck. If you play a monster with this Skill, only WIND Dragon-Type Synchro Monsters can be Special Summoned from your Extra Deck until the end of your opponent's turn. This Skill will only activate if you begin the Duel with a Deck that has 8 or more cards that are "Junk" monsters or "Synchron" Tuner monsters and an Extra Deck with 4 or more cards that are "Junk," "Synchron," or "Stardust" monsters. |
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Update | At the beginning of the Duel, place 1 "Junk Converter" to your Graveyard. In addition, if you control "Stardust Dragon," play "Formula Synchron" to the field from outside of your Deck. Then, you can place 3 Tuners to the top of your Deck from outside of your Deck. You can only Special Summon Dragon-Type Wind Synchro Monsters or "Warrior" Synchro Monsters until the end of your opponent's turn. This Skill can only be used if you begin the Duel with a Deck that follows the condition below: ● Your Deck contains at least 8 "Junk" or "Synchron" monsters ● Your Extra Deck contains at least 1 "Shooting Star Dragon" and at least 4 "Junk," "Synchron," or "Stardust" monsters. |
Current | Can be used by returning 1 "Resonator" monster in your hand to your Deck. Add 1 Level 4 or lower monster from your Deck to your hand. You cannot activate the effect of the card added by this Skill or a card with same name during this turn. This Skill will only activate if you begin the Duel with a Deck that follows the condition below. This Skill can only be used once per turn and twice per Duel. ● Your Deck contains 8 or more " Resonator" cards and does not contain any monsters other than Dragon-Type and Fiend-Type monsters. ● Your Extra Deck contains "Red Dragon Archfiend" and "Red Nova Dragon" and does not contain any monsters other than Dark Dragon-Type or Fiend-Type Synchro Monsters. |
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Update | Return 1 "Resonator" monster from your hand to the Deck, add 1 Level 4 or lower Fiend-Type monster from your Deck to your hand, and add 1 "Red Rising Dragon" to your Extra Deck from outside of your Deck. During this turn, you cannot use the effects of cards you have added to your hand with this Skill or cards with same name. This Skill can only be used once per turn and twice per Duel if you begin the Duel with a Deck that follows the conditions below: ● Your Deck contains at least 8 " Resonator" cards and does not contain any monsters other than Dragon-Type or Fiend-Type monsters. ● Your Extra Deck contains "Red Dragon Archfiend" and "Red Nova Dragon" and does not contain any monsters other than Synchro Monsters. |
Date of Skill Rebalancing | 2022 June 28 |
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Current | At the beginning of the Duel, add Pendulum Zones to your field. The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it to your Extra Deck face-up. Then, select up to 1 "D/D" Pendulum Monster from your Field and Deck respectively, and place it/them on your Pendulum Zone(s). Their effects are negated until the end of your next Standby Phase. This Skill will only activate if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 3 "D/D/D" Pendulum Monsters. |
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Update | At the beginning of the Duel, add Pendulum Zones to your field. The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it to your Extra Deck face-up. Then, select up to 1 "D/D" Pendulum Monster from your Field and Deck respectively, and place it (them) to your Pendulum Zone(s). Then, negate the effect of these cards until the end of your next Standby Phase. This Skill will only activate and be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 5 "D/D/D" Pendulum Monsters. |
Current | Each of the following effects can be used once per turn and twice per Duel. ● During this turn, you can Normal Summon/Set "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound " without tributing. ● If you control "Ancient Gear Golem", set 1 "Polymerization" from outside of your Deck. During the End Phase of this turn, return that card to the very bottom of your Deck. This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 12 Level 8 or lower "Ancient Gear" monsters and no monsters other than "Ancient Gear" monsters. |
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Update | Each of the following effects can be used once per turn and twice per Duel. ● During this turn, you can Normal Summon/Set "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound " without tributing. ● If you control "Ancient Gear Golem", Set 1 "Polymerization" to your field from outside of your Deck. At the End Phase of this turn, return that card to the bottom of the Deck. This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 12 Level 8 or lower "Ancient Gear" monsters and no monsters other than "Ancient Gear" monsters. |
Date of Skill Rebalancing | 2022 May 19 |
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Current | Can be used turn 5 and onward. This Skill can only be used once per Duel. Instead of conducting your normal draw, draw 1 "Obelisk the Tormentor" from the Pharaoh's Memory. The following effect can be used only once during this turn. If you Tribute Summon "Obelisk the Tormentor", 1 monster whose original name is "Blue-Eyes White Dragon" can be treated as 3 Tributes. In addition, if you Tribute 1 "Blue-Eyes White Dragon" to Tribute Summon "Obelisk the Tormentor," your "Obelisk the Tormentor" will be sent to your Graveyard at the end of your turn. |
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Update | Can be used turn 3 and onward, before your normal draw. The card you draw this turn will be "Obelisk the Tormentor" that lives in the memories of a Pharaoh. If you Tribute Summon "Obelisk the Tormentor" during this turn, you can use 1 monster whose original name is "Blue-Eyes White Dragon" as 3 Tributes. In addition, if you Tribute Summon "Obelisk the Tormentor" using only 1 "Blue-Eyes White Dragon", the "Obelisk the Tormentor" you control will be sent to your Graveyard at the end of your turn. This Skill only activate if you begin the Duel with a Deck that contains 3 "Blue-Eyes White Dragon." This Skill can only be used once per Duel. |
Current | Roll a die three times. Effects vary depending on the result. This Skill can only be activated if you begin the Duel with a Deck that contains 9 or more cards requiring a dice roll (excluding Extra Deck). This Skill can only be used once per turn and twice per Duel. ● If the total number is 12 or lower: Add 1 "Orgoth the Relentless" to your hand from your Deck. Then, return 1 card from your hand to the bottom of the Deck. ● If the total number is 9 or lower: Change the Level of "Orgoth the Relentless" in your hand to 4, until the end of the turn. ● If the total number is 6 or lower: You can conduct up to 2 Normal Summons/Sets this turn. |
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Update | Add 1 "Orgoth the Relentless" from your Deck to your hand. Then, roll a die three times. Effects vary depending on the result ● If the total number is 11 or more: Return 1 card from your hand to the bottom of your Deck. ● If the total number is 9 or lower: The Level of "Orgoth the Relentless" in your hand becomes 4 until the end of the turn. ● If the total number is 6 or lower: You can conduct 2 Normal Summons/Sets this turn. This Skill can only be activated if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 9 cards that require a dice roll (excluding Extra Deck). This Skill can only be used once per turn and twice per Duel. |
Current | Send up to 3 monsters whose total Levels equal 8 from your hand to the Graveyard. Then, add 1 Level 8 "Gimmick Puppet" monster to your hand from your Deck. This Skill can only be used if you begin the Duel with a Deck that contains no monsters other than DARK Machine-Type monsters. This Skill can only be used once per Duel. |
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Update | Send up to 3 monsters whose combined Levels equal 8 from your hand to the Graveyard. Then, add 1 Level 8 "Gimmick Puppet" monster to your hand from your Deck. This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 1 monster and no monsters other than DARK Machine-Type monsters. This Skill can only be used once per Duel. |
Date of Skill Rebalancing | 2022 March 24 |
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Current | At the beginning of the Duel, add a Pendulum Zone to your field. This Skill will only activate if you begin the Duel with a Deck that has 12 or more Pendulum Monsters (Extra Deck does not count). |
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Update | At the beginning of the Duel, add Pendulum Zones to your field. |
Current | Can be used once per turn. Select 1 "Wonder Balloons" on your field and place 1 Balloon Counter |
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Update | Can be used once per turn. Select 1 "Wonder Balloons" on your field and place 1 Balloon Counter on it. If you begin the Duel with a Deck that contains no monsters other than "Performapal" monsters, "Magician" Pendulum monsters, or "Odd-Eyes" monsters, place 1 face up "Wonder Balloons" to your Spell & Trap Zone at the beginning of the Duel from outside of your Deck. |
Current | At the beginning of the Duel, add Pendulum Zones to your field. The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it face-up to your Extra Deck. Then, select up to 1 "D/D" Pendulum Monster respectively from your Field/Deck and place it in your Pendulum Zone, but its effects are negated. At the beginning of your next turn, return all cards in your Pendulum Zones to your Deck. This Skill will only activate if you begin the Duel with a Deck that has 6 or more "D/D/D" Pendulum Monsters including 1 or more D/D/D Doom King Armageddon. (Extra Deck is not included.) |
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Update | At the beginning of the Duel, add Pendulum Zones to your field. The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it to your Extra Deck face-up. Then, select up to 1 "D/D" Pendulum Monster from your Field and Deck respectively, and place it/them on your Pendulum Zone(s). Their effects are negated until the end of your next Standby Phase. This Skill will only activate if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 3 "D/D/D" Pendulum Monsters. |
Date of Skill Rebalancing | 2021 December 27 |
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Current | Select 1 monster from the list below and add it to your Deck from outside of the Deck. Then, add 1 random "Red-Eyes" card from your Deck to your hand and return 1 "Red-Eyes" card from your hand to your Deck. This Skill will only activate if you begin the Duel with a Deck that has 10 or more "Red-Eyes" cards including at least 5 "Red-Eyes" monsters. Can be used from the 4th turn onward. This Skill can only be used once per Duel. (Extra Deck does not count.) "Red-Eyes Archfiend of Lightning" "Summoned Skull" "Meteor Dragon Red-Eyes Impact " "Meteor Dragon" "Gearfried the Red-Eyes Iron Knight" "Gearfried the Iron Knight" |
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Update | Choose one of the following monsters and add it to your Deck from outside of your Deck. Then, add 1 random "Red-Eyes" card to your hand from the Deck and return 1 "Red-Eyes" card from your hand to the Deck. This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that has 10 or more "Red-Eyes" cards including at least 5 "Red-Eyes" monsters. This Skill can only be used once per Duel. "Red-Eyes Archfiend of Lightning" "Summoned Skull" "Meteor Dragon Red-Eyes Impact " "Meteor Dragon" "Gearfried the Red-Eyes Iron Knight" "Gearfried the Iron Knight" |
Current | Select 1 Ritual Monster from your hand to the Graveyard and add 1 "Super Soldier Synthesis" from your Deck to your hand. If you send "Black Luster Soldier" to your Graveyard, you can place 1 face-down "Super Soldier Rebirth" to your field from your hand or Deck. You can only Special Summon Ritual Monsters during this tum and you can only activate 1 monster's effect during the Main Phase until the Battle Phase. This Skill will only activate if you begin the Duel with a Deck that has a total of at least 9 cards and at least 6 types of "Black Luster Soldier" Ritual Monsters or monsters that include "Black Luster Soldier in their card text. Can be used from your 2nd turn onward. This Skill can only be used once per Duel. |
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Update | Can be used on turn 2 and onward. Send 1 Ritual Monster from your hand to the Graveyard and add 1 "Super Soldier Synthesis" from your Deck to your hand. During this turn, you can only Special Summon "Black Luster Soldier" monsters, and during this Main Phase, you can only activate one monster effect. If you send "Black Luster Soldier" to the Graveyard, you can also place 1 face-down "Super Soldier Rebirth" from your outside of your Deck to your field. This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that contains a total of at least 6 cards that are include "Black Luster Soldier" in their card text. These 6 cards must also include 4 different types of card. This Skill can only be used once per Duel. |
Current | Reveal 1 "Evil HERO" Fusion Monster in your Extra Deck and send all the Fusion Materials that are listed on its card to your Graveyard from the outside of your Deck. This Skill can only be used once per turn and twice per Duel. A Fusion Monster with same name cannot be selected both times with this Skill. This Skill will only activate if you begin the Duel with a Deck/Extra Deck that follows the condition below: • 10 or more cards that are "Evil HERO" monsters, "Dark Fusion" or "Dark Calling" are included in the deck. • No monsters other than "HERO" monsters are included in the Deck. - No monsters other than "Evil HERO" monsters are included in the extra deck. |
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Update | Reveal 1 "Evil HERO" Fusion Monster in your Extra Deck. Then, place all the Fusion Materials specifically listed on that card from the outside of your Deck to your Graveyard. When using this Skill a second time in a Duel, you cannot select a Fusion Monster with the same name as for the first use. This Skill can be used once per turn. This Skill can be used when you begin a Duel with a Deck that meets the following conditions. • Your Deck contains 5 or more "Evil HERO" monsters and contains no monsters other than "Elemental HERO" monsters or "Evil HERO" monsters. • Your Extra Deck contains 5 or more "Evil HERO" monsters and contains no Fusion Monsters other than "Evil HERO" monsters. |
Current | Increase the ATK by 1000 of "Galaxy-Eyes" Xyz Monster ("Number" monsters excluded) you control that was Special Summoned this turn. This Skill can only be used once per Duel. |
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Update | Increase the ATK of 1 "Galaxy-Eyes" monster on your field that is not a "Number" monster by 1000 until the end of the turn. This Skill can only be used once per Duel. |
Current | At the beginning of the Duel, add 1 "T.G. Halberd Cannon", "T.G. Blade Blaster", "T.G. Power Gladiator, "T.G. Wonder Magician", and "T.G. Recipro Dragonfly" to your Extra Deck. In addition, the following effect can be used once the turn you have Synchro Summoned 2 or more "T.G." Synchro monsters. Return 1 "T.G." card in your hand to your Deck and play 1 "T.G. Recipro Dragonfly" from your Extra Deck. |
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Update | At the beginning of the Duel, add 1 "T.G. Halberd Cannon", "T.G. Blade Blaster", "T.G. Power Gladiator, "T.G. Wonder Magician", and "T.G. Recipro Dragonfly" to your Extra Deck. In addition, you can use this effect during the turn you have Synchro Summoned 2 or more “T.G.” Synchro monsters. Return 1 "T.G." monster from your hand to your Deck and play 1 "T.G. Recipro Dragonfly" from your Extra Deck. This Skill can only be used once per turn. |
The Skill text will remain the same but increase the visibility of the opponent's hand by hiding the phase display and the turn count while the effect is active.
Current | Begin the Duel with the Field Spell "Harpies' Hunting Ground" activated. |
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Update | Can only be used at the beginning of the Main Phase of your first turn. Return 1 card fronm your hand to your Deck and place 1 "Harpies' Hunting Ground" to your Field Zone from your Deck. If you control a Field Spell, place it in the Graveyard. |
Current | Can be used at the beginning of your turn if you have 1 or more "Dark Contract" cards on your field. Skip the Standby Phase on this turn. |
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Update | Can be used at the beginning of your turn if you have 1 or more "Dark Contract" cards on your field. Skip the Standby Phase on this turn. This Skill can only be used once per Duel. |
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