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Skill updates [Jul 2019 Updated]

Duel Links skill rebalancing.
Duel Links Breaking News
Duelist Chronicles GX: Welcome to Duel Academy!
update 11/07/2019

Skill changes

Announced ahead of time, certain skills are expected to be changed on Jul 18. Further details are explained as to why the affected skills are going to be rebalanced from the in-game news.

2019 Jul 11

Date of Skill Rebalancing2019 Jul 26

Masked Tribute

CurrentReturn 1 card from your hand to your Deck. Then, randomly play 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast" from outside of your Deck. You cannot Summon any monsters other than "Masked Beast Des Gardius" during the turn you activate this Skill. This Skill can only be used once per turn, and twice per Duel.
UpdateReturn 1 card from your hand to your Deck. Then, randomly play 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast" in Defense Position from outside of your Deck. After using this Skill, You cannot Normal or Special Summon any monsters other than "Masked Beast Des Gardius" until the end of your opponent's turn. This Skill can only be used once per turn, and twice per Duel.

Parasite Infestation

CurrentAfter starting hands are dealt, 1 or 2 "Parasite Paracide" cards are added to your opponent's deck face up.
UpdateAfter starting hands are dealt, 1 or 2 "Parasite Paracide" cards are added to your opponent's deck face up. This Skill can only activate if you begin the Duel with a Deck that has 4 or more Insect-Type monsters with different names.

Three Lord Pillars

CurrentAfter starting hands are dealt, 1 or 2 "Parasite Paracide" cards are added to your opponent's deck face up.
UpdateIf your Deck contains "The Spiritual Lord" and "The Sky Lord," you will start the Duel with "The Material Lord" Set on the side of your field. "The Spiritual Lord" and "The Sky Lord" will be placed at the bottom of your Deck.

2019 May 13

Date of Skill Rebalancing2019 May 28

KaibaCorp Bling

CurrentCan be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random Prismatic or Glossy Card.
UpdateCan be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Prismatic or Glossy Card.

Harpie's Hunting Ground

CurrentBegin the Duel with the Field Spell "Harpies' Hunting Ground" on the top of your deck.
UpdateBegin the Duel with the Field Spell "Harpies' Hunting Ground" activated.

Equipment Exchange

CurrentCan be used when your LP is 3000 or below, Place 1 Equip Spell from your hand to the bottom of your deck, and draw 1 card. This skill can be used once per Duel.
UpdateCan be used when your LP is 3000 or below. Return up to 2 cards, including at least 1 Equip Spell Card, from your hand to the bottom of your Deck. Then, draw the same number of cards as you returned. This skill can be used once per Duel.

Let's Go Goyo!

CurrentAt the beginning of the Duel, add 2 "Jutte Fighter" to your deck. Then, your Extra deck becomes 1 " Goyo Guardian".
UpdateAt the beginning of the Duel, add 2 "Jutte Fighter" to your deck. Then, add 1 " Goyo Guardian" to your Extra deck.

Thunder, Water, and Wind

CurrentCan be used when your Life Points decrease by 1800. Randomly add one "Sanga of the Thunder" "Kazejin" or "Suijin" to your hand (these cards are not drawn from your deck). Can only be used once per duel.
UpdateCan be used when your Life Points decrease by 1000. Randomly add one "Sanga of the Thunder" "Kazejin" or "Suijin" to your hand (these cards are not drawn from your deck). Can only be used once per duel.

Draw Sense: Low-Level

CurrentCan be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 4 or lower.
UpdateCan be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 4 or lower.

Draw Sense: High-Level

CurrentCan be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 5 or higher.
UpdateCan be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 5 or higher.

Draw Sense: Spell/Trap

CurrentCan be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card.
UpdateCan be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card.

2019 Mar 11

Date of Skill Rebalancing2019 Mar 25

A Trick Up the Sleeves

CurrentYour starting hand will include 1 Lvl 7or higher DARK spellcaster-type monster, randomly selected from your deck. This skill will not activate if your DECK does not include 1 Lvl 7 DARK spellcaster-type monsters.
UpdateYour Starting Hand will be included 1 Level 7 or higher DARK Spellcaster-Type monster, randomly selected from your Deck. This Skill will not be activated if your Deck does not contain any Level 7 Dark Spellcaster-Type monsters. You cannot Special Summon effect monsters during your first turn.

Last Gamble

CurrentCan be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.
UpdateCan be used from turn 7 and onward. Reduce your Life Points to 100 and shuffle 2 cards from your hand into the Deck. Then, roll a die and draw cards equal to the number rolled. This Skill can only be used once per duel.

2019 Jan 10

Date of Skill Rebalancing2019 Jan 24

Zombie Draw

CurrentCan be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, randomly draw a Zombie-Type monster.
UpdateCan be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, randomly draw a Zombie-Type monster.

Bring It!

CurrentCan be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Level 8・Dark・Warrior Monster Card from your deck.
UpdateCan be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, a Level 8 Dark Warrior-Type monster is added to your hand from your deck.

Kaibacorp Bling

CurrentCan be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Prismatic or Glossy Card.
UpdateCan be used each time your Life Points decrease by 1000. Randomly draw a Glossy/Prismatic card from your deck.

Flight of the Harpies

CurrentCan be used each time your Life points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "Harpie" card.
UpdateCan be used each time your Life points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random "Harpie" card.

Buzz On

CurrentCan be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Insect-Type monster.
UpdateCan be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Insect-Type monster.

Check out My Ride!

CurrentCan be used each time your Life Points decreases by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "roid" monster.
UpdateCan be used each time your Life Points decreases by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random "roid" monster.

Gravekeeper's Lot

CurrentCan be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "Gravekeeper's" card.
UpdateCan be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random "Gravekeeper's" card.

Cosmic Enlightment

CurrentCan be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Psychic-Type or "Jinzo" monster.
UpdateCan be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Psychic-Type or "Jinzo" monster.

Dinos Find a Way

CurrentCan be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Dinosaur-Type monster.
UpdateCan be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Dinosaur-Type monster.

Sorcery Conduit

CurrentCan be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spellcaster-Type monster.
UpdateCan be used each time your Life Points decrase by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Spellcaster-Type monster.

Cyberdark Style

CurrentCan be used each time your Life Points decreased by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Cyberdark Monster.
UpdateCan be used each time your Life Points decreased by 1000. In the Draw Phase, instead of doing a normal draw, draw a random Cyberdark Monster.

Harpie's Last Will

CurrentCan be used by banishing 5 "Harpie" cards from your graveyard. Add 1 Harpie's Feather Duster to your hand from outside of your Deck. This Skill can only be used once per Duel.
UpdateCan be used if you have 4 or more "Harpie" cards from your graveyard. Add 1 Harpie's Feather Duster to your hand from outside of your Deck. This Skill can only be used once per Duel.

Miracle Fusion Time!

CurrentCan be used if your Life Points drop below 1000. In the Draw Phase, instead of doing a normal draw, Miracle Fusion spell card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel.
UpdateCan be used if your Life Points are at 2000 or below. Instead of conducting your normal draw, Miracle Fusion is added to your hand from outside of your Deck. This skill can only be used once per Duel.

2018 Oct 16

Date of Skill Rebalancing2018 Oct 29

Cyber Style

CurrentCan be used each time your Life Points are at 3000 or below. Play 1 "Proto-Cyber Dragon" on from outside of your Deck for every 1000 Life Points below 4000. This skill can nly be used once per Duel.
UpdateCan be used each time your Life Points are at 3000 or below. Play 1 "Proto-Cyber Dragon" on from outside of your Deck for every 1000 Life Points below 4000. "Proto-Cyber Dragon" played with this Skill cannot be Tributed or used as a material except when for Fusion Summoning. This skill can nly be used once per Duel.

Life Cost 0

CurrentYou can use the skill when your Life Points are 1000 or less. You do not have to spend Life Points to activate a card until your opponent's next turn ends. You can only use the skill once per Duel.
UpdateCan be used if your Life Points are 1000 or less. Until the end of the opponent's next turn ends, for one time only, you do not have to spend Life Points to activate a card. This Skill can only used once per Duel.

2018 Aug 15

Date of Skill Rebalancing2018 Aug 29

Beatdown

CurrentThis turn, the Atk of all face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300. This Skill can only be used once per turn.
UpdateThis turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.

Special Duel ?

Dragonic Fusion

CurrentBegin the duel with the "Dragon's Mirror" in your Deck, and "Five-Headed Dragon" in your Extra Deck.
UpdateAt the beginning of the Duel, add "Dragon's Mirror" to your Deck and shuffle it. Then, add "Five Headed Dragon" to your Extra Deck. Can be used when your Life Points decrease by 1800. Instead of conducting your normal draw, "Dragon's Mirror" is added to your hand from your deck. This Skill can only be used once per Duel.

Sealed Tombs

CurrentUntil the end of the opponent's next turn, neither you nor the opponent can Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
UpdateUntil the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.

Harpies' Last Will

Comments

Hot New Top
Anonymous
Now if only they'd strengthen DARK as Night and Radiating LIGHT to be on-par with Bastion's other field spells.
<< Anonymous
Anonymous Reply
Lol true
Anonymous
Harpie's skill will be busted :)
<< Anonymous
Anonymous Reply
Go first
Summon harpie
Pops own field spell
<< Anonymous
Anonymous Reply
I dont know
maybe you shoould set instead
<< Anonymous
Anonymous Reply
Either that, or play Birdface.
Anonymous
rip kaiba corp bling. now people are going to use destiny draw instead
V1perMcKay
At long last, "Let's Go Goyo" is now usable. So hate the extra deck being restricted like that, hope Konami doesn't do that ever again.
<< Anonymous(V1perMcKay)
Anonymous Reply
Lol
Anonymous
Finally, Draw Sense Low Level is buffed.
Anonymous
RIP KaibaCorp Bling with Cosmic Cyclone! LOL
Anonymous.
I think last gamble shuffling the cards back into the deck instead of discarding them is a slight improvement. Yeah I know it now takes longer (seven turns) to activate but you don't lose cards now. Sure, some decks prefer discard, but this can work better in some decks too.
<< Anonymous(Anonymous.)
Anonymous. Reply
Also most of the "draw monster card" skills now require 1000 lp only instead of 1800 is an improvement.
<< Anonymous(Anonymous.)
Anonymous Reply
Discard is much stronger. Especially given the number of stall cards the deck no longer needs that decks using it run. It also makes you significantly less likely to draw cards you need since you're able to then draw the 2 likely useless cards you put back.
<< Anonymous(Anonymous.)
Anonymous Reply
There is nothing good in shuffling cards back to deck, especially if you're gonna draw afterwards.
<< Anonymous(Anonymous.)
Anonymous Reply
Joey's skill just basically became Magical Mallet and that is awful too.
When I use MM I sometimes end up with the same cards I returned to the deck so yeah it's bad.
Anonymous
HAHAHA No more turn 1 Cosmo Braindead for you
<< Anonymous
Anonymous Reply
He stuck in gold more likely
<< Anonymous
Anonymous Reply
Nah I bet he is in silver
<< Anonymous
Anonymous Reply
Maybe bronze
<< Anonymous
Anonymous Reply
Nope definitely on Platinum
Anonymous
Shuffles 2 cards into the deck
Life points is reduce to 100
Roll a die
Get 2
Then you draw the same cards you shuffle it
Worth it.
<< Anonymous
Anonymous Reply
After that they surrender
<< Anonymous
Anonymous Reply
XD ez scoop
Anonymous
Last Gamble changes have me confused. The shuffle back in effect is a decent improvement, but the fact that you can't activate it until Turn 7 makes it feel too slow.
<< Anonymous
Anonymous Reply
Well this was a skill rebalancing/nerf, not a buff. Now people can’t rely on that potential massive draw power as quickly anymore.
Anonymous
Too bad for Last Gamble. They've killed it. It was not that good because you had to stall for 5 turns... and had 33% chance of not having +1 card
<< Anonymous
Anonymous Reply
it was only a matter of time before it was nerfed
Anonymous
Instead of balancing the skills they had better raise the starting lp to 5000, that would prevent lots of otks on turn 2.
<< Anonymous
Anonymous Reply
It could, but that would also make stall decks all the more degenerate. They should’ve hit those cards too.
<< Anonymous
Anonymous Reply
That doesn't really change that much honestly. And this is coming from someone that's currently using LP Boost Alpha. It sometimes comes up, but a lot of the time, if you were going to get OTK'd, you're probably still going to lose in their following turn anyway. (The only real exception is if a Koa'ki Meiru player didn't draw Diamond Core.)
<< Anonymous
Anonymous Reply
It only makes things better for stall burn. Hence why back when 5000lp was a thing, Extra Extra stall decks were meta.
<< Anonymous
Anonymous Reply
ban cyberstein make lp 6k and manage stall decks

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