Content

Skill updates [September 2021 Updated]

Duel Links skill rebalancing.
Duel Links Breaking News
36th Main Box: Pendulum Genesis
update 27/09/2021

Skill changes

Announced ahead of time, certain skills are expected to be changed on Jul 18. Further details are explained as to why the affected skills are going to be rebalanced from the in-game news.

2021 September 27

Date of Skill Rebalancing2021 October 21

Malicious HERO

CurrentAt the beginning of the duel, add 2 "Evil HERO Malicious Edge" and 1 "Dark Fusion" to your Deck. In addition, add 1 "Evil HERO Malicious Fiend" to your Extra Deck.
UpdateAt the beginning of the duel, add 2 "Evil HERO Malicious Edge" and 1 "Dark Fusion" to your Deck. In addition, add 1 "Evil HERO Malicious Fiend" to your Extra Deck.

In addition, the following effects can be used once per Duel if you control "Supreme Kings Castle."

- Return 1 "Evil HERO Malicious Edge" in your hand to your Deck and add 1 Level 6 Fiend-Type monster to your hand from your Deck. If the monster is an "Evil HERO" monster, you can add it to your hand regardless of its Level.

- Return 1 or more Fiend-Type monster(s) whose total levels equal 7or more to your Deck from your hand and add 1 "Evil HERO Malicious Edge" to your hand from your Deck.

ZEXAL - Zexal Weapon

The Skill text will remain the same but the type of monsters you can select when changing the top card of your Deck to a "ZW" monster will be increase.

Galaxy Photon

CurrentReturn 1 “Galaxy” or “Photon” monster from your hand to your Deck and add 1 “Galaxy” or “Photon” Spell/Trap Card from your Deck to your hand. This Skill can only be used if you begin the Duel with a Deck/Extra Deck that contains no monsters other than LIGHT monsters. This Skill can only be used once per Duel.
UpdateReturn 1 “Galaxy” monster or “Photon” monster to your Deck from your hand and add 1 “Galaxy” Spell/Trap Card or “Photon” Spell/Trap Card to your hand.

This Skill can only be used if you begin the Duel with a Deck that contains no monsters other than LIGHT monsters and "Number" monsters. This Skill can only be used once per Duel.

Castle of Machines

CurrentReturn 1 "Meklord Emperor" from your hand to the owner's Deck and add 1 "Meklord Fortress" to your hand from the outside of your Deck. This Skill can only be used once per turn and twice per Duel.
UpdateReturn 1 "Meklord" monster from your hand to its owner's Deck and add 1 "Meklord Fortress" to your hand from the outside of your Deck. This Skill can only be used once per turn and twice per Duel.

Onomatoplay

CurrentReturn 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards from your hand to the Deck and add 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards with a different name to your hand from the Deck. This Skill can only be used once per turn and twice per Duel.
UpdateCan be used on turn 3 and onward. Return 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" monster from your hand to the Deck and add 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" monster to your hand from the Deck.

This Skill will only activate if you begin the Duel with a Deck that follows the condition below. This Skill can only be used once per Duel.

- Your Deck contains 12 or more "Zubaba", 'Gagaga", "Gogogo", or "Dododo" monsters.

Your Deck contains 2 or more "Utopia" Xyz Monsters and does not contain any Rank 5 or higher monsters except for "Number" or "ZW" monsters.

Cyber Style

CurrentCan be used each time your Life Points are at 2000 or below. Play up to 2 "Proto-Cyber Dragon" in Attack Position from outside of your Deck.
If your Life Points are at 1000 or below, you can play up to 3 "Proto-Cyber Dragon" in Attack Position from outside of your Deck.
"Proto-Cyber Dragon" that played with this Skill cannot be Tributed, and while they are face-up on the field, you cannot Special Summon except Fusion Summoning, nor attack except with Fusion Monsters.
This skill can only be used once per Duel.
UpdateCan be used each time your Life Points are at 2000 or below. For every 1000 Life Points below 4000, play 1 "Cyber Dragon" with 0 ATK from your hand or Deck to the field.

You can only Special Summon "Cyber End Dragon" until the end of your opponent's next turn.

"Cyber Dragon" played with this Skill cannot be Tributed, and while they are face-up on the field, you cannot Special Summon except for Fusion monsters, nor attack except with Fusion Monsters.

Demon's Resonance

CurrentCan be use by revealing 1 "Resonator" monster in your hand. Return 1 card from your hand to your Deck and add 1 Level 4 or lower Fiend-Type monster to your hand from your Deck. You cannot activate the effect of the added card or cards with the same name during this turn.This Skill will only activate if you begin the Duel with a Deck that has 10 or more "Resonator" cards or Fiend-Type monsters and a Extra Deck that has only Dragon-Type Synchro Monsters.This Skill can only be used once per turn and twice per Duel.
UpdateCan be used by returning 1 "Resonator" monster in your hand to your Deck. Add 1 Level 4 or lower monster from your Deck to your hand. You cannot activate the effect of the card added by this Skill or a card with same name during this turn.

This Skill will only activate if you begin the Duel with a Deck that follows the condition below. This Skill can only be used once per turn and twice per Duel.

- Your Deck contains 8 or more " Resonator" cards in your Deck and does not contain any monsters other than Dragon-Type and Fiend-Type monsters.

- Your Extra Deck contains "Red Dragon Archfiend" and "Red Nova Dragon" and does not contain any monsters other than Dark Dragon-Type or Fiend-Type Synchro Monsters.

The Dragon Knight's Path

CurrentReturn 1 card from your hand to your Deck. Place 1 Galloping Gaia face-up on your field from your Deck. After using this Skill, you can only Special Summon the following monsters until the end of your next turn. This Skill will only activate if you begin the Duel with a Deck that has at least 8 cards that are “Gaia The Fierce Knight” monsters or Level 5 Dragon-Type monsters.

This Skill can only be used once per Duel.

- Fusion Monsters that use “Gaia The Fierce Knights” monsters as its material

- “Gaia The Fierce Knights” monsters

- “Black Luster Soldier” monsters

- Level 5 Dragon-Type monsters.
UpdateCan be used by returning 1 monster in your hand to your Deck. Place 1 "Galloping Gaia" face-up on your Field Zone from your Deck. After using this Skill, you can only Special Summon the following monsters until the end of your next turn.

This Skill will only activate if you begin the Duel with a Deck that has 8 or more “Gaia The Fierce Knight” monsters or Level 5 Dragon-Type monsters.

This Skill can only be used once per Duel.

- A Fusion Monsters that use “Gaia The Fierce Knight” monsters as its material.

- “Gaia The Fierce Knight” monster

- “Black Luster Soldier” monsters

- Level 5 Dragon-Type monsters

Set! Delta Accel!

CurrentAt the beginning of the Duel, add 1 "T.G. Halberd Cannon", "T.G. Blade Blaster", "T.G. Power Gladiator", "T.G. Wonder Magician", and "T.G. Recipro Dragonfly" to your Extra Deck. Once per turn, if you have Synchro Summoned 2 or more “T.G.” Synchro monsters: Play 1 "T.G. Recipro Dragonfly" from your Extra Deck.
UpdateAt the beginning of the Duel, add 1 "T.G. Halberd Cannon", "T.G. Blade Blaster", "T.G. Power Gladiator, "T.G. Wonder Magician", and "T.G. Recipro Dragonfly" to your Extra Deck.

In addition, the following effect can be used once the turn you have Synchro Summoned 2 or more “T.G.” Synchro monsters. Return 1 "T.G." card in your hand to your Deck and play 1 T.G. "T.G. Recipro Dragonfly" from your Extra Deck.

Endless Trap Hell

CurrentCan be used when you have 3 or more Trap Cards in the Graveyard.

Randomly add 1 Trap Card to from your Graveyard to your hand. Then, return all other Trap Cards in your Graveyard to your Deck.

This Skill can only be used once per Duel.
UpdateCan be used when you have 3 trap cards in the Graveyard. Add 1 random Trap Card to your hand from your Graveyard and return 1 card to your Deck from your hand. This skill can only be used once per Duel.

Hero Flash!!

CurrentOnce every 2 of your turns, at the beginning of the turn, add 1 to your Hand 1 of the following cards (in the order listed below) from outside of your deck.

2nd turn: H - Heated Heart
4th turn: E - Emergency Call
6th turn: R - Righteous Justice
8th turn: O - Oversoul
10th turn: Hero Flash!!

The Skill will only activate if you Duel using a Deck that has 4 or more "HERO" Normal Monsters in your Deck.
UpdateOnce every 2 of your turns, at the beginning of the turn, add to your Hand 1 of the following cards (in the order listed below) from outside of your Deck:

This Skill can only be used if you begin the Duel with a Deck that has 4 or more "HERO" Normal Monsters with different name in your Deck and it contains no monsters other than "HERO" monsters. (Extra Deck does not count.)

2nd turn: H - Heated Heart
4th turn: E - Emergency Call
6th turn: R - Righteous Justice
8th turn: O - Oversoul
10th turn: Hero Flash!!

2021 June 16

Date of Skill Rebalancing2021 June 29

You’re Getting On My Nerves!

CurrentCan be used during your next turn after your monster is destroyed by battle or card effect. Increase the ATK of 1 Rank 4 or lower WATER Xyz Monster by 500 until the end of the turn. This Skill can only be used once per turn and twice per Duel.
UpdateCan be used during your next turn after your monster is destroyed by battle or card effect. Increase the ATK of 1 WATER Xyz Monster by 500 until the end of the turn. Can also be used if your opponent controls a monster with 2500 ATK or more. This Skill can only be used once per turn and twice per Duel.

Magician Girls

CurrentThe ATK of “Magician Girl’ you control is increased by 100 for each "Magician Girl" monster you control.
UpdateThe ATK of “Magician Girl’ you control is increased by 300 for each "Magician Girl" monster you control.

Extra Pain

CurrentWhen you deal battle damage to your opponent, deal an additional 50 damage. This Skill will not be activated if your opponent has 1000 or less Life Points.
UpdateWhen you deal battle damage to your opponent, deal an additional 100 damage. This Skill will not be activated if your opponent has 1000 Life Points or less.

One-Card Wonder

CurrentYour starting hand will only contain 1 card. During the Duel, your normal draw in the Draw Phase becomes 2 cards.This Skill will only activate if you begin the duel with a deck that has no other monsters than Dark monsters.
UpdateYour starting hand will only contain 1 card. Your normal draws in the Draw Phase becomes 2 cards. This Skill can only be used if you begin the Duel with a deck that contains no cards other than the following cards (excluding Extra Deck):
- "Infernity" Cards
-Cards that include "Infernity" in their card text.

2021 Apr 26

Date of Skill Rebalancing2021 May 10

Check Out My Fusion!

CurrentCan be used each time your Life Points decreases by 1500. Instead of doing a normal draw, "Vehicroid Connection Zone" is added to your hand from outside of your Deck.
UpdateCan be used each time your Life Points decreases by 1500. Return 1 card from your hand to your Deck and add "Vehicroid Connection Zone" to your hand from outside of your Deck. This Skill can only be used once per turn and twice per Duel.

Pathway to Chaos

CurrentCan be used by sending 1 "Kuriboh" monster from your hand to your Graveyard.
Change 1 of the following monsters you control to another monster. This Skill can only be used once per Duel.
- A monster whose original name contains "Gaia The Fierce Knight": Black Luster Soldier
- A monster whose original name contains "Black Luster Soldier": Black Luster Soldier - Super Soldier
UpdateChange 1 of the following monsters you control to the monster listed. If you are changing an Effect Monster, send 1 "Kuriboh" monster from your hand to your Graveyard.

This Skill can only be used once per turn and twice per Duel.
Monster that includes "Gaia The Fierce Knight" in its original card name: Black Luster Soldier
- Monster whose original name contains "Black Luster Soldier": Black Luster Soldier - Super Soldier

Level Duplication

CurrentReveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level will become equal to the level of the monster you revealed. This Skill can only be used once per Duel.
UpdateCan be used when your Life Points are at 3000 or lower, by revealing 1 monster in your hand and selecting 1 monster on your field.
The selected monster's level will become equal to the level of the monster you revealed until the end of the turn. This Skill can only be used once per Duel.

Level Augmentation

CurrentReveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level increase by the level of the monster you revealed. This Skill can only be used once per Duel.
UpdateCan be used when your Life Points are at 3000 or lower, by revealing 1 monster in your hand and selecting 1 monster on your field.
The selected monster's level will become increase by the level of the monster you revealed until the end of the turn. This Skill can only be used once per Duel.

Level Reduction

CurrentReveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level is reduced by the Level of the monster you revealed (min 1).
This skill can only be used once per Duel.
UpdateCan be used when your Life Points are at 3000 or lower, by revealing 1 monster in your hand and selecting 1 monster on your field.
The selected monster's level will become decrease by the level of the monster you revealed until the end of the turn. This Skill can only be used once per Duel.

Titan Showdown

CurrentWhichever player has double or more LP than the other takes double battle damage.
UpdateWhichever player has double or more LP than the other takes double battle damage. If you don't have a Dinosaur-Type monster on your field, your opponent will not take double damage.

Onomatoplay

CurrentReturn 2 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards with different names from your hand to the Deck and add 2 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards with different names from your hand to the Deck.
This Skill can only be used once per Duel.
UpdateReturn 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards from your hand to the Deck and add 1 "Zubaba", 'Gagaga", "Gogogo", or "Dododo" cards with a different name from your hand to the Deck. This Skill can only be used once per turn and twice per Duel.

2021 Feb 26

Date of Skill Rebalancing2021 Mar 25

Mark of the Dragon - Head

CurrentAt the beginning of the Duel, add 2 "Junk Synchron" to your deck and 1 "Stardust Dragon" to your Extra deck.
UpdateAt the beginning of the Duel, add 2 "Junk Synchron" to your deck and 1 "Stardust Dragon", 1 "Shooting Star Dragon", and 1 "Formula Synchron" to your Extra deck.

Transcendent Crystals

CurrentCan be used from turn 3 and onward by sending 1 to 3 cards from your hand to the Graveyard. Choose the same number of "Crystal Beast" monster(s) from your Deck as the number of cards you sent from your hand to Graveyard, and place it/them in your Spell/Trap Zone as. This Skill can only be used once per turn, and twice per Duel.
UpdateCan be used from turn 3 and onward by sending 1 to 3 cards from your hand to the Graveyard. Choose the same number of "Crystal Beast" monster(s) from your Deck as the number of cards you sent from your hand to Graveyard, and place it/them in your Spell/Trap Zone.
If begin the Duel with a Deck that has 7 or more "Crystal Beast" monsters, you can use this Skill regardless of the current turn.
This Skill can only be used once per turn, and twice per Duel.

Iron Call

CurrentCan be used on your next turn after 'Iron Call' is activated, instead of conducting your normal draw. Return 1 'Iron Call' from your Graveyard to your hand. This Skill can only be used once per Duel.
UpdateCan only be used the next turn after you have activated 'Iron Call'. Return 1 Machine-Type monster from your hand to your Deck. Then, return 1 'Iron Call' from your Graveyard to your hand. This Skill can only be used once per Duel.

Cubic Seeds

CurrentIn the beginning of the Duel, add 3 "Vijam the Cubic Seed" to your Deck.
This Skill can only be used if you begin the duel with a Deck/Extra Deck that contain no cards other than "Cubic" cards.
UpdateIn the beginning of the Duel, add 3 "Vijam the Cubic Seed" to your Deck.
This Skill can only be used if you begin the duel with a Deck/Extra Deck that contain no cards other than "Cubic" cards. In addition, the number of Spell/Trap Cards that are not "Cubic" cards must be 6 or lower.

Master of Destiny

CurrentWhen you toss a coin, the results will always be heads for the first 3 coin tosses.
This Skill can only activate if you begin the duel with a deck that has 7 or more cards with different names that require coin tosses.
UpdateWhen you toss a coin, the results will always be heads for the first 3 coin tosses. Your first draw will be skipped.
This Skill can only activate if you begin the duel with a deck that has 7 or more cards with different names that require coin tosses. (Extra Deck does not count.)

What Grows in the Graveyard

CurrentBegin the Duel with 1 "Dark Verger" in your Graveyard.
UpdateCan be used when your Life Points decrease by 1500. Add 1 "Dark Verger" to your Graveyard from outside of your Deck.
This Skill can only be used once per Duel.

See You Later!

CurrentSelect 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
UpdateCan be used when your Life Points decrease by 1500. Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.

Balance

CurrentYour starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
UpdateYour starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

Restart

CurrentCan be used only once after starting hands are dealt. Redraw your starting hand. Your first Draw will be skipped if you use this Skill.
This Skill will not activate if your Deck does not contain 7 or more copies each of Spell and Trap cards.
UpdateCan be used only once after starting hands are drawn. Reduce your starting hand by 1, and then redraw your hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

Spell Specialist

CurrentIf your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand.
UpdateIf your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

Trap Layer

CurrentIf your Deck contains 5 or more Trap Cards with different names, you will have improved chances of having a Trap Card in your starting hand.
UpdateIf your Deck contains 5 or more Trap Cards with different names, you will have improved chances of having a Trap Card in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

My Monster Cards

CurrentIf your Deck contains 6 or more Level 4 or below Monster Cards with different names, you will have improved chances of having a Level 4 Monster Card in your starting hand.
UpdateIf your Deck contains 6 or more Level 4 or below Monster Cards with different names, you will have improved chances of having a Level 4 Monster Card in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.

Heavy Starter

Comments

Hot New Top
Anonymous 7days ago
seriously onomat and cydra is just so weak gorbage deck without skill, single skill 🔥 proves that, cant them both play normally without stupid skill to get tiered again?the answer is no because it was truly gorbage deck
Anonymous 19days ago
Onomat dead
Cyberdragon dead
Thunderdragon dead (+ Methaphys)

Harpies nerfed lightly
Resonator nerfed
Gaia nerfed
Endless Trap Shiranui dead

Destiny Draw laughs
Floodgate Limit 3 is pointless without more cards on Limit 3.

New Lunalights + Blue Eyes meta?
<< Anonymous
Anonymous 19days ago Reply
Thunderdragons still good even without wolf
<< Anonymous
Anonymous 19days ago Reply
Good? Lma0
<< Anonymous
Anonymous 19days ago Reply
TD without wolf will become a slow heavy trap deck like Shiranui.

Cydras are dead. This skill is all about pushing whales to get 3 cydras.

Floodgate limitation means you have to choose between cosmic cyclone and endless traphole in this pendulum format.
<< Anonymous
Nickfer 17days ago Reply
My bad. I meant Cosmic Cyclone. That card and Floodgate will be on the Limited 3 list, making it so you can only play 3 copies of either or both cards.
Anonymous 19days ago
Just reminder. Banlist usually happens when a bad box is about to come.
<< Anonymous
Anonymous 19days ago Reply
KC Cup is just for distraction. The real purpose of banlist is to make a new bad box look good.
<< Anonymous
KONAMI 19days ago Reply
Dear players,
The purpose of banlist is not to make a new bad box look good, but to force players to buy the new bad box, as their old decks will not be as strong as before.

~Thank you for playing Duel Link$!
<< Anonymous
Anonymous 19days ago Reply
First Zexal box = Tellarknight = bad. First Arc-V box?
<< Anonymous
Anonymous 18days ago Reply
Performapal
Anonymous 19days ago
What even happened with the updated Galaxy Photon skill? If anything they made the skill more vague. You can’t have any number cards in the main deck.
<< Anonymous
Anonymous 19days ago Reply
Now you can run number monsters even if they are not light attribute

In short now they can use malevolent sin
<< Anonymous
Anonymous 18days ago Reply
Gotcha. Wish the wording was better still. I was afraid you could only play light number Xyz monsters in the extra deck to use the skill.
1p 19days ago
They nerfed everything but harpies are still able to destroy all of your backrow totally for free...
<< Anonymous(1p)
Anonymous 19days ago Reply
The thing with the skill is it will destroy itself if you go first.
Sure you can recover it but most of time the user will choose to add card from deck rather than getting this card from GY for the follow up play.
Harpie main problem is how it can provide a turbo cyber slash, along with staple to trigger its effect.
<< Anonymous
Anonymous 19days ago Reply
SO Prepare ur self to see this deck everywhere.
<< Anonymous
Anonymous 19days ago Reply
They should've made another Harpy card at limited 2. Because now, Harpy only lose Treacherous, and they can replace it with any staples.
<< Anonymous
1p 19days ago Reply
So harpies is the 3rd most played deck in Duel links and after six months lose only treacherous but resonators, that are strong for sure, but are newer and less played are heavily nerfed. Konami please tell us in advance what are your favorites deck so we don't waste our gems!
Anonymous 19days ago
Onomato now being squished like rotten tomato
Anonymous 19days ago
Ahh yes, Demon Resonance, go get 2 UR cards from 2 different boxes. Genius. This is almost as bad as the skill that needs 10 Evil Hero/ Dark fusion cards and only allowing us to have 9 without paying.
Anonymous 19days ago
Now, to give space for OP skills for ARC-V characters
<< Anonymous
Anonymous 19days ago Reply
No, those are not skills. Those are pure cheats.
Anonymous 19days ago
Destiny draw untouched hahahahaha
Zane.Mp 19days ago
Destiny Draw is safe. Hackers are eternal in duellinks :D
<< Anonymous(Zane.Mp)
Komoney 19days ago Reply
Thank you for play duellinks !
<< Anonymous(Zane.Mp)
Anonymous 19days ago Reply
Cheat
[This image is being checked...]
Yami Aster
So...does this mean no banlist for the cards this time? Because if it does, then hey, I'm totally down with that. Would have been nice to free Dakini, do something about the boxer veil destiny draw interaction, and boost some of Aster's skills. But whatever.
<< Anonymous(Yami Aster)
Anonymous Reply
I am 100% sure that there will be no banlist this time
<< Anonymous
Yami Aster Reply
They just did the KC report and I forgot about that. So I think there will be one.
<< Anonymous(Yami Aster)
Anonymous Reply
You are just pure stupid if you think that there is no banlist this time and your Harpie will be safe. The name Konami is not your friend. Enjoy your Harpie while you can, remember to uninstall the game on 10th July when banlist hits.
<< Anonymous
Yami Aster Reply
Yeah, well, looks like I'm not since I had already said I think there will be one since I noticed the KC report. While you keep switching from telling people here that there won't be one to this. Make up your f-king mind already. And I'm not going to uninstall because of harpies. I got heroes already and always get new decks, so I don't give af. XD
Anonymous
What Skill nerfs I think should happen next:



Cyber Style
- Now the Proto Cybers are summoned from INSIDE your deck, you can only Fusion Summon once on the turn the skill is activated, and for each Proto Cyber summoned, you must shuffle 1 card from your hand or your side of the field to your deck.


Destiny Draw
- Now requires you to actually have only 1000 LP or less during your Draw Phase, and requires you to control only Normal monster or no monster at all (since Yami Yugi in manga/anime only ever use his Destiny Draw when he's actually in a pinch, anyway).


Endless Trap Hell
- Now requires you to play with at least 10 Continuous Trap Cards in the deck, and on the turn this skill is activated, you cannot Set the Trap card added to your hand, unless if it is a Continuous Trap card.


Ultimate Dragons
- Now only activate from turn 5 onwards, the Polymerization is added from INSIDE your deck, you cannot Normal Summon/Set or Special Summon on the turn the skill is activated, except Fusion Summoning a "Blue-Eyes" Fusion monster, and the skill can only be activated if you control no Set card and did not activate any Spell card or monster effect on your own previous turn.
<< Anonymous
Anonymous Reply
So basically you just 🔥 these skills.
Imo, d draw should be activated when you have less than 2k and only if you took damage the previous turn (no cost effects).
Cyber style: return cards from you hand to deck to special summon protos.
Ultimate dragons: if your opponent has more monsters than you on the field.
Endless trap hell: only for continous trap cards and only if you have at least 8.
<< Anonymous
Anonymous Reply
Hahaha, you guys are funny. Those skill nerf will not happen. They only nerfed one card wonder this time. Rest of the skills are safe.

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Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians Arc-

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Standard duelists & Legendary Duelist Lvl 30

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