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Skill changes

Announced ahead of time, certain skills are expected to be changed on Jul 18. Further details are explained as to why the affected skills are going to be rebalanced from the in-game news.

2017 Nov 6

The skills below will be updated!

Date of Skill Rebalancing2017 Nov 6

Creator

CurrentCan be used if your Life Points drop below 2000. In the Draw Phase, instead of doing a normal draw, a powerful card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel.
UpdateThe skill detail text will not be change, but the cards you can add to your hand by using the skill will become stronger.

Balance

CurrentYour starting hand will reflect the card balance of your deck.
UpdateThe skill detail text will not change, but your starting hand will no longer be entirely predetermined by the number of each type of card you have in your Deck.

Harpies' Hunting Ground

Current

Begin Duel with the Field Spell Harpies' Hunting Ground activated.

Update

Begin the Duel with the Field Spell "Harpies' Hunting Ground" on the top of your deck.

Note

The skill has to be used with a specific set of cards to be effective, and will be altered in a way that adds more versatility to how it can be used.

Parasite Infestation

Current

After starting hands are dealt, a random number of "Parasite Paracide" cards are added to opponent's Deck, Face up.

Update

After starting hands are dealt, 1 or 2 "Parasite Paracide" cards are added to your opponent's deck face up.

Note

The fact that Weevil only added 2 "Parasite Paracide" to Joey's deck in manga, the number of "Parasite Paracide" will be decreased to 2.

Fairy's Smile

Current

If you normal draw a Fairy-Type monster card during the Draw Phase, the card is shown to the opponent and you recover 500 Life Points.

Update

If you normal draw a Fairy-Type monster card during the Draw Phase, the card is shown to the opponent and you recover 1000 Life Points.

Note

Recovering 1000LP is a huge difference in a duel, with this update, Fairies might be given a chance in the meta.

Three-Star Demotion

Current

Can be used by paying 2000 Life Points. Until the End Phase, reduce the Level of all monsters in your hand by 3. This skill can only be used once per turn.

Update

Can be used by paying 3000 Life Points. Until the End Phase, reduce the Level of all monsters in your hand by 3. This skill can only be used once per turn.

Note

Paying 2000LP is too low for summoning top-level monsters. Once implemented the numbers of Paradox Brother' in the meta might be reduced.

Previous update

Switcheroo

Previously

Return 1 card in your hand to your Deck and draw another. This skill can only be used once per turn and twice per Duel.

Current

Can be used each time your Life Points decrease by 1000. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per turn and twice per Duel.

Note

With no increase to how many times you can use it, adding a LP requirement to using the skill makes it quite a big nerf. This will mean that Keith players will not be able to use the skill early in the duel. Switching Thunder Dragons will not be able to be used early, but Venus decks might be unaffected.

Reinforcement

Previously

Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Warrior-Type monster.

Current

Can be used each time your Life Points decrease by 1800. Return 1 card from your hand to your Deck and draw a random Warrior-Type monster.

Note

Similar to other "Draw Sense" skills, except you use a card from your hand, and that it can be activated during your turn instead of draw phase. This can help you search for a specific card if you only have 1 in your deck.

Prescience

Previously

Can be used when your opponent's Life Points are more than twice your Life Points. You can see cards at the top of decks of both players.

Current

You can view the top card of both players' Decks until the end of the 5th turn.

Note

Currently unused due to how tricky the requirement is, but with the new changes, it can be pretty good. Knowing what some cards your opponent uses will most likely let you know what sort of deck they are running. Seeing cards like Warm Worm, or any ritual supports will make you be more careful and play differently.

Endless Trap Hell

Previously

Can be used each time your 3 trap cards are sent to the graveyard. A random trap card in your graveyard is shuffled into your deck.

Current

Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.

Note

Comments

Hot New Top
Guigeek
With Red Eyes Spirit limitation and Balance update... Red Eyes deck are really nerfed.
<< Anonymous
Anonymous Reply
^REZD definitely doesn't get better. With Spirit at 2, it means Insight has higher chance to become a dead hand. Not to mention Wall of Disruption from the next pack will leave their monsters crippled. Moreover they have almost no way to beat Toons and having a tough match against Invader deck which will revived because CA being dead
<< Anonymous(Ulle)
Anonymous Reply
Balanced Red-eyes is never a best RE deck. Most dominant RE decks are always zombie beat-down, which is not a budget friendly deck. Balanced RE is most F2P RE deck and it is quite competitive but I guess Komoney just want to limit the power of F2P
<< Anonymous
Razaelriezen Reply
Don’t forget samurai skull gozuki combos
<< Anonymous
Anonymous 25days ago Reply
No counters? I'd say mill decks counter REZD pretty hard, and burns decks aren't too bad against REZD.
Anonymous 31days ago
Thanks Konomi for the Balance "rework"
Anonymous 31days ago
at this point you can bring back HHG to before it was Nerf
Anonymous
Can someone explain me what will change on Balance, cause I‘m not an english expert.
<< Anonymous
Anonymous 31days ago Reply
It wont gaurantee certain cards
HellFire
If they unbalanced the Balance skill then what is the point of this skill ? WTF Konami you need to have some logic R.I.P.
Anonymous
What are the new cards from the creator skill?
<< Anonymous
C.Nietzsche Reply
http://yugioh.wikia.com/wiki/World_Carrotweight_Champion http://yugioh.wikia.com/wiki/Zone_Eater http://yugioh.wikia.com/wiki/Mucus_Yolk Official sources*
epaR
They nerf my paradox brothers, I officially quit yugioh fuck this game
<< Anonymous(epaR)
Anonymous Reply
We wish that there are more players like you...
<< Anonymous(epaR)
Anonymous Reply
Haha 3sd kiddo.
<< Anonymous(epaR)
Konami Reply
Plz com bk, plzzzzz...
<< Anonymous(epaR)
Anonymous Reply
Bye brother see you later.
Anonymous
Balance skill should be renamed into Nerfed since it's no longer balanced.
<< Anonymous
Anonymous Reply
"Unbalance"
Anonymous
Kinda confused about the Balance nerf. What will change exactly?
<< Anonymous
Anonymous Reply
It will unbalance
Anonymous
The "new balance" skill : When you have 10 monsters and 10 spell/trap cards in your deck, your starting hand will be all monster or all spell/trap :D
<< Anonymous
Ulle Reply
Did they seperate normal/effect monsters and spell/traps until now? So if you had 5 normal, 5 effect, 5 trap and 5 spells you would start with on of each? I'm not sure right now. But maybe they just merge monsters and spells/traps.
<< Anonymous(Ulle)
Anonymous Reply
It was just split to monsters, spells, and traps
<< Anonymous
Justin Reply
My first impression/guess is that it could also separate based on monster card type as well, such as ritual, effect, normal, etc. So decks will have to be constructed much more methodically to effectively use balance, which I appreciate. This may also affect Balance Control players as well.
<< Anonymous
Yusei Fudo Reply
New Balance: Yes, the crap game's RNG will screw you even when you use this skill.
Anonymous
Should have used this as an opportunity to update new skills like “Miracle Fusion Time!” to make them easier to use.
Anonymous
fuck konami.

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