Content

Skill updates [Feb 27 Updated]

Duel Links skill rebalancing.
update 27/02/2023

Skill changes

Announced ahead of time, certain skills are expected to be changed on Jul 18. Further details are explained as to why the affected skills are going to be rebalanced from the in-game news.

2023 February 27

Date of Skill Rebalancing2023 Mar 23

HERO Alliance

CurrentDuring this Duel, you can Normal Summon/Set "Elemental HERO Neos" without Tributing.

In addition, the following effect can be used once per turn, when you have Summoned "Elemental HERO Neos." Send 1 card from your hand to the Graveyard and add 1 "Super Polymerization" in your Deck or 1 "Polymerization," "Miracle Contact," or "Miracle Fusion" from outside of your Deck to your hand.

Then, send 2 random "Neo-Spacian" monsters from outside of your Deck to the Graveyard and add "Elemental HERO Divine Neos" to your Extra Deck.

This Skill can only be used/applied if you begin the Duel with a Deck that follows the conditions below.

● Your Deck contains at least 10 "HERO" monsters and no "HERO" monsters other than "Elemental HERO" monsters.
● Your Extra Deck contains at least 5 Fusion Monsters and contains no Fusion Monsters other than "Elemental HERO," "Neos," or "Neo-Spacian" monsters.
UpdateDuring this Duel, you can Normal Summon/Set "Elemental HERO Neos" without Tributing.

Also, once per turn, the following effect can be used the turn you Normal have Summoned "Elemental HERO Neos." Add 1 "Super Polymerization" from your Deck or 1 "Polymerization," "Miracle Contact," or "Miracle Fusion" from outside of your Deck to your hand. Then, send 2 of 6 different random "Neo-Spacian" monsters from outside of your Deck to the Graveyard, and add an "Elemental HERO Divine Neos" to the Extra Deck from outside of your Deck.

This Skill can only acitivate if you begin the Duel with a Deck that follows the conditions below.

● Your Deck contains at least 10 "HERO" monsters and no "HERO" monsters other than "Elemental HERO" monsters.
● Your Extra Deck contains at least 5 Fusion Monsters and contains no Fusion Monsters other than "Elemental HERO," "Neos," or "Neo-Spacian" monsters.

Golem Hole

CurrentCan be used on turn 2 and onward. Send 1 Level 8 EARTH Rock-Type monster that can be Normal Summoned or Normal Set from your hand to the Graveyard, and add 1 "Fossil Fusion" or 1 card with "Fossil Fusion" in its text from your Deck to your hand.

During your opponent's next turn, you cannot Special Summon monsters from your Graveyard.

This Skill can only be used once per Duel if you begin the Duel with a Deck that follows the conditions below:

● Your Deck contains at least 7 monsters and does not contain any monsters other than Rock-Type monsters.
● Your Extra Deck contains at least 5 Fusion Monsters and does not contain any monsters other than "Fossil" Fusion Monsters.
UpdateSend 1 Level 8 EARTH Rock-Type monster that can be Normal Summoned or Set to the Graveyard from your hand, and add 1 "Fossil Fusion" or a card with "Fossil Fusion" in its text to the hand from your Deck.

This Skill can only be used once per Duel if you begin the Duel with a Deck that follows the conditions below:

● Your Deck contains at least 7 monsters, and no monsters other than Rock-Type monsters.
● Your Extra Deck contains at least 5 Fusion Monsters and no Fusion Monsters other than "Fossil" Fusion Monsters.

Xyz Galaxy

CurrentEither of the following effects can be used once per turn by sending 1 "Galaxy" monster from your hand or Deck to the Graveyard. Each effect can only be used once per Duel, and only if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 10 "Galaxy" cards and no monsters except for "Galaxy" or "Photon" monsters.

● Add 1 "Number 90: Galaxy-Eyes Photon Lord" from outside of your Deck to your Extra Deck.

● Send 1 "Galaxy" card in your hand to the Graveyard. If you Xyz Summon a "Galaxy-Eyes" Xyz Monster with 4000 or more ATK this turn, you can also Xyz Summon it by using "Galaxy-Eyes Photon Dragon" you control as the material, one time only.
UpdateSend 1 "Galaxy" monster from your hand and 1 from your Deck to the Graveyard. Then, you can use one of the following effects once per turn. Each effect can only be used once per Duel:

● Add 1 "Neo Galaxy-Eyes Photon Dragon" from outside of your Deck to your Extra Deck.

● If you Xyz Summon a "Neo Galaxy-Eyes Photon Dragon" this turn, you can also Xyz Summon it by using "Galaxy-Eyes Photon Dragon" you control as the material, one time only.

This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 10 "Galaxy" cards and no monsters other than "Photon" or "Galaxy" monsters.

2023 January 11

Date of Skill Rebalancing2023 Jan 26

It's a Toon World

CurrentBegin Duel with the Continuous Spell "Toon World" activated.
UpdateAt the beginning of your first turn, play "Toon World" from outside of your Deck face-up.

Master of Rites II

CurrentBegin Duel with the Continuous Spell "Ritual Cage" activated.
UpdateAt the beginning of your first turn, play "Ritual Cage" from outside of your Deck face-up.

Switcheroo

CurrentCan be used when your Life Points decrease by 1500. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per Duel.
UpdateCan be used when your Life Points decrease by 1000. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per Duel.

Surprise Present

CurrentSelect 1 card Set in your Spell & Trap Zone, and force it on your opponent. Only the player that activates this skill can view this card. This skill can only be used once per Duel.
UpdateCan be used on turn 3 and onward. Select 1 card Set in your Spell & Trap Zone, and force it on your opponent. Only the player that activates this skill can view this card.
This skill can only be used once per Duel.

Draw Loan

CurrentAdd 1 'Lucky Loan' from your Deck to your hand. You cannot conduct your normal Draw on your next turn.
You can only use this Skill once per turn.
UpdateSet 1 'Lucky Loan' from your Deck to your field. You cannot conduct your normal Draw on your next turn.
This Skill can only be used once per Duel.

2022 September 27

Date of Skill Rebalancing2022 Oct 19

Swing Into Action: Pendulum Summon!

CurrentAt the beginning of the Duel, add Pendulum Zones to your field.
UpdateAt the beginning of the Duel, add Pendulum Zones to your field.

The following effect can be used once per turn if you have a face-up Pendulum Monster in your Extra Deck. Select 1 monster you control in the Extra Monster Zone and move it to your Main Monster Zone in the same column.

Unstoppable Train!

CurrentYou don't have to Tribute monsters when you Normal Summon/Set a monster during this turn. The effects of monsters you Normal Summon/Set during this turn will be negated. This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that follows the conditions below. This Skill can only be used twice per Duel.

● Your Deck contains 10 or more monsters.
● All monsters in your Deck are Level 4 or 10 monsters.
● All monsters in your Deck are EARTH Machine-Type monsters with 1800 or higher ATK.
UpdateDuring this turn, you can Normal Summon/Set Level 10 EARTH Machine-Type without tributing. Monster effects of monsters you have Normal Summon/Set during this turn will be negated. This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that has at least 10 EARTH Machine-Type monsters with 1800 or higher ATK.

This Skill can only be used twice per Duel.

Spell of Roses

CurrentSend 1 "Rose Dragon" monster, "Witch of the Black Rose," or "Rose Fairy" to the Graveyard from your hand and add 1 "Rose Dragon" monster from your Deck to your hand. Then, place 1 "Rose Fairy" on either the top or bottom of the Deck from outside of your Deck. You can only Special Summon "Rose Dragon" monsters from your Extra Deck this turn.

This Skill can only be used if you begin the Duel following the conditions below:
● Your Deck contains at least 12 Tuner or "Rose Dragon" monsters, and no monsters other than Plant-Type monsters.
● You Extra Deck contains at least 1 monster, and no monsters other than Synchro Monsters.
This Skill can only be used once per Duel.
UpdateSend 1 "Rose Dragon" monster, "Witch of the Black Rose," or "Rose Fairy" from your hand to the Graveyard. Then, add 1 "Rose Dragon" monster from your Deck to your hand. Then, you can add 1 1 "Rose Fairy" from outside of your Deck to the top or bottom of the Deck. On the turn you use this Skill, you cannot Special Summon monsters from your Extra Deck, except Synchro Monsters.

This Skill can only be used if you begin the Duel with a Deck (excluding Extras Deck) that contains a total of at least 10 Tuner or "Rose Dragon" monsters.

This Skill can only be used once per Duel.

Meklord Refinement

CurrentThe effect of this Skill changes depending on the number of times it has been used. Send 1 "Meklord" monster from your hand to your Graveyard. Then, add the following card to your hand:

● First Time: 1 "Meklord" Spell/Trap Card from your Deck.
● Second Time: 1 "Meklord" card from your Deck or 1 Meklord Astro the Eradicator from outside of your Deck.

This Skill can only be used if at least half of the cards in your Deck (excluding Extra Deck) are "Meklord" cards and it contains no monsters other than "Meklord" monsters. This Skill can only be used once per turn and twice per Duel.
UpdateThe effect of this Skill will changes based on which turn you activate it. Send 1 "Meklord" monster from your hand to your Graveyard, and add the following card to your hand:

● Turn 1-2: 1 "Meklord" Spell/Trap Card from your Deck.
● Turn 3 and onward: 1 "Meklord" card in the Deck or 1 Meklord Astro the Eradicator from outside of your Deck.

This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) in which at least half of the cards are "Meklord" cards, and not containing monsters other than "Meklord" monsters. This Skill can only be used once per Duel.

2022 July 15

Date of Skill Rebalancing2022 July 29

Shooting Star Road

CurrentBegin the Duel with 1 "Junk Converter" in your Graveyard.
In addition, the following effect can be used once if you have "Stardust Dragon" on your side of the field. Play 1 "Formula Synchron" from outside of your Deck. If you play a monster with this Skill, only WIND Dragon-Type Synchro Monsters can be Special Summoned from your Extra Deck until the end of your opponent's turn.
This Skill will only activate if you begin the Duel with a Deck that has 8 or more cards that are "Junk" monsters or "Synchron" Tuner monsters and an Extra Deck with 4 or more cards that are "Junk," "Synchron," or "Stardust" monsters.
UpdateAt the beginning of the Duel, place 1 "Junk Converter" to your Graveyard.
In addition, if you control "Stardust Dragon," play "Formula Synchron" to the field from outside of your Deck. Then, you can place 3 Tuners to the top of your Deck from outside of your Deck. You can only Special Summon Dragon-Type Wind Synchro Monsters or "Warrior" Synchro Monsters until the end of your opponent's turn.
This Skill can only be used if you begin the Duel with a Deck that follows the condition below:
● Your Deck contains at least 8 "Junk" or "Synchron" monsters
● Your Extra Deck contains at least 1 "Shooting Star Dragon" and at least 4 "Junk," "Synchron," or "Stardust" monsters.

Demon's Resonace

CurrentCan be used by returning 1 "Resonator" monster in your hand to your Deck. Add 1 Level 4 or lower monster from your Deck to your hand. You cannot activate the effect of the card added by this Skill or a card with same name during this turn.

This Skill will only activate if you begin the Duel with a Deck that follows the condition below. This Skill can only be used once per turn and twice per Duel.

● Your Deck contains 8 or more " Resonator" cards and does not contain any monsters other than Dragon-Type and Fiend-Type monsters.

● Your Extra Deck contains "Red Dragon Archfiend" and "Red Nova Dragon" and does not contain any monsters other than Dark Dragon-Type or Fiend-Type Synchro Monsters.
UpdateReturn 1 "Resonator" monster from your hand to the Deck, add 1 Level 4 or lower Fiend-Type monster from your Deck to your hand, and add 1 "Red Rising Dragon" to your Extra Deck from outside of your Deck. During this turn, you cannot use the effects of cards you have added to your hand with this Skill or cards with same name.
This Skill can only be used once per turn and twice per Duel if you begin the Duel with a Deck that follows the conditions below:
● Your Deck contains at least 8 " Resonator" cards and does not contain any monsters other than Dragon-Type or Fiend-Type monsters.
● Your Extra Deck contains "Red Dragon Archfiend" and "Red Nova Dragon" and does not contain any monsters other than Synchro Monsters.

2022 June 16

Date of Skill Rebalancing2022 June 28

Command of the Doom King

CurrentAt the beginning of the Duel, add Pendulum Zones to your field.

The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it to your Extra Deck face-up.

Then, select up to 1 "D/D" Pendulum Monster from your Field and Deck respectively, and place it/them on your Pendulum Zone(s). Their effects are negated until the end of your next Standby Phase.

This Skill will only activate if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 3 "D/D/D" Pendulum Monsters.
UpdateAt the beginning of the Duel, add Pendulum Zones to your field.

The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it to your Extra Deck face-up.

Then, select up to 1 "D/D" Pendulum Monster from your Field and Deck respectively, and place it (them) to your Pendulum Zone(s). Then, negate the effect of these cards until the end of your next Standby Phase.

This Skill will only activate and be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 5 "D/D/D" Pendulum Monsters.

Battle! Ancient Gear

CurrentEach of the following effects can be used once per turn and twice per Duel.

● During this turn, you can Normal Summon/Set "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound " without tributing.

● If you control "Ancient Gear Golem", set 1 "Polymerization" from outside of your Deck. During the End Phase of this turn, return that card to the very bottom of your Deck. This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 12 Level 8 or lower "Ancient Gear" monsters and no monsters other than "Ancient Gear" monsters.
UpdateEach of the following effects can be used once per turn and twice per Duel.

● During this turn, you can Normal Summon/Set "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound " without tributing.

● If you control "Ancient Gear Golem", Set 1 "Polymerization" to your field from outside of your Deck. At the End Phase of this turn, return that card to the bottom of the Deck.

This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 12 Level 8 or lower "Ancient Gear" monsters and no monsters other than "Ancient Gear" monsters.

2022 April 27

Date of Skill Rebalancing2022 May 19

Memories of a Pharaoh - Obelisk the Tormentor

CurrentCan be used turn 5 and onward. This Skill can only be used once per Duel. Instead of conducting your normal draw, draw 1 "Obelisk the Tormentor" from the Pharaoh's Memory.

The following effect can be used only once during this turn. If you Tribute Summon "Obelisk the Tormentor", 1 monster whose original name is "Blue-Eyes White Dragon" can be treated as 3 Tributes.

In addition, if you Tribute 1 "Blue-Eyes White Dragon" to Tribute Summon "Obelisk the Tormentor," your "Obelisk the Tormentor" will be sent to your Graveyard at the end of your turn.
UpdateCan be used turn 3 and onward, before your normal draw. The card you draw this turn will be "Obelisk the Tormentor" that lives in the memories of a Pharaoh.

If you Tribute Summon "Obelisk the Tormentor" during this turn, you can use 1 monster whose original name is "Blue-Eyes White Dragon" as 3 Tributes.

In addition, if you Tribute Summon "Obelisk the Tormentor" using only 1 "Blue-Eyes White Dragon", the "Obelisk the Tormentor" you control will be sent to your Graveyard at the end of your turn.

This Skill only activate if you begin the Duel with a Deck that contains 3 "Blue-Eyes White Dragon." This Skill can only be used once per Duel.

Summoning Crest

CurrentRoll a die three times. Effects vary depending on the result. This Skill can only be activated if you begin the Duel with a Deck that contains 9 or more cards requiring a dice roll (excluding Extra Deck). This Skill can only be used once per turn and twice per Duel.

● If the total number is 12 or lower: Add 1 "Orgoth the Relentless" to your hand from your Deck. Then, return 1 card from your hand to the bottom of the Deck.
● If the total number is 9 or lower: Change the Level of "Orgoth the Relentless" in your hand to 4, until the end of the turn.
● If the total number is 6 or lower: You can conduct up to 2 Normal Summons/Sets this turn.
UpdateAdd 1 "Orgoth the Relentless" from your Deck to your hand. Then, roll a die three times. Effects vary depending on the result

● If the total number is 11 or more: Return 1 card from your hand to the bottom of your Deck.
● If the total number is 9 or lower: The Level of "Orgoth the Relentless" in your hand becomes 4 until the end of the turn.
● If the total number is 6 or lower: You can conduct 2 Normal Summons/Sets this turn.

This Skill can only be activated if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 9 cards that require a dice roll (excluding Extra Deck). This Skill can only be used once per turn and twice per Duel.

Gimmick Puppet - Replacement

CurrentSend up to 3 monsters whose total Levels equal 8 from your hand to the Graveyard. Then, add 1 Level 8 "Gimmick Puppet" monster to your hand from your Deck.
This Skill can only be used if you begin the Duel with a Deck that contains no monsters other than DARK Machine-Type monsters. This Skill can only be used once per Duel.
UpdateSend up to 3 monsters whose combined Levels equal 8 from your hand to the Graveyard. Then, add 1 Level 8 "Gimmick Puppet" monster to your hand from your Deck.
This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 1 monster and no monsters other than DARK Machine-Type monsters. This Skill can only be used once per Duel.

2022 March 8

Date of Skill Rebalancing2022 March 24

Swing Into Action: Pendulum Summon!

CurrentAt the beginning of the Duel, add a Pendulum Zone to your field. This Skill will only activate if you begin the Duel with a Deck that has 12 or more Pendulum Monsters (Extra Deck does not count).
UpdateAt the beginning of the Duel, add Pendulum Zones to your field.

Extra Balloons

CurrentCan be used once per turn. Select 1 "Wonder Balloons" on your field and place 1 Balloon Counter
UpdateCan be used once per turn. Select 1 "Wonder Balloons" on your field and place 1 Balloon Counter on it. If you begin the Duel with a Deck that contains no monsters other than "Performapal" monsters, "Magician" Pendulum monsters, or "Odd-Eyes" monsters, place 1 face up "Wonder Balloons" to your Spell & Trap Zone at the beginning of the Duel from outside of your Deck.

Command of the Doom King

CurrentAt the beginning of the Duel, add Pendulum Zones to your field.

The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it face-up to your Extra Deck. Then, select up to 1 "D/D" Pendulum Monster respectively from your Field/Deck and place it in your Pendulum Zone, but its effects are negated.

At the beginning of your next turn, return all cards in your Pendulum Zones to your Deck. This Skill will only activate if you begin the Duel with a Deck that has 6 or more "D/D/D" Pendulum Monsters including 1 or more D/D/D Doom King Armageddon. (Extra Deck is not included.)
UpdateAt the beginning of the Duel, add Pendulum Zones to your field.

The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it to your Extra Deck face-up.

Then, select up to 1 "D/D" Pendulum Monster from your Field and Deck respectively, and place it/them on your Pendulum Zone(s). Their effects are negated until the end of your next Standby Phase.

This Skill will only activate if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 3 "D/D/D" Pendulum Monsters.

2021 December 27

Date of Skill Rebalancing2021 December 27

Red-Eyes Roulette

CurrentSelect 1 monster from the list below and add it to your Deck from outside of the Deck. Then, add 1 random "Red-Eyes" card from your Deck to your hand and return 1 "Red-Eyes" card from your hand to your Deck.

This Skill will only activate if you begin the Duel with a Deck that has 10 or more "Red-Eyes" cards including at least 5 "Red-Eyes" monsters. Can be used from the 4th turn onward. This Skill can only be used once per Duel. (Extra Deck does not count.)


"Red-Eyes Archfiend of Lightning"
"Summoned Skull"
"Meteor Dragon Red-Eyes Impact "
"Meteor Dragon"
"Gearfried the Red-Eyes Iron Knight"
"Gearfried the Iron Knight"
UpdateChoose one of the following monsters and add it to your Deck from outside of your Deck. Then, add 1 random "Red-Eyes" card to your hand from the Deck and return 1 "Red-Eyes" card from your hand to the Deck.

This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that has 10 or more "Red-Eyes" cards including at least 5 "Red-Eyes" monsters. This Skill can only be used once per Duel.


"Red-Eyes Archfiend of Lightning"
"Summoned Skull"
"Meteor Dragon Red-Eyes Impact "
"Meteor Dragon"
"Gearfried the Red-Eyes Iron Knight"
"Gearfried the Iron Knight"

Master of Rites: Super Soldier

CurrentSelect 1 Ritual Monster from your hand to the Graveyard and add 1 "Super Soldier Synthesis" from your Deck to your hand.

If you send "Black Luster Soldier" to your Graveyard, you can place 1 face-down "Super Soldier Rebirth" to your field from your hand or Deck.

You can only Special Summon Ritual Monsters during this tum and you can only activate 1 monster's effect during the Main Phase until the Battle Phase.

This Skill will only activate if you begin the Duel with a Deck that has a total of at least 9 cards and at least 6 types of "Black Luster Soldier" Ritual Monsters or monsters that include "Black Luster Soldier in their card text. Can be used from your 2nd turn onward. This Skill can only be used once per Duel.
UpdateCan be used on turn 2 and onward. Send 1 Ritual Monster from your hand to the Graveyard and add 1 "Super Soldier Synthesis" from your Deck to your hand. During this turn, you can only Special Summon "Black Luster Soldier" monsters, and during this Main Phase, you can only activate one monster effect.

If you send "Black Luster Soldier" to the Graveyard, you can also place 1 face-down "Super Soldier Rebirth" from your outside of your Deck to your field.

This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that contains a total of at least 6 cards that are include "Black Luster Soldier" in their card text. These 6 cards must also include 4 different types of card. This Skill can only be used once per Duel.

Domination of Darkness

CurrentReveal 1 "Evil HERO" Fusion Monster in your Extra Deck and send all the Fusion Materials that are listed on its card to your Graveyard from the outside of your Deck. This Skill can only be used once per turn and twice per Duel. A Fusion Monster with same name cannot be selected both times with this Skill. This Skill will only activate if you begin the Duel with a Deck/Extra Deck that follows the condition below:

• 10 or more cards that are "Evil HERO" monsters, "Dark Fusion" or "Dark Calling" are included in the deck.
• No monsters other than "HERO" monsters are included in the Deck.
- No monsters other than "Evil HERO" monsters are included in the extra deck.
UpdateReveal 1 "Evil HERO" Fusion Monster in your Extra Deck. Then, place all the Fusion Materials specifically listed on that card from the outside of your Deck to your Graveyard. When using this Skill a second time in a Duel, you cannot select a Fusion Monster with the same name as for the first use.

This Skill can be used once per turn. This Skill can be used when you begin a Duel with a Deck that meets the following conditions.

• Your Deck contains 5 or more "Evil HERO" monsters and contains no monsters other than "Elemental HERO" monsters or "Evil HERO" monsters.
• Your Extra Deck contains 5 or more "Evil HERO" monsters and contains no Fusion Monsters other than "Evil HERO" monsters.

Ready to Get Defeated?

CurrentIncrease the ATK by 1000 of "Galaxy-Eyes" Xyz Monster ("Number" monsters excluded) you control that was Special Summoned this turn. This Skill can only be used once per Duel.
UpdateIncrease the ATK of 1 "Galaxy-Eyes" monster on your field that is not a "Number" monster by 1000 until the end of the turn. This Skill can only be used once per Duel.

Set! Delta Accel!

CurrentAt the beginning of the Duel, add 1 "T.G. Halberd Cannon", "T.G. Blade Blaster", "T.G. Power Gladiator, "T.G. Wonder Magician", and "T.G. Recipro Dragonfly" to your Extra Deck.

In addition, the following effect can be used once the turn you have Synchro Summoned 2 or more "T.G." Synchro monsters. Return 1 "T.G." card in your hand to your Deck and play 1 "T.G. Recipro Dragonfly" from your Extra Deck.
UpdateAt the beginning of the Duel, add 1 "T.G. Halberd Cannon", "T.G. Blade Blaster", "T.G. Power Gladiator, "T.G. Wonder Magician", and "T.G. Recipro Dragonfly" to your Extra Deck.

In addition, you can use this effect during the turn you have Synchro Summoned 2 or more “T.G.” Synchro monsters. Return 1 "T.G." monster from your hand to your Deck and play 1 "T.G. Recipro Dragonfly" from your Extra Deck.

This Skill can only be used once per turn.

Psychic Vision

The Skill text will remain the same but increase the visibility of the opponent's hand by hiding the phase display and the turn count while the effect is active.

Harpies' Hunting Ground

CurrentBegin the Duel with the Field Spell "Harpies' Hunting Ground" activated.
UpdateCan only be used at the beginning of the Main Phase of your first turn. Return 1 card fronm your hand to your Deck and place 1 "Harpies' Hunting Ground" to your Field Zone from your Deck. If you control a Field Spell, place it in the Graveyard.

Contract Procrastination

CurrentCan be used at the beginning of your turn if you have 1 or more "Dark Contract" cards on your field. Skip the Standby Phase on this turn.
UpdateCan be used at the beginning of your turn if you have 1 or more "Dark Contract" cards on your field. Skip the Standby Phase on this turn. This Skill can only be used once per Duel.

Comments

Hot New Top
Anonymous
Bye bye Galaxy, Salamangreat, and Gouki. Getting more nerf is what we need right now
Anonymous
Oh no

this means a new anime b0ner box, isn't it?
<< Anonymous
Anonymous Reply
There is no Dark Paladin Structure deck in Báng Sing Se
<< Anonymous
Anonymous Reply
Shouldn't it be a box for Rio?
<< Anonymous
Anonymous Reply
There will probably be a few Rio cards as a bait. But regular Rio doesn't have that many cards to begin with and some are already in Duel Links.
<< Anonymous
Anonymous Reply
Bet the box will actually be support for shark
Anonymous
Konami keeps buffing certain skill but more than 50% of the skills are still pure trash.
<< Anonymous
Anonymous Reply
Extra Balloons can at least be used in a fun meme deck.

Draw Pass on the other hand...
<< Anonymous
senor pink Reply
a true duelist never ever using skills in duel links
<< Anonymous(senor pink)
Anonymous Reply
Let me fix that for you:

a true noob never ever using skills in duel links
<< Anonymous
Yami Yugi Reply
Best players use Destiny Draw, which is the best skill played by the best character :D
Anonymous
when scale 10 for all monster
<< Anonymous
Anonymous Reply
Yeah, a Skill that makes the higher Scale becomes Scale 10 would be great, I'd use it with my SHS deck so that I can actually Pendulum Summon SHS Benkei. (Seriously, who the heck is the idiot at Konami that think a Scale 8 for SHS is a great idea when SHS Benkei, the OG ace of the deck, is Level 8???)
Anonymous
Haven't open the game yet, but looks like "Battle! Ancient Gear" simply has a wording clarification?

The effect remains exactly the same from what I'm reading here
<< Anonymous
Anonymous Reply
Yeah, I was wondering the same. It doesn't look like a buff.
<< Anonymous
Konami Reply
Dear player,
By presenting it as if it was a buff, player$ will purchase Ancient Gear $tructure Decks. That's how it increa$es our sale$.

Thank you for playing Duel Link$!
<< Anonymous(Konami)
Anonymous Reply
you idiot impostor, nobody will buy the structure deck just because they read the skill and realized nothing changed other than wording
Anonymous
Half decks dead in the game.. and they are still trying to push pendulums for sale..

go * ur slf komoney
<< Anonymous
Anonymous Reply
Exactly, they CLAIM, nobody can prove it, they show KOG screen, so what? maybe 99 games with harpie and then last game with TRAINS, so I koG with TRAIN? LOL how much is your IQ? -20 ?
<< Anonymous
Anonymous Reply
Don't take what you see on dlm that seriously, when sylvan got the new support I was so hyped went to dlm to check KoG lists and they didn't even made sense, 100% fake, some had like only 3 real starters in a 25 cards deck, others had over half the deck with high lvl monsters, in some there was no way to activate or use the skill.
Keeps happening with new decks, as if trying to sell them
<< Anonymous
Anonymous Reply
congrats you just found out why they replaced the deck tester function for one that only lets you simulate starting hand
<< Anonymous
Anonymous Reply
I agree that some of the decks are 100% fake. I have tested many of those "win streak decks" just to realise some are pure craps. Dkayed should had made some videos exposing those fake decks and kicking the liers f the kog deck lists. Personally I remember a guy posting a 25 card exodia deck fgs. I tried to play the deck and all I achieved was a countless loosing streak.
Anonymous
Just reminder. Banlist usually happens when a bad box is about to come.
<< Anonymous
KONAMI Reply
Dear players,
The purpose of banlist is not to make a new bad box look good, but to force players to buy the new bad box, as their old decks will not be as strong as before.

~Thank you for playing Duel Link$!
<< Anonymous
Anonymous Reply
First Zexal box = Tellarknight = bad. First Arc-V box?
<< Anonymous
Anonymous Reply
Performapal
<< Anonymous
Anonymous Reply
First Arc V box is a good box that give us call of the haunted alike. And boost a bunch of old decks with boss monsters. Nothing to complain about.
Anonymous
1-Release a trash box
2-Give an op skill to any trash deck from that box
3-Sell it as meta deck
4-Nerf the skill, deck becomes garbage again
5-Repeat from step 1
<< Anonymous
Konami Reply
Don't tell our secret!

Also, you forgot the step about making money!
<< Anonymous(Konami)
I'm a dead meme Reply
Phase 1: Collect Underpants

Phase 2: ?

Phase 3: Profit
<< Anonymous
Anonymous Reply
And people keep falling for that scam
Melodious is Life ♥
Take that, harpies and D/D/D
https://www.youtube.com/watch?v=aZTJoyeK710
Anonymous
seriously onomat and cydra is just so weak gorbage deck without skill, single skill 🔥 proves that, cant them both play normally without stupid skill to get tiered again?the answer is no because it was truly gorbage deck
Anonymous
Onomat dead
Cyberdragon dead
Thunderdragon dead (+ Methaphys)

Harpies nerfed lightly
Resonator nerfed
Gaia nerfed
Endless Trap Shiranui dead

Destiny Draw laughs
Floodgate Limit 3 is pointless without more cards on Limit 3.

New Lunalights + Blue Eyes meta?
<< Anonymous
Anonymous Reply
Thunderdragons still good even without wolf
<< Anonymous
Anonymous Reply
Good? Lma0
<< Anonymous
Anonymous Reply
TD without wolf will become a slow heavy trap deck like Shiranui.

Cydras are dead. This skill is all about pushing whales to get 3 cydras.

Floodgate limitation means you have to choose between cosmic cyclone and endless traphole in this pendulum format.
<< Anonymous
Nickfer Reply
My bad. I meant Cosmic Cyclone. That card and Floodgate will be on the Limited 3 list, making it so you can only play 3 copies of either or both cards.
Anonymous
What even happened with the updated Galaxy Photon skill? If anything they made the skill more vague. You can’t have any number cards in the main deck.
<< Anonymous
Anonymous Reply
Now you can run number monsters even if they are not light attribute

In short now they can use malevolent sin
<< Anonymous
Anonymous Reply
Gotcha. Wish the wording was better still. I was afraid you could only play light number Xyz monsters in the extra deck to use the skill.

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