Content

Skills have been changed

As of version 1.6.0, certain skills have been changed in order to get a more balanced experience, as well as giving certain skills a chance to shine. From May 24, those changes are applied in PvP matches as well.

Switcheroo

Previously

Return 1 card in your hand to your Deck and draw another. This skill can only be used once per turn and twice per Duel.

Current

Can be used each time your Life Points decrease by 1000. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per turn and twice per Duel.

Note

With no increase to how many times you can use it, adding a LP requirement to using the skill makes it quite a big nerf. This will mean that Keith players will not be able to use the skill early in the duel. Switching Thunder Dragons will not be able to be used early, but Venus decks might be unaffected.

Reinforcement

Previously

Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Warrior-Type monster.

Current

Can be used each time your Life Points decrease by 1800. Return 1 card from your hand to your Deck and draw a random Warrior-Type monster.

Note

Similar to other "Draw Sense" skills, except you use a card from your hand, and that it can be activated during your turn instead of draw phase. This can help you search for a specific card if you only have 1 in your deck.

Prescience

Previously

Can be used when your opponent's Life Points are more than twice your Life Points. You can see cards at the top of decks of both players.

Current

You can view the top card of both players' Decks until the end of the 5th turn.

Note

Currently unused due to how tricky the requirement is, but with the new changes, it can be pretty good. Knowing what some cards your opponent uses will most likely let you know what sort of deck they are running. Seeing cards like Warm Worm, or any ritual supports will make you be more careful and play differently.

Endless Trap Hell

Previously

Can be used each time your 3 trap cards are sent to the graveyard. A random trap card in your graveyard is shuffled into your deck.

Current

Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.

Note

This skill might not be very effective since traps often work because your opponent is unaware of what the trap card is, but it can be good to get a card advantage for your hand and deck. It's good for traps like Divine Wrath, or Trap Jammer instead of cards like The Golden Apples or Magical Arm Shield.

Comments

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Anoymous 21hour ago
just reach my 1st KOG cause no more k$$ith in the way yuhuuu
Anoymous
Maaan, they messed Switcheroo... :(
I hope they stay away from Harpie's Skill.
<< Anonymous
Anoymous 12days ago Reply
Why nerf HHG? You can easily pop it with de-spell.
<< Anonymous
Anoymous 6days ago Reply
exactly ... there is nothing wrong with HHG...its a card (i know its very strong) but can be despelled or twistered easily on the other hand there is NOTHING you can do against Switcheroo and Switcheroo + Thunder Dragon Combo is just too annoying...
<< Anonymous
Anoymous 6days ago Reply
"You can easily pop it with de-spell" lol nice meme. But HHG should be nerfed, too OP unless you're running LG or bluff trap decks.
<< Anonymous
Anoymous 1days ago Reply
Hhg is fine. I usually beat it down with my spellcasters or g.k. decks. Mirror matches are the real problem. Nice to see the differentials between hhg compaired to the rest of the meta decks.
Anoymous
Nerf that harpie pliiss.
Running 3 out of 5 games.
Boring decks.

Make it so that hhg can only played after decreased lp
<< Anonymous
Inti 5days ago Reply
It seems someone is salty or someone who does not main Twister,Despell, or Wild Tornado
<< Anonymous(Inti)
Anoymous 2days ago Reply
wild tornado does nothing to field spells btw
<< Anonymous
Anoymous 2days ago Reply
Yeah but you get to kill their creature if they hit it face down
<< Anonymous
Anoymous 1days ago Reply
If harpies destroy facedown wild tornado it can destroy hhg since it a face up card
Anoymous
I was thinking, in a moment, that konami should put a Joey's skill that make you start with sogen in the field, it would be awesome.. but it could transform in a lot of 1900 atk warrior and beast-warrior type monsters and it would be so broken.. mmm, i don't know, what do you think abput that people? for same reason konami don't put this skill (or just they don't want to do it haha)
<< Anonymous
Nah Reply
if they do that than Haga need the field spell Forest to
<< Anonymous
Inti 5days ago Reply
If that was the case Mako and Rex decks would still be tier one lol.
ryusher 6days ago
bug with the new skill...

Endless trap hell return 1 random trap to hand + return ALL trao to deck...

This is a good bug.
Anoymous 6days ago
Nerf HHG by shuffling it into the deck at the start of the duel instead of activated at the start.

Nerf Duel Standby by making the user always go second in the duel.

One can dream~
<< Anonymous
Anoymous 6days ago Reply
if both players are using the duel standby?
<< Anonymous
Anoymous 6days ago Reply
Infinite loop that crashes both players phones as punishment for playing solitaire decks
<< Anonymous
Anoymous 6days ago Reply
first draw doubled
Thunder Dragon 6days ago
Aw man
Anoymous
Draw Sense skills that require losing 1800 LP are all pretty bad TBH. because you could just lose 200 more and play Destiny Draw to draw any card. All of them should be lowered to 1500 IMO.
<< Anonymous
Anoymous 6days ago Reply
I think they should all be changed to Switcheroo style like Reinforcements (except Destiny Draw, because it's already such a powerful skill).
Anoymous
The buff to Reinforcements is nice and all, but is it really enough to make it a competitive skill? Unless I'm forgetting something, there just aren't many crucial Warriors in this game. It might help if they lowered the LP requirement or just removed it altogether. For example, maybe you can use the skill any time, but only once per duel.
<< Anonymous
Anoymous 28days ago Reply
Can also be used well with The Fiend Megacyber.
<< Anonymous
Anoymous 7days ago Reply
Kaibaman is also a warrior and pretty useful in BEWD decks
<< Anonymous
Anoymous 6days ago Reply
One word: KAIBAMAN
<< Anonymous
Anoymous 6days ago Reply
I think this post was made before Kaibaman was released, but yeah, he's a pretty big deal now too.
Anoymous
they need to nerf hhg too.. destroy it after certain turn or something
Anoymous
The pvp system is so effed up its stupid. So I went to activate a monsters effect and right as I did it, it says I lost? like wtf. Everytime im about to win I lose. Effin cheaters man need to get out of here. I cant stand pvp because of that reason.
<< Anonymous
Anoymous Reply
Yeah, there's been a few times where i lost to a timeout during my opponent's turn while i was waiting on them to do something. I don't know if it's glitches or hackers, but it needs to be fixed.
Anoymous
Joeys reinforcements with the update in game says it still has the lp cost so they made it weaker
<< Anonymous
Anoymous Reply
Nah, by no means is it weaker. It happens outside of your draw phase so you don't waste a draw on it. If anything it's superior to what it was before.

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