How do changes to some skills work?

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update 18/04/2017

Certain skills will be changed on MAY 23. The reason why the changes will be made was also announced along with the specific changes for the said skills.



Return 1 card in your hand to your Deck and draw another. This skill can only be used once per turn and twice per Duel.


Can be used each time your Life Points decrease by 1000. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per turn and twice per Duel.


With no increase to how many times you can use it, adding a LP requirement to using the skill makes it quite a big nerf. This will mean that Keith players will not be able to use the skill early in the duel. Switching Thunder Dragons will not be able to be used early, but Venus decks might be unaffected.



Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Warrior-Type monster.


Can be used each time your Life Points decrease by 1800. Return 1 card from your hand to your Deck and draw a random Warrior-Type monster.


Similar to other "Draw Sense" skills, except you use a card from your hand, and that it can be activated during your turn instead of draw phase. This can help you search for a specific card if you only have 1 in your deck.



Can be used when your opponent's Life Points are more than twice your Life Points. You can see cards at the top of decks of both players.


You can view the top card of both players' Decks until the end of the 5th turn.


Currently unused due to how tricky the requirement is, but with the new changes, it can be pretty good. Knowing what some cards your opponent uses will most likely let you know what sort of deck they are running. Seeing cards like Warm Worm, or any ritual supports will make you be more careful and play differently.

Endless Trap Inferno


Can be used each time your 3 trap cards are sent to the graveyard. A random trap card in your graveyard is shuffled into your deck.


Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.


This skill might not be very effective since traps often work because your opponent is unaware of what the trap card is, but it can be good to get a card advantage for your hand and deck. It's good for traps like Divine Wrath, or Trap Jammer instead of cards like The Golden Apples or Magical Arm Shield.


anoymous 3days ago
The buff to Reinforcements is nice and all, but is it really enough to make it a competitive skill? Unless I'm forgetting something, there just aren't many crucial Warriors in this game. It might help if they lowered the LP requirement or just removed it altogether. For example, maybe you can use the skill any time, but only once per duel.
anoymous 3days ago
On second thought, I guess there's Swift Gaia the Fierce Knight. If you have just one monster in your hand, you can swap it for Gaia, set or activate any Spell/Trap cards you have in your hand, and then summon Gaia without tributes. Could be useful for a more generic beatdown deck.
anoymous 4days ago
Nerf that harpie pliiss.
Running 3 out of 5 games.
Boring decks.

Make it so that hhg can only played after decreased lp
anoymous 4days ago
they need to nerf hhg too.. destroy it after certain turn or something
anoymous 4days ago
Maaan, they messed Switcheroo... :(
I hope they stay away from Harpie's Skill.
anoymous 4days ago
The pvp system is so effed up its stupid. So I went to activate a monsters effect and right as I did it, it says I lost? like wtf. Everytime im about to win I lose. Effin cheaters man need to get out of here. I cant stand pvp because of that reason.
anoymous 3days ago
Yeah, there's been a few times where i lost to a timeout during my opponent's turn while i was waiting on them to do something. I don't know if it's glitches or hackers, but it needs to be fixed.
anoymous 4days ago
I was thinking, in a moment, that konami should put a Joey's skill that make you start with sogen in the field, it would be awesome.. but it could transform in a lot of 1900 atk warrior and beast-warrior type monsters and it would be so broken.. mmm, i don't know, what do you think abput that people? for same reason konami don't put this skill (or just they don't want to do it haha)
Nah 4days ago
if they do that than Haga need the field spell Forest to
anoymous 4days ago
Joeys reinforcements with the update in game says it still has the lp cost so they made it weaker
anoymous 4days ago
Nah, by no means is it weaker. It happens outside of your draw phase so you don't waste a draw on it. If anything it's superior to what it was before.
R4PTOR 4days ago
Switcheroo was kind of broken anyways in that what seemed 75% of the time, your getting the same card back. I stopped using it and never looked back
pablo 4days ago
"75% of the time, your getting the same card back" you must have the worst luck than cause when i use it i get like 20% getting the same card back the trick is used it with thunder dragon it the best skill in the game gone to miss it after changes

Commens and feedback


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