Begin Duel with the Field Spell Harpies' Hunting Ground activated.
Begin the Duel with the Field Spell "Harpies' Hunting Ground" on the top of your deck.
The skill has to be used with a specific set of cards to be effective, and will be altered in a way that adds more versatility to how it can be used.
After starting hands are dealt, a random number of "Parasite Paracide" cards are added to opponent's Deck, Face up.
After starting hands are dealt, 1 or 2 "Parasite Paracide" cards are added to your opponent's deck face up.
The fact that Weevil only added 2 "Parasite Paracide" to Joey's deck in manga, the number of "Parasite Paracide" will be decreased to 2.
If you normal draw a Fairy-Type monster card during the Draw Phase, the card is shown to the opponent and you recover 500 Life Points.
If you normal draw a Fairy-Type monster card during the Draw Phase, the card is shown to the opponent and you recover 1000 Life Points.
Recovering 1000LP is a huge difference in a duel, with this update, Fairies might be given a chance in the meta.
Can be used by paying 2000 Life Points. Until the End Phase, reduce the Level of all monsters in your hand by 3. This skill can only be used once per turn.
Can be used by paying 3000 Life Points. Until the End Phase, reduce the Level of all monsters in your hand by 3. This skill can only be used once per turn.
Paying 2000LP is too low for summoning top-level monsters. Once implemented the numbers of Paradox Brother' in the meta might be reduced.
Return 1 card in your hand to your Deck and draw another. This skill can only be used once per turn and twice per Duel.
Can be used each time your Life Points decrease by 1000. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per turn and twice per Duel.
With no increase to how many times you can use it, adding a LP requirement to using the skill makes it quite a big nerf. This will mean that Keith players will not be able to use the skill early in the duel. Switching Thunder Dragons will not be able to be used early, but Venus decks might be unaffected.
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Warrior-Type monster.
Can be used each time your Life Points decrease by 1800. Return 1 card from your hand to your Deck and draw a random Warrior-Type monster.
Similar to other "Draw Sense" skills, except you use a card from your hand, and that it can be activated during your turn instead of draw phase. This can help you search for a specific card if you only have 1 in your deck.
Can be used when your opponent's Life Points are more than twice your Life Points. You can see cards at the top of decks of both players.
You can view the top card of both players' Decks until the end of the 5th turn.
Currently unused due to how tricky the requirement is, but with the new changes, it can be pretty good. Knowing what some cards your opponent uses will most likely let you know what sort of deck they are running. Seeing cards like Warm Worm, or any ritual supports will make you be more careful and play differently.
Can be used each time your 3 trap cards are sent to the graveyard. A random trap card in your graveyard is shuffled into your deck.
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
This skill might not be very effective since traps often work because your opponent is unaware of what the trap card is, but it can be good to get a card advantage for your hand and deck. It's good for traps like Divine Wrath, or Trap Jammer instead of cards like The Golden Apples or Magical Arm Shield.
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