Current | At the beginning of the Duel, add 2 "Jutte Fighter" to your deck. Then, your Extra deck becomes 1 " Goyo Guardian". |
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Update | At the beginning of the Duel, add 2 "Jutte Fighter" to your deck. Then, add 1 " Goyo Guardian" to your Extra deck. |
Current | Can be used when your Life Points decrease by 1800. Randomly add one "Sanga of the Thunder" "Kazejin" or "Suijin" to your hand (these cards are not drawn from your deck). Can only be used once per duel. |
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Update | Can be used when your Life Points decrease by 1000. Randomly add one "Sanga of the Thunder" "Kazejin" or "Suijin" to your hand (these cards are not drawn from your deck). Can only be used once per duel. |
Current | Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 4 or lower. |
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Update | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 4 or lower. |
Current | Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 5 or higher. |
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Update | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 5 or higher. |
Current | Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card. |
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Update | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card. |
Date of Skill Rebalancing | 2019 Mar 25 |
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Current | Your starting hand will include 1 Lvl 7or higher DARK spellcaster-type monster, randomly selected from your deck. This skill will not activate if your DECK does not include 1 Lvl 7 DARK spellcaster-type monsters. |
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Update | Your Starting Hand will be included 1 Level 7 or higher DARK Spellcaster-Type monster, randomly selected from your Deck. This Skill will not be activated if your Deck does not contain any Level 7 Dark Spellcaster-Type monsters. You cannot Special Summon effect monsters during your first turn. |
Current | Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel. |
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Update | Can be used from turn 7 and onward. Reduce your Life Points to 100 and shuffle 2 cards from your hand into the Deck. Then, roll a die and draw cards equal to the number rolled. This Skill can only be used once per duel. |
Date of Skill Rebalancing | 2019 Jan 24 |
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Current | Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, randomly draw a Zombie-Type monster. |
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Update | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, randomly draw a Zombie-Type monster. |
Current | Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Level 8・Dark・Warrior Monster Card from your deck. |
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Update | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, a Level 8 Dark Warrior-Type monster is added to your hand from your deck. |
Current | Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Prismatic or Glossy Card. |
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Update | Can be used each time your Life Points decrease by 1000. Randomly draw a Glossy/Prismatic card from your deck. |
Current | Can be used each time your Life points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "Harpie" card. |
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Update | Can be used each time your Life points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random "Harpie" card. |
Current | Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Insect-Type monster. |
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Update | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Insect-Type monster. |
Current | Can be used each time your Life Points decreases by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "roid" monster. |
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Update | Can be used each time your Life Points decreases by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random "roid" monster. |
Current | Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "Gravekeeper's" card. |
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Update | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random "Gravekeeper's" card. |
Current | Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Psychic-Type or "Jinzo" monster. |
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Update | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Psychic-Type or "Jinzo" monster. |
Current | Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Dinosaur-Type monster. |
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Update | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Dinosaur-Type monster. |
Current | Can be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spellcaster-Type monster. |
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Update | Can be used each time your Life Points decrase by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Spellcaster-Type monster. |
Current | Can be used each time your Life Points decreased by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Cyberdark Monster. |
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Update | Can be used each time your Life Points decreased by 1000. In the Draw Phase, instead of doing a normal draw, draw a random Cyberdark Monster. |
Current | Can be used by banishing 5 "Harpie" cards from your graveyard. Add 1 Harpie's Feather Duster to your hand from outside of your Deck. This Skill can only be used once per Duel. |
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Update | Can be used if you have 4 or more "Harpie" cards from your graveyard. Add 1 Harpie's Feather Duster to your hand from outside of your Deck. This Skill can only be used once per Duel. |
Current | Can be used if your Life Points drop below 1000. In the Draw Phase, instead of doing a normal draw, Miracle Fusion spell card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel. |
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Update | Can be used if your Life Points are at 2000 or below. Instead of conducting your normal draw, Miracle Fusion is added to your hand from outside of your Deck. This skill can only be used once per Duel. |
Date of Skill Rebalancing | 2018 Oct 29 |
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Current | Can be used each time your Life Points are at 3000 or below. Play 1 "Proto-Cyber Dragon" on from outside of your Deck for every 1000 Life Points below 4000. This skill can nly be used once per Duel. |
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Update | Can be used each time your Life Points are at 3000 or below. Play 1 "Proto-Cyber Dragon" on from outside of your Deck for every 1000 Life Points below 4000. "Proto-Cyber Dragon" played with this Skill cannot be Tributed or used as a material except when for Fusion Summoning. This skill can nly be used once per Duel. |
Current | You can use the skill when your Life Points are 1000 or less. You do not have to spend Life Points to activate a card until your opponent's next turn ends. You can only use the skill once per Duel. |
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Update | Can be used if your Life Points are 1000 or less. Until the end of the opponent's next turn ends, for one time only, you do not have to spend Life Points to activate a card. This Skill can only used once per Duel. |
Date of Skill Rebalancing | 2018 Aug 29 |
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Current | This turn, the Atk of all face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300. This Skill can only be used once per turn. |
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Update | This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300. |
Current | Begin the duel with the "Dragon's Mirror" in your Deck, and "Five-Headed Dragon" in your Extra Deck. |
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Update | At the beginning of the Duel, add "Dragon's Mirror" to your Deck and shuffle it. Then, add "Five Headed Dragon" to your Extra Deck. Can be used when your Life Points decrease by 1800. Instead of conducting your normal draw, "Dragon's Mirror" is added to your hand from your deck. This Skill can only be used once per Duel. |
Current | Until the end of the opponent's next turn, neither you nor the opponent can Special Summon monsters from the Graveyard. This skill can only be used once per Duel. |
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Update | Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel. |
Current | 6 "Harpie" cards in your Graveyard are banished, and 1 Harpie's Feather Duster card is added to your hand from outside your Deck. |
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Update | Can be used by banishing 5 "Harpie" cards from your graveyard. Add 1 Harpie's Feather Duster" to your hand from outside of your Deck. This Skill can only be used once per Duel. |
Current | Can be used each time your Life Points decrease by 2000. The monsters in both player's Graveyards become Zombie-Type monsters. |
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Update | Can be used each time your Life Points decrease by 1000. All monsters on the field and monsters in both player's Graveyards become Zombie-Type monsters until the end of your opponent's turn. |
Current | Gives 1 more card in each player's starting hand. |
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Update | Each player's starting hand increases by 1 card. You cannot activate Spell/Trap Cards or monster effects on your first turn. |
Current | Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. |
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Update | Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill. |
Current | Your starting hand will reflect the card balance of your deck. |
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Update | Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. |
Current | The skill is activated randomly when your turn starts. Your Life Points does not get decreased to less than 1 until your opponent's next turn ends. |
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Update | If you had 4000 or more Life Points at the start of that turn, you Life Points will not fall below 1 for one time only. This Skill will only activate once per Duel. |
Current | Can be used each time your Life Points decrease by 1800. Summon 1 Ojama Token (Defense Position) on your opponent's side of the field. |
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Update | Can be used each time your Life Points decrease by 1800. Special Summon "Ojama Token" on your opponent's side of the field in Defense Position. This Skill can only be used once per Duel. |
Current | Can be used each time your Life Points decrease by 2000. In the Draw Phase, instead of doing a normal draw, draw the card of your choice. |
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Update | Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel. |
Current | Can be used if your Life Points decrease by 2000. In the Draw Phase, a card you draw is duplicated. |
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Update | Can be used if your Life Points decrease by 2000. During your Draw Phase, add to your hand 1 copy of the card you drew as your normal draw. |
Date of Skill Rebalancing | 2018 Jan 24 |
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Early March 2021 | Mini Event: Mission Circuit |
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