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Crimson Fire | Deck and Rulings

This page notes details of Crimson Fire (Trap Card/Counter) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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Structure Deck EX: Return of the Fire Kings
update 11/09/2016

Crimson Fire

Crimson Fire
TypeTrap Card
PropertyCounter
Card Effect TypeActivation requirement / Card effect
Passcode24566654

text

When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a "Red Dragon Archfiend": Your opponent takes twice the effect damage you would have taken, instead.

How to Get

PackAbsolute Inferno [N]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB

Pros

Cons

Tips

Decks

Rulings

Classifications

LPPrevents effect damage / Damages your opponent

Comments

Anonymous
Wow and this is a Normal rarity card, cool!
Veiz
counter magic cylinder
Anonymous
Meh card, since not only it is limited to Effect Damage, it's also limited to Effect Damage caused by Spell/Trap only (so it doesn't counter Effect Damage from monsters), and requires you to control a specific Synchro monster. Not worth it.
<< Anonymous
Anonymous Reply
Agree, this card is definitely not worth it at all.
Anonymous
no faedah
Anonymous
Best meme card
Anonymous
meh

Commens and feedback

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Comments (updated every hour)

no, maybe your opponent didn't use 5 materials with different names
Still waiting for such useful and cool red-eyes skills like blue-eyes have
It's not too bad. I play a BEWD Lightsworn Deck. BE Spirit Dragon, Michael and Dragon, Spiri...
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