So what's the difference whether the HHG is already set on the field or is on top of the deck. You can activate it turn 1 either way. The only drawback is that you start with one less card, which isn't a big deal in my opinion. They should had shuffled it into the deck, so player should spent recourses like Planet Pathfinder in order to retrieve it. Such a bs nerf, it won't make a difference at all.
It's not only about not having HHG on the field, it's more about the guaranteed top deck. If my opponent has a big board already and my deck contains EC or Mirror Walls but I'm guaranteed to draw the field spell it's way worse than having it in the deck.
It just gives the player running it too much of an advantage. Harpies are basically Dinos with automatic back row destruction. This allows you to run 3 OTC, 3 Econs, 3 Mirror Walls, Tornados etc without having to worry about your own back row. All these things if combined, do win games. Other decks should use 3 De-Spells at least to achieve similar effects, thus limiting the amount of other cards.
The problem is the card itself doesn't give any advantage!
It relies on the opponent to set cards.
If this deck gains a huge advantage from the field spell, It is because the person the Harpie player is playing against is playing poorly/badly!
Signed, agree - In addition, your Playground can't be destroyed that easy anymore (no Burning Land on turn 1, ...), you just activate Playground when you have H. on your hand without worrying to keep it 'alive' until then.
Most Harpies decks also run 2 copies of Wild Tornado, which can be used both aggressive and defensive, so their filed spell isn't their only spell and trap removal. Not to mention that HHG can destroy any spell OR Trap card, regardless face up or faced down. Only Stomping Destruction has the exact same effect and it requires a dragon on the field. Nobleman only targets face down cards.