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Dark Magician deck [Before Sept 2019]

Duel Links Dark Magician deck, Dark Magician deck in the meta, Arkana deck, how to build Dark Magician deck.
update 28/09/2019

Overview

Note: :To see the latest update of Dark Magician Decklist, please click the link below:

Example Deck

Synchro Version

Night's End SorcererMagician's RodMagician's RodMagician's RodDark MagicianDark Magician
Dark MagicianDark Magic AttackThe Eye of TimaeusThe Eye of TimaeusThe Eye of TimaeusWorld Legacy Clash
World Legacy ClashWorld Legacy ClashMagician NavigationMagician NavigationMagician NavigationDrowning Mirror Force
Drowning Mirror ForceChampion's Vigilance--------
Amulet DragonDark PaladinDark PaladinArmades, Keeper of BoundariesGiganticastleVermillion Dragon Mech

The Eye of Timaeus Version

Night's End SorcererMagician's RodMagician's RodMagician's RodDark MagicianDark Magician
Dark MagicianDark Magic AttackThe Eye of TimaeusThe Eye of TimaeusThe Eye of TimaeusWorld Legacy Clash
World Legacy ClashWorld Legacy ClashMagician NavigationMagician NavigationMagician NavigationTreacherous Trap Hole
Treacherous Trap HoleChampion's Vigilance--------
Dark PaladinDark PaladinDark PaladinAmulet DragonAmulet DragonDark Flare Knight
[Skill] descriptionUser
A Trick Up the Sleeve
Your starting hand will include 1 Lvl 7or higher DARK spellcaster-type monster, randomly selected from your deck. This skill will not activate if your DECK does not include 1 Lvl 7 DARK spellcaster-type monsters.
Arkana
Arkana

Silent Magician Version

Silent Magician LV8Silent MagicianSilent MagicianSilent MagicianLegion the Fiend JesterLegion the Fiend Jester
Legion the Fiend JesterMagician's RodMagician's RodMagician's RodDark MagicianDark Magician
Dark MagicianDark Magic AttackMagician NavigationMagician NavigationMagician NavigationTreacherous Trap Hole
Treacherous Trap HoleChampion's Vigilance--------
[Skill] descriptionUser
Light and Dark
Choose 1 of the following: -Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned. -Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned. This Skill can only be used once per turn, and twice per Duel.
Umbra & Lumis
Umbra & Lumis

How to Use

Normal Summon Magician’s Rod

When it’s Normal Summoned, Magician’s Rod allows you to add from your Deck to your hand a Spell/Trap Card that specifically lists the card “Dark Magician” in its text. You can use Magician’s Rod’s effect to search Dark Magic Attack and Magician’s Navigation. You cannot search The Eye of Timaeus via Magician's Rod's effect.

Activate Magician's Navigation

Magician's Navigation allows you to Special Summon a Dark Magician from your hand and a Level 7 or lower DARK Spellcaster-Type monster from your Deck. You can use Magician's Navigation to Special Summon Night's End Sorcerer and banish up to two cards from your opponent's Graveyard.

Use Night's End Sorcerer's effect to banish cards like The White Stone of Ancients, Subterror Behemoth Umastryx, Subterror Nemesis Warrior, Bacon Saver, Diamond Core of Koa'ki Meiru and Neos Fusion to prevent your opponent from activating their effects.

You can banish Magician’s Navigation from your Graveyard to target a face-up Spell/Trap Card your opponent controls and negate its effects until the end of the turn. If your opponent activates Neos Fusion, Red-Eyes Fusion or even Drowning Mirror Force, you can just banish Magician’s Navigation from your Graveyard and target that card to negate it. Keep in mind that you can only activate this effect of Magician’s Navigation if you control a Dark Magician and you can’t do it during the same turn the Trap Card was sent to the Graveyard.

Activate The Eye of Timaeus

The Eye of Timaeus allows you to Fusion Summon Dark Paladin, Amulet Dragon or Dark Flare Knight using only a Dark Magician you control as Fusion Material. You cannot search The Eye of Timaeus via Magician’s Rod’s effect, so there’s no way to add it to your hand.

Dark Paladin

Dark Paladin allows you to negate the activation of a Spell Card by discarding a card. You can use this effect of Dark Paladin how many times you want during the same turn, which will definitely come in handy seeing how popular Neos Fusion and Red-Eyes Fusion are.

Amulet Dragon

If Amulet Dragon is Special Summoned, you can target any number of Spell Cards in any Graveyard, banish them, and if you do, Amulet Dragon gains 100 ATK for each card banished by this effect.

Again, being able to banish cards like Neos Fusion before your opponent gets the chance to activate its effect is extremely relevant and the ATK gained via this effect is definitely not negligible.

If Amulet Dragon is destroyed by battle or card effect, you can target a Spellcaster-Type monster in your Graveyard and Special Summon it. Unlike Dark Paladin, Amulet Dragon doesn’t have any kind of protection, but the floating effect does increase its value, giving you a safer option to go into.

Dark Flare Knight

You take no Battle Damage from battles involving Dark Flare Knight and that’s the only reason why this card arguably deserves a spot in your Extra Deck. You could also play Mirage Knight, but that might weigh down the deck.

Legion the Fiend Jester

If Legion the Fiend Jester is sent from the field to the Graveyard, you can add a Spellcaster-Type Normal Monster from your Deck or Graveyard to your hand.

You can Tribute Legion the Fiend Jester to Special Summon Silent Magician, add Dark Magician to your hand and then activate Magician’s Navigation during your opponent’s turn or just Tribute it via Enemy Controller to take control of an opponent’s monster while also adding a copy of the Level 7 Spellcaster-Type monster to your hand.

Silent Magician

You can Special Summon Silent Magician by Tributing a Spellcaster-Type monster you control. If you want to avoid having your Legion the Fiend Jester destroyed or banished by your opponent before you are able to Tribute it, you can just Set it. Unless your opponent has the Toggle Button set to ON, they won’t be able to respond to your monster being Set and you will be able to Special Summon Silent Magician successfully.

Silent Magician is able to, once per turn, negate the activation of a Spell Card. Since, after being negated, the card is simply sent to the Graveyard without being destroyed, you can safely use this effect on Geartown or Ancient Gear Fortress to prevent your opponent from Summoning an Ancient Gear Reactor Dragon.

While its original ATK and DEF are definitely on the low side, thanks to its effect, Silent Magician can quickly become a pretty big threat, gaining 500 ATK for each card in your hand. If Silent Magician is destroyed by battle or card effect, you can Special Summon a Silent Magician LV8, a monster with 3500 ATK that’s also immune to the effects of your opponent’s Spell Cards, from your hand or Deck.

Additional Notes

Skill

[Skill] descriptionUser
A Trick Up the Sleeve
Your starting hand will include 1 Lvl 7or higher DARK spellcaster-type monster, randomly selected from your deck. This skill will not activate if your DECK does not include 1 Lvl 7 DARK spellcaster-type monsters.
Arkana
Arkana

If you don't have a Dark Magician in your hand, you cannot activate Magician's Navigation, which is undoubtedly the best card in the entire deck. Thanks to this Skill, you will always have a Dark Magician in your opening hand.

[Skill] descriptionUser
Light and Dark
Choose 1 of the following: -Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned. -Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned. This Skill can only be used once per turn, and twice per Duel.
Umbra & Lumis
Umbra & Lumis

This Skill allows you to add Silent Magician to your hand by shuffling a copy of Legion the Fiend Jester back into the Deck and vice versa.

Weaknesses

  • Your opponent can negate Magician’s Navigation with Legendary Six Samurai - Shi En or prevent you from activating its effect from the Graveyard via Sealed Tombs.
  • Not being able to use Magician’s Navigation’s effect from the Graveyard the turn it was sent there is a pretty notable problem and the fact that the effect only works against Spell/Trap Cards, which are definitely not the only threats you will have to face, is also an issue.
  • Thousand Knives can be used to remove monsters from the board, but protection from destruction by card effect is quite common: the deck might actually struggle to deal with Blue-Eyes if The Eye of Timaeus is not available and, even then, Snipe Hunter could still be used to get rid of Dark Paladin.

Comments

Hot New Top
Anonymous
Why the hell 3 Navigation and 3 Timaeus? That will increase the chances of dead draws. Two of them will suffice. Change them for a staple of your choosing.
<< Anonymous
Anonymous Reply
You only play timaeus + navigation if you are using Balance, not destiny draw.
Anonymous
Just a competitive deck but not anywhere near top tier. Red-eyes & subterror still dominating. 6 sam is much more broken than this as well.
Obus
I find it kinda 'cringey' when people thinks certain archetypes have not strong enough. What a failure...

Most of all decks are more tan capable to reach KoG if you know how to play them. That's why there are Verified King of Games decks here and in Duel Links meta. King of Games Ojamas, Aromages, Six Samurais, Dark Magicians, JUNK DESTROYER... damn, plenty of different decks.
<< Anonymous(Obus)
Anonymous Reply
Junk destroyer and all synchro decks are still a thing. They were quite relevant at this last WCS
<< Anonymous(Obus)
Anonymous Reply
Ojamatch + Jinzo is very good actually, I've clapped many cheeks with that deck
<< Anonymous(Obus)
Anonymous Reply
Some archetypes ARE genuinely not strong enough in DL, though.

Blackwings (thankfully), Madolche (needs their Xyz), Malicevorous and Umbral (their main use is as Xyz fodders, so without Xyz they're crap), Traptrix (still need some of their main deck cards, as well as their Xyz), are just a few examples.
<< Anonymous
Anonymous Reply
Madolche XYZ will be nice but I'm also excited about new and different archetypes.
Anonymous
30 card Dark Magic Spell book got me to legend this season and I'm more shocked than my opponents. Don't even have 3rd Navigation yet. Really hope a structure deck is coming cause I only play for new DM support drops
<< Anonymous
Anonymous Reply
30 card spellbooks never die. They've been competitive since the deck was released lol
<< Anonymous
Anonymous Reply
I've been playing 30 card spellbooks since June 2018. One of the best spellcaster decks.
Anonymous
Why add two TTH in a deck with so many traps there's no guarantee you can banish navigation.
Anonymous
Not that expensive
Anonymous
I would really love to see Eternal Soul, Dark Magical Circle, Apprentice Illusion Magician and Magician Navigation on here tbh...
<< Anonymous
Anonymous Reply
Well, we got Magician Navigation, I hope we get Apprentice Illusion Magician next.
Anonymous
Ayyy new suppirt just got confirmed
<< Anonymous
Anonymous Reply
If it is the featuring dark magician card of the box ,it is really bad.It can be the only dm support we can get and maybe magical dimension.
Anonymous
Only meme deck plays 3 Jar of Greed + 3 Reload on PVP. But this deck gives me a lot of fun because its playstyle feels like anime. Here was one of my most favorite moment using this deck in a duel
- Turn 1 : I set Robe and 2 backrows (Illusion Magic and Reload), then I ended my turn.
- Turn 2 : My opponent set 2 backrows without summoning any monster. When he was about to end his turn, I activated Illusion Magic by tributing Robe to add 2 Dark Magician from my deck to my hand. Then I activated Reload to shuffle 3 cards from my hand (including 2 Dark Magician) and drew the same number of cards. Since I activated a spell when Robe was in the graveyard, Robe's effect activated allowing me to special summon Robe from the graveyard. And since I drew Magician of Dark Illusion by using Reload, Illusion's effect activated allowing me to special summon it from my hand. Then I activated Robe's effect to special summon Dark Magician from my deck by discarding Jar of Greed from my hand. My opponent ended his turn.
- Turn 3 : I drew Jinzo and summoned it by tributing Robe. No response from my opponent's backrow means his backrow were all traps. And since he had no monster, I just attacked directly and won the game
<< Anonymous
Anonymous Reply
Is there a replacement for the third Magician of Dark Illusion? I didn't get a third.
<< Anonymous
Anonymous Reply
Magician of Dark Illusion doesn't work well with Robe and Vanilla Dark magician. Either run a deck with Robe + Rod and DM or run a deck with Rod + MoDI and traps.
<< Anonymous
Anonymous Reply
cool
Anonymous
We need palladium oracle mahad
Anonymous
Don't you find it CRINGE how some dudes feel cucked by dark magician and post spam in this page?
Anonymous
I wonder if "Apprentice Illusion Magician" and "Dark Burning Magic" ever be playable cards

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