Skill | |
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Essential cards | |
Cost | Very Expensive |
Pack (Box reset) | Crimson Kingdom |
Guardians of Rock |
Note: :To see the latest update of Dark Magician Decklist, please click the link below:
[Skill] description | User |
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A Trick Up the Sleeve Your starting hand will include 1 Lvl 7or higher DARK spellcaster-type monster, randomly selected from your deck. This skill will not activate if your DECK does not include 1 Lvl 7 DARK spellcaster-type monsters. | Arkana |
[Skill] description | User |
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Light and Dark Choose 1 of the following: -Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned. -Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned. This Skill can only be used once per turn, and twice per Duel. | Umbra & Lumis |
When it’s Normal Summoned, Magician’s Rod allows you to add from your Deck to your hand a Spell/Trap Card that specifically lists the card “Dark Magician” in its text. You can use Magician’s Rod’s effect to search Dark Magic Attack and Magician’s Navigation. You cannot search The Eye of Timaeus via Magician's Rod's effect.
Magician's Navigation allows you to Special Summon a Dark Magician from your hand and a Level 7 or lower DARK Spellcaster-Type monster from your Deck. You can use Magician's Navigation to Special Summon Night's End Sorcerer and banish up to two cards from your opponent's Graveyard.
Use Night's End Sorcerer's effect to banish cards like The White Stone of Ancients, Subterror Behemoth Umastryx, Subterror Nemesis Warrior, Bacon Saver, Diamond Core of Koa'ki Meiru and Neos Fusion to prevent your opponent from activating their effects.
You can banish Magician’s Navigation from your Graveyard to target a face-up Spell/Trap Card your opponent controls and negate its effects until the end of the turn. If your opponent activates Neos Fusion, Red-Eyes Fusion or even Drowning Mirror Force, you can just banish Magician’s Navigation from your Graveyard and target that card to negate it. Keep in mind that you can only activate this effect of Magician’s Navigation if you control a Dark Magician and you can’t do it during the same turn the Trap Card was sent to the Graveyard.
The Eye of Timaeus allows you to Fusion Summon Dark Paladin, Amulet Dragon or Dark Flare Knight using only a Dark Magician you control as Fusion Material. You cannot search The Eye of Timaeus via Magician’s Rod’s effect, so there’s no way to add it to your hand.
Dark Paladin allows you to negate the activation of a Spell Card by discarding a card. You can use this effect of Dark Paladin how many times you want during the same turn, which will definitely come in handy seeing how popular Neos Fusion and Red-Eyes Fusion are.
If Amulet Dragon is Special Summoned, you can target any number of Spell Cards in any Graveyard, banish them, and if you do, Amulet Dragon gains 100 ATK for each card banished by this effect.
Again, being able to banish cards like Neos Fusion before your opponent gets the chance to activate its effect is extremely relevant and the ATK gained via this effect is definitely not negligible.
If Amulet Dragon is destroyed by battle or card effect, you can target a Spellcaster-Type monster in your Graveyard and Special Summon it. Unlike Dark Paladin, Amulet Dragon doesn’t have any kind of protection, but the floating effect does increase its value, giving you a safer option to go into.
You take no Battle Damage from battles involving Dark Flare Knight and that’s the only reason why this card arguably deserves a spot in your Extra Deck. You could also play Mirage Knight, but that might weigh down the deck.
If Legion the Fiend Jester is sent from the field to the Graveyard, you can add a Spellcaster-Type Normal Monster from your Deck or Graveyard to your hand.
You can Tribute Legion the Fiend Jester to Special Summon Silent Magician, add Dark Magician to your hand and then activate Magician’s Navigation during your opponent’s turn or just Tribute it via Enemy Controller to take control of an opponent’s monster while also adding a copy of the Level 7 Spellcaster-Type monster to your hand.
You can Special Summon Silent Magician by Tributing a Spellcaster-Type monster you control. If you want to avoid having your Legion the Fiend Jester destroyed or banished by your opponent before you are able to Tribute it, you can just Set it. Unless your opponent has the Toggle Button set to ON, they won’t be able to respond to your monster being Set and you will be able to Special Summon Silent Magician successfully.
Silent Magician is able to, once per turn, negate the activation of a Spell Card. Since, after being negated, the card is simply sent to the Graveyard without being destroyed, you can safely use this effect on Geartown or Ancient Gear Fortress to prevent your opponent from Summoning an Ancient Gear Reactor Dragon.
While its original ATK and DEF are definitely on the low side, thanks to its effect, Silent Magician can quickly become a pretty big threat, gaining 500 ATK for each card in your hand. If Silent Magician is destroyed by battle or card effect, you can Special Summon a Silent Magician LV8, a monster with 3500 ATK that’s also immune to the effects of your opponent’s Spell Cards, from your hand or Deck.
[Skill] description | User |
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A Trick Up the Sleeve Your starting hand will include 1 Lvl 7or higher DARK spellcaster-type monster, randomly selected from your deck. This skill will not activate if your DECK does not include 1 Lvl 7 DARK spellcaster-type monsters. | Arkana |
If you don't have a Dark Magician in your hand, you cannot activate Magician's Navigation, which is undoubtedly the best card in the entire deck. Thanks to this Skill, you will always have a Dark Magician in your opening hand.
[Skill] description | User |
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Light and Dark Choose 1 of the following: -Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned. -Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned. This Skill can only be used once per turn, and twice per Duel. | Umbra & Lumis |
This Skill allows you to add Silent Magician to your hand by shuffling a copy of Legion the Fiend Jester back into the Deck and vice versa.
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