Dark Magician is one of the most iconic cards in the history of Yu-Gi-Oh!, a Level 7 Spellcaster-Type monster that can benefit from a ton of support that is partially already present in Duel Links and that has already seen competitive play here.
With the introduction of Magician's Robe, this deck has improved quite a lot, being now able to Special Summon Dark Magician more consistently and frequently, so here we are with a few new concepts.
When Normal Summoned, Magician’s Rod allows you to add Dark Magic Curtain, Dark Magic Attack or Thousand Knives from your Deck to your hand. Keep in mind that, if you add Dark Magic Curtain to your hand via Magician’s Rod’s effect, you will not be able to activate it during that same turn.
Dark Magic Curtain allows you to Special Summon 1 Dark Magician from your Deck by paying half your Life Points. After activating this card, you will be able to use your Skill and add another card to your hand;
Dark Magic Attack can destroy all of your opponent’s Spell and Trap Cards, including an eventual Field Spell (Vampire Kingdom, Fire King Island and Necrovalley). In order to activate this card you do need to control a Dark Magician, but that’s not such a difficult requirement to fulfill thanks to Magician’s Robe and Cosmo Brain;
Thousand Knives, just like Dark Magic Attack, can only be activated if you control a Dark Magician; this Spell Card will allow you to get rid of monsters your Dark Magician and Cosmo Brain may have trouble getting over naturally.
Magician’s Robe allows you to, once per turn, Special Summon a Dark Magician directly from your Deck by discarding a Spell/Trap Card. Keep in mind that this is a Quick Effect, so you can use it during your opponent’s turn.
If you activate a Spell/Trap Card or effect (of a Spell/Trap Card) while Magician’s Robe is in your Graveyard, you can Special Summon it, but you have to banish it when it leaves the field.
A Defense Position Magician’s Robe will be enough to stop even a Koa'ki Meiru Urnight: flip Koa'ki Meiru Maximus face-down with a Paleozoic Canadia and then Special Summon this card to completely prevent any damage.
Tribute Magician’s Robe to activate Enemy Controller or Cosmo Brain’s effect and then bring it back when you need it.
Both Magician’s Robe and Dark Magic Curtain can only Special Summon Dark Magician from your Deck, so we are running Cosmo Brain to make use of the ones that might end up in your hand; you can also Special Summon Cosmo Brain by sending a face-up Dark Magician from the field to the Graveyard.
You can Summon Magician’s Rod, add the card you need to your hand, Special Summon Cosmo Brain by discarding a Dark Magician and then Tribute Magician’s Rob to Special Summon a Dark Magician from your Deck. Dark Magician will give you access to Dark Magic Attack, Thousand Knives and Champion’s Vigilance, so it’s quite crucial to have multiple ways of getting one on the field.
With Dark Magic Curtain and a consistent way to search it available, there is really no reason not to run this Skill that straight up adds a card to your hand from outside your Deck. Thanks to Dark Magic Expanded, your Dark Magician will be able to get over a Koa'ki Meiru Maximus or a Blue-Eyes White Dragon.
Thousand Knives, Dark Magic Attack and Dark Magic Curtain are all Normal Spell Cards, so, while they do have pretty good effects, they are not really that versatile.
Dark Magician has 2500 ATK, which means that Koa'ki Meiru Maximus, Blue-Eyes White Dragon, Masked HERO Anki will be able to easily get over it. Dark Magician ties with Vampire Grace under Vampire Kingdom and can get absorbed by Vampire Vamp.
If you happen to run out of copies of Dark Magician in your Deck, Magician’s Robe and Dark Magic Curtain will become useless.
Anonymous 1days ago
No dark magician has not got enough support, blue eyes still has better support, so no you are wrong, palladium 100 percent fair
Mahad is barely even Dark Magician support. It's basically just a good standalone card that dumps a Dark Magician onto the field when it dies. Even Cosmo Brain's closer to actual DM support really, despite the theming of Mahad.
DM's in an awkward spot. Navigation, Dark Magical Circle and Apprentice Illusion Magician are too good, and there isn't really anything else that would make DM good enough
Obus 1days ago
I find it kinda 'cringey' when people thinks certain archetypes have not strong enough. What a failure...
Most of all decks are more tan capable to reach KoG if you know how to play them. That's why there are Verified King of Games decks here and in Duel Links meta. King of Games Ojamas, Aromages, Six Samurais, Dark Magicians, JUNK DESTROYER... damn, plenty of different decks.
Apprentice Illusion Magician would also make this Deck nuts too
Only meme deck plays 3 Jar of Greed + 3 Reload on PVP. But this deck gives me a lot of fun because its playstyle feels like anime. Here was one of my most favorite moment using this deck in a duel
- Turn 1 : I set Robe and 2 backrows (Illusion Magic and Reload), then I ended my turn.
- Turn 2 : My opponent set 2 backrows without summoning any monster. When he was about to end his turn, I activated Illusion Magic by tributing Robe to add 2 Dark Magician from my deck to my hand. Then I activated Reload to shuffle 3 cards from my hand (including 2 Dark Magician) and drew the same number of cards. Since I activated a spell when Robe was in the graveyard, Robe's effect activated allowing me to special summon Robe from the graveyard. And since I drew Magician of Dark Illusion by using Reload, Illusion's effect activated allowing me to special summon it from my hand. Then I activated Robe's effect to special summon Dark Magician from my deck by discarding Jar of Greed from my hand. My opponent ended his turn.
- Turn 3 : I drew Jinzo and summoned it by tributing Robe. No response from my opponent's backrow means his backrow were all traps. And since he had no monster, I just attacked directly and won the game