After the release of the Mini Box "Rampage of the Forest," Sylvan decks have have been dominating in PvP. This is because they are more accessible and easy to use since it starts with 1 Sylvan Komushroomo to destroy their opponent's monsters and spells and traps. But since Sylvan decks don't use a lot of spells and traps themselves because they need to excavate their plant monsters, this can be telling when they only set 1 monster on the field and pass the turn since it's most likely a Komushroomo, and negating it can be the key.
To know how to deal with a Sylvan deck, you'll need to understand their deck first, so be sure to check an example deck list first.
Since Sylvans decks are quite strong, there are a lot of people in the KC Cup that are using a Sylvan deck. It's good to prepare some counters against them if you want to climb through the ranks, as you'll most likely be facing plenty of them in both stage 1 and 2 of the KC Cup, while still being able to use them against other deck types of course.
The easiest way to prevent a Sylvan deck from popping off is to negate their effects, starting with Komushroomo since it mills 5 cards from their deck.
This makes Forbidden Chalice one of the most versatile card you can put in any deck to counter them since you can use it when you attack a Komushroomo, or use it when they flip their card.
Divine Wrath and Ultimate Providence have a slight drawback since you need to discard a card, but still effective against many deck types too since monster effects are quite common.
Both Divine Wrath and Ultimate Providence does not target, this means they are effective against cards like Hazy Flame Sphynx, and Ultimate Providence can be used to negate a spell/trap as well.
If you think your opponent is playing a Sylvan deck, whether it's because they only set 1 monster, or because they used a Restart skill to show their hand, you can destroy their monster before they get to flip their Komushroomo.
Assuming the worst, if a Komushroomo's effect activates and it sends a Marshalleaf and a Komushroomo, it will destroy both your monster and your spell/trap card. To avoid being left defenseless, you can use cards like Forbidden Dress to prevent getting destroyed, or banish it.
This method can be a tricky, and mostly benefits if you are also using monsters with flip effects like a Geargia deck. Since Komushroomo's effect states that it will only activate when it's flipped face-up, this means that if it's flipped face-up in a response to something, resulting in its activation being in chain link 2 or higher, it will miss its timing.
These cards aren't all that versatile, but if you are using certain decks that work with them, then these can be some optional ways to get rid of Komushroomo.
Card | Explanation |
---|---|
Lava Golem | Can be a good tech card against many decks, but you can't summon any other monster for the rest of the turn. |
Man-Eater Bug | Good option to set as first monster if you get first turn. Can also bait your opponent's Forbidden Chalice. |
Evil Dragon Ananta | For Alien decks only. It's a good card removal since you can also destroy spell/trap card, but weak to Enemy Controller. |
Divine Punishment | Counter trap Fairy deck is quite strong since you can negate most things, but relies heavily on getting some decent hand. |
Different Dimension Ground | Banishing the excavated monsters prevents their effects from activating, but this only lasts for a turn. |
Super Rush Headlong | This can help protect you for a turn to prevent getting destroyed by Hermitree. Also helps get over Komushroomo if it's face-up. |
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