Interdimensional Matter Transporter | Deck and Rulings

This page notes details of Interdimensional Matter Transporter (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 20/11/2016

Interdimensional Matter Transporter

Interdimensional Matter Transporter
TypeTrap Card
Card Effect TypeCard effect


Target 1 face-up monster you control; banish that target until the End Phase.

How to Get

Level-up rewardSeto Kaiba Lv18, 25
Victory against--
Card trader--



Will be basically used to evacuate your monster from a monster removal effect.


Combo 1

Summoner of Illusions + Interdimensional Matter Transporter

1Activate the effect of a Summoner of Illusions to special summon a fusion monster from the extra deck.
2Activate a Interdimensional Matter Transporter targetting the special summoned fusion monster.
3The fusion monster comes back at the end phase. The monster does not back to the extra deck and stay on the field.

Combo 2

You can evacuate a monster that you control from the effect of Levia-Dragon - Daedalus by using this card.

Daedalus + Interdimensional Matter Transporter

1Set a Interdimensional Matter Transporter.
2Next turn, summon a Daedalus while "Umi" or a substituion for it is activated and you control a monster other than Daedalus.
3Activate the effect of Daedalus sending "Umi" to the graveyard.
4Activate the effect of Interdimensional Matter to banish the monster that should be destroyed by the Daedalus's effect.
5During the end phase, the banished monster comes back to your side of the field.


  • A monster banished by the effect of this trap card is sent to the graveyard if there is an extra slot on your side of monster zone.
  • A token can be banished by the effect of this trap card but does not come back to the field.
  • Returning a monster from the banished zone to the field is not treated as a special summon.



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Comments are appreciated!

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anoymous 7days ago
Can you use this AGAINST yomi ship and or the daedalus??
anoymous 8days ago
This card is great in Toons too since you can protect your Toon monster from anything for one turn (even Toon World's destruction).
anoymous 11days ago
This is my favorite card.
anoymous 13days ago
Does this card work for gaia soul?
anoymous 13days ago
Great card. Saves my ass by protecting monsters from certain effects.
anoymous 1/1/1970
does this card remove counters, say spell counters on cerberus?
Noixes 1/1/1970
If I use the 2nd effect of ennemy controller (take the control of 1 oppononent monster for 1 turn)
and then banish this monster with this card, he will come back on my side of the field for all the game?????
Very confused 1/1/1970
Someone just used michizure after I destroyed their monster, and the game never asked if I wanted to use Interdimensional Matter Transporter in response to save my monster. Is there a different time for when I'm supposed to use it?
Veteran 1/1/1970
If they used Michizure during the damage step then you cannot use IMT during that time. Remember that only counter traps can be used during the damage step unless they specifically state otherwise (like Michizure)
Verteran 1/1/1970
(continued) Counter Traps as well at atk/def modifying cards can be used during the damage step (Reinforcements, Half Shut, Metalmorph)
Mike h 22days ago
Metalmorph can be used during the set phase you dumb slut
anoymous 1/1/1970
I see this being useful along with Summoner of Illusions or Ritual Forgone, but in those cases a spell would probably be better (Dimension Hole).
Mahalla 1/1/1970
Any Idea how I can get a hold of another one,I already have one from leveling up?
ACiDvision 1/1/1970
U get 2 for lvl kaiba to 25, one at 18 and another at 25.
Alex 1/1/1970
This is my fav trap in my ritual deck. It makes great combo with Norleras after using his effect. Underrated card, never for me
anoymous 1/1/1970
This card IS actually good. I don't know why people don't use this card more often since it protects you from order to change, michizure to relinquished effects.
Goof 1/1/1970
For sure, it's a lot of fun whisking away a strong monster when Relinquished comes to the field, then attacking the ATK 0 Relinquished the turn after :D

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