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Divine Punishment | Deck and Rulings

This page notes details of Divine Punishment (Trap Card/Counter) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 28/03/2020

Divine Punishment

Divine Punishment
TypeTrap Card
PropertyCounter
Card Effect TypeActivation requirement / Card effect
Passcode81066751

text

Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card.

How to Get

Pack--
Level-up reward--
Victory against--
Card trader--
OtherSuperb Tea (Event) [SR]
New Week Campaign! [SR]

Evaluation

RatingB+

Pros

  • Negate and destroys.
  • It can negate almost anything if Sanctuary in the Sky is on the field.

Cons

  • Can only be activated if The Sanctuary in the Sky is face-up on the field.
  • Weak to high attack normal monster since it can't negate a monster summon.

Tips

If The Sanctuary in the Sky is an important card in your deck, you can essentially bring more than 3 copies in the deck by bringing Zeradias since it can help search for the field spell. Same with Planet Pathfinder except you need to use your normal summon and tribute it on the field to use its effect.

Counter Trap support

Here are some other monsters whose effects activate and/or trigger when you activate counter trap cards. They can be used together in a deck centered around activating counter trap cards and then triggering monster effects to get the best possible value out of them.

Decks

Counter Fairies Deck

Rulings

Classifications

Monster/Spell/Trap categoriesNegates the activation of Spell Cards / Negates the activation of Trap Cards / Negates the activation of Effect Monster's effect / Destroys Spell Cards / Destroys Trap Cards / Destroys Monster Cards

Comments

Hot New Top
Anonymous
When Champion Vigilance at 1 at this at 3? 🔥ing Komoney logic.
<< Anonymous
The Sanctuary in the Reply
Sky.
Anonymous
I can’t believe this crap has been around for so long and completely unlimited. No cost, brainless wins with one single card. Who the hell thougnt adding something so broken would be a good idea.
<< Anonymous
Anonymous Reply
But then they only have a 1600 atk monster that isn’t that hard to run over.
<< Anonymous
Anonymous Reply
That's 1900 with that spell which ties with my beaters, and effects I'd use to special summon others get divine punishmented.
<< Anonymous
Anonymous Reply
But you only have one, so if the opponent has other plays you’re f***ed.
<< Anonymous
Anonymous Reply
My opponents get excellent draws in general. There's not much more that can be said from that.
Anonymous
I have played Vylon Epsilon's effect to destroy my opponent's monster, he used divine punishment to destroy my monster, but my Vylon Epsilon was equipped with Vylon Segment, which says in the description that it protects the equipped monster from trap cards.

Why my monster was destroyed. It should be protected byy Vylon Segment...
<< Anonymous
Anonymous Reply
Segment only protects from effect that targets.

Divine Punishment doesn't target.
Anonymous
Couldn't use it to stop Dark Magic Circle when a dark magician is summoned on the field.?
<< Anonymous
Anonymous Reply
because it negates the ACTIVATION, not Spell/Trap card's effects when they are already on the field.

You can use this to negate the activation of DMC
<< Anonymous
Anonymous Reply
Thank you for the clarification.
Anonymous
Busted
Candend
I wonder if Konami would add Herald of Perfection in the game. Broken? Not? We'll see
Anonymous
looks like Parshat stuff
Anonymous
This card is bugged. It says negate monster effect. Well monster used an effect and I couldn't negate it
<< Anonymous
Anonymous Reply
If it is a continuous effect it doesn't actually activate, and therefore cannot be responded by this card.
Anonymous
awesome
Anonymous
I can't activate this card to negate wall of disruption during battle phase.
Even though it can negate traps and spells
<< Anonymous
Anonymous Reply
fourth possibility:
- opponent controls Jinzo (even if Counter Traps have the highest Spell Speed in the game, that's only for chaining purpose, monster effects are still able to prevents it from being activated in the first place)
<< Anonymous
Anonymous Reply
another possibility opponent playing ancient gear and its attacking
<< Anonymous
Anonymous Reply
or armades
<< Anonymous
Anonymous Reply
I control a face up sanctuary in the sky and no jinzo is on the field

there is no splendid venus face up on opponent side of the field,and i am not facing ancient gear
Anonymous
With the new pack out now, im super 🔥 this card is exclusive only. Wish Konami would wake up and bring back old events.
<< Anonymous
Anonymous Reply
u can get the card with a SR ticket
<< Anonymous
Anonymous Reply
You can get this card from changing SR tickets from duelist event reward. I got 3 SR from that event and changed 2 for these cards... But after that you will need 3 Meltiel cards to build the sanctuary in the sky anti trap deck Lol..
Anonymous
Is this cars bugged rn? I'm getting into alot of situations where i dont get the prompt to activate this card when i should be able to
<< Anonymous
Xenon Reply
Can you describe the situations in which it doesn't trigger? Because for me it do fine.
<< Anonymous(Xenon)
Anonymous Reply
Well one situation was yesterday against fur hires where I tried to use this card to counter wiz's effect but I wasn't prompted to activate this card. Before you ask I'm 100% sure this happened the turn after I initially placed my divine punishment.
<< Anonymous
Anonymous Reply
Counter Traps won't negate continuous effects of monsters, for example black veloci can't be negated by this.

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