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Divine Punishment | Deck and Rulings

This page notes details of Divine Punishment (Trap Card/Counter) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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Divine Punishment

Divine Punishment
TypeTrap Card
PropertyCounter
Card Effect TypeActivation requirement / Card effect
Passcode81066751

text

Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card.

Evaluation

Rating-/10

How to Get

Pack--
Level-up reward--
Victory against--
Card trader--
OtherSuperb Tea (Event) [SR]

Pros

  • Negate and destroys.
  • It can negate almost anything if Sanctuary in the Sky is on the field.

Cons

  • Can only be activated if The Sanctuary in the Sky is face-up on the field.
  • Weak to high attack normal monster since it can't negate a monster summon.

Tips

If The Sanctuary in the Sky is an important card in your deck, you can essentially bring more than 3 copies in the deck by bringing Zeradias since it can help search for the field spell. Same with Planet Pathfinder except you need to use your normal summon and tribute it on the field to use its effect.

Counter Trap support

Here are some other monsters whose effects activate and/or trigger when you activate counter trap cards. They can be used together in a deck centered around activating counter trap cards and then triggering monster effects to get the best possible value out of them.

Decks

Rulings

Classifications

Monster/Spell/Trap categoriesNegates the activation of Spell Cards / Negates the activation of Trap Cards / Negates the activation of Effect Monster's effect / Destroys Spell Cards / Destroys Trap Cards / Destroys Monster Cards

Comments

Hot New Top
Anonymous
This card is bugged. It says negate monster effect. Well monster used an effect and I couldn't negate it
<< Anonymous
Anonymous Reply
If it is a continuous effect it doesn't actually activate, and therefore cannot be responded by this card.
Anonymous
I can’t believe this crap has been around for so long and completely unlimited. No cost, brainless wins with one single card. Who the hell thougnt adding something so broken would be a good idea.
<< Anonymous(Dr. Zuma Zuk)
Anonymous Reply
Just because a card is searchable doesn’t make it good. Parsath Sanctuary is by far a much better card
<< Anonymous
Dr. Zuma Zuk Reply
Well yeah, but it makes sanctuary in the sky way more usable in the deck. You can't count on drawing parshath sanctuary to use it with the other cards in interacts with.
<< Anonymous
Anonymous Reply
Either way I think we all can agree on one thing: the OP is the brainless one here. This card is nowhere near broken.
<< Anonymous
Anonymous Reply
fax
Anonymous
awesome
Anonymous
I can't activate this card to negate wall of disruption during battle phase.
Even though it can negate traps and spells
<< Anonymous
Anonymous Reply
fourth possibility:
- opponent controls Jinzo (even if Counter Traps have the highest Spell Speed in the game, that's only for chaining purpose, monster effects are still able to prevents it from being activated in the first place)
<< Anonymous
Anonymous Reply
another possibility opponent playing ancient gear and its attacking
<< Anonymous
Anonymous Reply
or armades
<< Anonymous
Anonymous Reply
I control a face up sanctuary in the sky and no jinzo is on the field

there is no splendid venus face up on opponent side of the field,and i am not facing ancient gear
Anonymous
With the new pack out now, im super 🔥 this card is exclusive only. Wish Konami would wake up and bring back old events.
<< Anonymous
Anonymous Reply
u can get the card with a SR ticket
<< Anonymous
Anonymous Reply
You can get this card from changing SR tickets from duelist event reward. I got 3 SR from that event and changed 2 for these cards... But after that you will need 3 Meltiel cards to build the sanctuary in the sky anti trap deck Lol..
Anonymous
Is this cars bugged rn? I'm getting into alot of situations where i dont get the prompt to activate this card when i should be able to
<< Anonymous
Xenon Reply
Can you describe the situations in which it doesn't trigger? Because for me it do fine.
<< Anonymous(Xenon)
Anonymous Reply
Well one situation was yesterday against fur hires where I tried to use this card to counter wiz's effect but I wasn't prompted to activate this card. Before you ask I'm 100% sure this happened the turn after I initially placed my divine punishment.
<< Anonymous
Anonymous Reply
Counter Traps won't negate continuous effects of monsters, for example black veloci can't be negated by this.
Zephione
2 copies of these bad boys. Any ideas for a deck out of these card would be appreciated. Looking for a way to create an anti fur hire anti masked hero deck.
<< Anonymous(Zephione )
Anonymous Reply
Just build a counter fairy deck
<< Anonymous(Zephione )
Anonymous Reply
Yep, it's a cool card but sanctuary in the sky is not a very consistent deck right now. If your field dies this counter becomes useless, no field protection.
<< Anonymous
Anonymous Reply
field protection might support this card in the future
Nick
Uhmmm! Galaxy Cyclone from GY destroys my sanctuary and I couldn't protect it with this card.
<< Anonymous(Nick)
Anonymous Reply
They didn't activate a Spell Card, so why would you be able to?
<< Anonymous
Nick Reply
ok, you're right.
Anonymous
AWESOME CARD !
Rando
Doesn't negate enemy controller either
GD
Cannot stop Birthright from activation WTF is this 🔥
Anonymous
This 🔥 is bugged with Gladiator Beast. When their effect is activated and i use Divine Punishment, they arent destroyed, just simply shuffled into the deck...very annoying!
<< Anonymous
Anonymous Reply
Ok guys, but when GB monster on the field and they attacked or was attacked, their effect is activated at that point(!), and after this, they shuffle into the deck, summon another monster, etc.
So they are on the field when their effect activated. And who said its a cost? The card dont say that. And if its a cost, the "cost" activated because of the card effect.
So i dont understand why it matte
<< Anonymous
Anonymous Reply
So i dont understand why it matters if they are on the field or in the deck, because Divine Punishment clearly say if the card effect is negated, the card is destroyed. From the field or from the deck GB monsters need to go into the graveyard.
I think its a bug that the effect is negate but the destroy isnt happen.
<< Anonymous
Anonymous Reply
The card does say it's a cost (that's why there's a semi-colon between the return and the Summon). But like I said, once it leaves the place it activates, it's no longer considered the same card. Since the card whose effect was activated no longer exists as far as the game's concerned, it's not destroyed.
<< Anonymous
Anonymous Reply
I guess an easier example of how to prove it's no longer the same card is this: You activate the effect of Fishborg Planter in your Graveyard, and don't hit a WATER monster. The effect can only be used once. But if you banish it from your Graveyard, then return it to the Graveyard, you can use the effect again because the game considers it a different card.

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Nothing would happen.
https://youtu.be/nWcNeY4OZMU Box review
Tried this deck, doesn't work.
How much did you pay Konami to have them do that for you?
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