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Divine Punishment | Deck and Rulings

Anonymous
I can’t believe this crap has been around for so long and completely unlimited. No cost, brainless wins with one single card. Who the hell thougnt adding something so broken would be a good idea.
Anoymous
This card requires you to also bring Sanctuary, since it's a useless dead card unless Sanctuary is up on the field.

And playing Sanctuary would be useless outside Fairy decks. How many Fairy decks are meta up to now? 1, Darklords, and that deck already can win even without bringing Sanctuary and this card.
<< Anonymous
Anoymous
Parsath Sanctuary is also a much better alternative, since it protects backrow, boosts fairies and counts as Sanctuary in the Sky to activate Divine Wrath
<< Anonymous
Dr. Zuma Zuk
Actually, Sanctuary is better better because it is searchable. When using light and dark, you could potentially run 9 Sanctuaries.
<< Anonymous(Dr. Zuma Zuk)
Anoymous
Just because a card is searchable doesn’t make it good. Parsath Sanctuary is by far a much better card
<< Anonymous
Dr. Zuma Zuk
Well yeah, but it makes sanctuary in the sky way more usable in the deck. You can't count on drawing parshath sanctuary to use it with the other cards in interacts with.
Anoymous
Either way I think we all can agree on one thing: the OP is the brainless one here. This card is nowhere near broken.
<< Anonymous
Anoymous
fax
<< Anonymous
Anoymous
No, we can’t “all agree” in this. This card is horribly broken. It doesn’t have any cost and JFL if you think the activation requirement means anything with effectively NINE copies of Sanctuary in the Sky in a 20 card deck. Good luck playing anything against it.
<< Anonymous
Anoymous
Have you even played it?
<< Anonymous
Anoymous
Hahaha... yes, go play 3 zeradias, 3 sanctuary in the sky and 3 parshath sactuary in 20 card format. Then come back to tell us your wonderfull bricking experience. Divine punishment is just a good card.
<< Anonymous
Anoymous
Wtf are you telling me to play the very deck I hate? I am talking about how to play against it, and it's pretty much invincible. Xyzs took away the "oh just normal summon beaters" pseudosolution. Anything you try to do to their beaters will get negated.
<< Anonymous
Anoymous
If you played it you’ll realize it’s not nearly as consistent as you think it is.
<< Anonymous
Anoymous
Nothing Bountiful Artemis can't fix. It's so idiotic that bs effect is quiet so I can't negate it.
<< Anonymous
Anoymous
Bountiful Artemis is not a fix for consistency, it needs you to already have it AND a ready to use Counter Trap on the field.
<< Anonymous
Anoymous
Something that's their board on the first turn. One Artemis, one field spell, one continuous spell and two Divine Punishments set.
<< Anonymous
Anoymous
I’m wondering how they got 5 cards on the field if the starting cards in hand on turn 1 is 4 cards.
<< Anonymous
Anoymous
Going second and attacking into a monster that did not activate an effect then but only on the following turn. Then getting destroyed and starting the endless draw and negate cycle.
<< Anonymous
Anoymous
So a very specific situation? That's not consistent at all.
<< Anonymous
Anoymous
If they went first that's be one set divine Punishment. Still extremely hard to beat.
<< Anonymous
Anoymous
But then they only have a 1600 atk monster that isn’t that hard to run over.
<< Anonymous
Anoymous
That's 1900 with that spell which ties with my beaters, and effects I'd use to special summon others get divine punishmented.
<< Anonymous
Anoymous
But you only have one, so if the opponent has other plays you’re f***ed.
<< Anonymous
Anoymous
My opponents get excellent draws in general. There's not much more that can be said from that.

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