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Counter Fairies: deck recipe

Duel Links Counter Fairies deck, how to use Counter Fairies, Counter Fairies in the Duel Links meta.
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Spunky Jaden event has started!
update 24/07/2018

Overview

For once in a very long time, there is a roaming duelist event that drops cards for which people are actually excited. The last roaming duelist that dropped cards that were worthwhile was Super Joey, but this event frustrated a lot of people because the drop rate was horrible and REZD turned out to be the tier 1 deck at the time meaning if you were unlucky you couldn’t actually play the deck. Most notable was Dkayed who couldn’t play REZD at the World Championship because he was unable to get Red-Eyes Insight to drop.

Although right now Counter Fairies won’t be a tier 1 deck, some of the cards that drop do hold a lot of future potential, like Divine Punishment, so you should try and farm this event as much as possible.

Example Deck

Balance Version

Voltanis the AdjudicatorMeltiel, Sage of the SkyMeltiel, Sage of the SkyMeltiel, Sage of the SkyZeradias, Herald of HeavenZeradias, Herald of Heaven
Bountiful ArtemisBountiful ArtemisForbidden ChaliceSuper Rush HeadlongSuper Rush HeadlongThe Sanctuary in the Sky
The Sanctuary in the SkyThe Sanctuary in the SkyFloodgate Trap HoleDivine PunishmentDivine PunishmentDivine Punishment
Solemn ScoldingSolemn Scolding----

Set Skill

[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Alexis Rhodes
Alexis Rhodes

Fairy's Smile Version

Voltanis the AdjudicatorMeltiel, Sage of the SkyMeltiel, Sage of the SkyMeltiel, Sage of the SkyZeradias, Herald of HeavenZeradias, Herald of Heaven
Zeradias, Herald of HeavenBountiful ArtemisBountiful ArtemisSuper Rush HeadlongSuper Rush HeadlongThe Sanctuary in the Sky
The Sanctuary in the SkyDivine PunishmentDivine PunishmentDivine PunishmentWall of DisruptionWall of Disruption
Solemn ScoldingSolemn Scolding----
Zeradias, Herald of HeavenZeradias, Herald of HeavenZeradias, Herald of HeavenMeltiel, Sage of the SkyMeltiel, Sage of the SkyMeltiel, Sage of the Sky
Bountiful ArtemisBountiful ArtemisBountiful ArtemisSuper Rush HeadlongSuper Rush HeadlongSuper Rush Headlong
The Sanctuary in the SkyCards from the SkyDivine PunishmentDivine PunishmentDivine PunishmentDivine Wrath
Divine WrathSolemn Scolding----

Set skill

[Skill] descriptionUser
Fairy's Smile
If you normal draw a Fairy-Type monster card during the Draw Phase, the card is shown to the opponent and you recover 1000 Life Points.
Jesse Anderson
Jesse Anderson

How to Use [Updated]

Skill: Balance

User description
Alexis Rhodes
Alexis Rhodes
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.

Since 50% of the Trap Cards in the deck require The Sanctuary in the Sky active on the field in order to be activated, you need to increase the chance of starting with either the Field Spell or Zeradias, Herald of Heaven: Balance is the perfect skill for that. If The Sanctuary in the Sky is destroyed, its activation is negated or you simply don’t draw it, Divine Punishment becomes a dead card. If you run Ultimate Providence, the cards in excess can still be utilized as cost for the activation of the card and more versatility when it comes to negation, even though most of the times you’ll be negating either monster effects or Trap Cards.

Paleozoic Canadia and/or Floodgate Trap Hole

There isn’t much to say about these two cards, they are meant to slow down the deck which you’re likely to struggle the most against: Fur Hire. If you do not have three copies of Divine Punishment or you lack copies of Solemn Scolding, then, in order to keep an adequate ratio for Balance, these are great alternatives.

Forbidden Chalice

Chalice is an incredibly versatile card that will increase your chances of winning in the Fur Hire matchup: negating the effect of a Beat, Bladesman Fur Hire/Recon, Scout Fur Hire/Donpa, Marksman Fur Hire/Seal, Strategist Fur Hire without sending them to the Graveyard doesn't leave space for a Mayhem Fur Hire follow up.

Super Rush Headlong

First off all you might be wondering why there are 3 copies of Super Rush Headlong in a counter fairy deck. The reason for this is that the main problem counter fairies have right now is when you go second or if you opponent summons high attack monsters and doesn’t activate any effects there isn’t much you can do. For example a dino player could just summon his 1900-2100 attack dinos and swing over your fairies to win.

However if you have Super Rush Headlong available you can put pressure on your opponent and actually force them to activate effects, which in term means you can activate your counter traps and start using the effects of your fairies.

Zeradias, Herald of Heaven, Meltiel, Sage of the Sky & Bountiful Artemis

The three preferred fairies to currently run in a counter fairy deck. Zeradias is important to search for The Sanctuary in the Sky and to put pressure on your opponent once you do have it. If you want to respect the ratio of 8/6/6 for balance it’s better to cut one copy of him instead of Meltiel, Sage of the Sky or Bountiful Artemis, and run one more copy of the Sanctuary in the sky instead of Cards from the Sky.

Meltiel, Sage of the Sky has the strongest effect in tandem with Counter traps but only of The Sanctuary on the Sky is on the field because you’ll be able to destroy one card your opponent controls each time a counter trap is activated.

If you don’t start out with access to The Sanctuary in the Sky the preferred fairy is Bountiful Artemis because he’ll let you dig deeper in your deck to get your combo pieces together.

Divine Punishment

A very powerful counter trap that lets you negate the activation of a spell/trap card or a monster effect. Some important thing to note; this card doesn’t allow you to negate a spell/trap card effect if that spell/trap is already activated. For example if Sea Stealth Attack is already face-up on the field, you cannot negate its effect. This card also doesn’t allow you to negate the summoning of a monster like Solemn Scolding and Champion’s Vigilance do.
However once you have The Sanctuary in the Sky on the field this card is a one-for-one since you don’t need to pay a cost like you have to do with Solemn Scolding/Divine Wrath/…, but since this deck gets value out of the negating stuff this card can net you an easy +1 if you have Bountiful Artemis or Meltiel.

Solemn Scolding & Divine Wrath

Solemn Scolding is a great card to run one copy of because the life point cost will almost never make it possible to activate a second one. Having this card on your first turn when you go first is extremely powerful to negate your opponent’s first normal summon also netting you a +1 with Bountiful Artemis or Meltiel with Sanctuary in the Sky giving you a quick lead against your opponent.

In this meta one of the preferred counter traps is Divine Wrath because of all the strong monster effects being used (to give some common examples; Abyss Soldier, Citadel Whale, Hammer Shark, Golden Flying Fish, Alien Telepath, all of the Sylvan cards and Magical Merchant, Gozuki). If you don’t have access to Divine Wrath you can replace it with Ultimate Providence , and although Ultimate Providence can negate spell, traps and monsters, you need to have the right type of card in hand to do so, while with Divine Wrath you can discard any card you want.

The Sanctuary in the Sky

Although the main reason you run this card is for the requirements of Divine Punishment, Meltiel and Zeradias, its effect to make all battle damage from battles involving fairies become 0 actually isn’t irrelevant if you play cards like Solemn Scolding/Ties of The Brethren, because if you only have 1000 life points after Solemn Scolding, every life point counts. Preferably you only run one copy and search it with Zeradias, but if you feel the need for a backup, or actually want to use Zeradias more often for his high attack, a second copy can be included instead of Card from the Sky.

Cards from the Sky

Banish one fairy from your hand to draw two cards, but you can’t special summon or enter your battle phase this turn. This card is useful if you start out with Zeradias, Herald of Heaven and no other fairies and no The Sanctuary in the Sky either. It can also come in handy of you open with Divine Punishment but don’t have access to The Sanctuary in the Sky yet so that you can dig deeper into your deck. Because in a lot of situation you won’t actually be able to attack your opponent’s monsters since they will have a higher attack, the fact that you cannot conduct your battle phase isn’t that much of a cost.

Additional Notes

  • The matchup against Fur Hire heavily depends on who goes first: if the opponent goes first and summons a Wiz, Sage Fur Hire, he is going to be able to negate The Sanctuary in the Sky thus making Divine Punishment a dead card. Even if you go first and you manage to set your Counter Traps, victory is not guaranteed: after negating an effect in the attempt of preventing your opponent from swarming the field, a Fur Hire player can still follow up with a Mayhem Fur Hire and, if the Counter Trap used was Solemn Scolding, the game is likely going to end there. One important thing to know is that Wiz can NOT negate the activation of a Counter Trap: a Counter Trap has a Spell Speed 3, meaning that only another Counter Trap can be chained to it.
  • Amazoness is a way easier matchup compared to Fur Hire: if Amazoness Onslaught is not on the field, excluding Amazoness Baby Tiger and Amazoness Willpower, they are able to summon only one monster at a time, which is pretty easy to deal with. The Sanctuary in the Sky makes Amazoness Swords Woman not as problematic, whereas other decks would usually have to worry about her when summoning their boss monster. Volanis does not have any priority in this matchup since Paleozoic Canadia is a very common card in Amazoness decks, especially the Endless Trap Hell variant: you don't want to spend all of your resources to leave a 1400 DEF monster on the field in face-down Defense Position. An important thing to know is that Canadia (or any Paleozoic for that matter) can NOT be chained from the Graveyard to a Counter Trap for the same reason why a Wiz can NOT negate them.
  • You can’t negate the activation of the effect of a Trap, so if Amazoness Onslaught is already active, your best bet is to negate Princess’ effect on attack declaration while Meltiel is on the field.
  • Masked HEROes can potentially be problematic, but going first usually creates a pretty big advantage; the only thing to really watch out for is an early Hey, Trunade! as preventing your opponent from summoning a monster with Solemn Scolding usually leaves him with no follow up play.
  • The gimmicky Kinetic Soldier deck is countered by just the Field Spell: once you understand what you are facing, just avoid summoning multiple monsters to prevent the Lava Golem.
  • The Fairy's Smile variant of the deck usually performs better than the Balance version in the long run, but for quick duels and more consistent hands, the latter is superior: increasing the chance of starting with either The Sanctuary in the Sky or Zera has the priority as Divine Punishment is easier to use compared to Solemn Scolding.
  • In general the deck performs well against slower decks, but struggles against an opponent that can do multiple things in a single turn; Voltanis is a strong boss monster with his 2800 ATK, but Enemy Controller, Canadia and Floodgate are really common in the current meta.
  • One of the main weaknesses of the deck is how fast it runs out of resources: Artemis is not enough to make up for this issue and running Harvest Angel of Wisdom to recycle your Counter Traps is not a good idea due to the restriction of his effect.

Other Useful Cards

CardExplanation
Harvest Angel of Wisdom
Harvest Angel of Wisdom
This card can recycle your counter traps, however for us it didn’t make the cut because it’s too slow right now.
Van'Dalgyon the Dark Dragon Lord
Van'Dalgyon the Dark Dragon Lord
This card obviously has a lot of synergy with counter trap, however right now it feels as a “win more” card, meaning that if you are in a great position it will just bring you the victory faster, however it can be very bricky if you have no way of activating your counter traps.
Ties of the Brethren
Ties of the Brethren
Since most of your cards are level 4 Light Fairy monsters you can use this card’s effect to swarm your field. This way you can activate multiple effects at the same time when you activate a Counter Trap. If you play this card we advise you not to play Solemn Scolding.
Ultimate Providence
Ultimate Providence
As mentioned before this card can be used to replace Divine Wrath, it has the advantage of being able to negate either a spell, trap or monster but you need the correct type of card in hand.
Wall of Disruption
Wall of Disruption
Great replacement for Super Rush Headlong allowing your low attack fairies to take on your opponent’s monsters, also forces your opponent to activate effects, however this card cannot be used aggressively like Super Rush Headlong.

Comments

Hot New Top
Anonymous
I must have terrible luck. Used this deck in PvP and it was nothing but trash for me. Hope other players have better luck than I did.
<< Anonymous
Anonymous Reply
same here, if you cannot counter they're strategy at the exact momment, the deck fails, i was looking forward to the see this deck success but nope
<< Anonymous
Anonymous Reply
Yeah, the thing about this deck is that it is reactive, instead of active. You play passively, waiting for the right moment to counter your opponent's moves. So it kinda depends on your opponent's action, not to mention you need the Counter Traps to be ready when the opponent performs said action.
<< Anonymous
Anonymous No. 2 Reply
No, but it's the perfect deck to fck up someone's KoG promotion *cough* *looks at himself* *cries*
<< Anonymous
Anonymous 3hour ago Reply
Doesn't really help that most big moves usually happen on turn 1. By the time you've actually got your traps active you're probably either already dead or your opponent has a strong enough broad they can just run you over without triggering any traps.
Bahaa
Dkayed couldn't play the REZD Deck because he was unable to get "Red-Eyes insight"?
<< Anonymous(Bahaa)
Stupidity Reply
Who is dekaued?
Anonymous
Anyone else having problems with Zeradias, Herald of Heaven? Can´t seem te activate his effect..
<< Anonymous
Anonymous Reply
?? :(
<< Anonymous
Anonymous Reply
Do you activate it from the hand? If you summon it to the field, his effect won’t be available
Anonymous
Run a cloudian counter trap hybrid instead
Anonymous
Can jessie use fairy smile? The artičle says so
<< Anonymous
Anonymous Reply
yes
<< Anonymous
Anonymous Reply
Yes he can. It’s a drop skill.
Anonymous
3rd Meltiel > 2nd Voltanis
Anonymous
Update this deck
Nick
Bullshit!!
Last deck isn't a fairy deck. Him uses WoD because it's frustrated against deck like Sylvan. A fairy deck is really a valid deck, but against certain decks which abuse some cards can't counter nothing (infinite unleashed effect chain). Neither The first one example you see in this page is a right example of Fairy counter deck. You are forced to put OP cards inside this deck otherwise you can't win LoL.
I post the mine which I use in these days in KC Cup (hard to climb):
<< Anonymous
Anonymous Reply
Yugi level 38

Note: don't use it.
<< Anonymous
Anonymous Reply
Thanks dude. What card should I use instead? Any suggestion? Or should I go without it?
<< Anonymous
Anonymous Reply
Post your deck and we will see. Idk what cards you have.
<< Anonymous(Nick)
Bro Reply
I’m not sure if i understand what your saying because your throwing random words all over the place in your sentences. But I think your saying that a Counter Fairy deck isn’t a Counter Fairy deck if WoD is used? Dude... it’s still a counter Fairy deck. A much better Counter Fairy deck than the one you posted. Which would explain your difficult time climbing lol
Anonymous
What sort of lowlife do you have to be to use this deck? This is on the level of Temple Burn.
<< Anonymous
Anonymous Reply
Really? This deck is barely even on the tier list it's really bad.
Anonymous
Tea dropped 2zer 7meltiel bu only 1 divine wrath. I literally felt divine wrath at the end of the event but i used my tkts and am making this deck RIGHT NOW ONE OF MY FAVS
<< Anonymous
Valencia Reply
You mean divine punishment, right? But yeah, the deck is fun. I like to use it with Jesse and laugh whenever he says, "That's the power of my Crystal Beasts!" when I get a win.
Valencia
My Counter Fairies deck: 3 Meltiel, 3 Zeradias, 3 Bountiful Artemis, 1 Harvest Angel, 3 Divine Punishment, 2 Sanctuary in the Sky, 1 Divine Wrath, 2 Wall of Disruption, 2 Super Rush Headlong. The skill is Restart.
Anonymous
this deck is dead . use my sr ticket to get my 3rd divine punishment just to disappointed really weak deck , got bad hand a lot......
<< Anonymous
Anonymous Reply
Post your deck

I find duel standby fun to pair with this. It lessen bad starting hand and also make opponent's advantage into disadvantage (as you deny their play and destroy their card with meltiel)

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Luna 204
You can use magical merchant to get spore in graveyard. I run my luna deck with 2 aroma gardens
We won't see monsters like that in a year from now. That shit would break Duel Links. That&#...
This deck has more future potential than the spirit dragon deck
This card would be good if you could actually like, summon it
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