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Counter Fairies: deck recipe

Duel Links Counter Fairies deck, how to use Counter Fairies, Counter Fairies in the Duel Links meta.
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April KOG decks!
update 24/03/2018

Overview

For once in a very long time, there is a roaming duelist event that drops cards for which people are actually excited. The last roaming duelist that dropped cards that were worthwhile was Super Joey, but this event frustrated a lot of people because the drop rate was horrible and REZD turned out to be the tier 1 deck at the time meaning if you were unlucky you couldn’t actually play the deck. Most notable was Dkayed who couldn’t play REZD at the World Championship because he was unable to get Red-Eyes Insight to drop.

Although right now Counter Fairies won’t be a tier 1 deck, some of the cards that drop do hold a lot of future potential, like Divine Punishment, so you should try and farm this event as much as possible.

Example Deck

Zeradias, Herald of HeavenZeradias, Herald of HeavenZeradias, Herald of HeavenMeltiel, Sage of the SkyMeltiel, Sage of the SkyMeltiel, Sage of the Sky
Bountiful ArtemisBountiful ArtemisBountiful ArtemisSuper Rush HeadlongSuper Rush HeadlongSuper Rush Headlong
The Sanctuary in the SkyCards from the SkyDivine PunishmentDivine PunishmentDivine PunishmentDivine Wrath
Divine WrathSolemn Scolding----

Set skill

[Skill] descriptionUser
Duel, standby!
Gives 1 more card in each player's starting hand.
Tea Gardner
Tea Gardner
[Skill] descriptionUser
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand.
Yugi Muto
Yugi Muto
[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck.
Maximillion Pegasus
Maximillion Pegasus

How to Use

Super Rush Headlong

First off all you might be wondering why there are 3 copies of Super Rush Headlong in a counter fairy deck. The reason for this is that the main problem counter fairies have right now is when you go second or if you opponent summons high attack monsters and doesn’t activate any effects there isn’t much you can do. For example a dino player could just summon his 1900-2100 attack dinos and swing over your fairies to win.

However if you have Super Rush Headlong available you can put pressure on your opponent and actually force them to activate effects, which in term means you can activate your counter traps and start using the effects of your fairies.

Zeradias, Herald of Heaven, Meltiel, Sage of the Sky & Bountiful Artemis

The three preferred fairies to currently run in a counter fairy deck. Zeradias is important to search for The Sanctuary in the Sky and to put pressure on your opponent once you do have it. If you want to respect the ratio of 8/6/6 for balance it’s better to cut one copy of him instead of Meltiel, Sage of the Sky or Bountiful Artemis, and run one more copy of the Sanctuary in the sky instead of Cards from the Sky.

Meltiel, Sage of the Sky has the strongest effect in tandem with Counter traps but only of The Sanctuary on the Sky is on the field because you’ll be able to destroy one card your opponent controls each time a counter trap is activated.

If you don’t start out with access to The Sanctuary in the Sky the preferred fairy is Bountiful Artemis because he’ll let you dig deeper in your deck to get your combo pieces together.

Divine Punishment

A very powerful counter trap that lets you negate the activation of a spell/trap card or a monster effect. Some important thing to note; this card doesn’t allow you to negate a spell/trap card effect if that spell/trap is already activated. For example if Sea Stealth Attack is already face-up on the field, you cannot negate its effect. This card also doesn’t allow you to negate the summoning of a monster like Solemn Scolding and Champion’s Vigilance do.
However once you have The Sanctuary in the Sky on the field this card is a one-for-one since you don’t need to pay a cost like you have to do with Solemn Scolding/Divine Wrath/…, but since this deck gets value out of the negating stuff this card can net you an easy +1 if you have Bountiful Artemis or Meltiel.

Solemn Scolding & Divine Wrath

Solemn Scolding is a great card to run one copy of because the life point cost will almost never make it possible to activate a second one. Having this card on your first turn when you go first is extremely powerful to negate your opponent’s first normal summon also netting you a +1 with Bountiful Artemis or Meltiel with Sanctuary in the Sky giving you a quick lead against your opponent.

In this meta one of the preferred counter traps is Divine Wrath because of all the strong monster effects being used (to give some common examples; Abyss Soldier, Citadel Whale, Hammer Shark, Golden Flying Fish, Alien Telepath, all of the Sylvan cards and Magical Merchant, Gozuki). If you don’t have access to Divine Wrath you can replace it with Ultimate Providence , and although Ultimate Providence can negate spell, traps and monsters, you need to have the right type of card in hand to do so, while with Divine Wrath you can discard any card you want.

The Sanctuary in the Sky

Although the main reason you run this card is for the requirements of Divine Punishment, Meltiel and Zeradias, its effect to make all battle damage from battles involving fairies become 0 actually isn’t irrelevant if you play cards like Solemn Scolding/Ties of The Brethren, because if you only have 1000 life points after Solemn Scolding, every life point counts. Preferably you only run one copy and search it with Zeradias, but if you feel the need for a backup, or actually want to use Zeradias more often for his high attack, a second copy can be included instead of Card from the Sky.

Cards from the Sky

Banish one fairy from your hand to draw two cards, but you can’t special summon or enter your battle phase this turn. This card is useful if you start out with Zeradias, Herald of Heaven and no other fairies and no The Sanctuary in the Sky either. It can also come in handy of you open with Divine Punishment but don’t have access to The Sanctuary in the Sky yet so that you can dig deeper into your deck. Because in a lot of situation you won’t actually be able to attack your opponent’s monsters since they will have a higher attack, the fact that you cannot conduct your battle phase isn’t that much of a cost.

Additional Notes

  • Reminder that ever since the Balance skill was nerfed, when playing a 20 card deck you need 5.5 cards from a certain type (monster/spell/trap) to ensure you start out with one. So if you play 8 monsters, 6 spells and 6 traps you are sure to start with 1 monster, 1 spell and 1 trap. If you play 11 monsters, 6 spells and 3 traps you are sure to start with 2 monsters and 1 spell. (the fourth card is random)

  • If you want to replace Super Rush Headlong with another defensive cards try to preserve a ratio of at least 6 spells and 6 traps to have synergy with Balance

Other Useful Cards

CardExplanation
Ties of the Brethren
Ties of the Brethren
Since most of your cards are level 4 Light Fairy monsters you can use this card’s effect to swarm your field. This way you can activate multiple effects at the same time when you activate a Counter Trap. If you play this card we advise you not to play Solemn Scolding.
Van'Dalgyon the Dark Dragon Lord
Van'Dalgyon the Dark Dragon Lord
This card obviously has a lot of synergy with counter trap, however right now it feels as a “win more” card, meaning that if you are in a great position it will just bring you the victory faster, however it can be very bricky if you have no way of activating your counter traps.
Ultimate Providence
Ultimate Providence
As mentioned before this card can be used to replace Divine Wrath, it has the advantage of being able to negate either a spell, trap or monster but you need the correct type of card in hand.
Wall of Disruption
Wall of Disruption
Great replacement for Super Rush Headlong allowing your low attack fairies to take on your opponent’s monsters, also forces your opponent to activate effects, however this card cannot be used aggressively like Super Rush Headlong .
Harvest Angel of Wisdom
Harvest Angel of Wisdom
This card can recycle your counter traps, however for us it didn’t make the cut because it’s too slow right now.

King of Games [Apr 2018]

BlueMinotaur

IGNSet SkillDate Submitted
BlueMinotaurBalanceApr 8

Llyud

IGNSet SkillDate Submitted
LlyudBalanceApr 9

Comments

Hot New Top
Yami Dovah 7days ago
I farmed Tea 5-10 times a day, making 8000 points everytime. I was very excited to make a fairy counter deck. How many Divine punishment did I receive?
1.
<< Anonymous(Yami Dovah)
Curly Hair 7days ago Reply
and i didnt even farmed her and got 2 :D
<< Anonymous(Yami Dovah)
Anonymous 6days ago Reply
Play providence
<< Anonymous(Yami Dovah)
Anonymous 4days ago Reply
lmao I just auto-dueled her and I still got 5 of them
Anonymous 27days ago
So what is everyone's favorite skill to use with this deck?
<< Anonymous
Anonymous 25days ago Reply
Element Unite because I'm a pro.
<< Anonymous
Anonymous 17days ago Reply
Mythic Depth to confuse the opponent
<< Anonymous
Anonymous 9days ago Reply
Power of the Dark to decrease the attack of my fairy Monsters
<< Anonymous
Anonymous 7days ago Reply
straight to the grave
Anonymous 8days ago
Which skill is the best for this deck? Duel standby or balance or another ?
<< Anonymous
Anonymous 8days ago Reply
I think duel standby
Valencia 12days ago
Can this still be good if you only have one Divine Punishment? I still have other counter traps, the fairies, and 3 Sanctuary in the Sky.
<< Anonymous(Valencia)
Anonymous 12days ago Reply
Divine Punishment "is" the deck so u need 3
<< Anonymous
Valencia 12days ago Reply
Ugh. I thought so. Tea dropped everything else multiple times except this card. So much for Counter fairies. I might as well go back to the old mausoleum version.
<< Anonymous(Valencia)
Anonymous 8days ago Reply
Meanwhile I got 5 Divine Punishment but I only have 1 Meltiel and 1 Zeradias, and those are the free one from missions.....Tea didn't drop even a single copy for me.
Nick 13days ago
Bullshit!!
Last deck isn't a fairy deck. Him uses WoD because it's frustrated against deck like Sylvan. A fairy deck is really a valid deck, but against certain decks which abuse some cards can't counter nothing (infinite unleashed effect chain). Neither The first one example you see in this page is a right example of Fairy counter deck. You are forced to put OP cards inside this deck otherwise you can't win LoL.
I post the mine which I use in these days in KC Cup (hard to climb):
<< Anonymous(Nick)
Nick 13days ago Reply
I try to repost the pic.
<< Anonymous(Nick)
Nick 13days ago Reply
sorry for the size, but I have send it from my pc.
candend 22days ago
SRH replaced with Mirror Wall or Wall of Disruption. Solemn Scolding? it's too risky. Better replace with half shut or draining shield
AlexisDADDY 28days ago
AFTER A MILLION DUELS I GOT IT DAB :) LUL
<< Anonymous(AlexisDADDY)
Anonymous 22days ago Reply
I understand you dude. already had three copies of everything and none of this.
Anonymous 24days ago
Lol instead of bringing 3 meltiel, I mene and run papa corn instead. The low attack is just unbearable
<< Anonymous
Anonymous 24days ago Reply
*meme
Anonymous 24days ago
Vandagna is most important card if you have all cards. Opponent surrender if you're lucky second turn.
But defence is hard. Specially REZD. This deck pozision is Tier 2 or 3.
Anonymous 24days ago
I test this deck. 3 SRH is not enough to protecy your low ATK monsters, especially when the enemy puposedly not used their cards effect.
Anonymous 24days ago
I'd say replace 1 SRH with Wall of Disruption for emergency reason when the enemy monsters have multiple attributes.
Meltiel attack is just to low.
Ica 26days ago
Any replacements for Artemis? Didn't buy them from card trader, didn't think they'd ever be good.
<< Anonymous(Ica)
Oldtimer 26days ago Reply
You can still buy it at the card trader. Under the tap regular inventory. Just saying :)
<< Anonymous(Oldtimer)
Ica 25days ago Reply
Mind=Blown

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