If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand.
Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.
Played around 25 duels with this deck in legend and it really sucks, just won like 2 or 3 duels only to huge missplays of my opponents, its a pitty as I think it is a cool deck, but it is way to weak and slow
Yeah, the thing about this deck is that it is reactive, instead of active. You play passively, waiting for the right moment to counter your opponent's moves. So it kinda depends on your opponent's action, not to mention you need the Counter Traps to be ready when the opponent performs said action.
Doesn't really help that most big moves usually happen on turn 1. By the time you've actually got your traps active you're probably either already dead or your opponent has a strong enough broad they can just run you over without triggering any traps.