After the release of the Mini Box "Rampage of the Forest," Sylvan decks have have been dominating in PvP. This is because they are more accessible and easy to use since it starts with 1 Sylvan Komushroomo to destroy their opponent's monsters and spells and traps. But since Sylvan decks don't use a lot of spells and traps themselves because they need to excavate their plant monsters, this can be telling when they only set 1 monster on the field and pass the turn since it's most likely a Komushroomo, and negating it can be the key.
To know how to deal with a Sylvan deck, you'll need to understand their deck first, so be sure to check an example deck list first.
Since Sylvans decks are quite strong, there are a lot of people in the KC Cup that are using a Sylvan deck. It's good to prepare some counters against them if you want to climb through the ranks, as you'll most likely be facing plenty of them in both stage 1 and 2 of the KC Cup, while still being able to use them against other deck types of course.
You will need to pay attention if your opponent uses Rose Lover to special summon a monster. A monster that is special summoned using Rose Lover's effect is immune to traps for a turn, so make sure to not waste your Wall of Disruption, or Windstorm of Etaqua carelessly.
Keep track of how many Sylvan Marshalleaf and Komushroomo that are excavated and sent to the grave. If all 3 are already used, then you won't have to worry about getting your monster(s), or spells/traps destroyed.
Keep in mind that some Sylvan decks like to run cards that can return cards from the grave to the deck, and they will most likely return their Marshalleaf and Komushroomo.
If you think your opponent is playing a Sylvan deck, whether it's because they only set 1 monster, or because they used a Restart skill to show their hand, you can destroy their monster before they get to flip their Komushroomo.
Tribute to The Doomed, Parallel Twister, and Snipe Hunter can be used to destroy any monster, even if they are in face-down position.
The cost to use them is to discard a card, so it's better if you use these cards with certain cards/deck that can benefit from being in the grave.
Tribute to The Doomed can be good in a mirror matchup since you can discard a Rose Lover and special summon a monster, along with your normal summon to potentially win the game early.
Parallel Twister can be good in an Arkbrave Dragon deck because of cards like Paladin/Guardian of Felgrand, or good in a Paleozoic deck.
Snipe Hunter is arguably the most versatile of the 3 since you can target any card your opponent controls, provided they are not untargetable. This requires some luck and a cost of a discard though.
Assuming the worst, if a Komushroomo's effect activates and it sends a Marshalleaf and a Komushroomo, it will destroy both your monster and your spell/trap card. To avoid being left defenseless, you can use cards like Forbidden Dress to prevent getting destroyed, or banish it.
Forbidden Dress makes a monster untargetable, and can't be destroyed by card effects. But since it lowers a monster's attack by 600, it can easily be destroyed by battle, so it's best to use it on a monster with some good defense, or if you have some other protection cards.
Sea Stealth Attack is used in a Citadel Whale water deck, which is also a very strong deck that can go against Sylvans. When your opponent targets your monster, or the spell/trap card, you can activate Sea Stealth Attack to protect your monster and face-up spells and traps. But this will leave you open for attacks if you only have 1 monster and you banished it.
This method can be a tricky, and mostly benefits if you are also using monsters with flip effects like a Geargia deck. Since Komushroomo's effect states that it will only activate when it's flipped face-up, this means that if it's flipped face-up in a response to something, resulting in its activation being in chain link 2 or higher, it will miss its timing.
Since Geargia deck benefits from The Spell Absorbing Life anyway, this can provide a way for you to prevent Komushroomo from activating.
Geargiattacker also has a similar effect activation as Komushroomo, so you'll need to be careful when using it since you can also make it miss its timing.
Geargianchor will not miss its timing if you use Spell Absorbing Life in chain link 2 or higher, and it will let you destroy your opponent's monster still, but only if you have other Geargia monster(s).
Other useful cards
These cards aren't all that versatile, but if you are using certain decks that work with them, then these can be some optional ways to get rid of Komushroomo.
I bought some plant cards off the card trader and decided to make a plant deck. I went to the rampage of the forest and bought a bunch of packs and ended making a sylvan deck. I didn't even know everyone was using them
What the page shows in a nutshell, is the Sylvans are not the proper thing for this game. When a deck CLEARY outshines every other deck, has only very specific cards that can counter it, virtually can't brick, and has monsters who's effects just destroy back-rows and monsters @ no cost, it obviously shouldn't be in the game. Sylvans were a Konami intentional super power creep & money grab , and the players are paying for it.
Doesn't sound too ideal, especially if it is Rosemary vs. the shroom... because Rosemary don't actually have enough original ATK to beat the shroom, and the sylvan could tribute summon Guardioark next turn or something. But maybe that is more consistent than using Restart to try and get both Rosemary and Aroma Garden, especially if you use Super Solar Nutrient as well.
Hmm? How? Is Trinity immune to destruction effect? It will be immune if you use D-Fusion, but that only lasts for 1 turn, and so would Trinity's double ATK effect. Sounds pretty difficult to use against Sylvan, if you ask me. Or did you have some other way to use Trinity against the sylvans?
NICE 6days ago
I really like counter deck page! as counter options are so much more interesting comparatively to farming decks. although i feel like there is a sh@t tone of countering options missing in favour of favourite meta items because 3 enemy controllors in every deck is the only thing that works in the meta
For now, the best counter I found is a Dark World deck. Really expensive... But with weak back row support and Komushroomo/Rose Lover set, it's an easy win. Dark World is also a good counter against Masked Heroes.
They've got a good chance even without the shroom or merchant too, if they draw Rose Lover. As long as you can't finish off the Sylvan player that turn, they could special summon Sylvan Guardioak next turn and use that to excavate instead, or something like that. In fact, if they go second they could just discard Rose Lover somehow and try to OTK you without the shroom or the merchant anyway.