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New player guide: What packs to buy first? [Feb 8]

Duel Links, which packs to buy, which decks to build to reach KOG for new players.
update 08/02/2023

Updated Information

Overview

If you have just started playing Duel Links or you simply haven’t opened the game in a while, you are probably looking at the Shop, wondering where to start. After all, this game has been out for over two years, and the amount of options available at this point is quite overwhelming. You do, however, have a limited amount of resources, so I am going to try and direct you towards what’s relevant at the moment.

Recommended Pull

For starters, let’s talk about some of the most popular cards in the game like right now—mostly Spell and Trap Cards that can fit in pretty much any deck. These cards have proven to be a great investment for many players by remaining relevant for a very long time and should be one of your primary foci, if you have just started playing the game.

The cards are sorted by Type and Rarity

Available from the very first main box, Sphere Kuriboh has remained relevant as a pretty strong hand trap to stop attacks. However, most of the cards from the first box aren't all that good anymore, so it's important to take that into consideration.

If you're willing to spend some real money, you can buy 1 copy of this in the shop section under "Special" tab. Otherwise, you can get it from the Selection Box Vol. 01 when they come back, or use a UR Dream Ticket.

D.D. Crow

D.D. Crow
D.D. Crow
DARK Winged Beast ★1
ATK 100 / DEF 100
Shining Hope [UR]
Selection Box Vol.05 [UR]
During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.

Best Counter Tech in the current meta. Great Disruption effect to stop your opponent's combo by graveyard effect activation or monster reviving.

Dark Rebellion Xyz Dragon

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

A pretty decent generic rank 4 to help get over just about any monster, as long as they can be targeted. Its effect pretty much means that you can deal 2500 damage to your opponent, but it's only usable once since it uses 2 materials.

It's definitely a good addition if you plan on playing decks that use a lot of level 4 monsters, but it's not a "core" card in any deck.

Abyss Dweller

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is used like a monster version of Necrovalley that's accessible to any Rank-4 spam Deck. Another benefit of running Abyss Dweller is, unlike Necrovalley, it does not affect your own graveyard so you're still able to activate graveyard effects.

Make sure to toggle your chain from "Auto" to "On" so you can use Abyss Dweller at the start of the opponent's turn where it is most effective. Chaining Abyss Dweller to an effect activation would not negate that effect.

Number 70: Malevolent Sin

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Even though this only temporarily banishes your opponent's monster, using this on your opponent's Xyz monster will also remove all of their materials. It's also great to use if your opponent only controls 1 monster on the field, allowing you to attack directly which can often lead to an OTK.

Steelswarm Roach

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

This has somewhat limited use since it mostly works against certain kinds of special summoning like synchro, pendulum, or ones that special summons from the hand. Against opponents that happen to need them, having this on your field can shut them down pretty hard, or at the very least, make them do a weaker play.

Dark Hole

Dark Hole
Dark Hole
Normal Spell
Future Circuit [SR]
Destroy all monsters on the field.

Techs to wipe out all monsters on the field but you need to use it wisely since this effect is applied on yours as well.

Mystical Space Typhoon

Mystical Space Typhoon
Mystical Space Typhoon
Quick Spell
Antinomic Theory [UR]
Selection Box Vol.03 Mini [UR]
Target 1 Spell/Trap Card on the field; destroy that target.

There are many powerful spells and traps in the game, so having a quick and easy removal card like this helps a lot. It can be used in just about any deck, but it's not actually crucial. If you're not sure about which UR to get when you have something like a UR Dream Ticket, this is one of the safest choice out there at the moment, and might potentially last quite a long time.

The Antinomic Theory box provides some T.G. archetype, so you can roll the main box if you're interested. Otherwise, the selection box vol.03 mini provides many other good options.

Cosmic Cyclone

Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Selection Box Vol. 01 Mini [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

Pretty similar to Mystical Space Typhoon, but banishing a spell/trap card is a stronger form of removal compared to MST. This prevents certain spells/traps from activating in the grave when destroyed. It comes at a cost of 1000 LP, but this can actually be beneficial since some character skills require low LP.

Similar to Sphere Kuriboh, this is available in an old box with many cards that aren't that relevant anymore. You can buy 1 copy of this with real money from the shop's "Special" tab, or go with the Selection Box Vol. 01 Mini if you're a new player.

Forbidden Chalice

Forbidden Chalice
Forbidden Chalice
Quick Spell
Servants of Kings [SR]
Selection Box Vol. 01 Mini [SR]
Special Set Bundle Sale [SR]
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

Normal monsters are rarely ever used anymore, so the odds of this being useful in a duel are usually pretty high. Monsters effects used in the early turns are what allows them to extend to long combos that can lead to a full board, having Chalice to stop their combos can be a game winning factor.

Being a quick-play spell also makes this quite good since you can use it both offensively or defensively.

Forbidden Lance

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Special Set Bundle Sale [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Chalice is used to prevent combos, while Lance is the card to ensure that you can perform those combos uninterrupted.

Can be used offensively or defensively depending on whose monster you target. Firstly, you can use Forbidden Lance to protect a monster from removal and other harmful effects. Alternatively, you can use it as a significant 800 ATK debuff on an opponent's monster.

Book of Moon

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Highly versatile for defense and control purposes. For example, you can flip a newly summoned monster face-down so that your opponent can't follow up with a Synchro or Xyz play.

Enemy Controller

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Versatile Quick-Play Spell that can be used to protect your monsters and/or your Life Points, or to take control of an opponent’s monster. Enemy Controller is currently Semi-Limited.

Crackdown

Crackdown
Crackdown
Continuous Trap
Selection Box Vol.02 Super Mini [UR]
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.

Great Disruption Tech not only allows you to take control 1 Face-Up monster your opponent control but also you can use that monster for Link Summoning.

Warning Point

Warning Point
Warning Point
Normal Trap
Link Revolution [UR]
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.

Another good tech to disrupt your opponent by targeting a Face-Up monster you opponent control from Fusion, Synchro, Xyz, or Link Summoning Combo. It can also stop that targeted monster from attacking and its effect also be negated.

Karma Cut

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Banishing is a great form of removal since it's usually harder to recover banished cards. Also, the added effect of banishing similar copies from the graveyard can occasionally be useful to disrupt graveyard setup. The discard effect can actually be helpful in some Decks that need the graveyard setup.

Treacherous Trap Hole

Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Visions of Ice [SR]
Selection Box Vol. 02 Mini [SR]
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

A Trap Card with a minor activation requirement and the ability to destroy two monsters on the field. Treacherous Trap Hole is currently Semi-Limited.

Other Recommended Pull

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

To any Deck that can make Level-7 Synchros on demand, Black Rose Dragon is a great addition to your toolbox. Summon it when you want to get rid of the opponent's entire board. And if you can follow up with summoning a powerful monster, you can hit the opponent with a huge direct attack.

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
Selection Box Vol. 01 [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Available from the very first main box, Sphere Kuriboh has remained relevant as a pretty strong hand trap to stop attacks. However, most of the cards from the first box aren't all that good anymore, so it's important to take that into consideration.

If you're willing to spend some real money, you can buy 1 copy of this in the shop section under "Special" tab. Otherwise, you can get it from the Selection Box Vol. 01 when they come back, or use a UR Dream Ticket.

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Card Trader [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

Another amazing low-Level monster that can allow you to survive an OTK. Kiteroid has been Semi-Limited pretty much right after its release.

Divine Wrath
Divine Wrath
Counter Trap
Valkyrie's Rage [UR]
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.

Compared to Forbidden Chalice, being a trap card makes it slower to use, but this one will destroy the affected monster and can also negate effects outside of your opponent's field. The cost of discard can be good in certain decks that makes use of the graveyard.

Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
Bundle Set Sale [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Trap Card that’s generally used to slow down the opponent by locking a monster that has just been Summoned in face-down Defense Position.

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Bundle Set Sale [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Similar to Floodgate Trap Hole, Paleozoic Canadia can flip monsters face-down, but it’s more versatile and it has an additional effect that allows you to Special Summon it from the Graveyard as Level 2 monster.

Recommended Start

These are the Decklists we recommended for new players to start investing :

Mekk-Knight - The "Expensive" Route

Example Core Mekk-Knight Cards

Mekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Yellow StarMekk-Knight Blue SkyMekk-Knight Blue Sky
Mekk-Knight Indigo EclipseMekk-Knight Red MoonMekk-Knight AvramWorld Legacys MemoryWorld Legacys MemoryWorld Legacys Memory
Galaxy-Eyes Full Armor Photon DragonGalaxy-Eyes Cipher DragonGalaxy-Eyes Cipher Blade DragonMekk-Knight of the Morning StarImduk the World Chalice Dragon-

Example Filler Cards

Knightmare Corruptor IbleeSwap ClericMystical Space TyphoonBook of MoonCrackdownCompulsory Evacuation Device-
Knightmare UnicornKnightmare MermaidKnightmare Phoenix----

Comments

Hot New Top
Anonymous
0 gems totallly F2P and better than red eyes

Use regular UR ticket for
3 Lava Golem
Use regular SR ticket for
3 Fortress Warrior
3 Rainbow Life
1 Winged Kuriboh
2 Kuriboh Flaute
*dont use premium tickets(blue eyes head)

*Play until reach stage 8, summon warrior type monster 10x time to unlock GX world
*Than back to DM world and reach Stage 11, than unlock Mai and Play with her until reach Lv25
*Keep playing until reach stage 16, than duel against Yugi Muto in street and unlock DSOD world, play with Kaiba until reach Lv23 (save Black Vaganbonds to grind Kaiba Level)
*than do missions to unlock Yami Merik (it isnt hard) than use skill ticket to unlock Marik skill "Shadow Games"
*while do that always check card trader(stage 7) to buy 2 Kiteroid (sell wind monsters which you have more than 3 copies to get winds jewls)

Burn decklist:
3 Lava Golem
3 Fortress Warrior
3 Winged Kuriboh
2 Kiteroid
2 Kuriboh Flaut
3 Rainbow Life
3 Counter Gate
1 Windstorm


SKILL: Shadow Games (Marik)

Save your gems for future when a new box comming with a new meta deck (this deck will have more long life than decks already hited by banlist)
<< Anonymous
Anonymous Reply
Would it not be hard to do the tribe summon mission?
<< Anonymous
Anonymous Reply
The red eyes strcuture deck isn't even that good. It's a waste of 500 gems. I mean 10 packs isn't much, but a waste is a waste. If you want to go zero gems, just build infernities. A lot of grindy but at least you aren't wasting gems.
<< Anonymous
Anonymous Reply
Well saying "waste" a deck that has support to a legendary card (red eyes) and is still kog worth is not correct. It will surely return to the tier list when more of its support gets released. It is more an.investment rather than a waste. Also AI uses it perfectly for farm and gives you many points.
<< Anonymous
Anonymous Reply
After testing the "burn deck" i can say:
-In PVP duels performs ok. Struggles VS really oppressive decks that can swarm the field (Shiranui, DM, Blue-Eyes etc). Really good VS mill decks.
-In Auto-Duels is horrible. Winged Kuriboh are summoned instead of set and Lava Golem rarely hit the field.
-Points earned in each duel less than 3000.
-You can't make it unless you play for days the game.
Anonymous
I vote judgement force box for newbie, choose kaiba when start playing, buy blue eyes structure deck 1 time for dragon spirit. as Ur ticket or SR ticket use it for syncrho monster vermillion ofcourse,
<< Anonymous
Anonymous Reply
Wouldn't recommend getting Vermillion with dream ticket since there's better staples to get and you'll eventually go for the card eitherway.
<< Anonymous
Anonymous Reply
Vermilion? Really?? A total waste. Vermilion will just fade from use really soon. Andus not even that good in a blue eyes deck.
Anonymous
just play with your own style dont hear other, find your own fun, your own deck, be wise! follow your heart of card! its your game man!
<< Anonymous
Anonymous Reply
Yeah problem is losing is not fun, non meta decks tend to lose more.
<< Anonymous
Anonymous Reply
Don't hear the others. Spend all your gems wherever you want. Follow your heart of card. Make your ultimate dark magician blue red eyes ritual deck you always wanted. Stay in rookie rank forever. Give free wins to all the other new players. Delete your game after a week.
<< Anonymous
Anonymous Reply
When I started this game I thought that I have finally found non-metal dependent card game game.
This dream was short lived as my freedom original deck keeps getting beaten by meta like cards.

Thanks for letting me know there is no future for original F2P decks in this game.
Anonymous
Why Blackwing was mentioned as another interesting option in this "New Player Guide"?
Blackwing require us to go through Main Box six times! 3 times in Aerial Assault. 3 times in Blackstorm Rising.
<< Anonymous
Anonymous Reply
Blackwings are pretty expensive, but honestly it's better for a new player to aim for a good meta deck, than put together non competitive cheaper decks.
<< Anonymous
Anonymous Reply
If a new F2P player aims from the beggining for a blackwing deck he will propably remain in low ranks forever. Such a premium deck will need a lot farming (3 main boxes-2 times at least each). IMO, new players need a good, cheap and reliable deck to start the game. Then they can go for a tier deck that can be completed by buying just 1 box (like lunalights, ritual beasts, shiranui).
<< Anonymous
Anzu's worshipper Reply
"but honestly it's better for a new player to aim for a good meta deck"

you do know there are many BETTER competitive decks for new player right?

6 boxes just for one deck need bleeding time investment. OTOH, new player get get into PVP ladder faster with LunaLight, SuperHeavySam or even Shiranui in less than a month without spending cash. unless your comment is specifically aimed for NEW WHALE.
<< Anonymous
Anonymous Reply
as a Fp I started with blackwings, got 2 kog then I switched to CyberD 1 kog,top 5000, and after 1 kog with DM, and back to blackwings with Pixie, fairy and Necrovalley 1 kog and top 5000.
Anonymous
GameA sorry but your guide is bad, I recommend remake that

Yubel isn't a good for beguinner because you need unlock it, farm to Lv 30 and open 2 old boxes are inrrelevant and Yubel isn't strong deck anymore, all meta/rogue decks have monters with destroy effect

Shiranui have a card limited to 2 what make hard to use some staples and the pure version with 20 cards is expenssive to make it work well

Darklord is dead and expenssive

Assult mode is the worse recommedation in this list

Invoked/Dark Magician/Cyber Dragon is ok. I agree. you just listed not featuted it and classificated it as expessie.. ok I agree with you

Fur Hire is wrong because there is another decks are better than Furhire and there isn't any card on limited list, what help new player to use cards like Controller. Vhandred, Triamads, Subterror are cheap aswell, better and there not any limited card

Super Heavy Samurai should be featured instead Yubel it is very good deck and very cheap

and Aromage, ok you listed a F2P deck but when you click, it send me to oldest aromage page when there was no synchro monsters yet

I recommend you wait 1-2 week and rework all these recommend decks

actually if I would tell you what decks to recommend I would say Featured: Super Heavy Samurai, red eyes Fusion, Vhandred, Lunalight and Lightsworn in my opnion the 5 best recommendation
also you complete page listing Dark magician, BlackWing, Cyber Dragon, Blue eyes and Weveel burn as F2P deck.
<< Anonymous
WoodFrJared Reply
Hi, I'm sorry for that, we will update the guide ASAP. Thanks for mentioning the issue.
<< WoodFrJared
Anonymous Reply
Also this is small but Black Whirlwind and Blackwing - Simoon the Poison Wind should be at 3 instead of 2.
<< Anonymous
ValleCula Reply
I don't think Darklords are dead at all, but the new engine makes them too expensive to keep them on the guide.
<< Anonymous(ValleCula)
Anonymous Reply
I can confirm that darklords are dead. If you intend to use lightsworn engine there are A LOT better choises instead of darklords.
Anonymous
OMG. Aromage Bergamot is a he?

BTW, new players need one or two weeks before they can play with Aroma deck, because the girls rarely appear in card trader inventory. Only Jasmine is a regular.
<< Anonymous
Anonymous Reply
Aromage overall just isn't a strong deck, nor is it an easy deck to play. I don't think beginners will have a good time with it. It's more of a fun deck for veterans when they want to just play something other than the boring top tier decks.
candend
In my opinion, good box is that could compete in ranked duel (PvP) and for farming Legendary duelists as well. Abyss Encounters, Battleground Crusaders are still good, tbh. Mini box like Rampage of the forest, Visions of Ice and Clash of Wings are great boxes too.
<< Anonymous(candend)
Anonymous Reply
No they aren’t. No box before the synchro introduction is worth investing for F2P, except when there are half gems sales.
<< Anonymous
Anonymous Reply
Those old boxes only good for digging staples for during half gems sales.
<< Anonymous
Anonymous Reply
The post of candent is almost 2 years old. Back then the packs he mentions were quite good.
not KoG
Shiranui is still very good.
<< Anonymous(not KoG)
Anonymous Reply
Good and cheap, but the backrows you need to make it shine, are not cheap.
Bruh
Game guide wrong. You cannot use enemy conroller to steal an opponent's monster to use for lunalight cat dancer's effect. Can only tribute ANOTHER lunalight.
new player
My first day in the game, I make this deck following some guides, this deck is very cheap and very good I just rerolled for Squire copies
<< Anonymous(new player)
Anonymous Reply
super cool deck
<< Anonymous(new player)
Anonymous Reply
this archetype is awesome
First time battler
Hi, could someone recommend me a F2P shiranui deck that doesn't need treacherous trap hole?
Thanks
not KoG
This list needs an update.
Shiranui Spectralsword is now limited to two.

It is good to wait for the Selection Box: they have staple cards.

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