The Main Goal of this deck is to summon your boss monster, Silent Magician LV8, and keep her alive to use as a beatstick. Balance is used to lessen your chances of a dead hand. Ideally, the best starting hand should at the very least have these: 1 Silent Magician LV4, 1 Level Up!, and 1 Dimension Gate, if not you can stall or improvise.
Silent Magician LV8 is only immune to spell effects, which is really good but sometimes not enough. She is still vulnerable to trap and monster effects, especially ones that change her battle position. Gamushara fixes this and punishes your opponent for attacking her by doubling the damage. For harmful effects like "return to hand" or Mirror Wall, use Interdimensional Matter Transporter to dodge those cards. Interdimensional Matter Transporter can also be used to dodge an opponent's attack but you will still receive the attack directly or with another monster.
Can people not make a deck with mirror wall, windstorm headlong or Econ? Lmao I dnt wanna hear" my silent magican deck is op!" It's really a mirror wall Econ headlong kuriboh deck cuz 3/4 of the time...you end the duel by summoning a monster, playing enemy controller and using its 2nd effect lmaooo
Gee, playing good cards. How offensive. It's not like it's that difficult to obtain single copies of any of them, and they're good enough that they're worth prioritizing anyway. But sure, if it offends you to use cards like Mirror Wall, see how far stuff like Curse of Aging and Deal of Phantom get you.
Interdimensional Matter Transporter can't protect you from Mirror Wall, because it can't protect you during the damage step. It'll only protect you if you're in fucking silver or something where people activate it before the damage step lol. I swear the people in charge of this site are idiots
Any tips? I'm just waiting to level up Odion to get CoA, then get my last Level Up from a pack.
The idea is to summon LV8 as quick as possible and protect her if she's ever moved to defence position with Half Shut, SRH and Windstorm/CoA. Counter any traps she'll face when attacking with Trap Jammer or Mirage Dragon. A couple of beatsticks in Gil to play alongside her and hopefully cause some damage.
What skill should I use though? Would Restart be better?
Restart is definitely good since the goal is to summon the lv 8 as fast as you could. However i'd say Destiny Draw is the skill I want to use since you already have a good chance to summon it on the earlier turn, but if things gone awry you can turn the tides with it.
Anonymous 16days ago
Does superush headlong affect SM? Since its not directly affect SM but the monster it attacks/attacked it?