The Main Goal of this deck is to summon your boss monster, Silent Magician LV8, and keep her alive to use as a beatstick. Balance is used to lessen your chances of a dead hand. Ideally, the best starting hand should at the very least have these: 1 Silent Magician LV4, 1 Level Up!, and 1 Dimension Gate, if not you can stall or improvise.
Silent Magician LV8 is only immune to spell effects, which is really good but sometimes not enough. She is still vulnerable to trap and monster effects, especially ones that change her battle position. Gamushara fixes this and punishes your opponent for attacking her by doubling the damage. For harmful effects like "return to hand" or Mirror Wall, use Interdimensional Matter Transporter to dodge those cards. Interdimensional Matter Transporter can also be used to dodge an opponent's attack but you will still receive the attack directly or with another monster.
It will brick hard. Try reducing your trap jammers to 1, and add some monsters with drawing power. Cards like Crystal Seer or Vortex Trooper may help. Additionally, a stall monster such as 3x Peten the Dark Clown may give you the turns you need to draw your cards needed for the combo
Anonymous 18days ago
How does one get multiple copies of Silent Magician Lv8?