The Main Goal of this deck is to summon your boss monster, Silent Magician LV8, and keep her alive to use as a beatstick. Balance is used to lessen your chances of a dead hand. Ideally, the best starting hand should at the very least have these: 1 Silent Magician LV4, 1 Level Up!, and 1 Dimension Gate, if not you can stall or improvise.
skill | Restart |
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Essential cards |
Deck is created by うなぎいぬ@inunaginu
[Skill] description | User |
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Switcheroo Can be used each time your Life Points decrease by 1000. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per turn and twice per Duel. | Bandit Keith |
[Skill] description | Users |
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Balance Your starting hand will reflect the card balance of your deck. | Check here! |
The Non-LV Silent Magician is the core of this deck, she serves as your main beater and protection against your opponent's spells. You are also allowed to summon multiple copies in one turn if you have enough Spellcaster-type monsters on the field guaranteeing that your opponent will not be able to activate their spell cards. But make sure to keep at least 2 cards in your hand so that she stays a decent 2000 attack beater on the field. If ever she is destroyed, you can special summon Silent Magician LV8 from your deck or hand which has 3500 attack and is immune to your opponent's spell effects.
Gravekeeper is the best card to use as cost for summoning Silent Magician in this deck because he can easily replenish himself by searching out another copy. If needed he can be used to tribute into the tricky, this might not be as good as special summoning The Tricky with his own effect but could prove effective when trying to maintain your hand size. Also if your opponent controls only a single monster, and you really need to get rid of that monster, you can use Treacherous Trap Hole to destroy your opponent's monster and Gravekeeper's Recruiter then search another copy to minimize the loss.
The Tricky is a good way to easily put a beater on the field while also sending a card to the graveyard. You can send Silent Burning to the graveyard and use it to search out a Silent Magician from your deck. You can also send Peten the Dark Clown to special summon another copy from your deck and use it as tribute for Silent Magician. Although, summoning The Tricky decreases your hand by 2 cards might be bad for your Silent Magician's stats so be careful when summoning The Tricky this way.
Peten the Dark Clown is a good card to send to the graveyard because he can immediately special summon another copy of himself to the field. Another combo you can do if you didn't get Silent Magician in your starting hand is to send Peten to the graveyard with Dark World Dealings and draw a card (hoping it's Silent Magician), then use Peten's effect to special summon another copy of himself from the deck.
However, Peten will not activate its effect while it used for the Special summoning of Silent Magician due to the missing timing.
Silent Magicians are great for dealing with spell cards but are very vulnerable to traps, that is why you need to use these cards to protect your boss monsters. Lyla. Lightsworn Sorceress destroys a spell/trap card on the field but puts herself at a vulnerable defense position after doing so. But since she is a Spellcaster, you can tribute her to summon Silent Magician after she destroys a card. It is best not to let her live till the end phase because she might mill your Silent Magicians, but if she is on your field during the end phase she can mill a Peten the Dark Clown to help you special summon and thin your deck. Fire Formation - Gyokkou pins down your opponent's set spell/trap card. meaning your opponent cannot use it while it is affected by Fire Formation Gyokkou.
Silent Burning is an OTK enabler. First you special summon as many Silent Magicians as you can and keep beating down your opponent. Then when your victory is guaranteed, use everything you can to deal with your opponent's backrow and then activate Silent Burning. Your Silent Magicians will now be 4000 attack monsters, enough to finish off your opponent. Treacherous Trap Hole might be useful for clearing your opponent's monsters so that you can attack directly.
If you don't immediately get Silent Magician LV4 and Level Up! in your starting hand, use draw cards to help you get them. Crystal Seer adds one of the top 2 cards of your deck to your hand. Prioritize cards that would help you summon Silent Magician LV8 first, then try to get Dimension Gate or a defense card.
Getting 5 spell counters on Silent Magician LV4 is really slow and unrealistic, even with cards that help you gain spell counters, so using Level Up! on Silent Magician LV4 to special summon Silent Magician LV8 is the main play of this deck.
Defending Silent Magician LV4 while she still has few counters, or when she is changed to defense position, is really important.
Silent Magician LV8 is only immune to spell effects, which is really good but sometimes not enough. She is still vulnerable to trap and monster effects, especially ones that change her battle position. Gamushara fixes this and punishes your opponent for attacking her by doubling the damage. For harmful effects like "return to hand" or Mirror Wall, use Interdimensional Matter Transporter to dodge those cards. Interdimensional Matter Transporter can also be used to dodge an opponent's attack but you will still receive the attack directly or with another monster.
Card | Explanation |
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Magical Exemplar | Can be used to revive Silent Magician LV4. |
Alchemist of Black Spells | Helps Silent Magician LV4 Gain spell counters, great defense for a low leveled monster. |
Mirage Dragon | Silent Magician LV8 is already immune to spells, add Mirage Dragon to your field to make her almost unstoppable. |
Half Shut | Prevents one monster from being destroyed by battle for that turn. |
Silent Burning | Can be used to quickly gain counters for Silent Magician LV4 or if you want to deck out your opponent, otherwise it is not recommended to use this card. |
Diffusion Wave-Motion | Combo with Silent Magician LV8 to clear your opponent's field of all monsters. |
Level Modulation | Can be used to revive Silent Magician LV8, but only if she was sent to the graveyard from the field. |
Level Down!? | Special summon Silent Magician LV4 from your graveyard by sending Silent Magician LV8 back to the deck. Used when you need a little more attack to finish your opponent. |
Spell Power Grasp | Gain Spell counters without losing card advantage, and also helps thin your deck. |
Cup of Ace | Depending on the outcome of the coin, can be used to draw cards or give Silent Magician LV4 a spell counter. |
Pitch-Black Power Stone | Easily gain 3 spell counters. |
Magician's Circle | Can special summan a spellcaster type monster with 2000 or less attack from your deck, when a spellcaster on the field declares an attack. Usually used to special summon another Silent Magician LV4. |
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