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Valkyrie: deck recipe [Sept 2020]

Duel Links Valkyrie deck, Valkyrie deck in the meta, how to build Valkyrie deck.
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update 19/09/2020

Required Card Boxes

Blades of Spirit Cybernetic Rebellion Arena of Sanctuary

Example Deck

Standard Version

Valkyrie BrunhildeValkyrie SigrunValkyrie SigrunValkyrie SigrunValkyrie ErdaValkyrie Zweite
Valkyrie DritteValkyrie DritteValkyrie DritteValkyrie VierteValkyrie VierteNight Beam
Night BeamFire Formation - GyokkouFire Formation - GyokkouValkyries EmbraceValkyries EmbraceBallista Squad
Karma CutKarma CutSuper Team Buddy Force Unite!---
[Skill] descriptionUser
Middle Age Mechs
Activate the Continues Spell "Ancient Gear Castle" at the beginning of your first turn.
Vellian Crowler
Vellian Crowler

How to Play

Valkyrie Monsters

Valkyrie Sigrun
Valkyrie Sigrun
LIGHT Fairy ★9
ATK 2200 / DEF 2400
Arena of Sanctuary [SR]
If this card is in your hand: You can target 1 face-up Spell/Trap you control; send it to the GY, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can Special Summon 1 Level 8 or lower "Valkyrie" monster from your hand or GY. You can only use each effect of "Valkyrie Sigrun" once per turn.

Valkyries gain their control effects when Special Summoned by another Valkyrie monster. And among the Valkyries, Sigrun is one of the better combo starters. Special Summon her by sending Ritual Cage to the graveyard.

Your main combo would go something like this:

  1. Special Summon Sigrun using Ritual Cage as cost.
  2. Special Summon Sechste with Sigrun's effect.
  3. Special Summon Erda with Sechste's efect.
  4. If Sechste is still alive during your next turn, tribute her to summon Zweite.
Valkyrie Erda
Valkyrie Erda
LIGHT Fairy ★8
ATK 2000 / DEF 2200
Arena of Sanctuary [R]
You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead.

Erda is your offense-oriented Valkyrie, and usually the Valkyrie you want to summon at the end of your Special Summon combo. The 1000 ATK debuff to all your opponent's monsters is quite important if you want to beat them down, since Valkyries have below average base stats.

Erda's second effect can be a very useful control effect against some matchups like Blackwing. This effect prevents the opponent from recovering destroyed cards and can also stop some floating effects from activating.

Valkyrie Brunhilde
Valkyrie Brunhilde
LIGHT Fairy ★7
ATK 1800 / DEF 2000
Arena of Sanctuary [UR]
Unaffected by your opponent's Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent's monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your "Valkyrie" monsters cannot be destroyed by battle this turn.

The second boss monster of this deck. Brunhilde is a more defensive monster which can wall your opponent when in a losing position. The attack boost is handy when your opponent has a full field of monsters, putting Brunhilde at 3300ATK.

The battle destruction immunity is good because it helps you maintain your board, which is important because of the low comeback potential of this deck. However, nothing is stopping the opponent from just removing Brunhilde with a card effect.

The Spell effect immunity is handy for dealing with cards like Enemy Controller, World Legacy Clash, and Dark Magical Circle. But sadly most disruption cards are Traps like Floodgate Trap Hole and Karma Cut, leaving Brunhilde just as vulnerable as your other Valkyries.

When used offensively, the debuff of Erda and the inherent buff of Brunhilde make a great OTK combo.

Valkyrie Zweite
Valkyrie Zweite
LIGHT Fairy ★5
ATK 1600 / DEF 1600
Arena of Sanctuary [R]
If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of "Valkyrie Zweite" once per turn.

Only consider summoning Zweite as an offensive option if Erda is already on the field. You're unlikely to trigger Zweita second effect without Erda debuffing the enemy monsters. However if you do manage to trigger the second effect, you can retrieve Ritual Cage to prepare the cost of a second combo. Also with Erda on the field, Zweita's removal effect will also banish.

If you only want her removal effect, you can Special Summon Zweita as a quick way to get rid of an enemy monster. Follow this up with Embrace or Ballista Squad to maximize the Zweite on your field.

Valkyrie Dritte
Valkyrie Dritte
LIGHT Fairy ★4
ATK 1000 / DEF 1600
Arena of Sanctuary [R]
If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters.

Your priority is searching Sigrun if you don't have her yet, otherwise search any other Valkyrie that's part of your combo. Since Dritte is already occupying a space on the field, search Erda/Brunhilde if you already have Sigrun onhand.

Dritte's inherent ATK boost can continuously be increase while you have Erda on the field. But even so it will take awhile to reach a significant amount.

Valkyrie Vierte
Valkyrie Vierte
LIGHT Fairy ★3
ATK 1400 / DEF 1400
Arena of Sanctuary [R]
During your Main Phase: You can excavate the top cards of your Deck equal to the number of other "Valkyrie" monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Valkyrie" monster from your Deck. You can only use each effect of "Valkyrie Vierte" once per turn.

Vierte will mostly be used for her floating effect. Valkyries have very few combo starters like Vierte, but once they do perform their combo they can be extremely deadly.

Set Vierte along with Trap cards you have onhand then pass turn. When your opponent destroys Vierte by battle Special Summon Sigrun then, with Sigrun's effect, Special Summon Erda to complete your board setup.

Valkyrie's Embrace

Valkyries Embrace
Valkyries Embrace
Normal Spell
Arena of Sanctuary [R]
If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn.

A simple no-cost banishing removal card. Valkyries have a good amount of defense so changing their battle position does not leave them too vulnerable, especially with Erda debuffing your opponent's monsters. However this will decrease your damage potential when on the offensive, so it is better to target a Valkyrie that's about to leave the field (i.e. Sechste to tribute summon Zweite) or at least target your weakest Valkyrie.

One downside of this card is it can become a brick when in a losing position because you need at least 1 Valkyrie onboard to use it.

Techs

Night Beam
Night Beam
Normal Spell
Cybernetic Rebellion [UR]
Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.

Simple backrow removal that's greatly appreciated in a deck lacking it. Good for OTK decks since you will want to be getting rid of backrow during your turn and you don't want your opponent chaining the targeted card.

Night Beam being a Normal Spell lets you occasionally fetched it with Vierte's excavation effect.

Fire Formation - Gyokkou
Fire Formation - Gyokkou
Continuous Spell
Blades of Spirits [SR]
Selection Box Vol. 01 Mini [SR]
Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK.

As stated previously, Valkyries' don't have any form of backrow removal. Gyokkou does not get rid of the opponent's backrow but alternatively prevents them from using it.

Gyokkou being a Continuous Spell is another reason why it synergizes well with this deck. This lets you use Gyokkou as cost for Sigrun's summon, but of course you will lose the lock on your opponent's backrow.

Ballista Squad
Ballista Squad
Normal Trap
Fortress of Gears [UR]
Tribute 1 monster, then target 1 card your opponent controls; destroy it.

Ballista Squad gets rid of nuisances like a Lava Golem put on your field or Valkyrie monsters attached with Fiendish Chain. With Erda on the field Ballista Squad also becomes a banishing removal.

Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Normal Trap
Spirit of the Beast [SR]
Selection Box Vol. 02 Mini [SR]
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

Reviving Sigrun/Sechste is one of the few comeback plays this deck has, do this by Normal Summoning Dritte, search Erda/Brunhilde, then activate Super Team Buddy Force. From here you can use Sigrun/Sechste's effect to rebuild your board.

Skill Suggestions

Run any skill that gives you a Continuous Spell at the beginning of the Duel, Master of Rites II and Middle Age Mechs are good examples. Avoid It's a Toon World because Toon World has a LP cost to reactivate.

If you have none of these Skills, a Skill that activates a Field Spell at the beginning of the Duel should be a good placeholder.

Other useful cards

Valkyrie Sechste
Valkyrie Sechste
LIGHT Fairy ★1
ATK 0 / DEF 2000
Arena of Sanctuary [SR]
If this card is Special Summoned: You can Special Summon 1 "Valkyrie" monster from your Deck, except "Valkyrie Sechste". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of "Valkyrie Sechste" once per turn.

Sechste is a combo extender. Sigrun can only Special Summon from your hand or graveyard which doesn't give you as much options early game. In this case Special Summon Sechste with Sigrun, then use Sechste's effect to Special Summon any Valkyrie from the deck.

You should never use Sechste's second effect because it just gives your opponent free graveyard setup.

Valhalla, Hall of the Fallen
Valhalla, Hall of the Fallen
Continuous Spell
Valhalla Calling [UR]
Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
Hey, Trunade!
Hey, Trunade!
Normal Spell
Rampage of the Forest [SR]
Return all Set Spells and Traps on the field to the hand.

Valkyries really don't have anything to deal with backrow. Hey, Trunade! is a good tech to temporarily get rid of all your opponent's set disruption, giving you a chance to OTK.

[KC Sept 2020] Lvl Max Notes

Mutfurry


ValkyrieMutfurryValkyrie Mutfurry2
IGN: Mutfurry, Skill: Holy Guard, Date Submitted: Sept 19

Note by Mutfurry:

  • Valkyrie Vierte is primary strategy to summon Level 5 or higher Valkyrie monsters.
  • Carry Valkyrie Seagate to protect from traps like Wall of Disruption and Drowning Mirror Force.
  • Carry The Sanctum of Parshath to make Valkyrie monsters are stronger, adding Valkyrie monsters from GY to Deck, and alternative way to summon Valkyrie Sigrun.
  • Valkyrie Elsa helps much too.

Comments

Anonymous
Has anyone tried Valkyries with starblast. with skills like ojama oveflow?
Anonymous
Has Anyone tried building this deck with resonator synchro toolbox?
<< Anonymous
Anonymous Reply
I've tried building the Red Reso variant, but personally pure variant seems more stable since Valkyrie's play style is to ctrl the field and build card advantage.

Since Red Reso build requires specific card to start its combo (Dritte/Scheste) you need to add more copies of those in the deck which means lesser room for S/T
<< Anonymous
Anonymous Reply
I liked pure build the most. just need something to deal with cocytus like using a tuner for some synchro with monster removal or herald of the abyss.

when fighting shiranui remember to save at least a trap to deal with shogunsaga, I lost a few just because of him (the opponent can make him out of ONE card only)
<< Anonymous
Anonymous Reply
Yep, same with me. Run the Pure variant and got DLV Max yesterday. Fought some Tier 1 & 2 along the way and somehow manage to secure the win streak.

I didn't put any card that can deal with untargetable monster like Cocytus or Cavalry, for consistency purposes. But I'll prevent opponent from summoning them if possible.
<< Anonymous
Anonymous Reply
Also run a pure variant to make it to DLVmax despite my fresh account only being 2 weeks old. I was lucky enough to get 2 Balista squad after 65 packs and also spent an SR dream for a copy of STBFU. my two UR dream goes for CC BTW. You'll want to focus on preventing your enemy from summoning untargetable boss instead of teching a card to out them. Erda makes BS and Zweite banish Invoker for ex.
Anonymous
Got to KoG with a build with almost all from the same box.
Used spiritualism instead of night beam and fire formation, enemy controller instead of ballista/ojama trap, added 1 sechste and 1 zweite and cut brunhilde.
Anonymous
It should be marked as budget and not expensive, because really, its pretty cheap. You need max 2 runs In the mini box

Also:
-1 brunhilde
-1 erda
-1 sechste
-2 ojama trap
+3 vierte
+2 karma cut
Anonymous
It's worth noting that Dritte can search Embrace. that's the strongest card of the deck. But shared pain is also a strong one since you have no out for cocytus-like monsters
Anonymous
Worth it to build or not?
<< Anonymous
Anonymous Reply
if you like them or want it, why not?
they didn't even come with their best cards and still are kog worthy at minimum, fast and aggressive deck
<< Anonymous
Anonymous Reply
If you can do it go for it.

They can get to KoG despite no one giving a damn for them.
<< Anonymous
Soulchanger Reply
I think yes becouse:
-Karma cut
-Fun and competitive even if they are not full meta
-Just needs 1 mini box and the second copy of Sigrun (SR)

I really think you don´t need secheste and you don´t need more than 2 Sigrun
Desire
Would you recommend using apple of enlightment to banish stuff from graveyard or just stick with ballista?

Also sice I don't have any ballista I'm planning on using karma cut. Does it make any difference?
<< Anonymous(Desire)
Anonymous Reply
karma cut is very good, you can return the "Ancient gear castle" with Zweite and discard that hand to trigger your karma cut.
Also a very good card is "Share the pain"
You can also use Trishula to clean your field if you don´t use cards that require tribute your monsters, in case you need extra space on the field
<< Anonymous(Desire)
Soulchanger Reply
Apple of enlighment depends of the meta but I really recommend use at least 1, the draw effect is very good against matchups that doesn´t use the graveyard

(I´m the same person that answered about karma cut)
Anonymous
this deck is real good, it has great come back and swarming ability. add card from the sky for draw power + karma cut and buddy team they are ready to challenge the ladder
<< Anonymous
Soulchanger Reply
You think card from the sky is good? Why?
alex
there are much better builds instead
<< Anonymous(alex)
Anonymous Reply
yeah, it was the initial build, it will change soon
Anonymous
There was a build that won a tournament, it had no sechste so missing a few cards ain't that bad.

Commens and feedback

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