Now that we have three copies of Gren Maju Da Eiza available, this deck has significantly improved, having a more reliable alternative victory condition that might actually present itself multiple times after it has already been dealt with. Pumpkin Carriage and Gren Maju da Eiza being Level 3 allows this deck to run Psychic Wheeleder together with a pretty threatening Extra Deck, giving it a lot of versatility that it was previously lacking.
Once per turn, Golden Castle of Stromberg allows you to Special Summon from your Deck a monster that specifically lists “Golden Castle of Stromberg” in its text. Use this effect to Special Summon Prinzessin or Glife the Phantom Bird. If you do activate this effect, you can’t Normal Summon or Set during this turn and you can’t activate another Golden Castle of Stromberg to Special Summon another monster either.
If an opponent's monster declares an attack while Golden Castle of Stromberg is face-up on your side of the field, that monster is destroyed and your opponent takes damage equal to half its ATK. Since this is a Continuous Effect, Ancient Gear Reactor Dragon and Armades, Keeper of Boundaries are not able to prevent it, but it’s also true that the Field Spell does not negate the attack, which means that, if your opponent has an Ancient Gear Fortress and Ancient Gear Reactor Dragon was Summoned during that turn, the monster will not be destroyed, your opponent will take no damage and the attack will go through.
During your Standby Phase, Golden Castle of Stromberg will banish the top ten cards of your Deck face-down. If you are unable to pay the cost, the Field Spell will automatically be destroyed and no card will be banished.
If Prinzessin is Normal or Special Summoned, it allows you to Special Summon a Pumpkin Carriage from your hand or Deck and then, if Golden Castle of Stromberg is on the field, you can equip a “Glass Slippers” to Prinzessin directly from your Deck.
Pumpkin Carriage allows Prinzessin to attack your opponent directly, it prevents your opponent from targeting Golden Castle of Stromberg with card effects and Golden Castle from being destroyed by them. Your Field Spell can still be banished and, if you don’t have enough cards left in your Deck to banish, it will still destroy itself during your Standby Phase.
You can Special Summon Glife the Phantom Bird from your Deck via Golden Castle of Stromberg’s effect or simply Normal Summon it. If it’s Summoned, Glife will allow you to target and destroy a card in your opponent’s Spell & Trap Zone.
By discarding it, Glife the Phantom Bird also allows you to search Golden Castle of Stromberg, which is, as you may have already noticed, quite an important card. Glife notably increases the consistency of this deck while also providing situational back row removal.
Gren Maju da Eiza’s ATK and DEF are equal to the number of cards you have that are removed from play. During each of your Standby Phases, Golden Castle of Stromberg will banish ten cards from the top of your Deck, increasing Gren Maju’s ATK and DEF by 4000. Being able to Normal Summon a monster with 4000 or 8000 ATK and DEF, even if it has pretty much no protection, is nothing to scoff at. This Level 3 Fiend-Type monster represents an alternative victory condition that your opponent may not be prepared for, especially after dealing with Prinzessin and your Field Spell.
Once per turn, if you control a Level 3 monster, you can Special Summon Psychic Wheeleder from your hand. You can Normal Summon Pumpkin Carriage or Gren Maju da Stromberg, Special Summon Wheeleder and Summon a Level 6 Synchro from your Extra Deck.
Alternatively, you can Special Summon Pumpkin Carriage via Prinzessin or directly via Golden Castle, Special Summon Wheeleder and Summon a Level 6 Synchro (using Carriage and Wheeleder), a Level 7 Synchro (using Prinzessin and Wheeleder), or a Level 10 Synchro (using Prinzessin, Carriage and Wheeleder).
Once per turn, if your opponent controls a face-up LIGHT monster, you can target a Set card your opponent controls and destroy it, send a card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls, or send all cards in your hand to the Graveyard to look at your opponent's hand, send all LIGHT monsters in their hand to the Graveyard and then inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.
Even if your opponent does NOT control a LIGHT monster, which will likely be the case if you’re playing against Darklords, Ally of Justice Decisive Armor is still a 3300 ATK monster that can tie with or straight up get over mostly anything that’s relevant right now.
Black Rose Dragon is the type of monster that doesn’t really need an introduction: it can instantly reset the board and that’s exactly why it’s here. A Set monster and three Set Spell/Trap Cards? I’ll hit the big red button.
Even without a WATER monster in the Graveyard to banish in order to Special Summon it when it’s destroyed, White Aura Dolphin is still a really good Level 6 Synchro. Its ability to cut the ATK of an opponent’s monster in half is particularly good to close games or to just get rid of big threats.
Draw Sense: Fire Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Fire attribute monster.
Use Solemn Scolding to prevent your opponent from Summoning problematic monsters such as Shi En or Umastryx or to negate cards like Drowning Mirror Force and then activate your Skill to draw Gren Maju Da Eiza. You are going to draw Gren Maju Da Eiza before Golden Castle of Stromberg banishes the top ten cards of your Deck, so you don’t have to worry about randomly losing your secondary victory condition.
Sealed Tombs Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.