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Gren Maju Da Stromberg: deck recipe [Sept 2020]

Duel Links Gren Maju Da Stromberg deck, Gren Maju Da Stromberg in the meta, how to use Gren Maju Da Stromberg cards.
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Structure Deck EX: Tales of the Noble Knights
update 14/10/2020

Overview

Now that we have three copies of Gren Maju Da Eiza available, this deck has significantly improved, having a more reliable alternative victory condition that might actually present itself multiple times after it has already been dealt with. Pumpkin Carriage and Gren Maju da Eiza being Level 3 allows this deck to run Psychic Wheeleder together with a pretty threatening Extra Deck, giving it a lot of versatility that it was previously lacking.

Required Card Boxes

Generation Next Dimension of the Wizards

Sample Deck

Standard Version

Lava GolemChaos HunterChaos HunterChaos HunterPsychic WheelederPsychic Wheeleder
Psychic WheelederGlife the Phantom BirdGlife the Phantom BirdGlife the Phantom BirdGren Maju Da EizaGren Maju Da Eiza
Gren Maju Da EizaPrinzessinPumpkin CarriageEnemy ControllerEnemy ControllerGolden Castle of Stromberg
Golden Castle of StrombergGolden Castle of StrombergIron CageGlass SlippersFiendish ChainFloodgate Trap Hole
Floodgate Trap HoleFloodgate Trap Hole----
Black Rose DragonGoyo GuardianBrionac, Dragon of the Ice BarrierNaturia BarkionPSY-Framelord ZetaSamurai Destroyer
[Skill] descriptionUser
Shadow Game
At the end of their respective turn, each player will lose LP equal to "100" times the number of cards in their own graveyard.
Yami Marik
Yami Marik

How to Use

Golden Castle of Stromberg

Golden Castle of Stromberg
Golden Castle of Stromberg
Field Spell
Dimension of the Wizards [R]
Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When your opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.

Once per turn, Golden Castle of Stromberg allows you to Special Summon from your Deck a monster that specifically lists “Golden Castle of Stromberg” in its text. Use this effect to Special Summon Prinzessin or Glife the Phantom Bird. If you do activate this effect, you can’t Normal Summon or Set during this turn and you can’t activate another Golden Castle of Stromberg to Special Summon another monster either.

If an opponent's monster declares an attack while Golden Castle of Stromberg is face-up on your side of the field, that monster is destroyed and your opponent takes damage equal to half its ATK. Since this is a Continuous Effect, Ancient Gear Reactor Dragon and Armades, Keeper of Boundaries are not able to prevent it, but it’s also true that the Field Spell does not negate the attack, which means that, if your opponent has an Ancient Gear Fortress and Ancient Gear Reactor Dragon was Summoned during that turn, the monster will not be destroyed, your opponent will take no damage and the attack will go through.

During your Standby Phase, Golden Castle of Stromberg will banish the top ten cards of your Deck face-down. If you are unable to pay the cost, the Field Spell will automatically be destroyed and no card will be banished.

Prinzessin & Pumpkin Carriage

Prinzessin
Prinzessin
LIGHT Fairy ★4
ATK 300 / DEF 600
Dimension of the Wizards [R]
If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in a Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target.
  • If Prinzessin is Normal or Special Summoned, it allows you to Special Summon a Pumpkin Carriage from your hand or Deck and then, if Golden Castle of Stromberg is on the field, you can equip a “Glass Slippers” to Prinzessin directly from your Deck.
Pumpkin Carriage
Pumpkin Carriage
EARTH Plant ★3
ATK 0 / DEF
Dimension of the Wizards [N]
"Prinzessin" you control can attack directly. Your opponent cannot target "Golden Castle of Stromberg" you control with card effects, also it cannot be destroyed by card effects.
  • Pumpkin Carriage allows Prinzessin to attack your opponent directly, it prevents your opponent from targeting Golden Castle of Stromberg with card effects and Golden Castle from being destroyed by them. Your Field Spell can still be banished and, if you don’t have enough cards left in your Deck to banish, it will still destroy itself during your Standby Phase.

Glife the Phantom Bird

Glife the Phantom Bird
Glife the Phantom Bird
WIND Winged Beast ★4
ATK 1500 / DEF 1500
Dimension of the Wizards [SR]
You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.

You can Special Summon Glife the Phantom Bird from your Deck via Golden Castle of Stromberg’s effect or simply Normal Summon it. If it’s Summoned, Glife will allow you to target and destroy a card in your opponent’s Spell & Trap Zone.

By discarding it, Glife the Phantom Bird also allows you to search Golden Castle of Stromberg, which is, as you may have already noticed, quite an important card. Glife notably increases the consistency of this deck while also providing situational back row removal.

Gren Maju da Eiza

Gren Maju Da Eiza
Gren Maju Da Eiza
FIRE Fiend ★3
ATK ? / DEF ?
Pick-a-Gift Campaign! [SR]
This card's ATK and DEF are each equal to the number of your removed from play cards x 400.

Gren Maju da Eiza’s ATK and DEF are equal to the number of cards you have that are removed from play. During each of your Standby Phases, Golden Castle of Stromberg will banish ten cards from the top of your Deck, increasing Gren Maju’s ATK and DEF by 4000. Being able to Normal Summon a monster with 4000 or 8000 ATK and DEF, even if it has pretty much no protection, is nothing to scoff at. This Level 3 Fiend-Type monster represents an alternative victory condition that your opponent may not be prepared for, especially after dealing with Prinzessin and your Field Spell.

Psychic Wheeleder & the Extra Deck

Psychic Wheeleder
Psychic Wheeleder
EARTH Psychic ★3
ATK 600 / DEF 0
Dimension of the Wizards [UR]
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.

Once per turn, if you control a Level 3 monster, you can Special Summon Psychic Wheeleder from your hand. You can Normal Summon Pumpkin Carriage or Gren Maju da Stromberg, Special Summon Wheeleder and Summon a Level 6 Synchro from your Extra Deck.

Alternatively, you can Special Summon Pumpkin Carriage via Prinzessin or directly via Golden Castle, Special Summon Wheeleder and Summon a Level 6 Synchro (using Carriage and Wheeleder), a Level 7 Synchro (using Prinzessin and Wheeleder), or a Level 10 Synchro (using Prinzessin, Carriage and Wheeleder).

Iron Cage

Iron Cage
Iron Cage
Continuous Spell
Dimension of the Wizards [R]
When this card is activated: Send 1 monster you control to the GY, or, if "Golden Castle of Stromberg" is in a Field Zone, you can send 1 monster your opponent controls to the GY, instead. Once per turn, during your Standby Phase: You can target the monster that was sent to the GY by this card's effect; destroy this card, and if you do, Special Summon that monster to your field. You can only activate 1 "Iron Cage" per turn.

Extra Decks

Goyo Guardian
Goyo Guardian
EARTH Warrior ★6
ATK 2800 / DEF 2000
Infernity Destruction [UR]
Selection Box Vol. 03 [UR]
1 EARTH Tuner + 1 or more non-Tuner monstersWhen this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.
Naturia Barkion
Naturia Barkion
EARTH Dragon ★6
ATK 2500 / DEF 1800
Infernity Destruction [SR]
Selection Box Vol. 03 [SR]
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
PSY-Framelord Zeta
PSY-Framelord Zeta
LIGHT Psychic ★7
ATK 2500 / DEF 1800
Future Horizon [R]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.
Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Black Rose Dragon is the type of monster that doesn’t really need an introduction: it can instantly reset the board and that’s exactly why it’s here. A Set monster and three Set Spell/Trap Cards? I’ll hit the big red button.

Samurai Destroyer
Samurai Destroyer
EARTH Machine ★7
ATK 2600 / DEF 1400
Dark Dimension [R]
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.

Samurai Destroyer’s ability to shut down your opponent’s cards and effects is exactly what you need to close out a Duel sometimes.

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Dragon ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Brionac, Dragon of the Ice Barrier is a new Level 6 Synchro from the 24th Main Box: Aerial Assault that allows you to return any number of cards your opponent controls to their hand by discarding the same number of cards.

Skill Suggestion

[Skill] descriptionUser
Shadow Game
At the end of their respective turn, each player will lose LP equal to "100" times the number of cards in their own graveyard.
Yami Marik
Yami Marik

Weaknesses

  • Pumpkin Carriage only provides protection for your Field Spell; Prinzessin and Pumpkin Carriage itself can still be targeted or destroyed by card effects.
  • Dragon Spirit of White and Cosmic Cyclone can banish your Field Spell and Neos Fusion, Diamond Core of Koa'ki Meiru and Ancient Gear Fortress can prevent your opponent’s monsters from being destroyed by its effect, letting their attacks go through.
  • Drowning Mirror Force can be used to punish you for attacking your opponent directly and set you back completely.

Other Cards Option

Rose Archer
Rose Archer
EARTH Warrior ★3
ATK 1000 / DEF 100
Ranked Rewards [SR]
During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
White Aura Dolphin
White Aura Dolphin
WATER Fish ★6
ATK 2400 / DEF 1000
Cybernetic Rebellion [SR]
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
Ally of Justice Decisive Armor
Ally of Justice Decisive Armor
DARK Machine ★10
ATK 3300 / DEF 3300
Warriors Unite [R]
1 Tuner + 2 or more non-Tuner monsters
Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects:
● Select 1 Set card your opponent controls and destroy it.
● Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls.
● Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.

Once per turn, if your opponent controls a face-up LIGHT monster, you can target a Set card your opponent controls and destroy it, send a card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls, or send all cards in your hand to the Graveyard to look at your opponent's hand, send all LIGHT monsters in their hand to the Graveyard and then inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.

Even if your opponent does NOT control a LIGHT monster, which will likely be the case if you’re playing against Darklords, Ally of Justice Decisive Armor is still a 3300 ATK monster that can tie with or straight up get over mostly anything that’s relevant right now.

Goyo Guardian
Goyo Guardian
EARTH Warrior ★6
ATK 2800 / DEF 2000
Selection Box Vol. 03 [UR]
1 EARTH Tuner + 1 or more non-Tuner monstersWhen this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.
Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

[October 2020] KOG Notes

Mtoutex


Gren Maju Da StrombergMtoutexGren Maju Da Stromberg Mtoutex2
IGN: Mtoutex, Skill: The Tie that Binds, Date Submitted: Oct 14

A comment by Mtoutex:

"When your opponent set face down or high attack monsters, prinzessin + brionac = otk
When there is backrow, trunade! Or barkion + prinzessin = otk.

Even glife + prinzessin + pumpkin can otk if the opponent used CC or simoon -400lp effect.
And if course, gren maju...

Solemn sermon counter your opponent from Preventing your synchro, or counter Anything and can paralyse Any combo or backrow if Well used. Since you seek otk, the cost isn’t a problem.

Extremely consistent, if you have a castle and a wheeldler in your hand, you are almost sure to otk one way or another.

If not, you can survive 8 to 10 turns before decking out. I Never decked out this season."

Comments

Hot New Top
Anonymous
my question is what do you do when your whelleder gets floddgated and ur prinzessin is fiendish chained.u have a pumpkin carriage clogging your field.how do you not run out of cards mr october kog hm?or you wait until trunade so that they can otk you until?
<< Anonymous(Mtoutex)
Gren Mundur da Eiza 15days ago Reply
That's tough. But you are commendable for paving your way to KoG.
<< Anonymous(Mtoutex)
Anonymous 4days ago Reply
how do you play it then?25 cards?
"When you deck out, you lose, that is losing." you dont understand.i have problem with deck out not the losing with itself.its how i lose not that i lost is the problem.
<< Anonymous
Mtoutex 3days ago Reply
I played that version with 22-23 cards (1-2 Cockadoodledoo and 1 chaos end to counter floodgate) and xyz (counters fiendish). I play another synchro/xyz 25 cards version as well, with iron knights and lvl dup.
<< Anonymous(Mtoutex)
Anonymous 12hour ago Reply
is the iron knights better?decklist?
Anonymous
"A comment by Mtoutex:" what if high attack monsters and br?also there is a set card which is a monster.or there mustnt be a set monster
<< Anonymous
Mtoutex 15days ago Reply
Higher than brionac t1 was rare . In that case : Trunade, or Solemn scolding or BR to Gren Maju on the next turn . Usually my opening t1 was prinssezin pumpkin weeldler , no synchro.
<< Anonymous(Mtoutex)
Anonymous 4days ago Reply
is it worth putting wheeleder on board on turn 1?agains specific deck yeah but if you dont know what u face then i guess keep it unless i have 1 more in hand dont want to be removed with dragunities
<< Anonymous
Mtoutex 3days ago Reply
Yeah it dépends. When I have a counter trap or when I don’t have gren I do it. When i play against YamiYugi I don’t... xD.
Against DM it’s super effective for example
Anonymous 4days ago
Mtoutex:well guess you were lucky cos i kept running out.its really easy with 20 cards even with scolding and the other cards u mentioned.
<< Anonymous
Mtoutex 3days ago Reply
I would not recommand that deck for november... I kogged with 23 cards (2 Cockadoodledoo, 1 chaos end) to counter FTH, and xyz to counter Fiendish.
Anonymous 29days ago
Never decked out this season."
i easily decked out without being able to summon any syncro.u are lucky i guess.plus if i didnt start my stromberg the opponent would run me over in 2 turns as this version doesnt have protection outside of stromberg
<< Anonymous
Mtoutex 15days ago Reply
solemn scolding is one, + Gren Maju in defense... But it protects you for one turn only. That's why you don't deck out : you win or you lose before you do. In october, it was way more "you win" than "you lose".
Anonymous
"If not, you can survive 8 to 10 turns before decking out. I Never decked out this season."" lol i decked out with 23 and 25 card version total more than 2 times but at least 2.dunno what u played.they locked my board.didnt have brionac though
<< Anonymous
Anonymous 15days ago Reply
There were not as much floodgate then than now, for sure...
Anonymous 29days ago
lol 8-10 turn until decking out?after stromberg turn 1 you will have 3-6 cards left which is 3-6 turn not 6-8 .dunno what u talk about dude.if you dont get castle then u most likely lose so dont count that in.how did that math came out?
i had a match when i had 2 cards left on my second turn do the math how many turn that is
<< Anonymous
Anonymous 29days ago Reply
sorry 1 card left in my deck on my second turn
<< Anonymous
Mtoutex 15days ago Reply
2 cards left in turn 3-4 mean you go to turn 7-8. I usually got 2 to 5 cards left depending of what you got in your start hand.
<< Anonymous(Mtoutex)
Anonymous 15days ago Reply
your second turn is turn 3-4 btw
Anonymous
I still think Restart is the best skill for this deck given how if it opens without castle, bird or a wheeleder for synchro plays you lose
<< Anonymous
Anonymous Reply
or dunno i could use restart as i have 7 in each.
<< Anonymous
Anonymous Reply
well if i get 2 maju and wheeleder and for eg econ i will restart.there is no level 6 syncro worth putting on field on turn 1.
<< Anonymous
Gren Mundur da Eiza Reply
There is one called Archfiend's Call.
<< Anonymous(Gren Mundur da Eiza)
Anonymous Reply
not worth it.they just run it over.
Anonymous
i recommend spell specialist to open castle more consistently
<< Anonymous
Anonymous Reply
lol and what different name spells will be put in?econ chalice slipper s castle then?plus it doesnt give a castle a lot either cos u can get the others.
<< Anonymous
Anonymous Reply
plus u play gilfe for that reason.
Anonymous
Incredible how this deck is still around when others just dissapeared from existence.

And it is still effective and viable.
<< Anonymous
Anonymous Reply
Effective, if you have no job, life, studies etc. since you will need A LOT of free time dueling to get to KOG.
<< Anonymous
Anonymous Reply
^What does that have anything to do with what he said
<< Anonymous
Anonymous Reply
I mean many old decks like fortune ladies, spellbooks, amazoness, red eyes, furhire etc can be viable. However, their winning rate has decreased. You can climp to legend 5 after many diels but kog is almost impossible with them. Same situation as stromberg.
<< Anonymous
Anonymous Reply
lol i just made kog with stromberg.just do it in the end month if you are not sure.stromberg is much better then the aforementioned.only exception may be amazoness.far from impossible.
with amazoness i played for legend 5 before the banlist mid month with strongest decks around then a little bit after couple days won 3 in legend 5.
far from reaching kog hard with stromberg.is thereeasydecktokog?
Anonymous
What is the best stromberg build?in kc there was one in top 45 but shadow game got killed.
<< Anonymous
Anonymous Reply
i pulled a lancea.worth putting in?also thinking about rose archer but i fear from bricking.lots of times i get multiple maju in hand when i have no starters.
Anonymous
one of the few decks which is better going first and one of the few decks which are equally strong in defense and offense if built in the 25 card way.really flexible.even if you have no monsters in hand but all traps u can summon it with stromberg castle.
<< Anonymous
Anonymous Reply
the 20 card version is more attack oriented.still really strong.
<< Anonymous
Anonymous Reply
plus the opponent need multiple cards to run you through if u have pumpkin and the castle.also they cant hey trunade otk that easily cos u have 2 layers of defense one face up defense in spell and facedowns.
<< Anonymous
Anonymous Reply
hey trunade in itself will not be enough against castle.
Anonymous
"When there is backrow, trunade! Or barkion + prinzessin = otk. " if you dont get pumpkin and trunade then what?
<< Anonymous
Anonymous Reply
I can't think of a way to not to get pumpkin on the field. That's the whole purpose of the deck
<< Anonymous
Anonymous Reply
i had multiple games when it either was destroyed or couldnt get it out.the barkion could only be made with pumpkin
i decked with 25 cards quite a lot.once twice in a row.
<< Anonymous
Anonymous Reply
*decked out

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