During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
That's right counter traps cannot be counterd except by other counter traps
Valencia 7days ago
It is a nice card, but I question whether it should be the best choice for protection against the opponent's backrow. Destroying traps is good, but more often than anything else, it is the endless econs that I run into. To run it, I would at least pair up rose archer with something else that can stop spells as well.