1 Tuner + 1+ non-Tuner monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
Both of Archfiend’s Call’s effects only with monsters specifically named Summoned Skull, monsters of the same archetype like Toon Summoned Skull do not count. Luckily he changes his name to Summoned Skull while on the field, so at the very least he has self-protection.
Changing his name to Summoned Skull will give him access to specific support such as Makiu, the Magical Mist.
A well supported Fiend archetype. In particular Archfiend decks have a lot of revival options for you to revive your Archfiend’s Call. You can use Archfiend Palabyrinth while Archfiend’s Call is treated as Summoned Skull to summon a Summoned Skull from your deck.
Synchros ruined Yugioh. The 1 tuner 1 non tuner means that players can just splash multiple over powered synchros in their extra deck that has nothing to do with the archetype they are running. If all synchro monsters had to be specific to a card type and/or attribute I could understand.
The Fusion version and Xyz version of this card also have great artwork.
Infernity Knight 12days ago
This card is exactly what Infernity players have been waiting for. With this you can use Infernity Beetle properly with it's effect (sack one and get two more) and a level 4 monster to tune into Archfiend's Call (lv.6) to synchro climb into Hundred Eyes Dragon!
You could then either use Hundred Eyes effect to banish Call to gain targeting protection (if you think there's a threat) for the turn or have a King's Consonance ready to banish Call and a Beetle to summon another Dragon should things go south
Effects 12days ago
So it's immune to effects itself since it's considered a summoned skull, right?