Attribute | DARK |
---|---|
Type | Fiend, Synchro, Effect |
Level | ★6 |
ATK | 2500 |
DEF | 1200 |
1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
Pack | -- |
Level-up reward | -- |
Victory against | -- |
Card trader | -- |
Other | Raid Duel - The Flame of Vengeance: Ccapac Apu! [SR] |
Rating | B |
Both of Archfiend’s Call’s effects only with monsters specifically named Summoned Skull, monsters of the same archetype like Toon Summoned Skull do not count. Luckily he changes his name to Summoned Skull while on the field, so at the very least he has self-protection.
Changing his name to Summoned Skull will give him access to specific support such as Makiu, the Magical Mist.
A well supported Fiend archetype. In particular Archfiend decks have a lot of revival options for you to revive your Archfiend’s Call. You can use Archfiend Palabyrinth while Archfiend’s Call is treated as Summoned Skull to summon a Summoned Skull from your deck.
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