If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.
Archfiend Commander only requires you to destroy an Archfiend card not specifically an Archfiend monster so destroying Spell/Trap cards might be better for maintaining board presence.
Destroy these Archfiend monsters when you special summon Archfiend Commander to trigger their effects. Archfiend Cavalry and Archfiend Empress lets you revive monsters when they are destroyed. Trance Archfiend lets you recover a banished DARK monster.
Archfiends have a bunch of powerful high-leveled monsters you can revive with Archfiend Commander. Here are some examples.
|Monster/Spell/Trap categories||Destroys your Monster Cards|
|Summoning categories||Special Summons itself from your hand / Special Summons from your Graveyard / Special Summon by its own condition once per turn|
|Attack categories||Cannot attack|
|Available card boxes|