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Archfiend Commander | Decks and Tips

This page notes details of Archfiend Commander (DARK/Fiend/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 31/03/2020

Archfiend Commander

Archfiend Commander
AttributeDARK
Monster TypeFiend
Card typeEffect
Card Effect TypeSummoning condition / Condition / Trigger Effect
Level★6
Passcode68371799
ATK2500
DEF1200
ArchetypesArchfiend
Supports ArchetypesArchfiend
SupportsLevel 6 Monster Cards

text

If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.

How to Get

Pack--
Level-up reward--
Victory against--
Card trader--
OtherRanked Rewards [UR]
Epic Yami Event [UR]

Evaluation

RatingB-

Pros

  • Good attack stat.
  • Can Special Summon himself.
  • Can revive an Archfiend monster.

Cons

  • Must destroy an Archfiend card when Special Summoned with his own effect.
  • Must be tribute summoned to revive an Archfiend monster.

Tips

Archfiend Spell/Trap

Archfiend Commander only requires you to destroy an Archfiend card not specifically an Archfiend monster so destroying Spell/Trap cards might be better for maintaining board presence.

Destruction Targets

Destroy these Archfiend monsters when you special summon Archfiend Commander to trigger their effects. Archfiend Cavalry and Archfiend Empress lets you revive monsters when they are destroyed. Trance Archfiend lets you recover a banished DARK monster.

Revival Targets

Archfiends have a bunch of powerful high-leveled monsters you can revive with Archfiend Commander. Here are some examples.

Decks

Rulings

Classifications

Monster/Spell/Trap categoriesDestroys your Monster Cards
Summoning categoriesSpecial Summons itself from your hand / Special Summons from your Graveyard / Special Summon by its own condition once per turn
Attack categoriesCannot attack

Comments

Hot New Top
Anonymous
Useful when xyz came to summon rank 6 monsters.
Anonymous
Looks like archfiends are going to make a little comeback to the current meta
Anonymous
Man, I see a lot of plays.
<< Anonymous
Gage Reply
True that, and they only get better when Archfiend Heiress and Red Eyes Arch of Lightning come out eventually.
<< Anonymous(Gage)
Anonymous Reply
Yes!!!!
<< Anonymous
Delipan Reply
Red eyes arch fiend would be boss
Delipan
That’s awesome we’re gonna get commander, but I really hope arch fiend heiress is added too!!!
James
This is going to be so much fun with archfiend emperor and empress. Emperor for its quick double summon: summon emperor, summon commander, summon emperor in defense mode or empress for its free commander summon (or emperor summon): summon commander while empress is on the field to either negate commander's own effect or switch empress for a emperor.
<< Anonymous(James)
Anonymous Reply
read the effect dude this card only revive level 6 archfiend
Anonymous
Mill with Grass/Needlebug Nest, Normal summon Cavalry, SS this, destroy Cavalry, Cavalry effect, SS Emperor/Empress. Voila
<< Anonymous
jokowi Reply
dude i think same as like u ahahaha
so far this card is perfect support for my archfiend :)
Anonymous
Sadly not got many archfiends worthy of note or I'd be happy to get this.

Maybe one day I'll have a good dig through Abyss.....
Anonymous
mmmm... another grass deck
Anonymous
Trash card
<< Anonymous
Anonymous Reply
Spotted the dumb player.
Probably the kind that always only auto duels the standard duelists and never do anything else in the game
<< Anonymous
Anonymous Reply
i bet you are everywhere.
Gage
Multiple scenarios in which this becomes even better when Archfiend Heiress and Red Eyes Archfiend of lightning comes out.

Currently this would be very beneficial in these 2 scenarios that can happen quite often in Archfiend decks:
1) Archfiend Emperor in the grave- personally like to use dark world dealings, or its a turn after he was summoned and then died from his normal summon effect. Summon Cavalry, special summon Commander, destroy Cavalry, special summon Emperor, powerful board setup where Emperor can pop a card using cavalry and wait for next turn as you can’t attack.
2) If you have something banished, can special summon while already having trance, destroy trance and get a card back, helpful for recycling.

3-Future) Summon Heiress, special Commander, destroy Heiress, search any Archfiend card.
•Sidenote, when Red Eyes Archfiend of Lightning comes, he will be extremely effective as you can special summon him with either CotA, or Roar, then normal summon and activate his effect, destroying an entire field of monsters with defence lower than 2500. Use beat down and this becomes 2800 to 3400 best scenario, and Archfiend Palabrynth to increase the cards attack in another way to have it get maximum effect. Hope it comes out soon.
<< Anonymous(Gage)
Anonymous Reply
And as a bonus, Red-Eyes Archfiend of Lightning would also help Red-Eyes decks.
ValleCula
Damn.
Anonymous
grass archfiend

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