Content

Stromberg: deck recipe [June 5]

Duel Links Stromberg deck, Stromberg in the meta, how to use Stromberg cards.
update 14/01/2022

Overview

Now that we have three copies of Gren Maju Da Eiza available, this deck has significantly improved, having a more reliable alternative victory condition that might actually present itself multiple times after it has already been dealt with. Pumpkin Carriage and Gren Maju da Eiza being Level 3 allows this deck to run Psychic Wheeleder together with a pretty threatening Extra Deck, giving it a lot of versatility that it was previously lacking.

Required Card Boxes

Valiant Souls Dimension of the Wizards Shining Hope

Sample Deck

Synchro Version

Psychic WheelederPsychic WheelederPsychic WheelederGlife the Phantom BirdGlife the Phantom BirdGlife the Phantom Bird
Gren Maju Da EizaGren Maju Da EizaGren Maju Da EizaPrinzessinPumpkin CarriageCosmic Cyclone
Cosmic CycloneCosmic CycloneConcentrating CurrentConcentrating CurrentGolden Castle of StrombergGolden Castle of Stromberg
Golden Castle of StrombergGlass SlippersBallista SquadBallista SquadBallista SquadFiendish Chain
Fiendish Chain-----
Black Rose DragonBrionac, Dragon of the Ice BarrierArchfiends CallNaturia BarkionSamurai DestroyerNumber 47: Nightmare Shark
Number 70: Malevolent Sin-----

Set Skill

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Common
Common

How to Use

Golden Castle of Stromberg

Golden Castle of Stromberg
Golden Castle of Stromberg
Field Spell
Dimension of the Wizards [R]
Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When your opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.

Once per turn, Golden Castle of Stromberg allows you to Special Summon from your Deck a monster that specifically lists “Golden Castle of Stromberg” in its text. Use this effect to Special Summon Prinzessin or Glife the Phantom Bird. If you do activate this effect, you can’t Normal Summon or Set during this turn and you can’t activate another Golden Castle of Stromberg to Special Summon another monster either.

If an opponent's monster declares an attack while Golden Castle of Stromberg is face-up on your side of the field, that monster is destroyed and your opponent takes damage equal to half its ATK. Since this is a Continuous Effect, Samurai Destroyer and Armades, Keeper of Boundaries are not able to prevent it.

During your Standby Phase, Golden Castle of Stromberg will banish the top ten cards of your Deck face-down. If you are unable to pay the cost, the Field Spell will automatically be destroyed and no card will be banished.

Prinzessin & Pumpkin Carriage & Glass Slippers

These cards form a three-card combo that can be initiated by simply activating Golden Castle of Stormberg. Prinzessin Special Summons Pumpkin Carriage, and Pumpkin Carriage allows her to attack directly with 1300 ATK.

Optionally, you can give Glass Slippers to an enemy monster for a 1000 ATK debuff. But only do this if you have another monster that can do the beatdown. Glass Slipper returns to Prinzessin after the enemy monster it was attached to is destroyed.

Pumpkin Carriage has the secondary effect of protecting Stormberg from enemy removal. But it can still self destruct or be banished without targeting.

Prinzessin
Prinzessin
LIGHT Fairy ★4
ATK 300 / DEF 600
Dimension of the Wizards [R]
If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in a Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target.
Pumpkin Carriage
Pumpkin Carriage
EARTH Plant ★3
ATK 0 / DEF
Dimension of the Wizards [N]
"Prinzessin" you control can attack directly. Your opponent cannot target "Golden Castle of Stromberg" you control with card effects, also it cannot be destroyed by card effects.

Glife the Phantom Bird

Glife the Phantom Bird
Glife the Phantom Bird
WIND Winged Beast ★4
ATK 1500 / DEF 1500
Dimension of the Wizards [SR]
You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.

You can Special Summon Glife the Phantom Bird from your Deck via Golden Castle of Stromberg’s effect or simply Normal Summon it. If it’s Summoned, Glife will allow you to target and destroy a card in your opponent’s Spell & Trap Zone.

By discarding it, Glife the Phantom Bird also allows you to search Golden Castle of Stromberg, which is, as you may have already noticed, quite an important card. Glife notably increases the consistency of this deck while also providing situational back row removal.

Gren Maju da Eiza & Golden Homunculus

Gren Maju Da Eiza
Gren Maju Da Eiza
FIRE Fiend ★3
ATK ? / DEF ?
Pick-a-Gift Campaign! [SR]
This card's ATK and DEF are each equal to the number of your removed from play cards x 400.

Stormberg banishes a ton of cards from your deck every one of your Standby Phases. Effectively, giving Gren Maju De Eiza 4000 ATK every turn. Being able to casually Normal Summon a monster with 4000 or 8000 ATK and DEF, even if it has pretty much no protection, is nothing to scoff at. This Level 3 Fiend-Type monster represents an alternative victory condition that your opponent may not be prepared for, especially after dealing with Prinzessin and your Field Spell.

Tuners

Psychic Wheeleder
Psychic Wheeleder
EARTH Psychic ★3
ATK 600 / DEF 0
Dimension of the Wizards [UR]
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.

Once per turn, if you control a Level 3 monster, you can Special Summon Psychic Wheeleder from your hand. You can Normal Summon Pumpkin Carriage or Gren Maju da Stromberg, Special Summon Wheeleder and Summon a Level 6 Synchro from your Extra Deck.

Alternatively, you can Special Summon Pumpkin Carriage via Prinzessin or directly via Golden Castle, Special Summon Wheeleder and Summon a Level 6 Synchro (using Carriage and Wheeleder), a Level 7 Synchro (using Prinzessin and Wheeleder), or a Level 10 Synchro (using Prinzessin, Carriage and Wheeleder).

Iron Cage

Iron Cage
Iron Cage
Continuous Spell
Dimension of the Wizards [R]
When this card is activated: Send 1 monster you control to the GY, or, if "Golden Castle of Stromberg" is in a Field Zone, you can send 1 monster your opponent controls to the GY, instead. Once per turn, during your Standby Phase: You can target the monster that was sent to the GY by this card's effect; destroy this card, and if you do, Special Summon that monster to your field. You can only activate 1 "Iron Cage" per turn.

Only useful if Stormberg is present. Use this to remove an enemy monster then later steal it.

Synchro Extra Deck

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Black Rose Dragon is the type of monster that doesn’t really need an introduction: it can instantly reset the board and that’s exactly why it’s here. A Set monster and three Set Spell/Trap Cards? I’ll hit the big red button.

Archfiends Call
Archfiends Call
DARK Fiend ★6
ATK 2500 / DEF 1200
Raid Duel - The Flame of Vengeance: Ccapac Apu! [SR]
1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.

If you need a beater with self-protection, make Archfiend's Call. Protection from targeting is good and should be enough to deter most removal effects. And the 2500 base ATK is stands above most Level-6 Synchros.

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Dragon ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Brionac, Dragon of the Ice Barrier allows you to return any number of cards your opponent controls to their hand by discarding the same number of cards.

Naturia Barkion
Naturia Barkion
EARTH Dragon ★6
ATK 2500 / DEF 1800
Infernity Destruction [SR]
Selection Box Vol. 03 [SR]
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

Pumpkin Carriage and Psychic Wheeleder being EARTH monsters gives you access to Barkion. With this on the field, you effectively lock the opponent out of using any Traps.

PSY-Framelord Zeta
PSY-Framelord Zeta
LIGHT Psychic ★7
ATK 2500 / DEF 1800
Future Horizon [R]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

Can keep your opponent's monster perpetually banished until you get a proper out to it.

Samurai Destroyer
Samurai Destroyer
EARTH Machine ★7
ATK 2600 / DEF 1400
Dark Dimension [R]
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.

Samurai Destroyer’s ability to shut down your opponent’s cards and effects is exactly what you need to close out a Duel sometimes.

Xyz Extra Deck

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

To add to your direct attacking capabilities, you can run Nightmare Shark in your Extra Deck. You should have no problem making Nightmare Shark due to running multiple Level-3 monsters.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.

Skill Suggestion

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Common
Common

Weaknesses

  • Pumpkin Carriage only provides protection for your Field Spell; Prinzessin and Pumpkin Carriage itself can still be targeted or destroyed by card effects.
  • Drowning Mirror Force can be used to punish you for attacking your opponent directly and set you back completely.

Other useful cards

Iron Hans & Iron Knight

Iron Hans
Iron Hans
EARTH Warrior ★4
ATK 1200 / DEF 800
Dimension of the Wizards [R]
If this card is Summoned: You can Special Summon 1 "Iron Knight" from your Deck, also if "Golden Castle of Stromberg" is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Iron Hans" once per turn. Gains 1000 ATK for each "Iron Knight" you control, while "Golden Castle of Stromberg" is in a Field Zone.

Iron Hans is a great Rank-4 enabler if you have Stormberg present. Otherwise, he's just a 2200 ATK beater that searches a floater.

Iron Knight
Iron Knight
EARTH Warrior ★4
ATK 1700 / DEF 700
Dimension of the Wizards [R]
Loses 1000 ATK while you control "Iron Hans". If this card on the field is destroyed by battle or sent to the GY by a card effect: You can add 1 "Iron Hans" from your Deck to your hand, or, if "Golden Castle of Stromberg" is in a Field Zone, you can add 1 Warrior monster from your Deck to your hand, instead. You can only use this effect of "Iron Knight" once per turn.

Iron Knight pairs with Iron Hans as Xyz material. With Stormberg on the field, Iron Knight should prioritize searching Golden Homunculus.

Golden Homunculus

Golden Homunculus
Golden Homunculus
LIGHT Warrior ★6
ATK 1500 / DEF 1500
Duel Island -Gladiator [SR]
Tour Guide's Mission Bingo Event [SR]
Ranked Rewards [SR]
This card gains 300 ATK and DEF for each of your banished cards.

Essentially the same as Gren Maju De Eiza but requires a tribute to summon and gains stats at a slower rate. When 10 cards are banished, Golden Homonculus beats Gren Maju by only 500 ATK, but when 20 cards are banished Golden Homunculus loses by 500 ATK. The only reason we run this card is to have a searchable huge beater as alternative victory condition.

Rose Archer

Rose Archer
Rose Archer
EARTH Warrior ★3
ATK 1000 / DEF 100
Ranked Rewards [SR]
During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it.

Double Magical Arm Bind

Double Magical Arm Bind
Double Magical Arm Bind
Normal Trap
Electric Overload [SR]
Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.

Summoning Prinzessin is always follow-up by Special Summoning Pumpkin Carriage, and Iron Hans is always followed-up by Special Summoning Iron Knight, giving you two situations where you can use Double Magical Arm Bind. This can result in you OTK'ing the opponent with their own monsters. You can even use the stolen enemy monsters to make Trishula so they don't return to the other side of the field.

Other Extra Decks

Trishula, the Dragon of Icy Imprisonment
Trishula, the Dragon of Icy Imprisonment
WATER Dragon ★9
ATK 2700 / DEF 2000
Arena of Sanctuary [UR]
3 monsters with different names
Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.

Aside form the combo with Double Magical Arm Bind mentioned in the previous section, Trishula is also used to unclog your field incase of Floodgate Trap Hole and Fiendish Chain.

Goyo Guardian
Goyo Guardian
EARTH Warrior ★6
ATK 2800 / DEF 2000
Infernity Destruction [UR]
Selection Box Vol. 03 [UR]
1 EARTH Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.

A powerful beater with the ability to steal enemy monsters.

Shiranui Squiresaga
Shiranui Squiresaga
FIRE Zombie ★7
ATK 2100 / DEF 0
Soul of Resurrection [UR]
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
● Zombie: You can have all monsters you control gain 300 ATK.
● FIRE: You can destroy 1 Spell/Trap on the field.
● Synchro: You can destroy 1 monster on the field.

Outside of her archetype, Squiresaga targets itself for banishing to destroy a monster and a backrow your opponent controls. Essentially a 2-for-2 removal with a slight ATK boost to all your remaining monsters.

White Aura Dolphin
White Aura Dolphin
WATER Fish ★6
ATK 2400 / DEF 1000
Cybernetic Rebellion [SR]
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
Ally of Justice Decisive Armor
Ally of Justice Decisive Armor
DARK Machine ★10
ATK 3300 / DEF 3300
Warriors Unite [R]
1 Tuner + 2 or more non-Tuner monsters
Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects:
● Select 1 Set card your opponent controls and destroy it.
● Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls.
● Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.

Once per turn, if your opponent controls a face-up LIGHT monster, you can target a Set card your opponent controls and destroy it, send a card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls, or send all cards in your hand to the Graveyard to look at your opponent's hand, send all LIGHT monsters in their hand to the Graveyard and then inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.

Even if your opponent does NOT control a LIGHT monster, which will likely be the case if you’re playing against Darklords, Ally of Justice Decisive Armor is still a 3300 ATK monster that can tie with or straight up get over mostly anything that’s relevant right now.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Utopia is a beater with built-in battle protection. The battle protection also extends to your other monsters but can only be used twice.

Gagaga Cowboy
Gagaga Cowboy
EARTH Warrior ★4
ATK 1500 / DEF 2400
Gagaga XYZ [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.

The Attack Position effect is useful as a quick way to beat over strong enemy monsters. The Defense Position burn damage can be used to finish off low LP opponents.

Comments

Hot New Top
Anonymous
where did this deck touch you, guys?
<< Anonymous
Anonymous Reply
It didn’t that’s the problem
<< Anonymous
Anonymous Reply
touch?
Anonymous
what are the fifth and the fourth card in the stromberg deck?
<< Anonymous
Anonymous Reply
Fourth is Golden Homunculus
Fifth is http://duellinks.gamea.co/c/8shazhib

The name probably would be censored if I try to post the reply, so a link it is XD
<< Anonymous
Anonymous Reply
It's not Cheepcheepcheep, more like its adult form.
<< Anonymous
Anonymous Reply
lol yeah, that name might get your post auto deleted by the system, good thinking by using a link to the article instead.
<< Anonymous
Anonymous Reply
homunculus
Anonymous
They should errata this card to banish 5 cards instead of 10. Like they did with Lava Golem.
<< Anonymous
Anonymous Reply
But this card doesn't banish cards at all?
<< Anonymous
Anonymous Reply
NO
<< Anonymous
Faruk Aksoy Reply
"But this card doesn't banish cards at all?"

Mtoutex and Stromberg players fellow would love to play against those who don't read cards like you.
Dave
If your opponent knows how the cards work, and set there board for an OTK. Stromberg loses IMO the synch. Version is stronger but sadly more expensive.
Mtoutex
cncrdecknubs : cool ! I tried chalice it's really good. Formidden lance is cool to to prevent a spell or trap against your monsters, or to make weaker the opponent.
Thank you for your version :)
Anonymous
question to mtoutex:could you give us some general guide and some more info?i have sam d.i dont want black rose.also zenmaines is that good?shark drake is better than vowen dragon?what is the use of parsath?is there no better card?brionac and barkion is staple.
<< Anonymous
Anonymous Reply
very funny with the rank 6.stop being uppish and saying "ideas" which are the same to you can do anything you want i dont care
<< Anonymous
Mtoutex Reply
I was heavily serious... Find me on discord Mtoutex#0764
<< Anonymous(Mtoutex)
Anonymous Reply
yeah serious with an xd.fool not me but an idiot.
<< Anonymous
Mtoutex Reply
Dude Find me on discord so we can talk, I think you missunderstood me, and it's not the place to talk about that.
Anonymous
my question is what do you do when your whelleder gets floddgated and ur prinzessin is fiendish chained.u have a pumpkin carriage clogging your field.how do you not run out of cards mr october kog hm?or you wait until trunade so that they can otk you until?
<< Anonymous(Mtoutex)
Anonymous Reply
how do you play it then?25 cards?
"When you deck out, you lose, that is losing." you dont understand.i have problem with deck out not the losing with itself.its how i lose not that i lost is the problem.
<< Anonymous
Mtoutex Reply
I played that version with 22-23 cards (1-2 Cockadoodledoo and 1 chaos end to counter floodgate) and xyz (counters fiendish). I play another synchro/xyz 25 cards version as well, with iron knights and lvl dup.
<< Anonymous(Mtoutex)
Anonymous Reply
is the iron knights better?decklist?
<< Anonymous
Mtoutex Reply
Here you have it
Anonymous
"A comment by Mtoutex:" what if high attack monsters and br?also there is a set card which is a monster.or there mustnt be a set monster
<< Anonymous
Mtoutex Reply
Higher than brionac t1 was rare . In that case : Trunade, or Solemn scolding or BR to Gren Maju on the next turn . Usually my opening t1 was prinssezin pumpkin weeldler , no synchro.
<< Anonymous(Mtoutex)
Anonymous Reply
is it worth putting wheeleder on board on turn 1?agains specific deck yeah but if you dont know what u face then i guess keep it unless i have 1 more in hand dont want to be removed with dragunities
<< Anonymous
Mtoutex Reply
Yeah it dépends. When I have a counter trap or when I don’t have gren I do it. When i play against YamiYugi I don’t... xD.
Against DM it’s super effective for example
Anonymous
Mtoutex:well guess you were lucky cos i kept running out.its really easy with 20 cards even with scolding and the other cards u mentioned.
<< Anonymous
Mtoutex Reply
I would not recommand that deck for november... I kogged with 23 cards (2 Cockadoodledoo, 1 chaos end) to counter FTH, and xyz to counter Fiendish.
Anonymous
Never decked out this season."
i easily decked out without being able to summon any syncro.u are lucky i guess.plus if i didnt start my stromberg the opponent would run me over in 2 turns as this version doesnt have protection outside of stromberg
<< Anonymous
Mtoutex Reply
solemn scolding is one, + Gren Maju in defense... But it protects you for one turn only. That's why you don't deck out : you win or you lose before you do. In october, it was way more "you win" than "you lose".
Anonymous
"If not, you can survive 8 to 10 turns before decking out. I Never decked out this season."" lol i decked out with 23 and 25 card version total more than 2 times but at least 2.dunno what u played.they locked my board.didnt have brionac though
<< Anonymous
Anonymous Reply
There were not as much floodgate then than now, for sure...
Anonymous
lol 8-10 turn until decking out?after stromberg turn 1 you will have 3-6 cards left which is 3-6 turn not 6-8 .dunno what u talk about dude.if you dont get castle then u most likely lose so dont count that in.how did that math came out?
i had a match when i had 2 cards left on my second turn do the math how many turn that is
<< Anonymous
Anonymous Reply
sorry 1 card left in my deck on my second turn
<< Anonymous
Mtoutex Reply
2 cards left in turn 3-4 mean you go to turn 7-8. I usually got 2 to 5 cards left depending of what you got in your start hand.
<< Anonymous(Mtoutex)
Anonymous Reply
your second turn is turn 3-4 btw

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Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
Heart of XyzShining SunriseStars of SynchroLink RevolutionStage of Trickstar
Braver VictoryArms of GiantFuture CircuitLord of BorrelRaiders Requiem

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol.01 Super MiniSelection Box Vol. 02Selection Box Vol. 02 Mini
Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05
Selection Box Vol.06

Special Packs

Special Pack
Special Pack Vol. 01Special Pack Vol. 02Special Pack Vol. 03Special Pack Vol. 04Special Pack Vol. 05

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion
Imperial JokerSecret of Magicians

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Standard duelists & Legendary Duelist Lvl 30

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WHO ARE THE OWNERS AND HOW CAN I SUCK THEIR C0CKS?!!! AAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!!...
Gx unlock Atticus rhodes unlock red eye dragon stage
777-929-298 Just because you are a human, don't think you can win easily.
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