Content

12th Mini Box: Clash of Wings

Duel Links Crush of Wings card pack, card list, decks, Crush of Wings in the meta.
update 25/10/2018
Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstSelection Box Vol. 01Resonance of ContrastAbyss Encounter
Rampage of the ForestValiant SoulsVisions of IceSelection Box Vol. 01 MiniCrusaders Battleground
Clash of WingsBurning NovaEmpire of ScarletGaia GenesisStardust Acceleration
Power of BraveryBlackstorm RisingSecrets of the AncientsSelection Box Vol. 02Revolution Beginning
Tornado of PhantomsAbsolute InfernoDimension of the WizardsWarriors UniteLords of Shining
Blazing RoseGuardians of RockCybernetic RebellionCurse of DreadValhalla Calling
Dark DimensionSpirit of the BeastAerial AssaultSoul of ResurrectionFuture Horizon

Overview

Rating (Versatility)
B+
Strengthened decks
  • Fur Hire
  • Mecha Phantom Beast
  • Worm
  • Psychic
Status
June 20 2018

Decks

Card List

UR cards

SR cards

R cards

N cards

Feature Cards

Alector, Sovereign of Birds [UR]

Alector, Sovereign of Birds
Alector, Sovereign of Birds
WIND Winged Beast ★6
ATK 2400 / DEF 2000
Clash of Wings [UR]
If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; that target's effects are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field.

Widespread Ruin [UR]

Widespread Ruin
Widespread Ruin
Normal Trap
Clash of Wings [UR]
When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).

Beat, Bladesman Fur Hire [SR]

Beat, Bladesman Fur Hire
Beat, Bladesman Fur Hire
EARTH Warrior ★3
ATK 1200 / DEF 500
[SR]
During your Main Phase: You can Special Summon 1 monster"Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.

Mecha Phantom Beast Megaraptor [SR]

Mecha Phantom Beast Megaraptor
Mecha Phantom Beast Megaraptor
WIND Machine ★4
ATK 1900 / DEF 1000
Clash of Wings [SR]
When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand.

Mecha Phantom Beast Blackfalcon [SR]

Mecha Phantom Beast Blackfalcon
Mecha Phantom Beast Blackfalcon
WIND Machine ★4
ATK 1200 / DEF 1700
Clash of Wings [SR]
When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position.

Blowback Dragon [SR]

Blowback Dragon
Blowback Dragon
DARK Machine ★6
ATK 2300 / DEF 1200
Clash of Wings [SR]
Once per turn: You can target 1 card your opponent controls; toss a coin 3 times, and destroy that target if at least 2 of the results are Heads.

Silent Psychic Wizard [SR]

Silent Psychic Wizard
Silent Psychic Wizard
EARTH Psychic ★4
ATK 1900 / DEF 0
Clash of Wings [SR]
When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect.

Wind-Up Juggler [SR]

Wind-Up Juggler
Wind-Up Juggler
WIND Psychic ★4
ATK 1700 / DEF 1000
Clash of Wings [SR]
After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.

Mistaken Accusation [SR]

Mistaken Accusation
Mistaken Accusation
Quick Spell
Clash of Wings [SR]
If your opponent has more total cards in their hand and their side of the field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn.

W Nebula Meteorite [SR]

W Nebula Meteorite
W Nebula Meteorite
Normal Trap
Clash of Wings [SR]
Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.

Recon, Scout Fur Hire [R]

Recon, Scout Fur Hire
Recon, Scout Fur Hire
WIND Beast ★2
ATK 1000 / DEF 500
Clash of Wings [R]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.

Seal, Strategist Fur Hire [R]

Seal, Strategist Fur Hire
Seal, Strategist Fur Hire
DARK Beast-Warrior ★4
ATK 1600 / DEF 1000
Clash of Wings [R]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn.

Wiz, Sage Fur Hire [R]

Wiz, Sage Fur Hire
Wiz, Sage Fur Hire
WATER Spellcaster ★7
ATK 1600 / DEF 2800
Clash of Wings [R]
If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.

Dyna, Hero Fur Hire [R]

Dyna, Hero Fur Hire
Dyna, Hero Fur Hire
EARTH Beast-Warrior ★6
ATK 2500 / DEF 1400
Clash of Wings [R]
If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" for attacks, except this one.

Mayhem Fur Hire [R]

Mayhem Fur Hire
Mayhem Fur Hire
Quick Spell
Clash of Wings [R]
Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.

Training Fur Hire, Fur All Your Training Needs [N]

Training Fur Hire, Fur All Your Training Needs
Training Fur Hire, Fur All Your Training Needs
Continuous Trap
Clash of Wings [N]
If a monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck. whose Level is lower than target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn.

Card Lists

Booster Packs

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
Heart of XyzShining SunriseStars of SynchroLink RevolutionStage of Trickstar
Braver VictoryArms of GiantFuture CircuitLord of Borrel

Card Trader & PvP Tickets

Card TraderRanked Rewards

Card Trader

Ranked Rewards

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol.01 Super MiniSelection Box Vol. 02Selection Box Vol. 02 Mini
Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05
Selection Box Vol.06

Special Packs

Special Pack
Special Pack Vol. 01Special Pack Vol. 02Special Pack Vol. 03Special Pack Vol. 04Special Pack Vol. 05

Structure Decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion
Imperial Joker

Comments

Hot New Top
Anonymous
What's this? Clash of Birdfeeds? All I got is just worms and worms!
<< Anonymous
Anonymous Reply
lol
<< Anonymous
Anonymous Reply
did you at least get w nebula meteorite?
<< Anonymous
Anonymous Reply
umm... yes?
Anonymous
This doesn t even make sense anymore. They limited rose and marsh. Wich was a good choice. Then they raped restart and balance. The only good skills for actual deck builders. I admit, drawing a new hand is powerfull, but that rng tho.. damn. And after all that, they throw in these fur hires? These things can go bananas first turn. Yet they strife for balance in this game.. haha :') ugotmefúckedupkonami
<< Anonymous
Derp Reply
They do not strife for balance. Not only at least.

They nerf stuff so that you invest in a new overpowered (OP)deck.
They will leave that deck OP for a while so that more people start to play it. When enough ppl have done so they bring in the countercards and nerfs + new better powercreep deck.

Thats what it seems like.

Because why else nerf sylvan if you release something even more rediculous?
<< Anonymous(Aquablast)
Anonymous Reply
Fur Hire actually have better chance when going first, than going second.

Going second means risking that first Normal Summon getting responded with Chalice/Floodgate, or similar cards. Which would potentially ruin Fur Hire for a turn, and considering their low stats, one turn could be all your opponent needs to kick the furries out.
<< Anonymous
Aquablast Reply
Yes, but Chalice/Floodgate is the only reason for wanting to go first, aside from wanting to summon Wiz as soon as possible too. Even then, you can probably still kick their tail anyway...? Fur Hire really shines when you can perform a special summon with Donpa or something on the field.

Compared to Spellbook who goes first and set up Fate-- that's far more banana (for going first).
<< Anonymous
Anonymous Reply
It all boils down to money.
Anonymous
Ooooff!!
<< Anonymous
Anonymous Reply
Cool
Anonymous
Solid box but not the furries eww
Anonymous
what is this trash box
Anonymous
Noble knights have great match up against those fur balls
<< Anonymous
Anonymous Reply
Yea,for now. Not after the restart or balance nerf.
<< Anonymous
Anonymous Reply
The Nerf is already here never used those skill and I still beat those fur balls
LckBstrd
Not bad
Anonymous
Fur hire can beat amazoness or spellbook?
<< Anonymous
Filippo Reply
Spellbook yes, but only if you play first, on the contrary fate removes and bye bye effect, against amazoness i do not think so.
GG players
<< Anonymous(Filippo)
Anonymous Reply
Factor to be considered here is that quick play FH card. I believe it will be the key card for FH to win against current tier 1 deck.

FH can always tech in cosmic cyclone. Amazoness & ssa will not be much of a threat
<< Anonymous
Anonymous Reply
Depends on the player. If you play it correctly off course it can beat any deck its overall good
<< Anonymous
Aquablast Reply
Isn't ignition is a legacy rule now? Which means you can't activate your non-quick monster effect right after summoning them anymore. But even if you can use ignition, they can still chain fate to your effect, banishing your monster first anyway. Unlike spell/traps, many monster effect stop working as soon as the monster is gone.
Curious & Annoyed
Starting to think there's an allocation of drop rate for each box/minibox... I pulled zero SR nor UR from this with 2000 gems. Same with Valiant Souls and Galactic Origins basically. While Resonance of Contrast and Visions of Ice got me multiple SR/UR through 10 packs.
<< Anonymous(Curious & Annoyed)
Anonymous. Reply
Just your imagination. e.g you got good drop rates with resonance of contrast box. But what happened to me was that I got horrible bad drops. didn't get red-eyes slash, snipe hunter, or that bunjin SR card until literally the very last 10 packs.
It's just typical RNG bs. sometimes it's good, other times it screws you over. valiant souls stuffed me pretty bad too.
<< Anonymous(Curious & Annoyed)
Anonymous Reply
You either get great pulls, decent pulls or bad pulls.
Anonymous
Yay blowjob dragon is here
<< Anonymous(Anonymous)
Anonymous Reply
lmao
which one
<< Anonymous(Anonymous)
Anonymous Reply
Bareback dragon
<< Anonymous(Anonymous)
Anonymous Reply
Brokeback dragon
<< Anonymous(Anonymous)
Anonymous Reply
I literally call him blowjob dragon too loooooooooool hahahhshahahahsghshshshshsh
Anonymous
I'm done with this box : 3 x "Beat, Blademans Fur Hir". I'd love to have 3 Blowback Dragon and 3 Widespread Ruin (only one of each right now) but this Mini Box is far from the best one.
Anonymous
Well i know rafale would make fur hire a strong tier 1 even close to tier 0. but i think they should added fur hire bravo, these dudes are pretty weak only dyna is decent, bravo isn't a strong card, only gives a 500atk buff.

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The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
Heart of XyzShining SunriseStars of SynchroLink RevolutionStage of Trickstar
Braver VictoryArms of GiantFuture CircuitLord of BorrelRaiders Requiem

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Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol.01 Super MiniSelection Box Vol. 02Selection Box Vol. 02 Mini
Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05
Selection Box Vol.06

Special Packs

Special Pack
Special Pack Vol. 01Special Pack Vol. 02Special Pack Vol. 03Special Pack Vol. 04Special Pack Vol. 05

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion
Imperial JokerSecret of Magicians

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