When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position.
Cannot be destroyed by battle or card effects, as long as you control a “Mecha Phantom Beast” Token. Can special summon “Mecha Phantom Beast” Token, when this monster declares battle.
This card’s level increases by total levels of all “Mecha Phantom Beast” Token you control.
Weak ATK stats.
Requires “Mecha Phantom Beast” Token to gain immunity to battle destruction and card effects.
You can consider including Field Spell Rising Air Current to further boost your Mecha Phantom Beast monsters’ attack, since majority of them are WIND attribute.
You can also consider using Super Rush Headlong to protect your Mecha Phantom Beast token if your opponent attempts to destroy it through battle.
Mecha Phantom Beast Archetype
These are the “Mecha Phantom Beast” monsters that works well with Mecha Phantom Beast Megaraptor. Mecha Phantom Beast Harrliard’s effect works very well as it can tribute your Mecha Phantom Beast token to Special Summon another Mecha Phantom Beast monster from your Hand to swarm your opponents. Mecha Phantom Beast Aerosguin can banish another Mecha Phantom Beast monster from your Graveyard to Special Summon Mecha Phantom Beast token to your Field, which also triggers Mecha Phantom Beast Megaraptor’s effect but it will most likely be limited due to the monster zones.
Aerial Recharge enables you to Special Summon 1 Mecha Phantom Beast token during either player’s turn, but you will need to tribute 1 Mecha Phantom Beast monster or token during either player’s End Phase to maintain this card. Sonic Boom is a powerful card that doubles your Mecha Phantom Beast monster’s original ATK, makes it unaffected by Spell/Trap effects, and inflicts piercing damage to DEF position monsters. In conjunction with Mecha Phantom Beast’s swarming ability, you can also use Arrivalrival or Double Summon to always fill your Field with Mecha Phantom Beast monsters. Rare Metalmorph is an excellent defensive/offensive tech for all your Mecha Phantom Beast monsters, while Pulse Mines can be use to protect your Mecha Phantom Beast monsters as well.
Quick as Wind Can be used after your Life Points are at 3000 or below. Play the Field Spell "Rising Air Current." If there already is Field Spell on your side of the Field, rerturn it to your hand. This skill can only be used once per Duel.