Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard.
Can Special Summon 1 “Mecha Phantom Beast” token to your Field once per turn.
Cons
You need to Tribute 1 “Mecha Phantom Beast” token or monster, to maintain this card on your Field, during each player’s End Phase.
Tips
Due to the fact that you mostly rely on “Mecha Phantom Beast” tokens during your opponent’s turn to protect your Mecha Phantom Beast monsters, this card may not see much use in a “Mecha Phantom Beast” deck.
Mecha Phantom Beast Archetype
“Mecha Phantom Beast” tokens support the Mecha Phantom Beast Archetype listed here. However, due to the possibility of clogging up your own monster zones, it may be challenging to have extra “Mecha Phantom Beast” tokens to tribute for card maintenance.
Since Aerial Recharge is a Continuous Trap card that can cause disadvantages to yourself at certain situations, you may want to consider destroying it, so these cards can give you benefits by using your Continuous Trap card as fodder. Double Cyclone can destroy your own Spell/Trap in order to destroy 1 of your opponent’s Spell/Trap. You can tribute this Trap card together with another Trap card/Monster to Normal Summon Vision HERO Witch Raider and destroy your opponent’s backrow.
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