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MPB Control: deck recipe [August 2020]

Duel Links Mecha Phantom Beast Control deck, Mecha Phantom Beast Control in the meta,
update 17/08/2020

Overview

“Mecha Phantom Beast” is an archetype of WIND Machine monsters whose effects primarily revolve around generating and manipulating Tokens. While Tokens are present on your side of the field, “Mecha Phantom Beast” monsters can’t be destroyed by battle or card effect, which can turn card like Needle Ceiling into an almost unidirectional board wipe.

Although the archetype does now have a access to a Tuner (Mecha Phantom Beast Blue Impala), there doesn’t seem to be a good enough payoff from going that route.

Required Card Boxes

Example Deck

Standard Version

Mecha Phantom Beast TetherwolfMecha Phantom Beast TetherwolfMecha Phantom Beast TetherwolfMecha Phantom Beast BlackfalconMecha Phantom Beast BlackfalconMecha Phantom Beast Blackfalcon
Mecha Phantom Beast MegaraptorMecha Phantom Beast MegaraptorNecrovalleyNecrovalleyCreature SeizureCreature Seizure
Creature SeizureBallista SquadBallista SquadNeedle CeilingNeedle CeilingNeedle Ceiling
Aerial RechargeAerial RechargeAerial Recharge---

Synchro Version

Mecha Phantom Beast TetherwolfMecha Phantom Beast TetherwolfPsychic WheelederPsychic WheelederPsychic WheelederMecha Phantom Beast O-Lion
Mecha Phantom Beast O-LionMecha Phantom Beast O-LionScrap RecyclerScrap RecyclerScrap RecyclerCreature Seizure
Creature SeizureCreature SeizureRaigeki BreakRaigeki BreakRaigeki BreakSuper Team Buddy Force Unite!
Super Team Buddy Force Unite!Super Team Buddy Force Unite!----
Crystron QuariongandraxVermillion Dragon MechScrap DragonCoral DragonNaturia BarkionAssault Blackwing - Onimaru the Divine Thunder

Set Skill

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Jaden Yuki
Jaden Yuki

How to Use

Mecha Phantom Beast Monsters

Mecha Phantom Beast Tetherwolf
Mecha Phantom Beast Tetherwolf
WIND Machine ★4
ATK 1700 / DEF 1200
Tornado of Phantoms [UR]
When this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. During the Damage Step of either player's turn, if this card battles an opponent's monster: You can Tribute 1 Token once per battle; this card gains 800 ATK, until the end of this turn.
Mecha Phantom Beast Blackfalcon
Mecha Phantom Beast Blackfalcon
WIND Machine ★4
ATK 1200 / DEF 1700
Clash of Wings [SR]
Selection Box Vol. 02 [SR]
When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position.
Mecha Phantom Beast Megaraptor
Mecha Phantom Beast Megaraptor
WIND Machine ★4
ATK 1900 / DEF 1000
Clash of Wings [SR]
When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand.

Tuners

Psychic Wheeleder
Psychic Wheeleder
EARTH Psychic ★3
ATK 600 / DEF 0
Dimension of the Wizards [UR]
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.
Mecha Phantom Beast O-Lion
Mecha Phantom Beast O-Lion
WIND Machine ★2
ATK 600 / DEF 1000
Cybernetic Rebellion [UR]
You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.

Scrap Recycler

Scrap Recycler
Scrap Recycler
EARTH Machine ★3
ATK 900 / DEF 1200
Espa Roba [SR]
Special Pack Vol. 02 [SR]
When this card is Normal or Special Summoned: You can send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn: You can shuffle 2 Level 4 EARTH Machine-Type monsters from your Graveyard into the Deck; draw 1 card.

Necrovalley

Necrovalley
Necrovalley
Field Spell
Dark Dimension [UR]
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

Creature Seizure

Creature Seizure
Creature Seizure
Normal Spell
Ranked Rewards [SR]
Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.

Control Techs

Ballista Squad
Ballista Squad
Normal Trap
Fortress of Gears [UR]
Tribute 1 monster, then target 1 card your opponent controls; destroy it.
Needle Ceiling
Needle Ceiling
Normal Trap
Valiant Souls [UR]
When there are 4 or more monsters on the field: Destroy all face-up monsters.
Raigeki Break
Raigeki Break
Normal Trap
Soul of Resurrection [UR]
Discard 1 card, then target 1 card on the field; destroy it.

Super Team Buddy Force Unite!

Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Normal Trap
Spirit of the Beast [SR]
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

Aerial Recharge

Aerial Recharge
Aerial Recharge
Continuous Trap
Clash of Wings [R]
Selection Box Vol. 02 [R] [R]
Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard.

Extra Decks

Crystron Quariongandrax
Crystron Quariongandrax
WATER Machine ★9
ATK 3000 / DEF 3000
Cybernetic Rebellion [UR]
2 or more Tuners + 1 non-Tuner monster
If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.
Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
Scrap Dragon
Scrap Dragon
EARTH Dragon ★8
ATK 2800 / DEF 2000
Valhalla Calling [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.
Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
Naturia Barkion
Naturia Barkion
EARTH Dragon ★6
ATK 2500 / DEF 1800
Infernity Destruction [SR]
Selection Box Vol. 03 [SR]
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK Winged Beast ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

Additional Notes

Skills

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Jaden Yuki
Jaden Yuki
[Skill] descriptionUser
Endless Trap Hell
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
Odion
Odion

Endless Trap Hell is commonly used in any deck that likes to run a lot of Trap Cards. This Skill will instantly replenish your resources while also preventing you from decking out before your opponent if it comes down to that.

Weaknesses

  • This deck struggles against high ATK monsters, which is really not ideal in the current meta. Tetherwolf can reach a decent amount of ATK, but Tributing the Token it Summoned leaves you quite vulnerable on your opponent’s turn.
  • Any opening hand that does not feature Pulse Mines can easily result in a loss if your opponent has Hey, Trunade! available.

Other Cards Option

Jinzo
Jinzo
DARK Machine ★6
ATK 2400 / DEF 1500
Espa Roba [UR]
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
Archfiends Call
Archfiends Call
DARK Fiend ★6
ATK 2500 / DEF 1200
Raid Duel - The Flame of Vengeance: Ccapac Apu! [SR]
1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.

Comments

Kong
This will soon become a waste of gems.
Shiranui is better and more flexible.
<< Anonymous(Kong)
Anonymous Reply
Soon? This has always been a waste of gems since more than 20 boxes ago lol

MPB just doesn't work in a 3 zones environment. Token-based archetype really needs 5 zones.
Anonymous
Costs too much cash for not enough flash. Maybe if you didn't have to grab URs from several packs just for the monsters, it might be worth running. For now though, you're better off saving your money for a different archetype.
<< Anonymous
WoodFrJared Reply
Ya I agree on that, but it quite fun to play if you have enough cards to play this deck.
<< Anonymous
Anonymous Reply
You should not be spending your money at all.
Normal games cost less money and you will be playing them for years. In DL you buy the rights to use jpeg pictures, aka cards, and you only use them until they are banned or obsolete, or when you switch deck. That is about a total of a few months at most.

$30 game for years vs $30 jpeg pics until new box release(1/2 months), DL isn't money efficient.
Anonymous
there anyone have tried this with The Golden Apples?
<< Anonymous
Anonymous Reply
It might be a neat way to get a token on the board but I think it would be too slow and too heavily gated to be effective.
<< Anonymous
Anonymous Reply
Also, it has the same issue that other unchainable backrow has of getting destroyed or banished before it can be used.
Malleus
I don't have most of the staples in that deck but I've been having a lot of fun with a deck that runs 3 aerial recharge, 2 power of the guardians, currently 1 copy of gravity lash since wod is needed for red eyes, and 1 wheeleder for level 6 and 7 synchro plays. Currently at stage 20 in the wcs though I'm looking for good tech options against subterrors which are giving me a lot of trouble.
Anonymous
As nifty a deck as this is, it’s just not the right dueling format for a MPB deck. They do so much better when they can get their Xyz monsters out.
<< Anonymous
Anonymous Reply
many deck will be better with xyz monsters too, maybe waiting for 1 year more.

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Outside of mirror force and it's other counterparts, this card is also one of the best traps...
They should release this card but make it so that you can only activate it once per week per acco...
Noah is in the game. But you have to unlock Atticus (GX) first before you can unlock him.
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