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Sonic Boom | Decks and Tips

This page notes details of Sonic Boom (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 17/05/2017

Sonic Boom

Sonic Boom
TypeTrap Card
PropertyNormal
Card Effect TypeActivation requirement / Card effect / Condition
Passcode93211810
Supports ArchetypesMecha Phantom Beast
Related to ArchetypesPhantom Beast

text

During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card.

How to Get

PackClash of Wings [R]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB

Pros

  • Greatly increase your Mecha Phantom Beast monster’s ATK, doubling its original ATK for that turn.
  • Makes your Mecha Phantom Beast monster unaffected by other Spell/Trap effects for that turn.
  • Enables that Mecha Phantom Beast monster to inflict Piercing Damage to DEF position monster.

Cons

  • You need to destroy all Machine-type monsters you control, during your End Phase.
  • Other monsters you control cannot attack during that turn.

Tips

  • You can have at least 1 “Mecha Phantom Beast” token on your Field, to avoid this card’s destructive effect that will destroy all your Machine-type monsters.
  • Your Mecha Phantom Beast monster can still be hindered by opponent’s monster effects.

Mecha Phantom Beast Archetype

These are the monsters that you can use Sonic Boom on, to double their ATK and deal massive damage to your opponent.

Decks

Rulings

Classifications

Monster/Spell/Trap categoriesUnaffected by Spell Cards / Unaffected by Trap Cards / Destroys your Monster Cards
Stat changesChanges ATK value
Attack categoriesPiercing / Prevents your monsters from attacking

Comments

Anonymous
SONIC BOOOOOOOOOOOOOOOOOOOOM!
<< Anonymous
Anonymous Reply
and then Guile's theme starts
You Don't Know Me
Hmm, the attack increase seems for the rest of the duel... Nice
<< Anonymous(You Don't Know Me)
Anonymous Reply
still, if you manage to change the type of your monsters...
<< Anonymous(Ulle)
Nub Reply
Its own effect nullify the effect of the trap card if there is a token it can not be destroyed, Mecha Phantom Beast Megaraptor+Aerial Recharge= 2 tokens same with Mecha Phantom Beast Hamstrat but with flip they activate at flipping so even if u attack with a higher attack monster Mecha Phantom Beast Hamstrat wont be destroy still this guys need a little to much back row to be fully fuctional
<< Anonymous(Nub)
Anonymous Reply
MPB needs not only bigger backrow, but also bigger monster zone.

This archetype just doesn't work in Speed Duel setting, period.
<< Anonymous
Anonymous Reply
It never worked in TCG either.
Anonymous
NANAGGIO?
Davros
gunsblazing likes this post :v
Have Fun !
Gunzblazing XD
<< Anonymous(Have Fun !)
Gia Reply
wow my thought exactly :D
Anonymous
ALL MIGHT LOSES HIS ONE FOR ALL ABILITY IN BOKU NO HERO ACADEMIA
Roludo
Guile's Ace card lol
<< Anonymous(Roludo )
Anon Reply
*Guile's stage BGM plays*
Anonymous
gunbaggio meme card
Anonymous
I can predict this page will be only filled with youtuber fanboys instead of strategy.
LightYagami5
Gunblazing will be so happy
SONIC BOOOOOOOOOOOOOOM
Anonymous
*Gunsblazing intensifies*
Bahaa
SONIC BOOOOOOOM

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Comments (updated every hour)

The skill should be called "Metal revolution"
Karma sure problematic for some decks, but on the other side we also need it to shut those powerc...
^ Imagine the Konami employee who reads this and tries to convince the team to implement that
It's not the same thing. Those were 2 completely different events. They had no similarities ...
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