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Mecha Phantom Beast Control deck (Before 2019 Feb)

Duel Links Mecha Phantom Beast deck, Mecha Phantom Beast in the meta,
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update 14/02/2019

Overview

Mecha Phantom Beasts revolve around special summoning tokens. They can use these tokens to increase their level by the total level of the tokens. This synergizes well with Beatdown since one token is enough to get your monsters above level 5 to trigger the effect. You can easily gain 600 attack from beatdown. This makes your monsters able to attack over your oppenent's monsters with ease. They also have some protection in cards like Do a barrel Roll to protect against spells, traps and monster effects. Whenever you control a token they also gain immunity from destruction by battle or card effects.

Note: :To see the latest update of Mecha Phanton Beast Decklist, please click the link below:

Example Deck

Updated Version

Mecha Phantom Beast TetherwolfMecha Phantom Beast TetherwolfMecha Phantom Beast TetherwolfMecha Phantom Beast MegaraptorMecha Phantom Beast MegaraptorMecha Phantom Beast Megaraptor
Mecha Phantom Beast Blue ImpalaMecha Phantom Beast Blue ImpalaFires of DoomsdayFires of DoomsdayFires of DoomsdayEnemy Controller
Enemy ControllerPaleozoic CanadiaPaleozoic CanadiaNeedle CeilingNeedle CeilingNeedle Ceiling
Aerial RechargeAerial Recharge----

Set Skill

[Skill] descriptionUser
Beatdown!
This turn, the ATK of all face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300. This skill can only be used once per turn
Seto Kaiba
Seto Kaiba

Previous Version

Ver 1

Mecha Phantom Beast BlackfalconMecha Phantom Beast BlackfalconMecha Phantom Beast BlackfalconMecha Phantom Beast MegaraptorMecha Phantom Beast MegaraptorMecha Phantom Beast Megaraptor
Mecha Phantom Beast HarrliardMecha Phantom Beast HarrliardMecha Phantom Beast HarrliardTies of the BrethrenTies of the BrethrenEnemy Controller
Enemy ControllerVertical LandingVertical LandingAerial RechargeAerial RechargeDo a Barrel Roll
Do a Barrel RollDo a Barrel Roll----

Ver 2 Version

Mecha Phantom Beast HamstratMecha Phantom Beast MegaraptorMecha Phantom Beast MegaraptorMecha Phantom Beast MegaraptorMecha Phantom Beast BlackfalconMecha Phantom Beast Blackfalcon
Mecha Phantom Beast BlackfalconFires of DoomsdayFires of DoomsdayFires of DoomsdayNeedle CeilingNeedle Ceiling
Needle CeilingWall of DisruptionWall of DisruptionWall of DisruptionPulse MinesPulse Mines
TragedyTragedy----

Ver 3

Mecha Phantom Beast MegaraptorMecha Phantom Beast MegaraptorMecha Phantom Beast HarrliardMecha Phantom Beast HarrliardMecha Phantom Beast HarrliardMecha Phantom Beast Blackfalcon
Mecha Phantom Beast BlackfalconMecha Phantom Beast AerosguinMecha Phantom Beast AerosguinZombie WorldSuper Rush HeadlongSuper Rush Headlong
Enemy ControllerEnemy ControllerCurse of AnubisWindstorm of EtaquaSonic BoomSonic Boom
Do a Barrel RollDo a Barrel Roll----

How to Use

MPB Falcon, MPB Megaraptor, MPB Harrliard

Black Falcon can switch a monster into defense position by tributing a token. This can be used to get over your opponent's bigger monsters. It's not hard to use to get a token either since it summons one upon attack declaration. You can activate it's effect immediately after summoning it. If you can't get over monster with it, you can simply take the damage and attack with your other monster to get over their monster. If you can take down their boss monster you can easily gain the advantage. It can get up to 1800 attack with Beatdown!.

You can tribute a token to search out a Blackfalcon to get over a monster or Harrliard to special summon another monster from your hand using Megaraptor's effect. This is what enables you to more consistently get to the cards you need. It has 1900 attack so with Beatdown! it can get up to 2500 attack making it easy to run over your opponent's monsters or just get massive damage in.

Harrliard can tribute a token to special summon a monster from your hand. This can help you get another monster to gain more attack with Beatdown!. This card can replace your token when it is tributed so you can maintain at least one token on the board. You can combo it with Megaraptor or Blackfalcon to keep your token on board for Beatdown!. You can also combo with Do a Barrel Roll to get multiple negations if you have more than one set. This card has 1800 attack making it 2400 attack under beatdown.

Ties of the Brethren

You want to see this card in your opening hand to get your board set up. This combos well with Vertical Landing to unclog your board and get a token. This gets you access to your monsters effects. Since it special summons the other two Mecha Phantom Beast monsters you don't control it allows you to have access to all your monsters and decide which monster you don't need to trade for a token with Vertical Landing for the play you need to make.

Enemy Controller

This card combos well with the deck since you can tribute off a token to take an opponent's monster potentially winning you the game on that turn if you enough damage on board.

Vertical Landing, Aerial Recharge & Do a Barrel Roll

Vertical Landing allows you to tribute your monsters for a Mecha Phantom Beast token. This helps you get a token out to gain your monsters' immunity effects and increase their levels. This helps make sure you can unclog your board if you don't have room for tokens. When you use Ties of the Brethren this combos well to get your plays setup. You will probably tribute off Harrliard since you won't be using his special summon effect more than likely in that scenario.

Aerial Recharge summons a token once per turn, but requires you to tribute a token during the end phase to keep it on the field. This card helps keep a steady supply of tokens for your monsters' effects. It also helps maintain Beatdown!'s effect. It's not a big deal if you use the token for cost of another effect since they will typically put you in a good postion. You could use the token to change to defense postion, search, special summon or negate.

Do a Barrel Roll can be used to protect your monsters from non-destruction effects or disrupt your opponent's plays. If your opponent relies on a certain card's effect this can really put your opponent in a bad spot. You can negate and destroy that card possibly leaving them with no way to continue their plays that turn. If it was a monster that leaves them open for you to go in with Beatdown! and deal a lot of damage.

Other Useful Cards

CardExplanation
Treacherous Trap Hole
Treacherous Trap Hole
This card is extremely good in this meta where decks can spam the board. You
can use this to punish your opponent for over extending and take out two of their monsters. This works well with the tokens to destroy a token and your opponent's monster if they only have one. The deck can easily get out another token to replace the one you lost. This card can be a brick if you've already used a trap making it clash with the deck in that aspect..
Fires of Doomsday
Fires of Doomsday
While it won't increase your monster's levels they can be used as cost for most
effects making it an easy way to trigger your monsters' effects. They also still gain their immunity from the these tokens as well. You could also just use it defensively to stop your opponent's attacks so you can try to turn the tide next turn.
Wall of Disruption
Wall of Disruption
This card can help soften up your oppenent's monsters for next turn. It can also protect your monsters if they don't have destruction immunity. You can just easily attack over your opponent's board leaving them in a bad situation possibly.
Pulse Mines
Pulse Mines
This card works well at keeping your monsters safe for a turn. Your opponent can't really play around it since it will change any of their monsters to defense upon summon for that turn. It also leaves your opponent's monsters vulnerable in defense mode making them easy to attack over.

Comments

Anonymous 14days ago
I've reached KoG twice with this deck, it claps Koa'ki and Dinos by consistently blocking their OTK attempt, then you set your Needle Ceiling off to mop up.

I've also been running Double Magic Arm Bind which is really easy to pull off with this deck, and totally screws most of the meta because they aren't running backrow.

Nobody reads your cards either, so many misplays with people trying to blow up your monsters and not your tokens...
Anonymous 21days ago
Deck still good?
Anonymous
no control, no otk, just bullsh#t
<< Anonymous
Anonymous Reply
Back to hearthstone you go
<< Anonymous
Anonymous Reply
No bullish#t, just bullshit
<< Anonymous
guisanti Reply
Its a card game, and sylvans are a pretty cool archetype stop whining.
<< Anonymous
Anonymous Reply
This is not the animes the game is now a day crazy fast
Anonymous
This deck just got me to legend, it does abuse people not reading cards a bit but overall I'm surprised by how effective it is.
Anonymous
Slifer?
Anonymous
Sweet Baby Slifer, how many dents this leave in the pocketbook?
<< Anonymous
Anonymous Reply
Zero to get the basics of it. The main crystal eater is Wall of Disruption, with most of the deck being available by emptying out the good stuff from three Clash of Wings miniboxes and using new-player tickets on Enemy Controller. I'm less than a month into the game and already have everything but WoD and Pulse Mines for the build I want.
Anonymous
Why is nobody splashing in phantom beast cross wing??? The effect works with mecha "phantom" beasts because they have the "phantom" name in it
<< Anonymous
Anonymous Reply
1. Different strategy / playstyle

2. How to dump those in grave?
<< Anonymous
Anonymous Reply
That grass looks greener it doesn't have to be a 30 card deck
<< Anonymous
Anonymous Reply
Well you can try. There is no wrong deck.
Air force
Deck has been beating fur hire consistently at platinum, almost to legend, that will be the real test
<< Anonymous(Air force )
Anonymous Reply
decklist?
Anonymous
Deck incredibly fun with beatdown but not so strong in the current meta
Anonymous
whats zombieworld for?
<< Anonymous
Anonymous Reply
Anti-Sylvan.
<< Anonymous
Anonymous Reply
Anti Sylvan, anti spellbooks, anti nobble, anti life
<< Anonymous
CrystalWolfH Reply
For the bad effect of sonic boom
<< Anonymous(CrystalWolfH)
Anonymous Reply
With a token on field while using sonic boom your mecha phantom beast monsters cannot be destroyed by card effect. I try to have 2 Phantom Mechs and a token on the field at all times.
Killer Queen
Phantom Beast Cross-Wing could be a handy card.
Anonymous
Seem good for fun i guest...

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Fire Island is a one trick pony, nepthys is more versatile.
Has to be targeted by a card effect to use it's effect. Most players who can read won'...
C'moooooooooooooonnnn Konami!
nearly a year and this deck still doesn't have an out to "keep setting monsters one at ...
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