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New player guide: What packs to buy first? [Feb 8]

Duel Links, which packs to buy, which decks to build to reach KOG for new players.
update 08/02/2023

Updated Information

Overview

If you have just started playing Duel Links or you simply haven’t opened the game in a while, you are probably looking at the Shop, wondering where to start. After all, this game has been out for over two years, and the amount of options available at this point is quite overwhelming. You do, however, have a limited amount of resources, so I am going to try and direct you towards what’s relevant at the moment.

Recommended Pull

For starters, let’s talk about some of the most popular cards in the game like right now—mostly Spell and Trap Cards that can fit in pretty much any deck. These cards have proven to be a great investment for many players by remaining relevant for a very long time and should be one of your primary foci, if you have just started playing the game.

The cards are sorted by Type and Rarity

Available from the very first main box, Sphere Kuriboh has remained relevant as a pretty strong hand trap to stop attacks. However, most of the cards from the first box aren't all that good anymore, so it's important to take that into consideration.

If you're willing to spend some real money, you can buy 1 copy of this in the shop section under "Special" tab. Otherwise, you can get it from the Selection Box Vol. 01 when they come back, or use a UR Dream Ticket.

D.D. Crow

D.D. Crow
D.D. Crow
DARK Winged Beast ★1
ATK 100 / DEF 100
Shining Hope [UR]
Selection Box Vol.05 [UR]
During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.

Best Counter Tech in the current meta. Great Disruption effect to stop your opponent's combo by graveyard effect activation or monster reviving.

Dark Rebellion Xyz Dragon

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

A pretty decent generic rank 4 to help get over just about any monster, as long as they can be targeted. Its effect pretty much means that you can deal 2500 damage to your opponent, but it's only usable once since it uses 2 materials.

It's definitely a good addition if you plan on playing decks that use a lot of level 4 monsters, but it's not a "core" card in any deck.

Abyss Dweller

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is used like a monster version of Necrovalley that's accessible to any Rank-4 spam Deck. Another benefit of running Abyss Dweller is, unlike Necrovalley, it does not affect your own graveyard so you're still able to activate graveyard effects.

Make sure to toggle your chain from "Auto" to "On" so you can use Abyss Dweller at the start of the opponent's turn where it is most effective. Chaining Abyss Dweller to an effect activation would not negate that effect.

Number 70: Malevolent Sin

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Even though this only temporarily banishes your opponent's monster, using this on your opponent's Xyz monster will also remove all of their materials. It's also great to use if your opponent only controls 1 monster on the field, allowing you to attack directly which can often lead to an OTK.

Steelswarm Roach

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

This has somewhat limited use since it mostly works against certain kinds of special summoning like synchro, pendulum, or ones that special summons from the hand. Against opponents that happen to need them, having this on your field can shut them down pretty hard, or at the very least, make them do a weaker play.

Dark Hole

Dark Hole
Dark Hole
Normal Spell
Future Circuit [SR]
Destroy all monsters on the field.

Techs to wipe out all monsters on the field but you need to use it wisely since this effect is applied on yours as well.

Mystical Space Typhoon

Mystical Space Typhoon
Mystical Space Typhoon
Quick Spell
Antinomic Theory [UR]
Selection Box Vol.03 Mini [UR]
Target 1 Spell/Trap Card on the field; destroy that target.

There are many powerful spells and traps in the game, so having a quick and easy removal card like this helps a lot. It can be used in just about any deck, but it's not actually crucial. If you're not sure about which UR to get when you have something like a UR Dream Ticket, this is one of the safest choice out there at the moment, and might potentially last quite a long time.

The Antinomic Theory box provides some T.G. archetype, so you can roll the main box if you're interested. Otherwise, the selection box vol.03 mini provides many other good options.

Cosmic Cyclone

Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Selection Box Vol. 01 Mini [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

Pretty similar to Mystical Space Typhoon, but banishing a spell/trap card is a stronger form of removal compared to MST. This prevents certain spells/traps from activating in the grave when destroyed. It comes at a cost of 1000 LP, but this can actually be beneficial since some character skills require low LP.

Similar to Sphere Kuriboh, this is available in an old box with many cards that aren't that relevant anymore. You can buy 1 copy of this with real money from the shop's "Special" tab, or go with the Selection Box Vol. 01 Mini if you're a new player.

Forbidden Chalice

Forbidden Chalice
Forbidden Chalice
Quick Spell
Servants of Kings [SR]
Selection Box Vol. 01 Mini [SR]
Special Set Bundle Sale [SR]
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

Normal monsters are rarely ever used anymore, so the odds of this being useful in a duel are usually pretty high. Monsters effects used in the early turns are what allows them to extend to long combos that can lead to a full board, having Chalice to stop their combos can be a game winning factor.

Being a quick-play spell also makes this quite good since you can use it both offensively or defensively.

Forbidden Lance

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Special Set Bundle Sale [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Chalice is used to prevent combos, while Lance is the card to ensure that you can perform those combos uninterrupted.

Can be used offensively or defensively depending on whose monster you target. Firstly, you can use Forbidden Lance to protect a monster from removal and other harmful effects. Alternatively, you can use it as a significant 800 ATK debuff on an opponent's monster.

Book of Moon

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Highly versatile for defense and control purposes. For example, you can flip a newly summoned monster face-down so that your opponent can't follow up with a Synchro or Xyz play.

Enemy Controller

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Versatile Quick-Play Spell that can be used to protect your monsters and/or your Life Points, or to take control of an opponent’s monster. Enemy Controller is currently Semi-Limited.

Crackdown

Crackdown
Crackdown
Continuous Trap
Selection Box Vol.02 Super Mini [UR]
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.

Great Disruption Tech not only allows you to take control 1 Face-Up monster your opponent control but also you can use that monster for Link Summoning.

Warning Point

Warning Point
Warning Point
Normal Trap
Link Revolution [UR]
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.

Another good tech to disrupt your opponent by targeting a Face-Up monster you opponent control from Fusion, Synchro, Xyz, or Link Summoning Combo. It can also stop that targeted monster from attacking and its effect also be negated.

Karma Cut

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Banishing is a great form of removal since it's usually harder to recover banished cards. Also, the added effect of banishing similar copies from the graveyard can occasionally be useful to disrupt graveyard setup. The discard effect can actually be helpful in some Decks that need the graveyard setup.

Treacherous Trap Hole

Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Visions of Ice [SR]
Selection Box Vol. 02 Mini [SR]
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

A Trap Card with a minor activation requirement and the ability to destroy two monsters on the field. Treacherous Trap Hole is currently Semi-Limited.

Other Recommended Pull

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

To any Deck that can make Level-7 Synchros on demand, Black Rose Dragon is a great addition to your toolbox. Summon it when you want to get rid of the opponent's entire board. And if you can follow up with summoning a powerful monster, you can hit the opponent with a huge direct attack.

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
Selection Box Vol. 01 [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Available from the very first main box, Sphere Kuriboh has remained relevant as a pretty strong hand trap to stop attacks. However, most of the cards from the first box aren't all that good anymore, so it's important to take that into consideration.

If you're willing to spend some real money, you can buy 1 copy of this in the shop section under "Special" tab. Otherwise, you can get it from the Selection Box Vol. 01 when they come back, or use a UR Dream Ticket.

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Card Trader [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

Another amazing low-Level monster that can allow you to survive an OTK. Kiteroid has been Semi-Limited pretty much right after its release.

Divine Wrath
Divine Wrath
Counter Trap
Valkyrie's Rage [UR]
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.

Compared to Forbidden Chalice, being a trap card makes it slower to use, but this one will destroy the affected monster and can also negate effects outside of your opponent's field. The cost of discard can be good in certain decks that makes use of the graveyard.

Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
Bundle Set Sale [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Trap Card that’s generally used to slow down the opponent by locking a monster that has just been Summoned in face-down Defense Position.

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Bundle Set Sale [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Similar to Floodgate Trap Hole, Paleozoic Canadia can flip monsters face-down, but it’s more versatile and it has an additional effect that allows you to Special Summon it from the Graveyard as Level 2 monster.

Recommended Start

These are the Decklists we recommended for new players to start investing :

Mekk-Knight - The "Expensive" Route

Example Core Mekk-Knight Cards

Mekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Yellow StarMekk-Knight Blue SkyMekk-Knight Blue Sky
Mekk-Knight Indigo EclipseMekk-Knight Red MoonMekk-Knight AvramWorld Legacys MemoryWorld Legacys MemoryWorld Legacys Memory
Galaxy-Eyes Full Armor Photon DragonGalaxy-Eyes Cipher DragonGalaxy-Eyes Cipher Blade DragonMekk-Knight of the Morning StarImduk the World Chalice Dragon-

Example Filler Cards

Knightmare Corruptor IbleeSwap ClericMystical Space TyphoonBook of MoonCrackdownCompulsory Evacuation Device-
Knightmare UnicornKnightmare MermaidKnightmare Phoenix----

Comments

Hot New Top
Anonymous
Just started new account: go judgment force and buy blue eyes new ex structures. Lunalight to farm (also with vassal/union if needed). Blue eyes to Kog is ok. Then next step is go only XYZ boxes, they are the future. Fuk Konami
<< Anonymous
Anonymous Reply
You are doing well until the last one....XYZ is very outdated lol. Not to mention Union is a terrible mechanic, unless we get Union Hangar.
<< Anonymous
Anonymous Reply
u need generic xyz, good traps, some usefull synchro and ofc book of moon.

-hand traps are useless if u run backraw, backraw removal are expenssive and they are in bad box. so, just focus on staple + extradeck.

good luck.
<< Anonymous
Anonymous Reply
it's union attack, you don't event play duel link pve, don't you?
<< Anonymous
Anonymous Reply
Union Attack and Union Hangar are two completely different cards.
Anonymous
Buy Aromage.
Good matchups, decent Auto Duel Deck and one of the best (if not the best) farm deck for almost all events, gate characters, phase mission and character unlock.
<< Anonymous
Anonymous Reply
"reach kog" hahaha
<< Anonymous
Anonymous Reply
Just because they have to play more than 300 duels and spent hours per day to climb doesn't mean they can't reach KoG
<< Anonymous
Anonymous Reply
Aromage can reach KoG.........at the last day of the month, when only red eyes is on the ladder and only run 1 copy of the fusion,
<< Anonymous
Anonymous Reply
So? The deck still reach KoG
Anonymous
This fuking scam game is not F2P diable anymore. If you start today, you dont get antinomy (event closed) and harpie oracle (event closed). You can't get Book of moon until this fall. Every deck other than Blue eyes is hella expensive. You only get 1 dream ticket. FUK KOnami get COVID and gg
<< Anonymous
Anon Reply
"Moronic BRainless McDonald EMployee"

Kiss my 🔥 you 🔥
<< Anonymous
Anonymous Reply
As a returned player from be pfore UR card was I thing, I feel cheated because newbie got better reward than me.
<< Anonymous
Anonymous Reply
It never was
<< Anonymous
dubba Reply
it was 4 years ago
Anonymous
Just build evil eye. I hate that deck but if you're starting out that's a hell of a matchup for us Blue eyes players. Karma cut is useless since the boss cant be targeted most of the time and it banishes all your stones in the GY. When there's a facedon card expect it to be Evil eye defeat in which case twin burst is useless too. A deck that can be hard to deal with using the current top deck is good at the very least.
<< Anonymous
Anonymous Reply
The Last 2 comments above are from the same person lol. But seriously dude if you dont have anything meaningful to say just dont talk at all lol.
<< Anonymous
Anonymous Reply
Evil Eye fetish
<< Anonymous
Realm Reply
Idk about other but the 2nd comment is mine, My reason is that just like how PotG is for newbie. Evil eyes as an enhanced PotG deck could be easy to use and easy to win which is suited for newbie if they want to play it.

Blue eyes is the best option thanks to being iconic of the game so any newbie would easily find it fun to play, although more expensive.
<< Anonymous
Anonymous Reply
More like pink eye
Joker
Konami is so kind. They always gave meta structure deck. This time , it is cyber dragon. Ya ha
<< Anonymous(Joker)
Anonymous Reply
Source?
<< Anonymous
Joker Reply
My uncle works for Konami.
<< Anonymous(Joker)
Anonymous Reply
yeah yeah we know the touched you in weird places
Anonymous
You shouldn't invest your gems at all. Don't use gems. It's like cheating. You should use money. That's the real experience. That's the American way to play this game.
<< Anonymous
Lah Ngatur Reply
fun fact: not all Americans use money instead of gems.
<< Anonymous(Lah Ngatur)
Anonymous Reply
But that's the real American way to play it. Only pathetic losers try to win with skill. Real Americans try to win with their money. Money can and will solve all of your problems.
<< Anonymous
Lah Ngatur Reply
Marvel-Disney fan, you forgot to write your name.
Anonymous
Aroma can be a good starter deck, if jar and sweet marjoram is released.
Jar can' t be destroyed in battle, also marjoram protect your from plant monster from being targeted by card effect + free backrow search when summoned
<< Anonymous
Anonymous Reply
Konami should add it already, its power is acceptable in current meta
<< Anonymous
Anonymous Reply
Aroma is a trap for new players, a waste of gems really. Better spend that on a more capable deck. Note Aroma, regardless of power levels is actually really hard to play, a lot of decision making is required on what effects to activate, a new player is going to just do badly with it.
<< Anonymous
anonymous Reply
with 1000 gems and you said a waste lol. pvp gifting free 500 gem every month for 100 wins, event gifting 300 gem, bingo mission 200 gem

just need dig 2 times from minibox gear fotress and complete it at card trader. done!!
<< Anonymous(anonymous)
Anonymous Reply
Or with those 2 miniboxes go for a tiere and faster deck instead?
Anonymous
Best Deck for new players now should be evil eye. The main deck can be built without resetting the box but you have to use your dream ticket for 1 copy of Selene and a copy of the field spell. afterwards you can optimized it by opening infinite ray box for 1 copy of Digi Bug corebage and Gia dragon, Thunder Charger nightmare shark will pretty sure be optainable in event SR and UR tickets.
<< Anonymous
Anonymous Reply
Yea that's how they learned. They don't know yet. They are not ready. Normal. The second time they are facing that deck, it's gonna be different. They will get their winning consistency back, and the never-before-seen decks will still ask for meta decks to be banned.
<< Anonymous
Anonymous Reply
I still see BE players attacking my medusa when it's at 2900/2400 Atk while they have a monster in the GY.
<< Anonymous
Anonymous Reply
evil eye is complete trash deck even if they unlimit everything. I have never regret building any deck but this is the only exception. I was so angry at one point with this trash deck and converted every single evil eye card into jewel.
<< Anonymous
Anonymous Reply
I read this comment but with a different deck. This troll are giving birth to other trolls as they are increasing. Evil eye is good against current ladder which is 90% blue eyes.
Anonymous
Harpie deck is pretty cheap, they have staple lighting vortex as a plus you could play 2 off or even 3 if you are desperate. They don't need any other extra deck to reach legend. They could play the barrier you get from Rare card as discard folder. They world with a bunch of skill. The lightdark mirror is useful there. You only need to open 3 mini box max. faster if you only focus on getting 3 channeller the rest could be at 2. Even 2 chaneller are enough for consistency.
<< Anonymous
Anonymous Reply
The moment any deck key okay got interior they also couldn't do anything. If you don't play many nest or lance, you need to play discard traps version with 3 hysteric sign to interrupt your opponent and plus off it.
<< Anonymous
Anonymous Reply
Some guy even made it to KoG with Hallow life barrier x3 in harpie and zero nest lance.
<< Anonymous
Anonymous Reply
And another one medade to kog with pure armed dragons. All you need is no life and countless duels.
<< Anonymous
Anonymous Reply
KoG is different for legend 1, with a trash deck that lose most of the time you couldn't rank up at all and stay there forever
Anonymous
Started a new account and for me this is the best day 1 player should do.

Step 1: Buys Red-eys structure deck or PVE to easily complete stage missions.

Step 2: Open Witch Sorcery box until you have 2x medusa, 2x field spell, 1xSelene.

Step 3: Exchange UR dream ticket on the 2nd day for 2nd Selene.

Step 4: Optional. Exchange Dream SR ticket for 3rd field spell.

There you have a deck strong in ladder. Most used skill is titan showdown for aggressive play or duel fuel for board control.

Lastly, watch out for Normal UR and SR ticket for nighmare shart and Giga-brilliant. Ypu can also open infinite ray box if you want to invest more for Gia and corebage.
<< Anonymous
Anonymous Reply
At least they can finally uninstall this game.
<< Anonymous
Anonymous Reply
Why?
<< Anonymous
Anonymous Reply
Aroma's still one of the best F2P deck I guess
<< Anonymous
Anonymous Reply
Sadly, aroma will take days if not weeks before you can build it.
Anonymous
Except for Titan Showdown, what other skill is good for evil eye? I dont like rex raptors design.
<< Anonymous
Anonymous Reply
You might be able to use something like Yuma's Duel Fuel skill, but Titan Showdown is the best skill for Evil Eye... bar occasions where it backfires.
Anonymous
Ok, but what mat should I buy first?
<< Anonymous
Anonymous Reply
Or all the waifu mat.
<< Anonymous
Anonymous Reply
so what deck should i buy? im newly download this game, have 3.4 gems and some ticket
<< Anonymous
Anonymous Reply
Being honest with 3.4k gems you can't complete a single deck. My suggestion is to wait until you get around 10k.

Buy 1 return of the red eyes structure deck (500 gems) to beat npc and complete events fast

You can also build a small cyberdark deck, look for it in this page, you can use your tickets to get the monsters and replace spell/traps with whatever you have (don't use your dream tickets)
<< Anonymous
Anonymous Reply
3.4k gems is VERY enough to build Aromage deck, since half the deck came from Card Trader, while the other half came from a single minibox, and you mostly only going to use the R and N cards from the minibox.

use dream tickets to get staple backrow cards that are usable in any deck, like Cosmic Cyclone and Karma Cut, you can fit them into your Aromage deck as well if you want to

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REMEMBER THE OFFICIAL SUPER MINECRAFT KID ANTHEM?!!! LET'S SING IT TOGETHRE!!! I AM G AY!...
730-720-820 H.L Himmler
Lvl 45 deck name is A Frog's Journey
Can easily be special summoned by mother grizzly.
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