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Archfiend's Call Draft: deck recipe

Duel Links Archfiend's Call Draft deck, How to Used, Weaknesses
update 21/10/2019

Overview

Example Deck

CockadoodledooFlare ResonatorFlare ResonatorFlare ResonatorPsychic WheelederPsychic Wheeleder
Psychic WheelederGilasaurusGilasaurusJunk ForwardPhoton CerberusPhoton Cerberus
Psychic TrackerPsychic TrackerPsychic TrackerSanganSummoned SkullWorld Legacy Clash
World Legacy ClashMask of Restrict----
Crystron QuariongandraxBlack Rose DragonStardust Charge WarriorWhite Aura DolphinArchfiends CallArchfiends Call

Set Skill

[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar

How to Play

Synchro Summon with Psychic Wheeleder

  • Normal Summon Photon Cerberus, Special Summon Psychic Wheeleder from your hand, Summon a Level 6 Synchro.

Photon Cerberus will prevent both players from activating Trap Cards during the turn it was Normal Summoned, so, as long as it’s face-up on the field, your opponent will not be able to bounce your monsters with Six Style - Dual Wield or destroy them with Treacherous Trap Hole.

If Psychic Wheeleder is sent to the Graveyard as Synchro Material, you can target a monster on the field with less ATK than the Synchro Monster you Summoned and destroy it. If you want to make sure you can always destroy Legendary Six Samurai - Shi En via this effect, you can run Gaia Knight, the Force of Earth. You can also use Sealed Tombs before you Synchro Summon Gaia to prevent your opponent from banishing Secret Six Samurai - Fuma from their GY to protect Shi En.

  • Normal Summon Sangan, Special Summon Psychic Wheeleder, Summon a Level 6 Synchro.

When Sangan is sent from the field to the GY, it allows you to add 1 monster with 1500 or less ATK from your Deck to your hand. Set up your next play using Sangan’s effect.

  • Special Summon Gilasaurus or Junk Forward, Special Summon Psychic Wheeleder, Summon a Level 6 Synchro.

You can Summon Archfiend’s Call, Stardust Charge Warrior, or White Aura Dolphin without using your Normal Summon. If your opponent has a monster in their GY that can be Special Summoned via Gilasaurus’s effect, you might want to activate your Skill before you Summon it.

Synchro Summon using Psychic Tracker

  • Normal Summon Flare Resonator, Special Summon Psychic Tracker, Summon a Level 6 Synchro.

Flare Resonator and Psychic Tracker will increase the ATK of the Synchro Monster you Summoned using them by 300 and 600 respectively.

Synchro Summon using Cockadoodledoo

“If there are no monsters on the field, you can Special Summon Cockadoodledoo from your hand as a Level 3 Tuner.”

  • Special Summon Cockadoodledoo, Normal Summon a Level 3 non-Tuner, Summon a Level 6 Synchro.

“If your opponent controls a monster and you control no cards, you can Special Summon Cockadoodledoo as a Level 4 Tuner.”

  • Special Summon Cockadoodledoo, Normal Summon a Level 3 non-Tuner, Synchro Summon Black Rose Dragon.

Archfiend’s Call

Archfiend’s Call is essentially a 2500 ATK monster that your opponent can’t target with card effects. Six Style - Dual Wield can’t bounce it, Treacherous Trap Hole can’t destroy it, with 3400 ATK (Flare Resonator and Psychic Tracker) getting over it is not so easy, and you can’t even take control of it via Enemy Controller or reduce its ATK with World Legacy Clash.

There are still a lot of ways to deal with this Level 6 Synchro, but overall it’s a pretty solid monster that, as an added bonus, can float into the original Summoned Skull.

Mask of Restrict

This Continuous Trap is here to allow you to swarm the field safely. No Lava Golem and, incidentally, no Vampire Vamp, Vampire Grace, or funny Enemy Controller plays.

Additional Notes

Skill

[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar

You can use this Skill to prevent your opponent from Special Summoning monsters from their Graveyard via Gilasaurus’s effect, from banishing Fuma or Neos Fusion from their Graveyard, and from activating Spellbook of Fate.

Weaknesses

  • Floodgate Trap Hole, Paleozoic Canadia, Six Style - Dual Wield and Treacherous Trap Hole can be used to prevent you from Synchro Summoning.

  • Archfiend’s Call is a pretty solid Level 6 Synchro, but it’s not impossible to deal with. Flip Flop Frog and Drowning Mirror Force can return it to the Extra Deck, Cyber Angel Dakini and Lava Golem can send it to the Graveyard, Metaphys Daedalus can banish it, and Sphere Kuriboh can switch it into Defense Position, which will make it quite easy to get rid of.

  • Dealing with back row is not easy, but adding cards like Hey, Trunade! and Cosmic Cyclone might cause a drop inconsistency.

Comments

Anonymous
Not a worthless skill but for this deck, pretty much useless
Luhut Binsar P.
Nice deck, gonna try it thanks admin
<< Anonymous(Luhut Binsar P.)
ValleCula Reply
You also have the option of running Archfiend's Manifestation if you add The Dark - Hex-Sealed Fusion or Versago the Destroyer, and Necro Fusion. I'm not saying it's a good idea, but being able to drop both Archfiend's Call and Manifestation is kind of nice.
<< Anonymous(ValleCula)
Anonymous Reply
If you wanted to run Archfiend's Manifestation, I'd probably go the Fusion Parasite route, though there probably aren't enough DARK monsters in this build for that to be viable.
<< Anonymous(Luhut Binsar P.)
Anonymous Reply
"This card's name becomes "Summoned Skull" on the field" + super poly skill + oppenent's dark monster

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