Skill | Sealed Tombs |
---|---|
Essential cards | |
Cost | Expensive |
Pack | Dimension of the Wizards |
[Skill] description | User |
---|---|
Sealed Tombs Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel. | Ishizu Ishtar |
Photon Cerberus will prevent both players from activating Trap Cards during the turn it was Normal Summoned, so, as long as it’s face-up on the field, your opponent will not be able to bounce your monsters with Six Style - Dual Wield or destroy them with Treacherous Trap Hole.
If Psychic Wheeleder is sent to the Graveyard as Synchro Material, you can target a monster on the field with less ATK than the Synchro Monster you Summoned and destroy it. If you want to make sure you can always destroy Legendary Six Samurai - Shi En via this effect, you can run Gaia Knight, the Force of Earth. You can also use Sealed Tombs before you Synchro Summon Gaia to prevent your opponent from banishing Secret Six Samurai - Fuma from their GY to protect Shi En.
When Sangan is sent from the field to the GY, it allows you to add 1 monster with 1500 or less ATK from your Deck to your hand. Set up your next play using Sangan’s effect.
You can Summon Archfiend’s Call, Stardust Charge Warrior, or White Aura Dolphin without using your Normal Summon. If your opponent has a monster in their GY that can be Special Summoned via Gilasaurus’s effect, you might want to activate your Skill before you Summon it.
Flare Resonator and Psychic Tracker will increase the ATK of the Synchro Monster you Summoned using them by 300 and 600 respectively.
“If there are no monsters on the field, you can Special Summon Cockadoodledoo from your hand as a Level 3 Tuner.”
“If your opponent controls a monster and you control no cards, you can Special Summon Cockadoodledoo as a Level 4 Tuner.”
Archfiend’s Call is essentially a 2500 ATK monster that your opponent can’t target with card effects. Six Style - Dual Wield can’t bounce it, Treacherous Trap Hole can’t destroy it, with 3400 ATK (Flare Resonator and Psychic Tracker) getting over it is not so easy, and you can’t even take control of it via Enemy Controller or reduce its ATK with World Legacy Clash.
There are still a lot of ways to deal with this Level 6 Synchro, but overall it’s a pretty solid monster that, as an added bonus, can float into the original Summoned Skull.
This Continuous Trap is here to allow you to swarm the field safely. No Lava Golem and, incidentally, no Vampire Vamp, Vampire Grace, or funny Enemy Controller plays.
[Skill] description | User |
---|---|
Sealed Tombs Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel. | Ishizu Ishtar |
You can use this Skill to prevent your opponent from Special Summoning monsters from their Graveyard via Gilasaurus’s effect, from banishing Fuma or Neos Fusion from their Graveyard, and from activating Spellbook of Fate.
Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.
Duel Links forums | |
---|---|
General discussion | Vagabond trade |
Deck advice | Duel room |
Duel / Level rewards | |
---|---|
Level rewards | Duel rewards |
Skill pages | |
Skill database | How to get drop skills |
Card Trader | Ranked Rewards |
---|---|
Card Trader | Ranked Rewards |
Cards you should trade | How to beat the Vegabond | How to solve Duel Quizes |
Standard Duelists | ||
---|---|---|
Lvl 14 | Lvl 20 | Lvl 27 |
Lvl 33 | Lvl 39 | Lvl 45 |
Lvl 51 | Lvl 57 | - |
Legendary Duelists | ||
Lvl 30 (DM) | Lvl 30 (GX) | Lvl 30 (5D's) |