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Battle Tuned Synchro: deck recipe [Nov 2020]

Duel Links Battle Tuned Synchro deck, Battle Tuned Synchro deck in the meta, how to build Battle Tuned Synchro deck.
update 25/11/2020

Required Card Boxes

Servants of Kings Valiant Souls Valhalla Calling Arena of Sanctuary Shining Hope

Example Deck

Standard Version

Debris DragonNettlesNettlesAngel TrumpeterAngel TrumpeterAngel Trumpeter
Cosmic CycloneCosmic CycloneForbidden LanceForbidden LanceBattle TunedBattle Tuned
Battle TunedEnemy ControllerHey, Trunade!Painful DecisionPainful DecisionPainful Decision
Fiendish ChainFiendish ChainKarma CutKarma Cut--
Stardust Chronicle Spark DragonScrap DragonBrionac, Dragon of the Ice BarrierCoral DragonArchfiends CallNaturia Barkion
Old Entity Hastorr-----
[Skill] descriptionUser
What Grows in the Graveyard
Begin the Duel with 1 "Dark Verger" in your Graveyard.
Akiza Izinski
Akiza Izinski

How to Play

Synchro Setup

Your Synchro plays entirely rely on the Dark Verger put in your graveyard at the start of the duel by your Skill. For the Tuner to pair with Dark Verger you will need either a Tuner that can revive Dark Verger like Debris, or a Plant Tuner like Angel Trumpeter so Dark Verger can revive itself.

Additionally, these Tuners have good enough ATK stats making them good costs for Battle Tuned.

Debris Dragon
Debris Dragon
WIND Dragon ★4
ATK 1000 / DEF 2000
Guardians of Rock [UR]
When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in Attack Position, but its effects are negated. Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type monster. The other Synchro Material(s) cannot be Level 4.
Angel Trumpeter
Angel Trumpeter
EARTH Plant ★4
ATK 1900 / DEF 1600
Future Horizon [R]
This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.

Debris Dragon and Angel Trumpeter will be used to make your level-6's which will be your main way of getting beaters onboard. Although Debris Dragon can only be used to make Dragon Synchros such as Coral Dragon.

Nettles
Nettles
EARTH Plant ★2
ATK 1200 / DEF 400
Luna [R]
If this face-up card would be destroyed, you can destroy 1 face-up Plant-Type monster you control instead.

Nettles paired with Dark Verger makes your level-4's. They are generally weaker and therefore lower in priority than your level-6's, but your level-4 Synchros are important steps in making Stardust Chronicle Spark Dragon.

Level-4 Synchros do have decent base stats allowing you to use them as beaters, especially when boosted with Battle Tuned. And Hastorr can be annoying to deal with for your opponent.

Painful Decision
Painful Decision
Normal Spell
Servants of Kings [SR]
Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 monster with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.

Painful Decision searches an Angel Trumpeter for you to as synchro material. In addition to searching, Painful Decision also pitches an Angel Trumpeter to your graveyard which makes a good cost for Battle Tuned or cost for Naturia Barkion's negation.

Attack Boost

Battle Tuned
Battle Tuned
Quick Spell
Pick-a-Gift Campaign! [SR]
Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK.

Use Battle Tuned on any of your Synchro monsters to give them a significant permanent ATK boost. Ideally you banish Angel Trumpeter for a 1900 ATK boost. A Goyo Guardian boosted with 1900 ATK will be strong enough to beat Quintet Magician, which is a popular boss monster for Gravekeeper and other Spellcaster decks. You can stack Battle Tuned buffs on a single monster to give it a huge ATK stat. You can also use Battle Tuned as a battle trap when your opponent attacks your monster.

Techs

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

The opponent can disrupt your Synchro play by removing your Tuner or Dark Verger from the field before you Synchro Summon, forcing you to end your turn. They can even remove or Treacherous Trap Hole the Synchro monster immediately upon summoning, which also ruins your turn. To prevent this you can use Forbidden Lance on the targeted monster to ignore the opponent's Spell/Trap effect.

Extra Deck

Stardust Chronicle Spark Dragon
Stardust Chronicle Spark Dragon
LIGHT Dragon ★10
ATK 3000 / DEF 2500
Chronicle of Glory [UR]
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can banish 1 Synchro Monster from your Graveyard; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon-Type Synchro Monsters; Special Summon it.

Stardust Chronicle Spark Dragon can be difficult to put onboard even in this Synchro focused deck. The fastest way to summon him is by making a Coral Dragon, with a level-4 Tuner and Dark Verger. Activate Double Summon to Normal Summon Nettles and recycle Dark Verger for a level-4 Synchro.

With the Synchro materials for making Stardust Chronicle Spark Dragon you should be able to activate its effect at least 2 times. With this you can ignore set battle traps like Drowning Mirror Force and Wall of Disruption. Prioritize banishing Coral Dragon so Stardust Chronicle Spark will have something to float into.

Scrap Dragon
Scrap Dragon
EARTH Dragon ★8
ATK 2800 / DEF 2000
Valhalla Calling [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.

Summon Scrap Dragon by using a level-6 Synchro with Nettles as material. Scrap Dragon is one of the best generic level-8 Synchros because of its once per turn removal effect. The "cost" of this effect can be one of your monster attached with Fiendish Chain or a Spell/Trap you set.

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Brionac is a staple in any deck capable of making level-6 Synchros for its ability to remove multiple problem cards on the field. Cards dumped to the graveyard by Brionac can later by used as cost for Battle Tuned if you discarded a Tuner.

Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

Having a good ATK stat and generic card removal effect, Coral Dragon is the monster you want to summon first for better field control. Being a Tuner Synchro, this also sets you up to make Stardust Chronicle Spark Dragon.

The discard cost can be used to load Tuners in your graveyard to later be used as cost for Battle Tuned.

Lastly, you get to draw a card when Coral Dragon is sent to the graveyard letting you gain resources. This can be triggered by using Coral Dragon as synchro material for Stardust Chronicle Spark Dragon.

Archfiends Call
Archfiends Call
DARK Fiend ★6
ATK 2500 / DEF 1200
Raid Duel - The Flame of Vengeance: Ccapac Apu! [SR]
1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.

Archfiends Call is a beater with self protection. This protection saves him from targeting removal like Raigeki Break and Karma Cut.

Naturia Barkion
Naturia Barkion
EARTH Dragon ★6
ATK 2500 / DEF 1800
Infernity Destruction [SR]
Selection Box Vol. 03 [SR]
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

A good level-6 you can make with Angel Trumpeter and Dark Verger. His negation can stop Traps your deck is otherwise susceptible to. Just be careful not to banish Dark Verger for Barkion's cost, and make sure to leave at least one Tuner in your graveyard to use with Battle Tuned.

Old Entity Hastorr
Old Entity Hastorr
WIND Reptile ★4
ATK 2300 / DEF 1000
Masters of Shadow [SR]
1 Tuner + 1 or more non-Tuner monsters
If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.

Hastorr can be a nuisance for your opponent because after being sent to the graveyard he can be attached to your opponent's monster for a Fiendish Chain-like effect. This can be activated by using Hastorr as synchro material.

Attaching Hastorr to your opponent's boss monster forces them to get rid of it themselves because only destroying Hastorr will give you control of their monster.

Weaknesses

  • If anything happens to Dark Verger you essentially lose the ability to Synchro Summon. Banishing, returning to the deck, and Necrovalley are ways your opponent can deal with Dark Verger. You can deal with Necrovalley by using Cosmic Cyclone, but you can't do anything if Dark Verger is displaced by something like Aromage Marjoram. If this happens your chances of victory drop drastically as your only way to win is to create beaters with Battle Tuned.

Other Cards Option

Junk Synchron

Junk Synchron
Junk Synchron
DARK Warrior ★3
ATK 1300 / DEF 500
Secrets of the Ancients [UR]
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.

Can be used to revive Dark Verger in level-5 focused builds.

Underworld Fighter Balmung

Underworld Fighter Balmung
Underworld Fighter Balmung
EARTH Warrior ★4
ATK 2100 / DEF 800
Revolution Beginning [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.

Mostly used to synchro climb into Stardust Chronicle Spark Dragon. His stats aren't really good enough to be an effective beater unless boosted with Battle Tuned. His effect is also only relevant when boosted with Battle Tuned, when your opponent won't be able to destroy him by battle.

Armades, Keeper of Boundaries

Armades, Keeper of Boundaries
Armades, Keeper of Boundaries
LIGHT Fiend ★5
ATK 2300 / DEF 1500
Secrets of the Ancients [UR]
1 Tuner + 1 or more non-Tuner monstersIf this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

Good beater for level-5 focused builds.

Goyo Guardian

Goyo Guardian
Goyo Guardian
EARTH Warrior ★6
ATK 2800 / DEF 2000
Infernity Destruction [UR]
Selection Box Vol. 03 [UR]
1 EARTH Tuner + 1 or more non-Tuner monstersWhen this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.

Goyo Guardian is a good beater that increases your field presence by stealing your opponent's monsters. This can prevent your opponent from using graveyard effects like The White Stone of Ancients. Goyo Guardian already has good base stats, but with the boost from Battle Tuned he can steal even stronger monsters and even enemy boss monsters.

Assault Blackwing - Onimaru the Divine Thunder

Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK Winged Beast ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

Essentially a 6000 ATK beater you can make with Coral Dragon and another level-6 Synchro monster. Another good quality is its immunity to destruction effects, which are the most common form of removal. However, the biggest downside to running this card is the massive amount of effort and resources you need to invest to get Onimaru onboard.

Comments

Anonymous
RIP. Was very funny, but with the new restriction this deck is not gonna be the same...
Candend
This deck will be better if we had daigusto phoenix. Normal summon nettles, dark verger effect is activated, xyz summon dgsto phoenix, detach the tuner, then battle tuned for 2700 ATK that can attack twice.
Anonymous
Fun deck but very easy vulnerable to disruption
Anonymous
Love this deck. However I don't really see the point of stardust chronicle, it's hard to get out and only 3k attack.
<< Anonymous
Anonymous Reply
How don't you see the broken part of the deck Troll?

GameA do your job and ban those troll posts. Delete this discussion.
<< Anonymous
Anonymous Reply
You serious?
<< Anonymous
Anonymous Reply
To not see what kind of broken OP combo Stardust Chronicle allows you must either be a huge TROLL or a big dumb idiot.

Since I have enough trust in you to think you are MAYBE not a huge dumb idiot then you can only be a TROLL.

I feel that GameA will delete this WHOLE discussion in a few hours considering how obvious the answer is and how trollish the question is.
<< Anonymous
Anonymous Reply
Is this next level trolling? A troll accusing someone for being a troll?
Anonymous
Despite its weaknesses, still a very enjoyable deck to use.
Evil Rick
Necrovalley, 'No mortal can resist' skill or anything that banishes that Dark Verger from your GY and this deck is done for.
<< Anonymous(Evil Rick)
Anonymous Reply
This is true. For this reason most synchro toolbox decks run 3 cosmic cyclones and 2-3 chaos hunters.
Anonymous
Surprisingly strong little deck
Bounce stuff with Brionac, then go in and OTK with Battle Tuned
<< Anonymous
Anonymous Reply
This deck is really good. Not the easiest to climb to kog but deffinately strong. I bet you haven't tried it or faced it.
<< Anonymous
Anonymous Reply
When it pulls off, it gives you great sense of achievement.
It struggles with consistency, considering it only has 6 monsters tho
<< Anonymous
Anonymous Reply
Consider painfull decision as a monster, so basically it has 9 monsters.
<< Anonymous
Anonymous Reply
¯\_(ツ)_/¯.

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