[Skill] description | User |
---|---|
What Grows in the Graveyard Begin the Duel with 1 "Dark Verger" in your Graveyard. | Akiza Izinski |
Your Synchro plays entirely rely on the Dark Verger put in your graveyard at the start of the duel by your Skill. For the Tuner to pair with Dark Verger you will need either a Tuner that can revive Dark Verger like Debris, or a Plant Tuner like Angel Trumpeter so Dark Verger can revive itself.
Additionally, these Tuners have good enough ATK stats making them good costs for Battle Tuned.
Debris Dragon | WIND Dragon ★4 ATK 1000 / DEF 2000 |
Guardians of Rock [UR] | |
When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in Attack Position, but its effects are negated. Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type monster. The other Synchro Material(s) cannot be Level 4. |
Angel Trumpeter | EARTH Plant ★4 ATK 1900 / DEF 1600 |
Future Horizon [R] | |
This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell. |
Debris Dragon and Angel Trumpeter will be used to make your level-6's which will be your main way of getting beaters onboard. Although Debris Dragon can only be used to make Dragon Synchros such as Coral Dragon.
Nettles paired with Dark Verger makes your level-4's. They are generally weaker and therefore lower in priority than your level-6's, but your level-4 Synchros are important steps in making Stardust Chronicle Spark Dragon.
Level-4 Synchros do have decent base stats allowing you to use them as beaters, especially when boosted with Battle Tuned. And Hastorr can be annoying to deal with for your opponent.
Painful Decision | Normal Spell |
Servants of Kings [SR] | |
Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 monster with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn. |
Painful Decision searches an Angel Trumpeter for you to as synchro material. In addition to searching, Painful Decision also pitches an Angel Trumpeter to your graveyard which makes a good cost for Battle Tuned or cost for Naturia Barkion's negation.
Battle Tuned | Quick Spell |
Pick-a-Gift Campaign! [SR] | |
Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK. |
Use Battle Tuned on any of your Synchro monsters to give them a significant permanent ATK boost. Ideally you banish Angel Trumpeter for a 1900 ATK boost. A Goyo Guardian boosted with 1900 ATK will be strong enough to beat Quintet Magician, which is a popular boss monster for Gravekeeper and other Spellcaster decks. You can stack Battle Tuned buffs on a single monster to give it a huge ATK stat. You can also use Battle Tuned as a battle trap when your opponent attacks your monster.
Forbidden Lance | Quick Spell |
Valhalla Calling [UR] Selection Box Vol. 02 Mini [UR] | |
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards. |
The opponent can disrupt your Synchro play by removing your Tuner or Dark Verger from the field before you Synchro Summon, forcing you to end your turn. They can even remove or Treacherous Trap Hole the Synchro monster immediately upon summoning, which also ruins your turn. To prevent this you can use Forbidden Lance on the targeted monster to ignore the opponent's Spell/Trap effect.
Stardust Chronicle Spark Dragon | LIGHT Dragon ★10 ATK 3000 / DEF 2500 |
Chronicle of Glory [UR] | |
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can banish 1 Synchro Monster from your Graveyard; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon-Type Synchro Monsters; Special Summon it. |
Stardust Chronicle Spark Dragon can be difficult to put onboard even in this Synchro focused deck. The fastest way to summon him is by making a Coral Dragon, with a level-4 Tuner and Dark Verger. Activate Double Summon to Normal Summon Nettles and recycle Dark Verger for a level-4 Synchro.
With the Synchro materials for making Stardust Chronicle Spark Dragon you should be able to activate its effect at least 2 times. With this you can ignore set battle traps like Drowning Mirror Force and Wall of Disruption. Prioritize banishing Coral Dragon so Stardust Chronicle Spark will have something to float into.
Scrap Dragon | EARTH Dragon ★8 ATK 2800 / DEF 2000 |
Valhalla Calling [UR] | |
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target. |
Summon Scrap Dragon by using a level-6 Synchro with Nettles as material. Scrap Dragon is one of the best generic level-8 Synchros because of its once per turn removal effect. The "cost" of this effect can be one of your monster attached with Fiendish Chain or a Spell/Trap you set.
Brionac, Dragon of the Ice Barrier | WATER Sea Serpent ★6 ATK 2300 / DEF 1400 |
Aerial Assault [UR] | |
1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn. |
Brionac is a staple in any deck capable of making level-6 Synchros for its ability to remove multiple problem cards on the field. Cards dumped to the graveyard by Brionac can later by used as cost for Battle Tuned if you discarded a Tuner.
Coral Dragon | WATER Dragon ★6 ATK 2400 / DEF 500 |
Chronicle of Glory [UR] | |
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn. |
Having a good ATK stat and generic card removal effect, Coral Dragon is the monster you want to summon first for better field control. Being a Tuner Synchro, this also sets you up to make Stardust Chronicle Spark Dragon.
The discard cost can be used to load Tuners in your graveyard to later be used as cost for Battle Tuned.
Lastly, you get to draw a card when Coral Dragon is sent to the graveyard letting you gain resources. This can be triggered by using Coral Dragon as synchro material for Stardust Chronicle Spark Dragon.
Archfiends Call | DARK Fiend ★6 ATK 2500 / DEF 1200 |
Raid Duel - The Flame of Vengeance: Ccapac Apu! [SR] | |
1 Tuner + 1+ non-Tuner monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. |
Archfiends Call is a beater with self protection. This protection saves him from targeting removal like Raigeki Break and Karma Cut.
Naturia Barkion | EARTH Dragon ★6 ATK 2500 / DEF 1800 |
Infernity Destruction [SR] Selection Box Vol. 03 [SR] | |
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. |
A good level-6 you can make with Angel Trumpeter and Dark Verger. His negation can stop Traps your deck is otherwise susceptible to. Just be careful not to banish Dark Verger for Barkion's cost, and make sure to leave at least one Tuner in your graveyard to use with Battle Tuned.
Old Entity Hastorr | WIND Reptile ★4 ATK 2300 / DEF 1000 |
Masters of Shadow [SR] | |
1 Tuner + 1 or more non-Tuner monsters If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to. |
Hastorr can be a nuisance for your opponent because after being sent to the graveyard he can be attached to your opponent's monster for a Fiendish Chain-like effect. This can be activated by using Hastorr as synchro material.
Attaching Hastorr to your opponent's boss monster forces them to get rid of it themselves because only destroying Hastorr will give you control of their monster.
Junk Synchron | DARK Warrior ★3 ATK 1300 / DEF 500 |
Secrets of the Ancients [UR] | |
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated. |
Can be used to revive Dark Verger in level-5 focused builds.
Underworld Fighter Balmung | EARTH Warrior ★4 ATK 2100 / DEF 800 |
Revolution Beginning [UR] | |
1 Tuner + 1 or more non-Tuner monsters When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target. |
Mostly used to synchro climb into Stardust Chronicle Spark Dragon. His stats aren't really good enough to be an effective beater unless boosted with Battle Tuned. His effect is also only relevant when boosted with Battle Tuned, when your opponent won't be able to destroy him by battle.
Armades, Keeper of Boundaries | LIGHT Fiend ★5 ATK 2300 / DEF 1500 |
Secrets of the Ancients [UR] | |
1 Tuner + 1 or more non-Tuner monstersIf this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. |
Good beater for level-5 focused builds.
Goyo Guardian | EARTH Warrior ★6 ATK 2800 / DEF 2000 |
Infernity Destruction [UR] Selection Box Vol. 03 [UR] | |
1 EARTH Tuner + 1 or more non-Tuner monstersWhen this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position. |
Goyo Guardian is a good beater that increases your field presence by stealing your opponent's monsters. This can prevent your opponent from using graveyard effects like The White Stone of Ancients. Goyo Guardian already has good base stats, but with the boost from Battle Tuned he can steal even stronger monsters and even enemy boss monsters.
Assault Blackwing - Onimaru the Divine Thunder | DARK Winged Beast ★12 ATK 3000 / DEF 2000 |
Aerial Assault [R] | |
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only. |
Essentially a 6000 ATK beater you can make with Coral Dragon and another level-6 Synchro monster. Another good quality is its immunity to destruction effects, which are the most common form of removal. However, the biggest downside to running this card is the massive amount of effort and resources you need to invest to get Onimaru onboard.
Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.
Duel Links forums | |
---|---|
General discussion | Vagabond trade |
Deck advice | Duel room |
Duel / Level rewards | |
---|---|
Level rewards | Duel rewards |
Skill pages | |
Skill database | How to get drop skills |
Card Trader | Ranked Rewards |
---|---|
Card Trader | Ranked Rewards |
Cards you should trade | How to beat the Vegabond | How to solve Duel Quizes |
Standard Duelists | ||
---|---|---|
Lvl 14 | Lvl 20 | Lvl 27 |
Lvl 33 | Lvl 39 | Lvl 45 |
Lvl 51 | Lvl 57 | - |
Legendary Duelists | ||
Lvl 30 (DM) | Lvl 30 (GX) | Lvl 30 (5D's) |