Content

17th Main Box: Revolution Beginning

Duel Links 17th main box: Revolution Beginning, cards, and decks.
update 12/12/2019
Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstSelection Box Vol. 01Resonance of ContrastAbyss Encounter
Rampage of the ForestValiant SoulsVisions of IceSelection Box Vol. 01 MiniCrusaders Battleground
Clash of WingsBurning NovaEmpire of ScarletGaia GenesisStardust Acceleration
Power of BraveryBlackstorm RisingSecrets of the AncientsSelection Box Vol. 02Revolution Beginning
Tornado of PhantomsAbsolute InfernoDimension of the WizardsWarriors UniteLords of Shining
Blazing RoseGuardians of RockCybernetic RebellionCurse of DreadValhalla Calling
Dark DimensionSpirit of the BeastAerial AssaultSoul of ResurrectionFuture Horizon

Updated Information

  • Fabled OTK has changed the name as Dark World FTK and the decklist has been updated.

Overview

Rating (Versatility)
B
Strengthened decks
  • E・HERO
  • Fabled
  • Iron Chain
  • Karakuri
  • Koa'ki Meiru
    Status
    1 Jan 2019

    Pack Information

    Note: The Following Cards are reprints from the previous boxes.

    Reprint Cards

    • Fabled Urustos
    • Fabled Dyf
    • Koa'ki Meiru Boulder
    • Karakuri Anatomy
    • Karakuri Ninja mdl 7749 "Nanashick"

    Decks

    Card Lists

    UR cards

    SR cards

    R cards

    N cards

    Featured Cards

    Junk Destroyer [UR]

    Junk Destroyer
    Junk Destroyer
    EARTH Warrior ★8
    ATK 2600 / DEF 2000
    Revolution Beginning [UR]
    "Junk Synchron" + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.

    Karakuri Shogun mdl 00 "Burei" [UR]

    Karakuri Shogun mdl 00 "Burei"
    Karakuri Shogun mdl 00 "Burei"
    EARTH Machine ★7
    ATK 2600 / DEF 1900
    Revolution Beginning [UR]
    1 Tuner + 1 or more non-Tuner Machine-Type monsters
    When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.

    Ancient Sacred Wyvern [UR]

    Ancient Sacred Wyvern
    Ancient Sacred Wyvern
    LIGHT Fairy ★7
    ATK 2100 / DEF 2000
    Revolution Beginning [UR]
    1 LIGHT Tuner + 1 or more non-Tuner monsters
    While your LP are higher than your opponent's, this card gains ATK equal to the difference. While your LP are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card.

    Underworld Fighter Balmung [UR]

    Underworld Fighter Balmung
    Underworld Fighter Balmung
    EARTH Warrior ★4
    ATK 2100 / DEF 800
    Revolution Beginning [UR]
    1 Tuner + 1 or more non-Tuner monsters
    When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.

    The Fabled Cerburrel [UR]

    The Fabled Cerburrel
    The Fabled Cerburrel
    EARTH Beast ★2
    ATK 1000 / DEF 400
    Revolution Beginning [UR]
    If this card is discarded to the Graveyard: Special Summon it.

    Fabled Grimro [UR]

    Fabled Grimro
    Fabled Grimro
    LIGHT Fiend ★4
    ATK 1700 / DEF 1000
    Revolution Beginning [UR]
    If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".

    Doomcaliber Knight [UR]

    Doomcaliber Knight
    Doomcaliber Knight
    DARK Fiend ★4
    ATK 1900 / DEF 1800
    Revolution Beginning [UR]
    Cannot be Special Summoned. During either player's turn, if a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.

    Miracle Fusion [UR]

    Miracle Fusion
    Miracle Fusion
    Normal Spell
    Revolution Beginning [UR]
    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard.

    Shrink [UR]

    Shrink
    Shrink
    Quick Spell
    Revolution Beginning [UR]
    Target 1 face-up monster on the field; the original ATK of that monster is halved until the end of this turn.

    Iron Chain Dragon [SR]

    Iron Chain Dragon
    Iron Chain Dragon
    EARTH Dragon ★6
    ATK 2500 / DEF 1300
    Revolution Beginning [SR]
    1 Tuner + 1 or more non-Tuner monsters
    You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.

    Fabled Ragin [SR]

    Fabled Ragin
    Fabled Ragin
    LIGHT Fiend ★5
    ATK 2300 / DEF 1800
    Revolution Beginning [SR]
    1 "Fabled" Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.

    Fabled Raven [SR]

    Fabled Raven
    Fabled Raven
    LIGHT Fiend ★2
    ATK 1300 / DEF 1000
    Revolution Beginning [SR]
    Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the end of this turn.

    Karakuri Komachi mdl 224 "Ninishi" [SR]

    Karakuri Komachi mdl 224 "Ninishi"
    Karakuri Komachi mdl 224 "Ninishi"
    EARTH Machine ★3
    ATK 0 / DEF 1900
    Revolution Beginning [SR]
    This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)

    Karakuri Merchant mdl 177 "Inashichi" [SR]

    Karakuri Merchant mdl 177 "Inashichi"
    Karakuri Merchant mdl 177 "Inashichi"
    EARTH Machine ★2
    ATK 500 / DEF 1500
    Revolution Beginning [SR]
    This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.

    Koa'ki Meiru Rooklord [SR]

    Koaki Meiru Rooklord
    Koaki Meiru Rooklord
    EARTH Warrior ★8
    ATK 2800 / DEF 2200
    Revolution Beginning [SR]
    During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.

    Shield Crush [SR]

    Shield Crush
    Shield Crush
    Normal Spell
    Revolution Beginning [SR]
    Target 1 Defense Position monster on the field; destroy that target.

    Karakuri Cash Cache [SR]

    Karakuri Cash Cache
    Karakuri Cash Cache
    Normal Spell
    Revolution Beginning [SR]
    Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand, and change the battle position of the selected monster.

    Diamond Core of Koa'ki Meiru [SR]

    Diamond Core of Koaki Meiru
    Diamond Core of Koaki Meiru
    Normal Spell
    Revolution Beginning [SR]
    Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed.

    Synchro Material [SR]

    Synchro Material
    Synchro Material
    Normal Trap
    Revolution Beginning [SR]
    Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase during the turn you activate this card.

    Unending Nightmare [SR]

    Uending Nightmare
    Uending Nightmare
    Continuous Trap
    Revolution Beginning [SR]
    You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.

    Card Lists

    Booster Packs

    Available card boxes
    The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
    Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
    Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
    Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
    Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
    Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
    Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
    Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
    Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
    Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
    Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
    Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
    Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
    The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
    Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
    Heart of XyzShining SunriseStars of SynchroLink RevolutionStage of Trickstar
    Braver VictoryArms of GiantFuture CircuitLord of Borrel

    Card Trader & PvP Tickets

    Card TraderRanked Rewards

    Card Trader

    Ranked Rewards

    Selection Box

    Selection Boxes
    Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol.01 Super MiniSelection Box Vol. 02Selection Box Vol. 02 Mini
    Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05
    Selection Box Vol.06

    Special Packs

    Special Pack
    Special Pack Vol. 01Special Pack Vol. 02Special Pack Vol. 03Special Pack Vol. 04Special Pack Vol. 05

    Structure Decks

    Structure decks
    Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
    Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
    Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
    Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
    Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
    Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
    Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion
    Imperial Joker

    Comments

    Hot New Top
    Anonymous
    Fabled cerberrul should be A or A+ not a single B. fableds aren't like dark world, they can be discarded by cost or not: tricky, dark worlds, snipe hunter. any effect that have a "discard" effect can be used by fableds. cerburrel is one of the best tuner ever existed. stupid gamea only rank cards randomly.
    Anonymous
    I believe in this box and the heart of the cards
    << Anonymous
    Heart of the Cards Reply
    And we only believe in the heart of the credit card .
    TEZ
    Game has gotten so slow it makes me want to scream! They’re trying so hard to hold things back from us, probably so they can make them pay to play like Silent Magician.

    For the event, the rewards, lottery rewards and ex rewards are all the same and they’re basic or repeats. Who needs 3x Chaos Neos in 20 card deck!?

    For the card trader, the latest additions are a total 🔥, Follow Wind -seriously?

    Then a surprise main pack and it’s almost entirely archetype specific except for a couple of interesting cards, which are of course URs.

    Now because of the gem limit I’ll have to spend hard earned gems on packs I don’t want when I was saving for Black Rose Dragon or some useful synchros.

    Meanwhile there’s limits on mission and character levels but we’re drowning in gold, crystals, keys with no way to spend them or clear them from our max limit inventory. Then there’s all the tickets when by now ppl all have 4+ copies of all the cards and the selection for higher rarities is different to the ones from KCcup!

    Someone save this game!
    << Anonymous(TEZ)
    Anonymous Reply
    I second this. It sums everything up
    << Anonymous
    Someone Reply
    Oh ok. Let s put all the cards available in the RL to DL and then we will have a 🔥 meta: full power Masked Heroes, Dragon Rulers, Nekroz etc. and then you will be here and say it s OP, nerf it It s a game, enjoy it + Konami gave us decent amount of gems lately.
    << Anonymous(TEZ)
    Anonymous Reply
    Exactly. If they only made the card trader like Hearthstone's dust system.
    Evil Rick
    Mi re Koa'ki support, yeah!
    Koa'ki is an archetype I really like!
    Anonymous
    Hmmm, Shrink and Shield Crush.....interesting....
    Kaiser
    This is trash again. No meta-chanbging cards at all. I might start buying old boxes for tth, sphere ebola, drowning and other sr/ur-stables from other boxes. Why no 🔥ing alien support or other good synchro support?
    << Anonymous(Someone)
    Anonymous Reply
    Gaia is already in a the Genesis box
    << Anonymous
    Someone Reply
    No, no. I was referring if it is worth to use Miracle Fusion to summon an omni hero (apart from AZ, TS and Escuridao because they are not in the game ATM), not if we had those cards in the game
    << Anonymous(Someone)
    Kaien Reply
    no, we have mirror wall and WoD, we dont need great tornado
    << Anonymous(Someone)
    Someone Reply
    The only way omni heroes are going to be busted is if they are giving us Supet Poly, but that won t happen any time soon.
    fff
    In general, i dont see an op deck from this, but i really like the barrelBehindTheDoor card. I can make many combos with it.
    Anonymous
    So this is basically karakuri/koakimeiru/fabled part 2.Idk why is it so hard for konami to put actual good cards for the archtypes they released like they did with vampires/spellbooks.They could have released these way earlier.
    Anonymous
    Easy skip for f2p folks. Somewhat Tempting but nothing really in there that can deal with backrowheavy decks which is much more popular now !
    Anonymous
    Karakuri revolutions is here
    Anonymous
    Fabled: I sleep
    Karakuri: Realness
    Anonymous
    Konami intends to make Koa'ki Meirus and Fableds meta I guess. Good for the archetypes and no staples. I will skip this one. Junk Destroyer is good tho... Ugh
    << Anonymous
    Anonymous Reply
    Koa'ki Meiru meta!
    I don't think so, even with the New support Koa'ki Meiru are very susceptible to backrow.
    The new support only helps with consistency.
    Not sure about fabled tho

    Commens and feedback

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    The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
    Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
    Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
    Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
    Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
    Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
    Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
    Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
    Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
    Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
    Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
    Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
    Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
    The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
    Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
    Heart of XyzShining SunriseStars of SynchroLink RevolutionStage of Trickstar
    Braver VictoryArms of GiantFuture CircuitLord of BorrelRaiders Requiem

    Selection Box

    Selection Boxes
    Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol.01 Super MiniSelection Box Vol. 02Selection Box Vol. 02 Mini
    Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05
    Selection Box Vol.06

    Special Packs

    Special Pack
    Special Pack Vol. 01Special Pack Vol. 02Special Pack Vol. 03Special Pack Vol. 04Special Pack Vol. 05

    Structure decks

    Structure decks
    Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
    Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
    Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
    Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
    Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
    Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
    Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion
    Imperial JokerSecret of Magicians

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