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Cybernetic Zone | Decks and Ruling

This page notes details of Cybernetic Zone (Spell Card/Quick-Play) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 13/09/2016

Cybernetic Zone

Cybernetic Zone
TypeSpell Card
PropertyQuick-Play
Card Effect TypeCard effect / Lingering Effect
Passcode47295267
ArchetypesCybernetic
SupportsMachine / Fusion Monster

text

Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.

How to Get

Pack--
Level-up reward--
Victory againstZane Truesdale [R]
Card trader--
Other--

Evaluation

RatingB

Pros

  • Doubles your Machine-type Fusion monster’s ATK when it returns to the Field.
  • Acts as a protection for your Machine-type Fusion monster should they be targeted by card effects.

Cons

  • Only applicable to Machine-type Fusion monsters
  • The Fusion monster will be destroyed during your next Standby Phase after you used this card on it.

Tips

  • It can be quite a hassle to sustain a Fusion deck in the current meta, and Cybernetic Zone is considered a support card after you successfully performed your Fusion summons, therefore it can be quite challenging to use.
  • Generally it quite costly and challenging to maintain a Fusion monster with double ATK on the Field, as you will be using considerable amount of resources to achieve this.

Applicable Monsters

These are some of the monsters that you can use Cybernetic Zone on. Amongst these monsters, Ultimate Ancient Gear Golem has the benefit of letting you Special Summon 1 Ancient Gear Golem from your Graveyard, when it was destroyed and sent to the Graveyard.

Support

You can use Roll Out! To equip your Machine-type Fusion monster with Heavy Mech Support Platform, so that when it was about to be destroyed during your Next Standby Phase, you can destroy Heavy Mech Support Platform instead. For VWXYZ Machine-type Fusion monsters you can opt to use B-Buster Drake for the same function as Heavy Mech Support Platform. This way you can prevent your Machine-type Fusion monster from being destroyed and their ATK remain doubled. Alternatively, you can use Mystic Wok or Destruct Potion to destroy your Machine-type Fusion monster before it was destroyed by Cybernetic Zone’s effect, in order to receive LP equivalent to its massive ATK value.

Useful Skills

[Skill] descriptionUser
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand.
Vellian Crowler
Vellian Crowler
[Skill] descriptionUser
Fusion Time!
Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, Polymerization spell card, from outside of your Deck, is added to your hand.
Jaden Yuki
Jaden Yuki
[Skill] descriptionUser
Master of Fusion
Can be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, one Polymerization Spell Card, from outside of your Deck, is added to your hand.
Aster Phoenix
Aster Phoenix
[Skill] descriptionUser
Last Gamble
Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.
Joey Wheeler
Joey Wheeler

Decks

Rulings

Classifications

Banished categoriesBanishes from your field
Monster/Spell/Trap categoriesDestroys Monster Cards
Stat changesChanges ATK value

Comments

Candend 18days ago
What If I fusion summon Super Vech. Jumbo Drill with Vehicroid Connection Zone or any fusion machine monster and I chain with Forbidden Dress. Is still destroyed or not?
<< Anonymous(Candend)
Timoyr 13days ago Reply
Still died even though I used Vehicroid Connection Zone. Might be a bug though as nothing in either text would imply it shouldn't work.
<< Anonymous(Candend)
Anonymous 13days ago Reply
If Jumbo Drill gets removed from the field, the destruction protection disappears.

Kinda like how you can reset any ATK loss on Carrot by tributing it for Bergamot, then reviving Carrot, Carrot's ATK would be back at 1900.
<< Anonymous
Anonymous 13days ago Reply
Basically, any effect applied to a monster on the field, disappear if the monster is removed from the field, even if the exact same monster returns to the field later on.
Anonymous
Hmm, why not pair cycroid?
<< Anonymous
Anonymous Reply
It's not a comprehensive list. They didn't list things like Labyrinth Tank or YZ-Tank Cannon either. Makes me wonder why they mentioned Chimeratech Overdragon, though, since this is even more useless than normal with it.
Anonymous
Quick play spell, so i can defend my Ultimate golem for one turn, if someone use enemy controller :D
<< Anonymous
Anonymous Reply
But your Golem is gonna be destroyed in your Standby Phase
Anonymous
trash take it back konami i convert for r jewel
Anonymous
This card will be good for Ancient Gear Ultimate Golem, Cyber End Dragon and Chimeratech Rampage Dragon
Anonymous
Useless
Anonymous
Useless
rururu
IMAGINE... UAGG use this and next turn is used to tribute summon great maju garzeet...

omg, i'm running a lot of possibilities with this card in my head rn
<< Anonymous(rururu)
akubane Reply
During your next Standby Phase, destroy it. so it wont work and great maju only gets double original attack if thats what you meant.
Anonymous
Man, of all the cards they could've left as anime-only, why did this get a release? It's a rather useless card, and was so even in the anime. Zane basically only used it to show off one last time before he died. It has no practical use. Even if you use Roll Out! to equip a Heavy Mech Support Platform to keep the monster around, it's simply not worth it.
Anonymous
Nice Save I guess
Anonymous
This and de-fusion huge OTK potential. So much support for thid already but still tier 3 deck at best. Shame really :/

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Comments (updated every hour)

Fur Hires "43" WOW Second Tier 0 DL history.
Funny how this card is a drop from Ishizu.....and yet it's actually a 5Ds era card.
Terrible indeed, since it doesn't negate the Spell card's effect or activation
Yeah, it sounds like a strong Equip, but nope
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